Commit Graph

58 Commits

Author SHA1 Message Date
Howard Luck 65e8577253 frame interp: fix b&c chain links (#724) 2026-05-08 17:26:33 -06:00
Irastris 054c4384be Gyro: Add Subjectivity ProcIDs 2026-04-17 17:13:12 -04:00
MelonSpeedruns d865c82f76 Added howling anywhere (R+X) 2026-04-13 18:08:05 -04:00
Irastris b5bb6bf53a Initial implementation of gyro aim 2026-04-12 14:58:16 -04:00
PJB3005 2edbcd6c65 Merge branch 'main' into 26-04-01-quick-transform 2026-04-02 20:35:49 +02:00
TakaRikka f04a0d2119 add enhancements menu tab 2026-04-02 03:11:58 -07:00
PJB3005 7480cd3c34 Implement Quick Transform from Rando 2026-04-01 18:11:49 +02:00
MelonSpeedruns 5fae2be850 Added camera invert X option to Tweaks menu 2026-03-31 17:33:28 -04:00
PJB3005 b7a69c6986 Fast iron boots tweak 2026-03-31 03:17:56 +02:00
Huitzi 56890c32e8 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00
Max Roncace bf4d19d8db d_a_alink debug improvements (#3112) 2026-02-27 11:20:39 -07:00
TakaRikka ccdb3fbd2a d_a_alink cleanup / debug work (#3045)
* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums
2026-01-17 15:44:37 +02:00
Max Roncace 91d97cf3f4 d_camera debug almost matching (#3032) 2026-01-11 19:20:17 -08:00
LagoLunatic 11b713902f Resolve all gameInfo fakematches (#2995)
* Clean up various inlines/fakematches/comments

* Copy OptRuby inline name from TWW debug

* Resolve all dEvt_control_c related fakematches, return pointer instead of reference

* Fix some more missing inline usages
2025-12-24 16:57:36 -08:00
LagoLunatic 4e7c478259 Work on weak order (#2979)
* JAUSectionHeap OK

* Slightly improve d_camera weak func order (12 -> 10)

* Minor d_a_alink fixes

* weak_order_diff.py: Change to take source file as cli argument instead of .o file

For cli autocompletion to work.

* Reorganize J3D structs (no change in weak order)
2025-12-21 14:13:21 +02:00
Max Roncace cf492884ea Various debug conditional compilation cleanup (#2915)
* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code
2025-12-06 13:34:47 -08:00
LagoLunatic f3b67150aa Work on weak function ordering (#2917)
* Fix functionvalue weak func order

* Add script to help diffing weak function order

* Improve alink weak func order (44 -> 15)

* Improve m_Do_ext weak order (12 -> 7)

* Remove old hack

* Fix d_a_tbox weak func order

* Fix d_a_npc_ks weak func order

* Fix error when trying to diff weak func order for ShieldD due to hidden function alignment gap symbols
2025-12-05 18:46:58 -08:00
LagoLunatic b51274a3dd Debug+retail matches and clean up some fakematches (#2910)
* Debug matches

* Match daAlink_c::procGrassWhistleWait

* Match JASAramStream::channelProc

* More debug matches

* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines

* Fix some fakematches

* Fix gameinfo player info not being a struct

* Update bug comments

* Fix procids in alink

* d_a_scene_exit OK
2025-12-03 15:09:56 -08:00
LagoLunatic d56ddde6e8 Fix HIO load issues (#2903)
* Fix HIO load order in daHoZelda_c::searchBodyAngle

* Fix regression in daHoZelda_c::createHeap

Apparently the HIO class being constructed having an explicit ctor breaks the compiler ability to branchlessly optimize the false/true return afterwards. Without an explicit ctor the compiler is able to optimize it successfully, which breaks the match.

* Fix HIO load order in daNpc_ykW_c::setAttnPos

* Remove false version diff

* Update configure.py

* Remove old comment

* Fix alink HIO members being private

* alink: Fix HIO loads in 3 retail functions and almost all debug functions
2025-12-01 18:37:04 -08:00
Sven Elmendorp cacdcb55f6 Some variable names for hookshot and moved some values (#2900)
* Some variable names for hookshot and moved some values

* Revert using data.inc file
2025-12-01 16:36:09 -08:00
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00
Howard Luck 2abb771894 d_a_alink_HIO work (#2852)
* daAlink_c::jointControll OK

* daalink debug work

* checkpoint

* fix casting

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* checkpoint

* remaining functions + fixes round 1

* fixes round 2

* fixes round 3

* fixes round 4

* revert getNeckAimAngle for now
2025-11-30 22:26:50 +02:00
TakaRikka 011b4b33b2 various Z2Audio / JAudio debug cleanup (#2876)
* some JAudio work

* audio cleanup checkpoint

* checkpoint more audio cleanup

* fix symbols

* more z2 cleanup

* fix regression

* fix build

* some fixes
2025-11-27 21:19:33 -08:00
LagoLunatic 42e00290b4 d_a_mg_rod equivalent (#2865) 2025-11-25 22:29:44 +02:00
LagoLunatic f171287913 Remove fake matches, fix false equivalencies, and other small matches (#2837)
* Debug matches and remove fake matches

* Fix false equivalencies, regallocs, and vtable orders

* Fix PAL splits
2025-11-20 21:17:51 -08:00
TakaRikka 7ef1810132 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00
TakaRikka b841290afa d_debug_camera mostly done (#2695)
* d_debug_camera mostly done

* update some alink demo stuff

* some misc debug stuff
2025-09-25 18:20:46 +03:00
TakaRikka 87069235c0 some J3D/misc cleanup (#2628)
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Max Roncace 30afae62d1 d_camera improvements (part 1) (#2623)
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).
2025-09-03 10:32:02 +03:00
Howard Luck 37fd33e575 d_a_obj_beamos / d_a_e_wb WIP (#2620)
* WIP

* daE_WB_Draw

* checkpoint

* more matches

* checkpoint

* fixes

* fix debug build

* fix daObjBm_c alignment

* fixes for luz

* fixes for hatal

* manual spacing changes

* run clang-format

* move header back
2025-08-31 01:11:52 +03:00
Max Roncace ed392859d8 Miscellaneous improvements (#2603) 2025-08-25 15:33:44 -07:00
TakaRikka b3b19d737a d_a_mg_rod mostly done (#2598)
* d_a_mg_rod mostly done

* pr
2025-08-23 08:58:29 +03:00
hatal175 6b234fe9fe d_a_obj_togeTrap OK (#2545)
* d_a_ibj_togeTrap OK

* Fix broken matches
2025-07-20 01:45:51 -07:00
Max Roncace 12e6780c19 Minor d_a_alink fixes (#2534) 2025-07-15 23:00:01 +03:00
TakaRikka 2391b6d18a some more wii tests/improvements (#2512)
* some more wii tests/improvements

* merge Z2AudioCS changes
2025-07-01 01:17:50 +03:00
soruh a7286fd50e d_a_cstatue Matching (#2419)
* d_a_cstatue

* fix includes in d_com_inf_game

* remove todos

* create daCstatue_TYPE enum

* name fields and add enums

* fix procCopyRodSwingInit

* apply suggestions
2025-05-05 19:56:03 +03:00
TakaRikka 0369025df0 canoe done (#2417)
* d_a_canoe done

* fix debug
2025-05-03 10:33:31 +03:00
TakaRikka e65e571498 alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
Caroline Madsen 03fafe3e15 d_camera work (#2369)
* bumpCheck matching

* checkGroundInfo matching

* chaseCamera matching

* lockonCamera attempted

* talktoCamera matching

* subjectCamera, magneCamera matching

* colosseumCamera close, plus various fixes

* towerCamera attempted

* hookshotCamera matching
2025-04-01 19:05:30 -07:00
LagoLunatic 7ac9c97e33 Debug build now takes .alf as input instead of .dol (#2360)
* Fix debug build

* Debug build now takes .alf as input instead of .dol

I had to manually remove the following line from symbols.txt for DTK to work:
```
.data = .sbss:0x8074C97C; // type:object size:0x4 scope:local data:byte
```
After that it built OK, and DTK automatically modified all other lines in symbols.txt.

* Fix pragma in header messing up debug optimization level
2025-03-30 15:43:44 -07:00
TakaRikka 90c07136bd b_gnd equivalent (#2340)
* b_gnd equivalent

* fix dEvt_info_c inlines

* fix some more inlines
2025-03-23 21:55:28 +02:00
TakaRikka 03c019d736 d_a_e_pz equivalent (#2330)
* d_a_e_pz equivalent

* rename var

* match f_pc closer to debug

* hopefully fix decompctx

* sdk done

* remove unneeded file
2025-03-18 15:45:44 -04:00
TakaRikka 0c2335b6bf d_a_boomerang / d_a_grass mostly done, d_a_spinner done (#2304)
* d_a_boomerang mostly done

* d_a_grass mostly done

* d_a_spinner done
2025-02-19 18:43:26 -05:00
TakaRikka b5b157ab34 d_a_horse mostly done (#2284)
* checkpoint

* d_a_horse mostly done

* some horse doc
2025-01-09 15:45:46 +02:00
TakaRikka e7b0ad79e0 tbox/camera/d_bg_w_kcol work and cleanup (#2262)
* some camera/tbox cleanup

* d_bg_w_kcol work

* make item name enum better
2024-12-10 18:46:19 +02:00
Caroline Madsen a02b8d7a7f e_pm, e_fs, obj_sm_door, obj_smw_stone (#2244) 2024-11-10 16:18:40 +02:00
TakaRikka 3cc6173593 all d_a_alink functions attempted (#2239)
* more work on alink

* alink wip

* little more work

* setEyeMove

* 14 left

* auto ground hit

* all d_a_alink functions attempted
2024-11-09 05:09:36 -05:00
Caroline Madsen ddc1c166e7 d_a_midna mostly done (#2237) 2024-11-06 19:20:22 -08:00
TakaRikka 305f87ee57 alink crawl / damage done (#2236) 2024-11-04 07:34:18 -05:00
TakaRikka 52f299456c alink_grab done (#2234)
* work on alink grab

* some grab work

* grab almost done

* finish alink grab

* alink_wolf mostly done

* fix cLib_minMaxLimit

* alink guard mostly done

* extract some embedded assets

* extract grass data. wip, alignment wrong
2024-11-03 06:47:23 -05:00