Update docs/modding.md

This commit is contained in:
Luke Street
2026-07-15 13:07:22 -06:00
parent 76b56cd8b8
commit ec51ba298b
+25 -25
View File
@@ -28,7 +28,8 @@ function, read and write data fields, and hook the vast majority of game functio
## Getting Started
Fork the [mod template](../mods/template_mod/), a self-contained CMake project that uses the Dusklight mod SDK.
Fork the [mod template](https://github.com/TwilitRealm/mod-template), a self-contained CMake project that uses the
Dusklight mod SDK.
```
my_mod/
@@ -43,19 +44,22 @@ my_mod/
**CMakeLists.txt:**
```cmake
cmake_minimum_required(VERSION 3.25)
cmake_minimum_required(VERSION 3.26)
project(my_mod CXX)
set(DUSKLIGHT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dusklight" CACHE PATH "Path to dusklight source root")
if (NOT DUSKLIGHT_VERSION)
set(DUSKLIGHT_VERSION "76b56cd8b81809fce0a5c2a44e2f6d437591132f")
endif ()
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/FetchDusklight.cmake")
add_subdirectory("${DUSKLIGHT_DIR}/sdk" dusklight-sdk EXCLUDE_FROM_ALL)
add_mod(my_mod
FEATURES game # optional
FEATURES game # remove for service/asset-only mods; add webgpu for GfxService
SOURCES src/mod.cpp
MOD_JSON mod.json
RES_DIR res # optional
OVERLAY_DIR overlay # optional
TEXTURES_DIR textures # optional
RES_DIR res # mod resources, including icon.png and banner.png
OVERLAY_DIR overlay # game file overlays; remove if unused
TEXTURES_DIR textures # texture replacements; remove if unused
)
```
@@ -65,11 +69,7 @@ Available features:
- `webgpu`: Allows importing the WebGPU API (`webgpu/webgpu.h`). Must be enabled when using
[GfxService](#gfxservice-modssvcgfxh).
Building produces `my_mod.dusk` in `build/<preset>/mods/` (configurable via the `DUSK_MODS_OUTPUT_DIR` cache variable).
Dusklight searches a `mods/` directory next to the app in addition to the user directory, so a dev build launched from
`build/<preset>/` picks these up automatically: rebuild, relaunch (or click Reload), done.
For a regular game install, copy the `.dusk` into the user mods folder:
Building produces `my_mod.dusk` in `build/mods/`. Copy the `.dusk` into the user mods folder:
- Windows: `%APPDATA%\TwilitRealm\Dusklight\mods`
- Linux: `~/.local/share/TwilitRealm/Dusklight/mods`
@@ -498,14 +498,14 @@ Run before the original. Return `HOOK_SKIP_ORIGINAL` to cancel it (post-hooks st
```cpp
HookAction on_pos_move_pre(ModContext*, void* args, void* retval, void* userdata) {
daAlink_c* link = dusk::mods::arg<daAlink_c*>(args, 0); // arg 0 is `this`
daAlink_c* link = mods::arg<daAlink_c*>(args, 0); // arg 0 is `this`
if (link->shape_angle.y > 10000) {
return HOOK_SKIP_ORIGINAL;
}
return HOOK_CONTINUE;
}
dusk::mods::hook_add_pre<LinkPosMove>(svc_hook, on_pos_move_pre);
mods::hook_add_pre<LinkPosMove>(svc_hook, on_pos_move_pre);
```
### Post-hooks
@@ -516,7 +516,7 @@ if any.
```cpp
void on_pos_move_post(ModContext*, void* args, void* retval, void* userdata) { ... }
dusk::mods::hook_add_post<LinkPosMove>(svc_hook, on_pos_move_post);
mods::hook_add_post<LinkPosMove>(svc_hook, on_pos_move_post);
```
### Replace-hooks
@@ -525,13 +525,13 @@ Substitute the original entirely. Call through to it via the declaration's `g_or
```cpp
void on_execute_replace(ModContext*, void* args, void* retval, void*) {
int result = LinkExecute::g_orig(dusk::mods::arg<daAlink_c*>(args, 0));
int result = LinkExecute::g_orig(mods::arg<daAlink_c*>(args, 0));
if (retval != nullptr) {
*static_cast<int*>(retval) = result;
}
}
dusk::mods::hook_replace<LinkExecute>(svc_hook, on_execute_replace);
mods::hook_replace<LinkExecute>(svc_hook, on_execute_replace);
```
By default a second replace-hook on the same function is a conflict; `HookOptions` (`replace_policy`, `priority`,
@@ -547,7 +547,7 @@ symbol name instead. You must supply the signature along with the name.
DEFINE_HOOK_SYMBOL("daAlink_hookshotAtHitCallBack",
void(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*), HookshotHit);
dusk::mods::hook_add_pre<HookshotHit>(svc_hook, on_hookshot_hit_pre);
mods::hook_add_pre<HookshotHit>(svc_hook, on_hookshot_hit_pre);
...
HookshotHit::g_orig(link, atObjInf, target, tgObjInf); // call through to the original
```
@@ -571,8 +571,8 @@ call.
declaration order.
```cpp
T value = dusk::mods::arg<T>(args, n); // copy
T& ref = dusk::mods::arg_ref<T>(args, n); // read/write reference
T value = mods::arg<T>(args, n); // copy
T& ref = mods::arg_ref<T>(args, n); // read/write reference
```
```cpp
@@ -580,14 +580,14 @@ DEFINE_HOOK(fopAcM_createItem, CreateItem);
// fpc_ProcID fopAcM_createItem(..., int itemNo, ...): turn heart drops into green rupees
HookAction on_create_item_pre(ModContext*, void* args, void*, void*) {
int& itemNo = dusk::mods::arg_ref<int>(args, 1);
int& itemNo = mods::arg_ref<int>(args, 1);
if (itemNo == dItemNo_HEART_e) {
itemNo = dItemNo_GREEN_RUPEE_e;
}
return HOOK_CONTINUE;
}
dusk::mods::hook_add_pre<CreateItem>(svc_hook, on_create_item_pre);
mods::hook_add_pre<CreateItem>(svc_hook, on_create_item_pre);
```
For reference parameters (e.g. `const cXyz& pos`), `arg_ref<cXyz>` yields a direct reference.
@@ -646,13 +646,13 @@ the stack for the whole session (e.g. the outermost main loop); a mod that does
Service calls report failure through `ModResult` return values (`MOD_OK`, `MOD_UNAVAILABLE`,
`MOD_INVALID_ARGUMENT`, ...). Lifecycle exports additionally receive a `ModError*`: fill it (e.g. with
`dusk::mods::set_error(error, code, "message")`) and return the code, and the loader disables the mod and shows the
`mods::set_error(error, code, "message")`) and return the code, and the loader disables the mod and shows the
message to the user.
```cpp
MOD_EXPORT ModResult mod_initialize(ModError* error) {
if (!load_my_data()) {
return dusk::mods::set_error(error, MOD_ERROR, "failed to load data");
return mods::set_error(error, MOD_ERROR, "failed to load data");
}
return MOD_OK;
}
@@ -686,7 +686,7 @@ typedef struct MyModService {
#ifdef __cplusplus
#include "mods/service.hpp"
template <>
struct dusk::mods::ServiceTraits<MyModService> {
struct mods::ServiceTraits<MyModService> {
static constexpr const char* id = MY_MOD_SERVICE_ID;
static constexpr uint16_t major_version = MY_MOD_SERVICE_MAJOR;
static constexpr uint16_t minor_version = MY_MOD_SERVICE_MINOR;