convert d_name literals to hex + enable version

This commit is contained in:
TakaRikka
2026-04-28 02:53:36 -07:00
parent 30b7087f30
commit f52c715364
5 changed files with 78 additions and 18 deletions
+10 -10
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@@ -13,7 +13,7 @@ const u16 l_J_Ohana00_64TEX__height = 63;
#if TARGET_PC
#include "dusk/dvd_asset.hpp"
using GameVersion = dusk::version::GameVersion;
static u8* l_J_Ohana00_64TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9060}, {GameVersion::GcnPal, 0x9060}}, 0x800), true); return buf; }
static u8* l_J_Ohana00_64TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9060}, {GameVersion::GcnPal, 0x9060}, {GameVersion::GcnJpn, 0x9060}}, 0x800), true); return buf; }
#define l_J_Ohana00_64TEX (l_J_Ohana00_64TEX_get())
#else
#include "assets/l_J_Ohana00_64TEX.h"
@@ -111,10 +111,10 @@ static u8 l_flowerTexCoord[] = {
#if TARGET_PC
using GameVersion = dusk::version::GameVersion;
static u8* l_J_hana00DL_get() { static u8 buf[0x150]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9D20}, {GameVersion::GcnPal, 0x9D20}}, 0x150), true); return buf; }
static u8* l_J_hana00_cDL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9E80}, {GameVersion::GcnPal, 0x9E80}}, 0xDE), true); return buf; }
static u8* l_matDL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9F60}, {GameVersion::GcnPal, 0x9F60}}, 0x99), true); return buf; }
static u8* l_matLight4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xA000}, {GameVersion::GcnPal, 0xA000}}, 0x99), true); return buf; }
static u8* l_J_hana00DL_get() { static u8 buf[0x150]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9D20}, {GameVersion::GcnPal, 0x9D20}, {GameVersion::GcnJpn, 0x9D20}}, 0x150), true); return buf; }
static u8* l_J_hana00_cDL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9E80}, {GameVersion::GcnPal, 0x9E80}, {GameVersion::GcnJpn, 0x9E80}}, 0xDE), true); return buf; }
static u8* l_matDL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9F60}, {GameVersion::GcnPal, 0x9F60}, {GameVersion::GcnJpn, 0x9F60}}, 0x99), true); return buf; }
static u8* l_matLight4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xA000}, {GameVersion::GcnPal, 0xA000}, {GameVersion::GcnJpn, 0xA000}}, 0x99), true); return buf; }
#define l_J_hana00DL (l_J_hana00DL_get())
#define l_J_hana00_cDL (l_J_hana00_cDL_get())
#define l_matDL (l_matDL_get())
@@ -270,11 +270,11 @@ static u8 l_flowerTexCoord2[] = {
#if TARGET_PC
using GameVersion = dusk::version::GameVersion;
static u8* l_J_hana01DL_get() { static u8 buf[0x138]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB7C0}, {GameVersion::GcnPal, 0xB7C0}}, 0x138), true); return buf; }
static u8* l_J_hana01_c_00DL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB900}, {GameVersion::GcnPal, 0xB900}}, 0xDE), true); return buf; }
static u8* l_J_hana01_c_01DL_get() { static u8 buf[0x128]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB9E0}, {GameVersion::GcnPal, 0xB9E0}}, 0x128), true); return buf; }
static u8* l_mat2DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBB20}, {GameVersion::GcnPal, 0xBB20}}, 0x99), true); return buf; }
static u8* l_mat2Light4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBBC0}, {GameVersion::GcnPal, 0xBBC0}}, 0x99), true); return buf; }
static u8* l_J_hana01DL_get() { static u8 buf[0x138]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB7C0}, {GameVersion::GcnPal, 0xB7C0}, {GameVersion::GcnJpn, 0xB7C0}}, 0x138), true); return buf; }
static u8* l_J_hana01_c_00DL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB900}, {GameVersion::GcnPal, 0xB900}, {GameVersion::GcnJpn, 0xB900}}, 0xDE), true); return buf; }
static u8* l_J_hana01_c_01DL_get() { static u8 buf[0x128]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB9E0}, {GameVersion::GcnPal, 0xB9E0}, {GameVersion::GcnJpn, 0xB9E0}}, 0x128), true); return buf; }
static u8* l_mat2DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBB20}, {GameVersion::GcnPal, 0xBB20}, {GameVersion::GcnJpn, 0xBB20}}, 0x99), true); return buf; }
static u8* l_mat2Light4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBBC0}, {GameVersion::GcnPal, 0xBBC0}, {GameVersion::GcnJpn, 0xBBC0}}, 0x99), true); return buf; }
#define l_J_hana01DL (l_J_hana01DL_get())
#define l_J_hana01_c_00DL (l_J_hana01_c_00DL_get())
#define l_J_hana01_c_01DL (l_J_hana01_c_01DL_get())
+8 -8
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@@ -21,8 +21,8 @@ const u16 l_M_kusa05_RGBATEX__height = 31;
#if TARGET_PC
#include "dusk/dvd_asset.hpp"
using GameVersion = dusk::version::GameVersion;
static u8* l_M_kusa05_RGBATEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7680}, {GameVersion::GcnPal, 0x7680}}, 0x800), true); return buf; }
static u8* l_M_Hijiki00TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7E80}, {GameVersion::GcnPal, 0x7E80}}, 0x800), true); return buf; }
static u8* l_M_kusa05_RGBATEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7680}, {GameVersion::GcnPal, 0x7680}, {GameVersion::GcnJpn, 0x7680}}, 0x800), true); return buf; }
static u8* l_M_Hijiki00TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7E80}, {GameVersion::GcnPal, 0x7E80}, {GameVersion::GcnJpn, 0x7E80}}, 0x800), true); return buf; }
#define l_M_kusa05_RGBATEX (l_M_kusa05_RGBATEX_get())
#define l_M_Hijiki00TEX (l_M_Hijiki00TEX_get())
#else
@@ -116,12 +116,12 @@ static u8 l_texCoord[160] = {
#if TARGET_PC
using GameVersion = dusk::version::GameVersion;
static u8* l_M_Kusa_9qDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8B00}, {GameVersion::GcnPal, 0x8B00}}, 0xCB), true); return buf; }
static u8* l_M_Kusa_9q_cDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8BE0}, {GameVersion::GcnPal, 0x8BE0}}, 0xCB), true); return buf; }
static u8* l_M_TenGusaDL_get() { static u8 buf[0xD4]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8CC0}, {GameVersion::GcnPal, 0x8CC0}}, 0xD4), true); return buf; }
static u8* l_Tengusa_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8DA0}, {GameVersion::GcnPal, 0x8DA0}}, 0xA8), true); return buf; }
static u8* l_kusa9q_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8E60}, {GameVersion::GcnPal, 0x8E60}}, 0xA8), true); return buf; }
static u8* l_kusa9q_l4_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8F20}, {GameVersion::GcnPal, 0x8F20}}, 0xA8), true); return buf; }
static u8* l_M_Kusa_9qDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8B00}, {GameVersion::GcnPal, 0x8B00}, {GameVersion::GcnJpn, 0x8B00}}, 0xCB), true); return buf; }
static u8* l_M_Kusa_9q_cDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8BE0}, {GameVersion::GcnPal, 0x8BE0}, {GameVersion::GcnJpn, 0x8BE0}}, 0xCB), true); return buf; }
static u8* l_M_TenGusaDL_get() { static u8 buf[0xD4]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8CC0}, {GameVersion::GcnPal, 0x8CC0}, {GameVersion::GcnJpn, 0x8CC0}}, 0xD4), true); return buf; }
static u8* l_Tengusa_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8DA0}, {GameVersion::GcnPal, 0x8DA0}, {GameVersion::GcnJpn, 0x8DA0}}, 0xA8), true); return buf; }
static u8* l_kusa9q_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8E60}, {GameVersion::GcnPal, 0x8E60}, {GameVersion::GcnJpn, 0x8E60}}, 0xA8), true); return buf; }
static u8* l_kusa9q_l4_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8F20}, {GameVersion::GcnPal, 0x8F20}, {GameVersion::GcnJpn, 0x8F20}}, 0xA8), true); return buf; }
#define l_M_Kusa_9qDL (l_M_Kusa_9qDL_get())
#define l_M_Kusa_9q_cDL (l_M_Kusa_9q_cDL_get())
#define l_M_TenGusaDL (l_M_TenGusaDL_get())
+57
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@@ -17,6 +17,62 @@ static bool isPalOrJpn() {
return dusk::version::isRegionPal() || dusk::version::isRegionJpn();
}
#if TARGET_PC
static const char* l_mojiHira[65] = {
"\x82\xA0", "\x82\xA2", "\x82\xA4", "\x82\xA6", "\x82\xA8", "\x82\xA9", "\x82\xAB", "\x82\xAD", "\x82\xAF", "\x82\xB1", "\x82\xB3", "\x82\xB5", "\x82\xB7",
"\x82\xB9", "\x82\xBB", "\x82\xBD", "\x82\xBF", "\x82\xC2", "\x82\xC4", "\x82\xC6", "\x82\xC8", "\x82\xC9", "\x82\xCA", "\x82\xCB", "\x82\xCC", "\x82\xCD",
"\x82\xD0", "\x82\xD3", "\x82\xD6", "\x82\xD9", "\x82\xDC", "\x82\xDD", "\x82\xDE", "\x82\xDF", "\x82\xE0", "\x82\xE2", "\x81\x40", "\x82\xE4", "\x81\x40",
"\x82\xE6", "\x82\xE7", "\x82\xE8", "\x82\xE9", "\x82\xEA", "\x82\xEB", "\x82\xED", "\x81\x40", "\x82\xF0", "\x81\x40", "\x82\xF1", "\x82\x9F", "\x82\xA1",
"\x82\xA3", "\x82\xA5", "\x82\xA7", "\x82\xE1", "\x81\x40", "\x82\xE3", "\x81\x40", "\x82\xE5", "\x82\xC1", "\x81\x40", "\x81\x5B", "\x81\x4A", "\x81\x4B",
};
static const char* l_mojiHira2[65] = {
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x82\xAA", "\x82\xAC", "\x82\xAE", "\x82\xB0", "\x82\xB2", "\x82\xB4", "\x82\xB6", "\x82\xB8",
"\x82\xBA", "\x82\xBC", "\x82\xBE", "\x82\xC0", "\x82\xC3", "\x82\xC5", "\x82\xC7", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x82\xCE",
"\x82\xD1", "\x82\xD4", "\x82\xD7", "\x82\xDA", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
};
static const char* l_mojiHira3[65] = {
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x82\xCF",
"\x82\xD2", "\x82\xD5", "\x82\xD8", "\x82\xDB", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
};
static const char* l_mojikata[65] = {
"\x83\x41", "\x83\x43", "\x83\x45", "\x83\x47", "\x83\x49", "\x83\x4A", "\x83\x4C", "\x83\x4E", "\x83\x50", "\x83\x52", "\x83\x54", "\x83\x56", "\x83\x58",
"\x83\x5A", "\x83\x5C", "\x83\x5E", "\x83\x60", "\x83\x63", "\x83\x65", "\x83\x67", "\x83\x69", "\x83\x6A", "\x83\x6B", "\x83\x6C", "\x83\x6D", "\x83\x6E",
"\x83\x71", "\x83\x74", "\x83\x77", "\x83\x7A", "\x83\x7D", "\x83\x7E", "\x83\x80", "\x83\x81", "\x83\x82", "\x83\x84", "\x81\x40", "\x83\x86", "\x81\x40",
"\x83\x88", "\x83\x89", "\x83\x8A", "\x83\x8B", "\x83\x8C", "\x83\x8D", "\x83\x8F", "\x81\x40", "\x83\x93", "\x81\x40", "\x83\x93", "\x83\x40", "\x83\x42"
"\x83\x44", "\x83\x46", "\x83\x48", "\x83\x83", "\x81\x40", "\x83\x85", "\x81\x40", "\x83\x87", "\x83\x62", "\x81\x40", "\x81\x5B", "\x81\x4A", "\x81\x4B",
};
static const char* l_mojikata2[65] = {
"\x81\x8F", "\x81\x8F", "\x83\x94", "\x81\x8F", "\x81\x8F", "\x83\x4B", "\x83\x4D", "\x83\x4F", "\x83\x51", "\x83\x53", "\x83\x55", "\x83\x57", "\x83\x59",
"\x83\x5B", "\x83\x5D", "\x83\x5F", "\x83\x61", "\x83\x64", "\x83\x66", "\x83\x68", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x83\x6F",
"\x83\x72", "\x83\x75", "\x83\x78", "\x83\x7B", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
};
static const char* l_mojikata3[65] = {
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x83\x70",
"\x83\x73", "\x83\x76", "\x83\x79", "\x83\x7C", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
"\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F", "\x81\x8F",
};
static const char* l_mojiEisu[65] = {
"A", "N", "a", "n", "1", "B", "O", "b", "o", "2", "C", "P", "c", "p", "3", "D", "Q",
"d", "q", "4", "E", "R", "e", "r", "5", "F", "S", "f", "s", "6", "G", "T", "g", "t",
"7", "H", "U", "h", "u", "8", "I", "V", "i", "v", "9", "J", "W", "j", "w", "0", "K",
"X", "k", "x", ",", "L", "Y", "l", "y", ".", "M", "Z", "m", "z", " ",
};
#else
static const char* l_mojiHira[65] = {
"", "", "", "", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "", "", "", "",
@@ -71,6 +127,7 @@ static const char* l_mojiEisu[65] = {
"7", "H", "U", "h", "u", "8", "I", "V", "i", "v", "9", "J", "W", "j", "w", "0", "K",
"X", "k", "x", ",", "L", "Y", "l", "y", ".", "M", "Z", "m", "z", " ",
};
#endif
#if TARGET_PC
// The game normally mutates this string list to fill in the real character codes.
+1
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@@ -25,6 +25,7 @@ constexpr const char* PAL_GAME_IDS[] = {
constexpr const char* SUPPORTED_TP_GAME_IDS[] = {
"GZ2E01", // GCN USA
"GZ2P01", // GCN PAL
"GZ2J01",
};
template <size_t N>
+2
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@@ -28,6 +28,8 @@ void init() {
gameVersion = GameVersion::GcnUsa;
} else if (game == "GZ2P") {
gameVersion = GameVersion::GcnPal;
} else if (game == "GZ2J") {
gameVersion = GameVersion::GcnJpn;
} else {
// TODO: Handle remaining valid versions.
DuskLog.fatal("Unknown/unsupported game version in disc: {}", game);