backend tracker updates

This commit is contained in:
gymnast86
2026-05-20 17:41:03 -07:00
parent 7cebc42266
commit ed458dc2b3
15 changed files with 1046 additions and 595 deletions
+34 -21
View File
@@ -3,19 +3,17 @@
#include "ImGuiConsole.hpp"
#include "ImGuiMenuRandomizer.hpp"
#include "dusk/app_info.hpp"
#include "dusk/logging.h"
#include "dusk/data.hpp"
#include "dusk/randomizer/generator/logic/search.hpp"
#include "dusk/randomizer/game/randomizer_context.hpp"
#include "dusk/randomizer/game/tools.h"
#include "SDL3/SDL_filesystem.h"
#include <mutex>
#include <thread>
#include <filesystem>
#include "dusk/data.hpp"
#include "dusk/randomizer/generator/logic/search.hpp"
#include "dusk/randomizer/generator/utility/string.hpp"
namespace dusk {
@@ -221,9 +219,10 @@ namespace dusk {
if (ImGui::Begin("Rando Tracker", nullptr, windowFlags)) {
auto trackerRando = getTrackerRando();
ImGui::Text("Here's where the tracker will be");
if (ImGui::Button("Update Tracker")) {
// Uncomment button for manual updating
if (/*ImGui::Button("Update Tracker") || */g_randomizerState.mUpdateTracker) {
g_randomizerState.mUpdateTracker = false;
auto trackerRando = getTrackerRando();
// Generate tracker world if it doesn't exist
@@ -233,37 +232,49 @@ namespace dusk {
if (trackerHash.empty() || (trackerHash != contextHash && !contextHash.empty())) {
*trackerRando = randomizer::Randomizer(data::configured_data_path());
trackerRando->GenerateTrackerWorld();
auto trackerWorld = trackerRando->GetWorlds()[0].get();
auto currentItems = trackerWorld->GetStartingItemPool();
m_currentSearch = randomizer::logic::search::Search::Accessible(&trackerRando->GetWorlds(), currentItems);
m_currentSearch.SearchWorlds();
} else {
// Don't try to update inventory when on the title screen
if (!playerIsOnTitleScreen()) {
// TODO: Translate game save inventory into ItemPool that can be used for searching
randomizer::logic::item_pool::ItemPool currentItems = {};
m_currentSearch = randomizer::logic::search::Search::Accessible(&trackerRando->GetWorlds(), currentItems);
if (randomizer_IsActive()) {
auto currentItems = getSaveItemPool(trackerRando->GetWorlds()[0].get());
m_currentSearch = randomizer::logic::search::Search::AccessibleNoStartingInventory(&trackerRando->GetWorlds(), currentItems);
}
m_currentSearch.SearchWorlds();
}
}
if (trackerRando->GetConfig().GetHash(false).empty()) {
ImGui::Text("There is currently no tracker world");
ImGui::Text("Load a seed and start a file to activate the tracker");
} else {
ImGui::Text("Tracker world loaded from seed %s", trackerRando->GetConfig().GetHash().c_str());
ImGui::Checkbox("Show Only Accessible Locations", &m_onlyAccessible);
ImGui::Checkbox("Show Location Requirements", &m_showRequirements);
ImGui::InputText("Location Filter", m_locationFilter, 100);
// Show total number of available locations
auto locations = trackerRando->GetWorlds()[0]->GetAllLocations();
auto numProgressionLocations = std::ranges::count_if(locations, [](auto* location) {return location->IsProgression();});
auto numAvailableLocations = m_currentSearch._visitedLocations.size();
ImGui::Text("Locations Available: %zu / %zu", numAvailableLocations, locations.size());
ImGui::Text("Locations Available: %zu / %zu", numAvailableLocations, numProgressionLocations);
if (ImGui::BeginChild("ScrollRegion", ImVec2(500, 500), true))
{
std::string filter = m_locationFilter;
// Show all locations. Green for accessible. Red for Unaccessible
for (auto location : locations) {
// Don't show locations which aren't progression
// Don't show any locations which aren't accessible if only accessible is checked
// Don't show any locations which don't meet the filter
if (!location->IsProgression() ||
(m_onlyAccessible && !m_currentSearch._visitedLocations.contains(location)) ||
!randomizer::utility::str::Contains(location->GetName(), filter)) {
continue;
}
// Don't show warp portals for now either
if (location->HasCategories("Warp Portal")) {
continue;
}
// Color red
auto color = ImVec4(1.f, 0.f, 0.f, 1.f);
@@ -275,7 +286,9 @@ namespace dusk {
ImGui::TextColored(color, "%s", location->GetName().c_str());
// Show requirements for the location below it (formatting isn't pretty right now)
ImGui::Text(" %s", location->GetComputedRequirement().to_string().c_str());
if (m_showRequirements) {
ImGui::Text(" %s", location->GetComputedRequirement().to_string().c_str());
}
}
}
ImGui::EndChild();