Commit Graph

3079 Commits

Author SHA1 Message Date
TakaRikka b202701757 Merge https://github.com/zeldaret/tp 2026-03-18 02:58:55 -07:00
TakaRikka bc7503cb70 fix push pull callback UB in other compilers (#3134) 2026-03-18 02:57:37 -07:00
TakaRikka cefd7e59a1 add cc collider view (broken color) 2026-03-18 01:25:42 -07:00
Max Roncace 5cb3a39f43 Merge remote-tracking branch 'decomp/main' 2026-03-18 01:56:47 -04:00
TakaRikka f64015ea38 cc debug work (#3133) 2026-03-17 22:48:37 -07:00
Max Roncace 6694c1b281 Fix a bunch of compiler warnings and document several more bugs (#3130) 2026-03-17 22:38:05 -07:00
Max Roncace f6e22e40f8 Fix vertex data not being populated for non-textured models
This affects models loaded by d_a_bg such as Stage/bmde/model2.bmd.
2026-03-18 00:25:38 -04:00
Lurs 555bf395fb BE or un-BE, that is the question 2026-03-17 14:39:02 +01:00
Lurs fc73bc364a BE field_0x04 of "new" struct SizedGroup in src\d\actor\d_a_passer_mng.cpp 2026-03-17 13:25:27 +01:00
TakaRikka 4d4db83405 initial collision viewer 2026-03-17 05:17:43 -07:00
TakaRikka fa270c0fe9 Merge https://github.com/zeldaret/tp 2026-03-17 04:08:44 -07:00
TakaRikka 9f340b604b various d_bg debug cleanup / d_menu_window_HIO debug (#3132)
* various d_bg debug cleanup

* matching forward decl for compiler compatibility

* fix build
2026-03-17 03:44:11 -07:00
CraftyBoss 2b93d6d288 npc actor in screen check fix, fix dBgWKCol::RoofChk using wrong var for prism idx calc 2026-03-17 02:16:09 -07:00
CraftyBoss 1923636835 BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func 2026-03-16 22:01:46 -07:00
TakaRikka 023f0bec7a Merge pull request #96 from TakaRikka/ira-bloomtoggle
Toggle bloom from graphics menu
2026-03-16 17:03:39 -07:00
Irastris 51d6009d8d Toggle bloom from graphics menu 2026-03-16 19:54:44 -04:00
PJB3005 530d69c9be Audio processing in f32 2026-03-17 00:03:35 +01:00
PJB3005 c1c97e63d9 Clear history samples when resetting channel 2026-03-17 00:03:15 +01:00
CraftyBoss b0982f2e92 fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar 2026-03-16 15:43:42 -07:00
PJB3005 f8b9e20779 More ImGuiAudio stuff 2026-03-16 23:37:57 +01:00
PJB3005 b0644a3cd0 Disable JASAiCtrl safety kill code
Doesn't work properly and causes weird behavior
2026-03-16 23:35:57 +01:00
TakaRikka 4a56d02dae Merge pull request #93 from TakaRikka/ira-crashfix1
JAUSoundTable-related crash fix
2026-03-16 14:27:43 -07:00
TakaRikka 80b3f8ee59 Merge pull request #94 from TakaRikka/bugfixes
Bugfixes for some issues (cXyz in savegame, collision and fading)
2026-03-16 14:21:49 -07:00
Max Roncace 8b2434a54d Fix crashes due to current texture not being set before loading (#61, #95) 2026-03-16 16:28:22 -04:00
PJB3005 4590cd6419 Fix CUTOFF_TO_IIR_TABLE OOB 2026-03-16 16:48:45 +01:00
Irastris 32a6126490 Use DUSK_AUDIO_DISABLED instead of TARGET_PC 2026-03-16 11:48:45 -04:00
PJB3005 a4bec36b12 BE fix MixConfig 2026-03-16 16:48:38 +01:00
PJB3005 778c85c130 Fix setBusConnect OOB for "dolby mode" channels 2026-03-16 16:48:11 +01:00
PJB3005 59802795ba Fix fopAcM_cullingCheck use after scope 2026-03-16 15:53:15 +01:00
PJB3005 f6b41a0f57 dStage_startStage_c::set fix strcpy to same pointer
And just switch to strncpy_s while we're at it.
2026-03-16 15:48:09 +01:00
PJB3005 5739a902e3 Fix NullTexData too small 2026-03-16 15:44:36 +01:00
PJB3005 ba0468860c Fix sprintf buffer too small in dMsgObject_c::readMessageGroupLocal 2026-03-16 15:44:26 +01:00
PJB3005 8fecff3170 Clang Windows compile fixes 2026-03-16 15:44:02 +01:00
PJB3005 ca130d881d Only mark channel as finished when resample buffer is empty
Does not fix the audio corruption but necessary either way
2026-03-16 14:27:27 +01:00
PJB3005 5d355baae8 Output as F32
This completely fucks up audio. Pending debugging to figure out why
2026-03-16 13:57:04 +01:00
Lurs 100be49dee Fixes #80
?
2026-03-16 08:35:35 +01:00
Lurs 2cb1d9e83c Fixes crash when entering the very first house 2026-03-16 08:35:35 +01:00
Lurs 67af4dadf6 Fixes #74 2026-03-16 08:35:34 +01:00
Lurs bfe9746abf Fixes #82 2026-03-16 08:35:34 +01:00
Luke Street c24585172b Update aurora 2026-03-15 23:30:52 -06:00
Max Roncace e62eeea8f9 Increase Scene2DHeap size (#90)
This fixes a crash when the game asks to save when leaving the ranch
after goats 1.
2026-03-15 23:28:34 -04:00
roeming ae0f8909a6 convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group (#3129)
* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group

* move over to const groups

* templated solution that works on modern compilers + mwcc

---------

Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-03-15 18:06:16 -07:00
TakaRikka a7df7a9266 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-15 15:54:13 -07:00
TakaRikka 11c8eabaf2 work on controller config 2026-03-15 15:54:03 -07:00
Irastris d35d2f9af3 JAUSoundTable-related crash fix 2026-03-15 18:53:42 -04:00
TakaRikka f761251c90 Merge pull request #92 from TakaRikka/optrotate
Fix rotations on optimization builds
2026-03-15 15:31:56 -07:00
Jeffrey Crowell 11516d4b59 Fix rotations on optimization builds
I have literally zero idea why this broke. Optimizations are wild.
2026-03-15 18:27:25 -04:00
PJB3005 859d99d657 Ignore oscillator channels
Idk if these show up yet but they did when the BMS stuff was broken
2026-03-15 20:36:04 +01:00
PJB3005 c88fa61213 Basic volume control, no panning yet 2026-03-15 20:35:30 +01:00
PJB3005 e308dfda9d Allow decoding less PCM samples than a full frame 2026-03-15 20:35:06 +01:00