Commit Graph

3255 Commits

Author SHA1 Message Date
PJB3005 1dac80f3a9 Make JUTResFont load all texture data into one texture
Together with the previous change, this enables entire blocks of text to be rendered in one draw call.
2026-04-13 19:09:16 +02:00
PJB3005 0a95a9e538 Enable some draw call merging in text rendering
Don't set state between characters if possible.

Next step is page merging so it can do full lines of text at once.
2026-04-13 13:27:21 +02:00
Lurs b5b0913739 Fix GCC compiler error under wsl ubuntu 2026-04-13 12:29:40 +02:00
TakaRikka 9466b34627 Merge https://github.com/zeldaret/tp 2026-04-13 01:44:04 -07:00
TakaRikka def29adbab cat door cleanup (#3155) 2026-04-13 01:42:10 -07:00
Jasper St. Pierre 129dbf2458 bloom2 wip 2026-04-13 01:29:21 -07:00
TakaRikka ba9c170976 Merge pull request #352 from TwilitRealm/more-gyro-options
Per-Axis Gyro Sensitivity
2026-04-13 00:49:05 -07:00
TakaRikka f240431e9a Merge pull request #358 from TwilitRealm/182_mdh_catdoor_fix
Fix MDH cat door opening
2026-04-13 00:48:46 -07:00
YunataSavior 04159ace64 Fix MDH cat door opening
* Needs to be upstreamed

Fixes #182
2026-04-13 00:44:18 -07:00
Lurs a3321f72f3 Update README.md (libxss-dev libxtst-dev missing for Ubuntu) 2026-04-13 09:33:04 +02:00
Jasper St. Pierre b910fba599 bloom cleanup start
start working on a better bloom
2026-04-12 22:26:19 -07:00
Jasper St. Pierre 844bbad469 disable wide zoom tex proj for now
(i dont think this is matching, it makes no sense as-is)
2026-04-12 21:10:52 -07:00
SuperDude88 873627aaf6 Per-Axis Sensitivity
- Allow changing the sensitivity of the gyro on each axis independently
2026-04-12 23:36:30 -04:00
Jasper St. Pierre f39a33dd46 kb pad fix 2 2026-04-12 20:36:23 -07:00
Jasper St. Pierre 49a433568c kb pad fix 2026-04-12 20:32:08 -07:00
Jasper St. Pierre 233307a5d2 fixes and cleanups for j3d material 2026-04-12 20:14:24 -07:00
Jasper St. Pierre 8b3b605905 simpler fix for missing triangles
this is a bit weird, the first prism is always skipped (because 0 is used as a sentinel), and it looks like there can even be a normal inside that first prism's junk data, so we need to swap one more, not one less
2026-04-12 19:18:20 -07:00
Jasper St. Pierre afc3d0f85e Revert "remove double swapping"
This reverts commit e22c9da163.
2026-04-12 19:01:47 -07:00
Jasper St. Pierre bc01d907dd e&c 2026-04-12 18:37:23 -07:00
Jasper St. Pierre 97cb46264e fix pews texture 2026-04-12 17:34:02 -07:00
TakaRikka 5a98cb049c Merge pull request #343 from TwilitRealm/ira/gyro-aim
Initial implementation of gyro aim
2026-04-12 16:54:25 -07:00
Irastris 7c61da9e29 Gyro aim: Revise menu tooltip
Now uses proper item names, sorted by a casual playthrough's unlock order
2026-04-12 19:52:02 -04:00
TakaRikka 40cf316c3e Merge pull request #342 from TwilitRealm/feat/move-link-tool
Add Move Link tool from decompgz
2026-04-12 16:23:05 -07:00
Pheenoh d668017fbb Address PR feedback for Move Link tool 2026-04-12 16:01:22 -06:00
Pheenoh 77014b8cde Address PR feedback for Move Link tool
- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
2026-04-12 15:46:36 -06:00
TakaRikka bee81fd967 Merge pull request #340 from TwilitRealm/letters-fix
Fix Letters Menu on Widescreen
2026-04-12 13:43:52 -07:00
TakaRikka ddfc8f7789 Merge pull request #339 from TwilitRealm/feature/restore-dolby-for-builds
Restore Warning Screen behind Toggle
2026-04-12 13:43:21 -07:00
TakaRikka 9d656b04b6 Merge pull request #338 from TwilitRealm/feature/no-heart-drops
No Heart Drops Feature
2026-04-12 13:42:16 -07:00
Lurs 6d17a86f29 Let's replace the hack through a hack? Should fix the double swapping of #208 (and maybe more) 2026-04-12 22:39:05 +02:00
Luke Street a38a78bea4 Update aurora 2026-04-12 13:15:52 -06:00
Irastris cbf24ebd38 Initial implementation of gyro aim 2026-04-12 14:58:16 -04:00
MelonSpeedruns 5c11637b19 remove unused code 2026-04-12 14:50:28 -04:00
Pheenoh 283d4a506c Add Move Link tool from decompgz 2026-04-12 12:32:27 -06:00
Irastris bd496e5662 Frame interp: Refactor JUTFader
Now works regardless of interpolation being on/off
2026-04-12 13:56:00 -04:00
Irastris ff64071db8 Frame interp: Fix stars 2026-04-12 13:20:04 -04:00
SuperDude88 9fc0cf1dab Fix Letters Menu on Widescreen 2026-04-12 13:13:06 -04:00
MelonSpeedruns d5a388d323 added skip warning screen toggle 2026-04-12 12:33:05 -04:00
MelonSpeedruns 1d1adefbb0 replaced wrong NULLs with error process id 2026-04-12 12:21:06 -04:00
MelonSpeedruns b3d1079ea0 Restore Warning screen for Release Builds WIP 2026-04-12 12:03:09 -04:00
MelonSpeedruns f36610d4b4 Allow hearts to spawn from girls in castle town & yeti love cutscene 2026-04-12 11:39:56 -04:00
MelonSpeedruns 8e822112b2 No Heart Drops 2026-04-12 11:22:16 -04:00
CraftyBoss b28ca94153 fix clang compilation error 2026-04-12 03:34:14 -07:00
Luke Street e7af33d0cc Add "Enable Water Refraction" toggle & cleanup 2026-04-11 20:13:39 -06:00
Luke Street 4879f2d340 BE swap J3DMaterialFactory::newIndTexMtx/newFog 2026-04-11 20:13:39 -06:00
Irastris 2b95ce7444 Frame interp: Fix Epona's reins 2026-04-11 21:45:54 -04:00
MelonSpeedruns 950b543f0f Shadow Quality Enhancement (#311)
* Shadow Quality Enhancement

* added 1 space because we like consistency here

* Addressed encounter comments

* Renamed description of shadow resolution

* added period at the end of shadow resolution description

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-11 17:52:08 -06:00
MelonSpeedruns d1003faacc Third Dusk Preset (#331)
* fix aspect ratio not changing when applying the sd preset

* Added a third preset, and renamed SD preset to Classic

* show preset menu before setting the iso

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-11 17:51:37 -06:00
Luke Street 943ac05f16 Use Limiter class in waitForTick (#330)
This uses the existing `Limiter` class (stolen from Metaforce) in `JFWDisplay::waitForTick`.
The limiter also now uses `SDL_DelayPrecise` internally on non-Windows platforms.
On Windows, the existing `NanoSleep` logic is untouched, as it appears to provide a
more stable framerate for the folks testing it on Windows than `SDL_DelayPrecise` does.
On Linux, however, `SDL_DelayPrecise` is plenty accurate.
2026-04-11 17:50:52 -06:00
Irastris c3fb8da1c8 Frame interp: Fix fmap scroll arrows 2026-04-11 18:19:09 -04:00
Irastris 87f748b3a9 Frame interp: Fix d_kankyo lights 2026-04-11 17:50:44 -04:00