Make Ganondorf cape tearing deterministic when using texture replacements (#2145)

* Make Ganondorf cape tearing deterministic when using texture replacements

* GXIsTexObjReplaced -> has_replacement

* Only check for a replacement once during creation

* Update Aurora
This commit is contained in:
Irastris
2026-06-29 00:44:26 -04:00
committed by GitHub
parent cfadf7607a
commit fe15366912
3 changed files with 218 additions and 5 deletions
+7 -2
View File
@@ -88,9 +88,14 @@ public:
/* 0x396A */ u8 field_0x396A[0x399E - 0x396A];
/* 0x399E */ s16 field_0x399e;
/* 0x39A0 */ u8 field_0x39A0[0x39A4 - 0x39A0];
#if TARGET_PC
/* 0x39A4 */ cM_rnd_c mMantRng;
#endif
};
#if TARGET_PC
STATIC_ASSERT(sizeof(mant_class) == 0x39ac);
#else
STATIC_ASSERT(sizeof(mant_class) == 0x39a4);
#endif
#endif /* D_A_MANT_H */
+22 -3
View File
@@ -11,6 +11,7 @@
#include "d/d_com_inf_game.h"
#if TARGET_PC
#include <aurora/texture.hpp>
#include "dusk/dvd_asset.hpp"
#include "dusk/frame_interpolation.h"
@@ -40,6 +41,8 @@ static f32* l_texCoord_get() { alignas(32) static f32 buf[338]; static bool _
//#define l_pos (l_pos_get())
#define l_normal (l_normal_get())
#define l_texCoord (l_texCoord_get())
static bool l_Egnd_mantTEX_hasReplacement = false;
#else
#include "assets/l_Egnd_mantTEX.h"
@@ -223,6 +226,7 @@ void daMant_packet_c::draw() {
GXInitTexObjCI(
&undersideTexObj, l_Egnd_mantTEX_U, 0x80, 0x80, GX_TF_C8, GX_CLAMP, GX_CLAMP, 0, 0);
GXInitTexObjLOD(&undersideTexObj, GX_LINEAR, GX_LINEAR, 0.0, 0.0, 0.0, 0, 0, GX_ANISO_1);
l_Egnd_mantTEX_hasReplacement = aurora::texture::has_replacement(&mainTexObj, &tlutObj);
textureObjsInitialized = true;
}
#else
@@ -636,7 +640,11 @@ static int daMant_Execute(mant_class* i_this) {
iVar8 = 0;
if (i_this->field_0x3967 != 0) {
#if TARGET_PC
mant_cut_type = l_Egnd_mantTEX_hasReplacement ? 1 : i_this->field_0x3967;
#else
mant_cut_type = i_this->field_0x3967;
#endif
if (i_this->field_0x3968 < 15) {
i_this->field_0x3968++;
@@ -648,9 +656,18 @@ static int daMant_Execute(mant_class* i_this) {
iVar8 = 20;
}
unaff_r29 = cM_rndF(65536.0f);
var_f31 = cM_rndFX(32.0f);
var_f30 = cM_rndFX(32.0f);
#if TARGET_PC
if (l_Egnd_mantTEX_hasReplacement) {
unaff_r29 = i_this->mMantRng.getF(65536.0f);
var_f31 = i_this->mMantRng.getFX(32.0f);
var_f30 = i_this->mMantRng.getFX(32.0f);
} else
#endif
{
unaff_r29 = cM_rndF(65536.0f);
var_f31 = cM_rndFX(32.0f);
var_f30 = cM_rndFX(32.0f);
}
}
i_this->field_0x3967 = 0;
@@ -760,6 +777,8 @@ static int daMant_Create(fopAc_ac_c* i_this) {
if(textureObjsInitialized) {
GXInitTlutObjData(&tlutObj, l_Egnd_mantPAL); // make sure the cached textures are updated
}
m_this->mMantRng.init(66, 16983, 855);
#endif
lbl_277_bss_0 = 0;
+189
View File
@@ -0,0 +1,189 @@
"""
Loads d_a_mant.rel from CWD, applies tears using seed (66, 16983, 855) and cut type 1, writes PNGs to tear_textures/
Requires pillow and xxhash.
"""
import math
import struct
import xxhash
from pathlib import Path
from PIL import Image
def yaz0_decompress(data):
expand_size = struct.unpack_from(">I", data, 4)[0]
out = bytearray(expand_size)
src_pos = 0x10
dst_pos = 0
chunk_bits_left = 0
chunk_bits = 0
while dst_pos < expand_size:
if chunk_bits_left == 0:
chunk_bits = data[src_pos]
src_pos += 1
chunk_bits_left = 8
if chunk_bits & 0x80:
out[dst_pos] = data[src_pos]
src_pos += 1
dst_pos += 1
else:
b0 = data[src_pos]
b1 = data[src_pos + 1]
src_pos += 2
dist = ((b0 & 0x0F) << 8) | b1
count = b0 >> 4
if count == 0:
count = data[src_pos] + 0x12
src_pos += 1
else:
count += 2
copy_pos = dst_pos - dist - 1
for _ in range(count):
out[dst_pos] = out[copy_pos]
dst_pos += 1
copy_pos += 1
chunk_bits <<= 1
chunk_bits_left -= 1
return bytes(out)
SINCOS_TABLE = tuple(
(
math.sin((i * math.tau) / (1 << 13)),
math.cos((i * math.tau) / (1 << 13)),
)
for i in range(1 << 13)
)
def rnd(rng):
rng[0] = (rng[0] * 171) % 30269
rng[1] = (rng[1] * 172) % 30307
rng[2] = (rng[2] * 170) % 30323
value = rng[0] / 30269.0 + rng[1] / 30307.0 + rng[2] / 30323.0
return abs(value % 1.0)
def rnd_f(rng, max_value):
return rnd(rng) * max_value
def rnd_fx(rng, max_value):
return max_value * (rnd(rng) - 0.5) * 2.0
def linear_index_to_swizzled(linear_index):
within_tile_x = linear_index & 0x7
tile_row_offset = (linear_index & 0x78) * 4
tile_column_offset = (linear_index >> 4) & 0x18
macro_row_offset = linear_index & 0x3E00
return within_tile_x + tile_row_offset + tile_column_offset + macro_row_offset
SWIZZLED_TO_XY = [(0, 0)] * 0x4000
for linear_index in range(0x4000):
x = linear_index & 0x7F
y = linear_index >> 7
swizzled_index = linear_index_to_swizzled(linear_index)
SWIZZLED_TO_XY[swizzled_index] = (x, y)
NEIGHBOR_OFFSETS = (0, 1, 0x80, 0x81, 2, 0x82, 0x102, 0x101, 0x100)
def write_c8_texture(c8_data, stage, output_dir, palette, palette_data):
min_index = min(c8_data)
max_index = max(c8_data)
tlut_offset = 2 * min_index
tlut_size = 2 * (max_index + 1 - min_index)
tlut_end = tlut_offset + tlut_size
path = output_dir / (
f"[{stage:02d}] tex1_{0x80}x{0x80}_"
f"{xxhash.xxh64(c8_data, seed=0).intdigest():016x}_"
f"{xxhash.xxh64(palette_data[tlut_offset:tlut_end], seed=0).intdigest():016x}_"
f"{0x9}.png"
)
rgba = Image.new("RGBA", (0x80, 0x80))
pixels = rgba.load()
for swizzled_index, palette_index in enumerate(c8_data):
x, y = SWIZZLED_TO_XY[swizzled_index]
pixels[x, y] = palette[palette_index]
rgba.save(path)
return path
def write_stage(tex, tex_u, pal, stage, output_dir, palette):
return [
write_c8_texture(bytes(tex), stage, output_dir, palette, pal),
write_c8_texture(bytes(tex_u), stage, output_dir, palette, pal),
]
def export_mant_tears():
rel = yaz0_decompress(Path("d_a_mant.rel").read_bytes())
tex = bytearray(rel[0x1C00 : 0x1C00 + 0x4000])
tex_u = bytearray([6] * 0x4000)
pal = bytes(rel[0x9C00 : 0x9C00 + 0x60])
rng = [int(66), int(16983), int(855)]
Path("tear_textures").mkdir(parents=True, exist_ok=True)
written = []
rgba_palette = []
for offset in range(0, len(pal), 2):
color16 = struct.unpack_from(">H", pal, offset)[0]
if color16 & 0x8000:
r = (color16 >> 7) & 0xF8
r |= r >> 5
g = (color16 >> 2) & 0xF8
g |= g >> 5
b = (color16 << 3) & 0xF8
b |= b >> 5
a = 255
else:
r = (color16 >> 4) & 0xF0
r |= r >> 4
g = color16 & 0xF0
g |= g >> 4
b = (color16 << 4) & 0xF0
b |= b >> 4
a = (color16 >> 7) & 0xE0
a |= (a >> 3) | (a >> 6)
rgba_palette.append((r, g, b, a))
while len(rgba_palette) < 256:
rgba_palette.append((0, 0, 0, 0))
written.extend(write_stage(tex, tex_u, pal, 0, Path("tear_textures"), rgba_palette))
cut_step = 0
for _ in range(15):
cut_step += 1
angle = int(rnd_f(rng, 65536.0)) & 0xFFFF
if angle >= 0x8000:
angle -= 0x10000
x = rnd_fx(rng, 32.0)
y = rnd_fx(rng, 32.0)
sincos_index = (angle & 0xFFFF) >> (16 - 13)
sin_v, cos_v = SINCOS_TABLE[sincos_index]
for i, texel_count in enumerate(
tuple(
1 if i <= 3 or i >= 26 else (9 if 12 <= i <= 18 else 4)
for i in range(30)
)
):
x += sin_v
y -= cos_v
packed = int(x + 64.0) | (int(y + 64.0) << 7)
for j in range(texel_count):
u_var1 = packed + NEIGHBOR_OFFSETS[j]
if 0 <= u_var1 < 0x4000:
i_var5 = linear_index_to_swizzled(u_var1)
tex[i_var5] = 0
tex_u[i_var5] = 0
written.extend(write_stage(tex, tex_u, pal, cut_step, Path("tear_textures"), rgba_palette))
return written
if __name__ == "__main__":
export_mant_tears()