Jasper St. Pierre
e5bf7606ec
run d_a_bg::draw on interp frames
...
to set up lights. this is a somewhat hacky workaround for lighting setup, but it might be good enough?
2026-04-19 03:19:44 -07:00
Jasper St. Pierre
aa377cd5c1
add alternate to interp callbacks, flags on the leafdraw
2026-04-19 02:43:25 -07:00
PJB3005
0db942f82a
Clang Windows compile fixes
2026-03-16 15:44:02 +01:00
TakaRikka
1618e9b276
Merge https://github.com/zeldaret/tp
2026-03-12 17:56:51 -07:00
Huitzi
56890c32e8
Actor status consolidation & process profile definition editing ( #3117 )
...
* Consolidate fopAcM_STATUS into fopAc_Status_e
* Add _e suffix to fopAcStts enums
* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h
* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile
* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums
* Fix borked merge
* Rename item number enums and move to d_item_data.h
* Rename process profile name & draw priority enums
* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h
* ACTUALLY (whoops) stage merge
* Correct item mistranslation
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2026-03-09 18:33:31 -07:00
PJB3005
8c52a386d5
Merge remote-tracking branch 'decomp/main' into 26-02-27-pjb-dev-2
2026-03-02 12:36:59 +01:00
Luke Street
4df8ccc871
Reorganize library code into libs/ ( #3119 )
...
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
2026-03-01 14:35:36 -08:00
PJB3005
3750e7cfee
Merge remote-tracking branch 'origin/main' into 26-02-27-pjb-dev-2
2026-03-01 15:08:52 +01:00
PJB3005
c24d2cf8cd
Define fpcLy enum as being u32 explicitly
...
Fixes compiler warnings about conversions
2026-03-01 14:54:19 +01:00
PJB3005
5832f70384
process class inheritance vtable fix
2026-03-01 14:34:07 +01:00
Luke Street
3b8300d0d2
Merge decomp/main into dusk
...
Merges 44 upstream commits from zeldaret/tp decomp/main.
Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
Max Roncace
a290c2d52c
ShieldD: Clean up a bunch of 99% matching TUs ( #3113 )
...
* d_a_npc_ks debug code 100%
* d_a_npc_rafrel debug code 100%
* d_a_npc_inko minor improvements
* d_a_npc_gro debug code 100%
* d_a_npc_pachi_taro debug code 100%
* d_a_npc_passer debug code 100%
* d_a_npc_pachi_maro debug code 100%
* d_a_npc_post debug code 100%
* d_a_obj_bemos debug improvements
* d_a_obj_scannon_ten debug code 100%
* d_a_b_mgn debug code 100%
* d_a_e_fb debug code 100%
* d_a_e_gb debug code 100%
* d_a_e_hz debug code 100%
* d_a_e_cr_egg debug code 100%
* d_a_e_md debug code 100%
* d_a_e_wb debug code 100%
* d_a_obj_mirror_6pole debug code 100%
* d_a_obj_spinLift debug data fixes
* d_a_obj_pdwall debug data fixes
* d_a_obj_ss_drink debug code almost matching
* d_a_obj_poFire debug code 100%
* d_a_obj_picture debug code 100%
* d_a_obj_dust debug code 100%
* d_a_obj_fallobj debug code 100%
* d_a_obj_itamato debug code almost matching
* d_a_obj_syRock debug code 100%
* d_a_obj_katatsumuri debug code 100%
* d_a_obj_wood_statue debug code 100%
* d_a_obj_lv6egate debug code 100%
* d_a_tag_qs minor debug symbol fixes
* d_a_obj_twGate debug code 100%
* d_a_obj_lv6SwGate debug code 100%
* d_a_obj_lv6swturn debug code 100%
* d_a_obj_lv6Tenbin debug code 100%
* d_a_obj_kwheel01 debug code 100%
* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Lurs
3b742025db
Fix MSVC compiler and linker errors
...
- Fix struct/class forward declaration mismatches (JAIAudience, JASTrack) causing different MSVC mangled names and unresolved symbols
- Add jsystem_stubs.cpp with stubs for JASHeap, JASVoiceBank, J3DShapeTable, JAUSection, JHICommBuf, HIO/HIO2, JOR
2026-02-13 23:28:47 +01:00
TakaRikka
c9e2a73dda
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug ( #3065 )
...
* typedef for cPhs_Step
* make sdk includes consistent
* d_menu_quit / d_msg_scrn_explain debug
* d_a_obj_testcube mostly done
* d_debug_pad mostly done
* jstudio tool library headers
* some JStudioCameraEditor headers
* d_jcam_editor mostly done
* try fixing some shield regressions
* d_bg_parts mostly done
* fix merge errors
* debug fix
2026-01-24 23:36:23 -08:00
Max Roncace
c1aeec67aa
f_pc mostly linked for Wii/Shield ( #3015 )
2026-01-06 04:45:15 -08:00
Niklas Bauer
df0ffcd87c
f_op debug work ( #2991 )
...
* f_op debug 1
* f_op debug 2
* f_op debug 3
* f_op debug 4
* f_op debug 5
* f_op_debug fix build
* f_op linking
* remove goto in fopac_create
* fix regressions
* fix regressions
* pr comments
2025-12-26 13:17:51 -08:00
kipcode66
1adace595e
Improving standard compiler compatibility ( #2926 )
...
* Adding explicit dolphin/ prefix & fix characters
* Rename ShiftJIS to SJIS
* Separate JASSeqReader read methods implementation between compilers.
* Fix pointer.h
* fix d_item_data typo
* fix gcn matching issue
2025-12-08 20:31:22 -08:00
Max Roncace
cf492884ea
Various debug conditional compilation cleanup ( #2915 )
...
* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
2025-12-06 13:34:47 -08:00
TakaRikka
7ef1810132
m_Do_main / f_ap_game / f_op_actor debug work and misc ( #2744 )
...
* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
2025-10-19 20:30:49 +03:00
hatal175
34c8e0fcf6
d_a_obj_twGate Matching ( #2555 )
...
* d_a_obj_twGate Matching
* d_a_obj_volcbom OK
2025-07-25 17:44:23 -07:00
TakaRikka
03c019d736
d_a_e_pz equivalent ( #2330 )
...
* d_a_e_pz equivalent
* rename var
* match f_pc closer to debug
* hopefully fix decompctx
* sdk done
* remove unneeded file
2025-03-18 15:45:44 -04:00
TakaRikka
0894b6ef34
wip debug / pal building, b_gm mostly done ( #2285 )
...
* b_gm mostly done
* wip debug / pal building
* fix configure.py
* fix some debug macros / flags
2025-01-16 19:37:39 +02:00
TakaRikka
e7b0ad79e0
tbox/camera/d_bg_w_kcol work and cleanup ( #2262 )
...
* some camera/tbox cleanup
* d_bg_w_kcol work
* make item name enum better
2024-12-10 18:46:19 +02:00
TakaRikka
073992df8d
some cleanup of f_pc/f_op files ( #2254 )
...
* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
2024-11-29 18:24:26 +02:00
TakaRikka
bec749eadb
work on d_a_movie_player ( #2246 )
...
* work on d_a_movie_player
* d_a_demo_item mostly done
2024-11-11 17:53:04 +02:00
TakaRikka
5935a0f308
d_a_alink work / bump dtk version ( #2205 )
2024-10-12 15:11:17 -07:00
TakaRikka
4a308d96c3
obj_lv5YIblltray done ( #2173 )
...
* d_a_obj_lv5yiblltray done
* remove asm
2024-07-07 21:31:29 +03:00
Pheenoh
7154ac08e1
d_a_e_fz work, doxygen revamp ( #2127 )
...
* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
2024-04-12 00:10:30 -06:00
TakaRikka
907774de02
remove "duplicated" inlines ( #2099 )
...
* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
2024-03-19 13:31:53 +02:00
TakaRikka
dede32dbc9
d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names ( #2084 )
2024-03-04 18:33:13 -07:00
TakaRikka
406d8f9753
d_a_no_chg_room / d_a_e_st_line done ( #2056 )
...
* no_chg_room done
* d_a_e_st_line done
* remove asm
* d_a_e_bi_leaf done
* d_a_e_hb_leaf done
2024-01-31 20:05:04 +02:00
TakaRikka
89ed2b8a26
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
...
* d_k_wmark / d_k_wpillar OK
* make debug buildable / add assert functionality
* add more fop actor enums
* remove asm
2023-09-28 12:01:42 -07:00
Pheenoh
f9380b3e05
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
Jcw87
4346df764b
Remove #includes from headers ( #334 )
...
* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
2023-05-12 12:10:14 -07:00
TakaRikka
694169c16c
d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK ( #327 )
...
* d_a_vrbox / d_a_kytag02 / d_a_obj_eff OK
* some std header setups
* f_pc / profile cleanup
* setup cull data
* remove asm
* d_a_suspend OK
2023-05-05 16:17:19 -07:00
Pheenoh
7fa56b0664
Misc Changes ( #306 )
2023-03-07 18:03:46 -07:00
Pheenoh
6faf6e92ed
d_a_e_ym_tag OK, d_a_tag_theB_hint OK ( #289 )
2023-02-17 07:26:11 -07:00
TakaRikka
67a2c83b9b
d_a_dmidna OK / f_op + misc cleanup ( #276 )
...
* some f_op / d_insect cleanup
* rename some vars according to tww
* d_a_dmidna OK
* remove asm
2023-02-10 10:07:47 -07:00
hatal175
5b2c3c258d
Misc matches ( #274 )
2023-02-09 08:52:32 -07:00
Pheenoh
74a62886d3
Merge branch 'master' into d_a_do
2023-01-15 11:52:54 -07:00
Pheenoh
145008874c
checkpoint
2023-01-07 05:57:30 -07:00
TakaRikka
f1518a9a93
d_s_room / d_a_bg first pass
2023-01-03 17:43:38 -08:00
Jasper St. Pierre
081bb1d745
Match f_op_scene, fix profile structs
2022-12-30 16:43:48 -08:00
Jasper St. Pierre
703e1c6f11
f_pc_draw_priority: Type fix
2022-12-30 16:43:48 -08:00
TakaRikka
cda1e42d5f
Merge pull request #226 from Pheenoh/f_op_kankyo
...
f_op_kankyo 4/5 matched
2022-12-29 14:52:19 -08:00
Pheenoh
69871228d4
f_op_camera full match ( #225 )
2022-12-27 22:45:07 -07:00
Pheenoh
4b61a8f916
fopKy_Create attempt
2022-12-27 22:43:29 -07:00
Pheenoh
70172e9d82
clean up for pr
2022-12-20 16:30:01 -07:00
Pheenoh
bd670ab091
d_a_npc work
...
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c
daBaseNpc_c::setBtpAnm
daBaseNpc_c::attnSttsOn
daBaseNpc_c::orderEvent
daBaseNpc_c::setEnvTevColor
daBaseNpc_c::setRoomNo
daBaseNpc_c::checkEndAnm attempt
CheckCreateHeap
daNpcF_addIdx
daNpcF_subIdx
daNpcF_incIdx
daNpcF_decIdx
daNpcF_ActorMngr_c::initialize()
daNpcF_ActorMngr_c::entry
cleanup daNpcF_ActorMngr_c::entry
daNpcF_ActorMngr_c::remove
daNpcF_ActorMngr_c::getActorP
daNpcF_MatAnm_c::calc attempt
daNpcF_SPCurve_c::initialize
minor fixes
daNpcF_Path_c::initialize
daNpcF_Path_c::setPathInfo
daNpcF_Path_c::chkPassed
daNpcF_Path_c::reverse
daNpcF_Path_c::setNextIdx
daNpcF_Path_c::getNextIdx
daNpcF_Path_c::getBeforeIdx
daNpcF_Path_c::getBeforePos
daNpcF_Path_c::getNextPos
daNpcT_MatAnm_c::initialize
daNpcT_MatAnm_c::calc
daNpcT_addIdx
daNpcT_subIdx
daNpcT_decIdx
daNpcT_Path_c::hermite
daNpcT_Path_c::initialize
daNpcT_Path_c::setPathInfo attempt
daNpcT_Path_c::setNextPathInfo
daNpcT_Path_c::reverse
daNpcT_Path_c::setNextIdx
daNpcT_Path_c::getDstPos attempt
daNpcT_DmgStagger_c::setParam
Add FLOAT_LABEL where possible
fopEn_enemy / fix e_wb
move jasper's jsystem work over
d_attention / d_demo / d_lib work
remove asm
clean up dolphin files / work on some rels (#212 )
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop
* dolphin OS work / cleanup
* dolphin GX work / cleanup
* finish changing dolphin files to C
* more files into C
* match rest of MSL_C math functions
* more dolphin files converted to C
* remove asm
* d_bg_w work
* remove asm
* d_a_alink work / kytag14
initial changes to d_a_e_yc
checkpoint until virtual destructor issue is solved
daNpcF_Lookat_c::adjustMoveDisAngle
daBaseNpc_c::setMtx
daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()
daNpcT_c::ctrlFaceMotion
daNpcT_c::ctrlMsgAnm attempt
daNpcT_c::initTalk
daNpcF_clearMessageTmpBit
daNpcF_getDistTableIdx
daNpcF_offTmpBit
daNpcF_onTmpBit
daNpcF_chkTmpBit
daNpcF_onEvtBit
daNpcF_chkEvtBit
daNpcF_c::getDistTableIdx
daNpcF_chkPointInArea
daNpcF_chkDoBtnEqSpeak
daNpcF_getPlayerInfoFromPlayerList attempt
daNpcF_pntVsLineSegmentLengthSquare2D
daNpcF_c::chkPointInArea
daNpcF_c::chkPointInArea
daNpcF_c::getAttentionPos
daNpcT_chkTmpBit
daNpcT_offTmpBit
daNpcT_onTmpBit
daNpcT_chkEvtBit
daNpcT_offEvtBit
daNpcT_onEvtBit
daNpcT_chkDoBtnIsSpeak
daNpcT_getDistTableIdx
daBaseNpc_acMngr_c::entry
daNpcF_c::initTalk
undo override
2022-12-20 16:28:41 -07:00
TakaRikka
a91d7c4539
work on daalink, fop actor, mDo machine, msg_scrn, + various ( #201 )
...
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
2022-06-29 22:19:09 +02:00