Implement unlocked framerates via interpolation (#315)

* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
Irastris
2026-04-11 03:06:25 -04:00
committed by GitHub
parent 8c07d8bb8e
commit fb9178cac9
33 changed files with 1039 additions and 147 deletions
+48 -19
View File
@@ -5,6 +5,7 @@
#include "d/d_com_inf_game.h"
#include "JSystem/J2DGraph/J2DAnimation.h"
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "dusk/frame_interpolation.h"
#include <cstring>
dSelect_cursorHIO_c::dSelect_cursorHIO_c() {
@@ -270,15 +271,22 @@ void dSelect_cursor_c::update() {
if (mUpdateFlag) {
if (field_0x30) {
if (chkPlayAnime(0)) {
if (mNameIdx == 1) {
field_0x44 += mpCursorHIO->field_0x8 * fVar1;
} else {
field_0x44 += fVar1;
}
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 tick = 0; tick < ui_advance_ticks; ++tick) {
#endif
if (mNameIdx == 1) {
field_0x44 += mpCursorHIO->field_0x8 * fVar1;
} else {
field_0x44 += fVar1;
}
if (field_0x44 >= field_0x30->getFrameMax()) {
field_0x44 -= field_0x30->getFrameMax();
if (field_0x44 >= field_0x30->getFrameMax()) {
field_0x44 -= field_0x30->getFrameMax();
}
#ifdef TARGET_PC
}
#endif
field_0x30->setFrame(field_0x44);
setBpkAnimation(field_0x30);
@@ -294,14 +302,21 @@ void dSelect_cursor_c::update() {
for (int i = 0; i < 2; i++) {
if (field_0x34[i]) {
if ((i == 0 && chkPlayAnime(2)) || (i == 1 && chkPlayAnime(3))) {
if (mNameIdx == 1) {
field_0x48[i] += mpCursorHIO->field_0x8 * fVar1;
} else {
field_0x48[i] += fVar1;
}
if (field_0x48[i] >= field_0x34[i]->getFrameMax()) {
field_0x48[i] -= field_0x34[i]->getFrameMax();
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 tick = 0; tick < ui_advance_ticks; ++tick) {
#endif
if (mNameIdx == 1) {
field_0x48[i] += mpCursorHIO->field_0x8 * fVar1;
} else {
field_0x48[i] += fVar1;
}
if (field_0x48[i] >= field_0x34[i]->getFrameMax()) {
field_0x48[i] -= field_0x34[i]->getFrameMax();
}
#ifdef TARGET_PC
}
#endif
field_0x34[i]->setFrame(field_0x48[i]);
}
@@ -310,7 +325,11 @@ void dSelect_cursor_c::update() {
}
if (field_0x2C && chkPlayAnime(1)) {
if (mNameIdx == 1) {
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 tick = 0; tick < ui_advance_ticks; ++tick) {
#endif
if (mNameIdx == 1) {
field_0x40 += mpCursorHIO->field_0x8 * fVar1;
} else {
field_0x40 += fVar1;
@@ -318,14 +337,24 @@ void dSelect_cursor_c::update() {
if (field_0x40 >= field_0x2C->getFrameMax()) {
field_0x40 -= field_0x2C->getFrameMax();
}
field_0x2C->setFrame(field_0x40);
setBckAnimation(field_0x2C);
#ifdef TARGET_PC
}
#endif
field_0x2C->setFrame(field_0x40);
setBckAnimation(field_0x2C);
}
if (chkPlayAnime(1) && mNameIdx == 0) {
setCursorAnimation();
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 tick = 0; tick < ui_advance_ticks; ++tick) {
#endif
setCursorAnimation();
#ifdef TARGET_PC
}
#endif
}
mpScreen->animation();