Implement unlocked framerates via interpolation (#315)

* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
Irastris
2026-04-11 03:06:25 -04:00
committed by GitHub
parent 8c07d8bb8e
commit fb9178cac9
33 changed files with 1039 additions and 147 deletions
@@ -3,6 +3,7 @@
#include "JSystem/J3DGraphAnimator/J3DSkinDeform.h"
#include "JSystem/J3DGraphBase/J3DPacket.h"
#include "dusk/frame_interpolation.h"
#include <types.h>
enum J3DMdlFlag {
@@ -101,7 +102,14 @@ public:
void setUserArea(uintptr_t area) { mUserArea = area; }
uintptr_t getUserArea() const { return mUserArea; }
Vec* getBaseScale() { return &mBaseScale; }
void setAnmMtx(int jointNo, Mtx m) { mMtxBuffer->setAnmMtx(jointNo, m); }
void setAnmMtx(int jointNo, Mtx m) {
mMtxBuffer->setAnmMtx(jointNo, m);
#ifdef TARGET_PC
dusk::frame_interp::record_final_mtx_raw(
reinterpret_cast<const Mtx*>(mMtxBuffer->getAnmMtx(jointNo)),
mMtxBuffer->getAnmMtx(jointNo));
#endif
}
MtxP getAnmMtx(int jointNo) { return mMtxBuffer->getAnmMtx(jointNo); }
MtxP getWeightAnmMtx(int i) { return mMtxBuffer->getWeightAnmMtx(i); }
J3DSkinDeform* getSkinDeform() { return mSkinDeform; }