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d_a_e_warpappear Equivalent (weak func order) (#2444)
* d_a_e_warpappear equivalent * d_a_e_warpappear fmt
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-1
@@ -1706,7 +1706,7 @@ config.libs = [
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ActorRel(MatchingFor("GZ2E01"), "d_a_e_tk_ball"),
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ActorRel(NonMatching, "d_a_e_tt"),
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ActorRel(Equivalent, "d_a_e_vt"),
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ActorRel(NonMatching, "d_a_e_warpappear"),
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ActorRel(Equivalent, "d_a_e_warpappear"), # weak func order
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ActorRel(NonMatching, "d_a_e_wb"),
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ActorRel(NonMatching, "d_a_e_ws"),
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ActorRel(NonMatching, "d_a_e_ww"),
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@@ -2,7 +2,8 @@
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#define D_A_E_WARPAPPEAR_H
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#include "d/d_msg_flow.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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/**
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* @ingroup actors-enemies
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@@ -14,6 +14,7 @@
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* @details
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*
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*/
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class obj_ihasi_class : public fopAc_ac_c {
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public:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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@@ -27,7 +28,7 @@ public:
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/* 0x586 */ s8 mFlag2;
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/* 0x588 */ Mtx mMtx;
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/* 0x5B8 */ dBgW* mpBgW;
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/* 0x5BC */ u32 field_0x5bc;
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/* 0x5BC */ u32 mParticleKey;
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/* 0x5C0 */ u8 field_0x5c0[4];
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};
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+539
-492
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