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Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
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@@ -6,7 +6,7 @@
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class JKRHeap;
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struct cMl {
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static JKRHeap* Heap;
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static DUSK_GAME_DATA JKRHeap* Heap;
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static void init(JKRHeap*);
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static void* memalignB(int, u32);
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static void free(void*);
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