Implement unlocked framerates via interpolation (#315)

* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
Irastris
2026-04-11 03:06:25 -04:00
committed by GitHub
parent 8c07d8bb8e
commit fb9178cac9
33 changed files with 1039 additions and 147 deletions
+10 -3
View File
@@ -17,6 +17,7 @@
#include "d/d_msg_scrn_explain.h"
#include "m_Do/m_Do_graphic.h"
#include "d/actor/d_a_midna.h"
#include "dusk/frame_interpolation.h"
#include <cstring>
dMenu_Fmap2DBack_c::dMenu_Fmap2DBack_c() {
@@ -390,11 +391,17 @@ void dMenu_Fmap2DBack_c::draw() {
(mArrowPos3DZ + control_ypos + fVar3) - fVar5, &mArrowPos2DX,
&mArrowPos2DY);
field_0x11e0 -= g_fmapHIO.mCursorSpeed;
#ifdef TARGET_PC
for (u32 i = 0; i < dusk::frame_interp::get_presentation_ui_advance_ticks(); ++i) {
#endif
field_0x11e0 -= g_fmapHIO.mCursorSpeed;
if (field_0x11e0 < 0.0f) {
field_0x11e0 += 360.0f;
if (field_0x11e0 < 0.0f) {
field_0x11e0 += 360.0f;
}
#ifdef TARGET_PC
}
#endif
mpPointParent->getPanePtr()->rotate(mpPointParent->getSizeX() / 2.0f,
mpPointParent->getSizeY() / 2.0f, ROTATE_Z,