Commit Graph

22 Commits

Author SHA1 Message Date
CraftyBoss 91d8e422ac oops forgot to include something 2026-03-19 23:59:37 -04:00
CraftyBoss 315f23b930 fix StaffWork being too big for work buffer, increase mpTalkHeap size 2026-03-19 23:54:00 -04:00
qwertyquerty 767ba3bb14 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
PJB3005 3750e7cfee Merge remote-tracking branch 'origin/main' into 26-02-27-pjb-dev-2 2026-03-01 15:08:52 +01:00
CraftyBoss 3e4b9bf59b update some actors to use sizeof for mSize, endian swap J2DScreen related structs, add 64bit endian swapping
game appears to be hanging on fully initing some processes, so while there isnt an immediate crash, nothing seems to be happening
2026-03-01 14:46:16 +01:00
Luke Street 29c96f5c65 Some GCC compilation fixes (#3114)
* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include <string>` with `#include <cstring>`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
roeming 07ef4b6d26 Big cast cleanup (#3076)
* Big cast cleanup

* fix for name conflict

* rename header

* rename cast macros

* fix rename mistake

---------

Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-02-20 02:48:29 -08:00
LagoLunatic 11b713902f Resolve all gameInfo fakematches (#2995)
* Clean up various inlines/fakematches/comments

* Copy OptRuby inline name from TWW debug

* Resolve all dEvt_control_c related fakematches, return pointer instead of reference

* Fix some more missing inline usages
2025-12-24 16:57:36 -08:00
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00
LagoLunatic 6ec6fce8cb Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
2025-09-28 13:11:07 -07:00
TakaRikka b822d25e2d cleanup event stuff (#2688)
* cleanup event stuff

* fix debug
2025-09-23 14:20:38 +03:00
LagoLunatic 8c5d05cd54 Finish renaming subtype to argument (#2659) 2025-09-14 13:17:54 -07:00
TakaRikka 87069235c0 some J3D/misc cleanup (#2628)
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Max Roncace 30afae62d1 d_camera improvements (part 1) (#2623)
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).
2025-09-03 10:32:02 +03:00
Max Roncace c897597fc1 Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
Carco_21 427643edd2 ChkBit comments and enum work (#2571)
* Jagar cleanup

* saru work

* e_fm work

* gob enum added

* gob cleanup

* gob anm enums

* dComIfGs_isEventBit comments added

* More bit work and besu enum work

* Maybe fixed the issue?
2025-08-08 21:39:26 +03:00
LagoLunatic cb8a9815b1 d_stage cleanup (#2392) 2025-04-13 20:54:57 -07:00
Caroline Madsen c1d444de70 d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
TakaRikka eda175afc8 copy dolsdk2004 to tp / b_bh + e_mb done (#2299)
* move dolsdk2004 over

* cleanup some temp work

* finish and cleanup gf

* b_bh done

* d_a_e_mb done
2025-02-10 21:20:42 +02:00
TakaRikka 073992df8d some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files

* cleanup f_op files

* fix a couple f_op_actor_mng functions

* minor JSystem work
2024-11-29 18:24:26 +02:00
Caroline Madsen f4b2f9c8f2 d_camera work (#2226) 2024-10-26 21:35:25 -07:00
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00