Implement unlocked framerates via interpolation (#315)

* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
Irastris
2026-04-11 03:06:25 -04:00
committed by GitHub
parent 8c07d8bb8e
commit fb9178cac9
33 changed files with 1039 additions and 147 deletions
+21 -6
View File
@@ -6,6 +6,7 @@
#include "JSystem/J2DGraph/J2DScreen.h"
#include "d/d_com_inf_game.h"
#include "d/d_pane_class.h"
#include "dusk/frame_interpolation.h"
class dMsgScrnLight_HIO_c {
public:
@@ -202,10 +203,17 @@ void dMsgScrnLight_c::draw(f32* i_anmFrame, f32 i_posX, f32 i_posY, f32 i_scaleX
}
if (mPlayAnim) {
*i_anmFrame += 1.0f;
if (*i_anmFrame >= mpBck->getFrameMax()) {
*i_anmFrame = 0.0f;
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 i = 0; i < ui_advance_ticks; ++i) {
#endif
*i_anmFrame += 1.0f;
if (*i_anmFrame >= mpBck->getFrameMax()) {
*i_anmFrame = 0.0f;
}
#ifdef TARGET_PC
}
#endif
mBckFrame = *i_anmFrame;
mBpkFrame = *i_anmFrame;
@@ -220,11 +228,18 @@ void dMsgScrnLight_c::draw(f32* i_anmFrame, f32 i_posX, f32 i_posY, f32 i_scaleX
mpParent_c->setBlackWhite(i_black, i_white);
if (mPlayAnim) {
*i_anmFrame += i_anmRate;
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 i = 0; i < ui_advance_ticks; ++i) {
#endif
*i_anmFrame += i_anmRate;
if (*i_anmFrame >= mpBck->getFrameMax()) {
*i_anmFrame = 0.0f;
if (*i_anmFrame >= mpBck->getFrameMax()) {
*i_anmFrame = 0.0f;
}
#ifdef TARGET_PC
}
#endif
mBckFrame = *i_anmFrame;
mBpkFrame = *i_anmFrame;