Fix Plumm game score reset

Fixes #609
This commit is contained in:
PJB3005
2026-05-01 09:27:31 +02:00
parent 2c987b0211
commit f06d6b50a9
+11 -7
View File
@@ -62,6 +62,16 @@ void daObj_Balloon_c::saveBestScore() {
dComIfGp_setMessageCountNumber(m_balloon_score);
}
#if TARGET_PC
static void minigameReset() {
// !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes.
m_combo_type = 0xFFFFFFFF;
m_combo_count = 0;
m_combo_next_score = 0;
m_balloon_score = 0;
}
#endif
static u8 hio_set;
static daObj_Balloon_HIO_c l_HIO;
@@ -205,13 +215,6 @@ int daObj_Balloon_c::_delete() {
Z2GetAudioMgr()->seStop(Z2SE_OBJ_WATERMILL_ROUND, 0);
if (mHIOInit) {
hio_set = false;
#ifdef TARGET_PC
// !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes.
m_combo_type = 0xFFFFFFFF;
m_combo_count = 0;
m_combo_next_score = 0;
m_balloon_score = 0;
#endif
}
return 1;
}
@@ -253,6 +256,7 @@ int daObj_Balloon_c::create() {
}
if (!hio_set) {
IF_DUSK(minigameReset());
mHIOInit = true;
hio_set = true;
l_HIO.field_0x04 = -1;