mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-28 01:03:10 -04:00
Third Dusk Preset (#331)
* fix aspect ratio not changing when applying the sd preset * Added a third preset, and renamed SD preset to Classic * show preset menu before setting the iso --------- Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
This commit is contained in:
@@ -18,10 +18,6 @@
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#include "JSystem/J2DGraph/J2DTextBox.h"
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#include "m_Do/m_Do_graphic.h"
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#if TARGET_PC
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#include <dusk/config.hpp>
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#endif
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class daTit_HIO_c : public JORReflexible {
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public:
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daTit_HIO_c();
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@@ -156,12 +152,6 @@ int daTitle_c::createHeapCallBack(fopAc_ac_c* actor) {
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}
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int daTitle_c::Execute() {
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#if TARGET_PC
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if (!dusk::getSettings().backend.wasPresetChosen) {
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return 0;
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}
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#endif
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#if PLATFORM_WII || PLATFORM_SHIELD
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mDoGph_gInf_c::resetDimming();
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#endif
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@@ -380,12 +370,6 @@ int daTitle_c::getDemoPrm() {
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}
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int daTitle_c::Draw() {
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#if TARGET_PC
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if (!dusk::getSettings().backend.wasPresetChosen) {
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return 0;
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}
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#endif
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J3DModelData* modelData = mpModel->getModelData();
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cMtx_trans(mpModel->getBaseTRMtx(), IREG_F(7), IREG_F(8), IREG_F(9) + -430.0f);
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mpModel->getBaseScale()->x = -1.0f;
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@@ -237,10 +237,8 @@ namespace dusk {
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m_preLaunchWindow.draw();
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}
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if (!m_isLaunchInitialized && !getSettings().backend.wasPresetChosen) {
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if (dusk::IsGameLaunched) {
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m_firstRunPreset.draw();
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}
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if (!getSettings().backend.wasPresetChosen) {
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m_firstRunPreset.draw();
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return;
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}
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@@ -144,7 +144,7 @@ void ImGuiEngine_Initialize(float scale) {
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colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.60f);
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}
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Image GetImage(const std::string& path) {
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@@ -5,12 +5,14 @@
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#include "ImGuiEngine.hpp"
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#include "dusk/settings.h"
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#include "dusk/config.hpp"
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#include <dusk/dusk.h>
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namespace dusk {
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static void ApplyPresetStandard() {
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static void ApplyPresetClassic() {
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auto& s = getSettings();
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s.video.lockAspectRatio.setValue(true);
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VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
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}
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static void ApplyPresetHD() {
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@@ -26,6 +28,16 @@ static void ApplyPresetHD() {
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s.game.invertCameraXAxis.setValue(true);
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}
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static void ApplyPresetDusk() {
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ApplyPresetHD();
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auto& s = getSettings();
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s.game.enableQuickTransform.setValue(true);
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s.game.instantSaves.setValue(true);
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s.game.midnasLamentNonStop.setValue(true);
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s.game.enableFrameInterpolation.setValue(true);
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}
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// =========================================================================
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void ImGuiFirstRunPreset::draw() {
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@@ -55,18 +67,19 @@ void ImGuiFirstRunPreset::draw() {
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int chosen = -1;
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if (ImGui::BeginTable("##presets", 3, ImGuiTableFlags_None)) {
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if (ImGui::BeginTable("##presets", 5, ImGuiTableFlags_None)) {
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ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale());
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ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale());
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ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableNextRow();
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ImGui::PushFont(ImGuiEngine::fontLarge);
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ImGui::TableSetColumnIndex(0);
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if (ImGui::Button("Standard##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
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if (ImGui::Button("Classic##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
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chosen = 0;
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}
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@@ -75,6 +88,12 @@ void ImGuiFirstRunPreset::draw() {
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chosen = 1;
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}
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ImGui::TableSetColumnIndex(4);
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if (ImGui::Button("Dusk##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale())))
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{
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chosen = 2;
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}
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ImGui::PopFont();
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ImGui::TableNextRow();
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@@ -87,12 +106,17 @@ void ImGuiFirstRunPreset::draw() {
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ImGui::Spacing();
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ImGui::TextWrapped("Some enhancements enabled to match the HD version. A good starting point for most players!");
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ImGui::TableSetColumnIndex(4);
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ImGui::Spacing();
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ImGui::TextWrapped("More enhancements enabled than the HD preset. Veteran players will appreciate the additional tweaks!");
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ImGui::EndTable();
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}
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if (chosen >= 0) {
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if (chosen == 0) ApplyPresetStandard();
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if (chosen == 0) ApplyPresetClassic();
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if (chosen == 1) ApplyPresetHD();
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if (chosen == 2) ApplyPresetDusk();
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getSettings().backend.wasPresetChosen.setValue(true);
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config::Save();
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