Implement unlocked framerates via interpolation (#315)

* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
Irastris
2026-04-11 03:06:25 -04:00
committed by GitHub
parent 8c07d8bb8e
commit fb9178cac9
33 changed files with 1039 additions and 147 deletions
+101 -2
View File
@@ -32,11 +32,14 @@
#include "dusk/gx_helper.h"
#include "dusk/logging.h"
#include "f_ap/f_ap_game.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera_mng.h"
#include "f_pc/f_pc_name.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_machine.h"
#include "m_Do/m_Do_main.h"
#include "dusk/frame_interpolation.h"
#include "tracy/Tracy.hpp"
#if PLATFORM_WII || PLATFORM_SHIELD
@@ -465,6 +468,51 @@ void darwFilter(GXColor matColor) {
GXEnd();
}
#ifdef TARGET_PC
static void mDoGph_AdvanceFadeState() {
if (mDoGph_gInf_c::isFade() != 0) {
f32 fade_rate = mDoGph_gInf_c::getFadeRate() + mDoGph_gInf_c::getFadeSpeed();
if (fade_rate < 0.0f) {
fade_rate = 0.0f;
mDoGph_gInf_c::offFade();
} else if (fade_rate > 1.0f) {
fade_rate = 1.0f;
}
mDoGph_gInf_c::setFadeRate(fade_rate);
mDoGph_gInf_c::getFadeColor().a = 255.0f * fade_rate;
} else {
GXColor& fade_color = mDoGph_gInf_c::getFadeColor();
if (dComIfG_getBrightness() != 255) {
fade_color.r = 0;
fade_color.g = 0;
fade_color.b = 0;
fade_color.a = 255 - dComIfG_getBrightness();
} else {
fade_color.a = 0;
}
}
}
static void mDoGph_AdvanceFadeState(u32 tick_count) {
for (u32 i = 0; i < tick_count; ++i) {
mDoGph_AdvanceFadeState();
}
}
static void mDoGph_DrawStoredFade() {
GXColor& fade_color = mDoGph_gInf_c::getFadeColor();
if (fade_color.a != 0) {
darwFilter(fade_color);
}
}
void mDoGph_gInf_c::calcFade() {
mDoGph_AdvanceFadeState();
mDoGph_DrawStoredFade();
}
#else
void mDoGph_gInf_c::calcFade() {
if (mDoGph_gInf_c::mFade != 0) {
mFadeRate += mFadeSpeed;
@@ -493,6 +541,7 @@ void mDoGph_gInf_c::calcFade() {
darwFilter(mFadeColor);
}
}
#endif
#if PLATFORM_WII || PLATFORM_SHIELD
u32 mDoGph_gInf_c::csr_c::m_blurID;
@@ -819,6 +868,9 @@ int mDoGph_AfterOfDraw() {
JUTVideo::getManager()->setRenderMode(mDoMch_render_c::getRenderModeObj());
mDoGph_gInf_c::endFrame();
#ifdef TARGET_PC
dusk::frame_interp::notify_sim_tick_complete();
#endif
return 1;
}
@@ -1661,6 +1713,15 @@ static void captureScreenPerspDrawInfo(JPADrawInfo& info) {
static void drawItem3D() {
ZoneScoped;
#ifdef TARGET_PC
// Frame interpolation: Title screen needs 0.0f while everything else that runs through this is -100.0f.
// Running presentation faster than logic revealed the problem. Thanks, Nintendo.
if (fopAcM_SearchByName(fpcNm_TITLE_e) != nullptr) {
dMenu_Collect3D_c::setViewPortOffsetY(0.0f);
} else {
dMenu_Collect3D_c::setViewPortOffsetY(-100.0f);
}
#endif
Mtx item_mtx;
dMenu_Collect3D_c::setupItem3D(item_mtx);
@@ -1688,13 +1749,21 @@ int mDoGph_Painter() {
#if TARGET_PC
dusk::g_imguiConsole.PreDraw();
const u32 pending_ui_ticks = dusk::frame_interp::begin_presentation_ui_pass();
#endif
#if DEBUG
drawHeapMap();
#endif
dComIfGp_particle_calcMenu();
#ifdef TARGET_PC
for (u32 i = 0; i < pending_ui_ticks; ++i) {
#endif
dComIfGp_particle_calcMenu();
#ifdef TARGET_PC
}
#endif
JFWDisplay::getManager()->setFader(mDoGph_gInf_c::getFader());
mDoGph_gInf_c::setClearColor(mDoGph_gInf_c::getBackColor());
@@ -1780,7 +1849,13 @@ int mDoGph_Painter() {
GXSetScissor(view_port->x_orig, view_port->y_orig, view_port->width,
view_port->height);
#ifdef TARGET_PC
// Frame interpolation: Call setViewMtx earlier so that it's interpolated in time for draw_info to use it
j3dSys.setViewMtx(camera_p->view.viewMtx);
JPADrawInfo draw_info(j3dSys.getViewMtx(), camera_p->view.fovy, camera_p->view.aspect);
#else
JPADrawInfo draw_info(camera_p->view.viewMtx, camera_p->view.fovy, camera_p->view.aspect);
#endif
#if WIDESCREEN_SUPPORT
if (mDoGph_gInf_c::isWideZoom()) {
@@ -1818,7 +1893,9 @@ int mDoGph_Painter() {
PPCSync();
#ifndef TARGET_PC
j3dSys.setViewMtx(camera_p->view.viewMtx);
#endif
dKy_setLight();
GX_DEBUG_GROUP(dComIfGd_drawOpaListSky);
GX_DEBUG_GROUP(dComIfGd_drawXluListSky);
@@ -2159,7 +2236,12 @@ int mDoGph_Painter() {
if (strcmp(dComIfGp_getStartStageName(), "F_SP127") != 0 &&
(mDoGph_gInf_c::isFade() & 0x80) == 0)
{
#ifdef TARGET_PC
mDoGph_AdvanceFadeState(pending_ui_ticks);
mDoGph_DrawStoredFade();
#else
mDoGph_gInf_c::calcFade();
#endif
}
#if DEBUG
@@ -2224,7 +2306,13 @@ int mDoGph_Painter() {
#endif
GXSetClipMode(GX_CLIP_ENABLE);
dDlst_list_c::calcWipe();
#ifdef TARGET_PC
for (u32 i = 0; i < pending_ui_ticks; ++i) {
#endif
dDlst_list_c::calcWipe();
#ifdef TARGET_PC
}
#endif
j3dSys.reinitGX();
ortho.setOrtho(mDoGph_gInf_c::getMinXF(), mDoGph_gInf_c::getMinYF(),
@@ -2274,7 +2362,12 @@ int mDoGph_Painter() {
if (strcmp(dComIfGp_getStartStageName(), "F_SP127") == 0 || (mDoGph_gInf_c::isFade() & 0x80) != 0)
{
#ifdef TARGET_PC
mDoGph_AdvanceFadeState(pending_ui_ticks);
mDoGph_DrawStoredFade();
#else
mDoGph_gInf_c::calcFade();
#endif
}
GX_DEBUG_GROUP(dComIfGp_particle_draw2DmenuFore, &draw_info3);
@@ -2307,10 +2400,16 @@ int mDoGph_Painter() {
#if TARGET_PC
dusk::g_imguiConsole.PostDraw();
JFWDisplay::getManager()->setFaderSimSteps(pending_ui_ticks);
#endif
mDoGph_gInf_c::endRender();
#ifdef TARGET_PC
dusk::frame_interp::end_presentation_ui_pass();
#endif
#if WIDESCREEN_SUPPORT
mDoGph_gInf_c::offWideZoom();
#endif
+33 -11
View File
@@ -20,6 +20,7 @@
#include "JSystem/JUtility/JUTProcBar.h"
#include "JSystem/JUtility/JUTReport.h"
#include "SSystem/SComponent/c_counter.h"
#include "SSystem/SComponent/c_API_graphic.h"
#include "Z2AudioLib/Z2WolfHowlMgr.h"
#include "c/c_dylink.h"
#include "d/d_com_inf_game.h"
@@ -46,6 +47,7 @@
#include "SSystem/SComponent/c_API.h"
#include "dusk/app_info.hpp"
#include "dusk/dusk.h"
#include "dusk/frame_interpolation.h"
#include "dusk/imgui/ImGuiEngine.hpp"
#include "dusk/logging.h"
#include "dusk/main.h"
@@ -197,6 +199,11 @@ void main01(void) {
if (preLaunchUIWindowSize.width != 0)
mDoGph_gInf_c::setWindowSize(preLaunchUIWindowSize);
using clock = std::chrono::steady_clock;
constexpr double kSimStepSeconds = 1.0 / 30.0;
auto previous_time = clock::now();
double accumulator = kSimStepSeconds;
do {
// 1. Update Window Events
const AuroraEvent* event = aurora_update();
@@ -219,27 +226,42 @@ void main01(void) {
eventsDone:;
static u32 frame = 0;
frame++;
// Game Inputs
mDoCPd_c::read();
auto current_time = clock::now();
double frame_seconds = std::chrono::duration<double>(current_time - previous_time).count();
previous_time = current_time;
accumulator += frame_seconds;
VIWaitForRetrace();
#if TARGET_PC
dusk::lastFrameAuroraStats = *aurora_get_stats();
if (!aurora_begin_frame()) {
DuskLog.debug("aurora_begin_frame returned false, skipping draw this frame");
continue;
}
#endif
// EXECUTE GAME LOGIC & RENDER
// This calls mDoGph_Painter -> JFWDisplay -> GX Functions
fapGm_Execute();
if (dusk::getSettings().game.enableFrameInterpolation) {
while (accumulator >= kSimStepSeconds) {
mDoCPd_c::read();
fapGm_Execute();
mDoAud_Execute();
accumulator -= kSimStepSeconds;
}
mDoAud_Execute();
float interp_alpha = static_cast<float>(accumulator / kSimStepSeconds);
dusk::frame_interp::interpolate(interp_alpha);
cAPIGph_Painter();
} else {
accumulator = 0.0;
// Game Inputs
mDoCPd_c::read();
// EXECUTE GAME LOGIC & RENDER
// This calls mDoGph_Painter -> JFWDisplay -> GX Functions
fapGm_Execute();
mDoAud_Execute();
}
aurora_end_frame();