PJB3005
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5d5969f415
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Load bearing include
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2026-03-19 20:07:39 +01:00 |
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PJB3005
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a1631942b6
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Move the audio dumping code to a define
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2026-03-19 20:06:28 +01:00 |
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PJB3005
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5419d357d8
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Skip work in ReadChannelSamples if no new samples needed
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2026-03-19 20:06:02 +01:00 |
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PJB3005
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6df246eb06
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PCM16 support
Wanted this to test something, not sure if it's used in-game
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2026-03-19 20:05:47 +01:00 |
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PJB3005
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3d396d66b6
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Stereo audio!
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2026-03-19 17:47:11 +01:00 |
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PJB3005
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3cd3514888
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More imgui stuff!!!
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2026-03-19 16:04:18 +01:00 |
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PJB3005
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530d69c9be
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Audio processing in f32
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2026-03-17 00:03:35 +01:00 |
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PJB3005
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c1c97e63d9
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Clear history samples when resetting channel
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2026-03-17 00:03:15 +01:00 |
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PJB3005
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f8b9e20779
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More ImGuiAudio stuff
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2026-03-16 23:37:57 +01:00 |
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PJB3005
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59802795ba
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Fix fopAcM_cullingCheck use after scope
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2026-03-16 15:53:15 +01:00 |
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PJB3005
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f6b41a0f57
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dStage_startStage_c::set fix strcpy to same pointer
And just switch to strncpy_s while we're at it.
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2026-03-16 15:48:09 +01:00 |
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PJB3005
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ba0468860c
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Fix sprintf buffer too small in dMsgObject_c::readMessageGroupLocal
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2026-03-16 15:44:26 +01:00 |
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PJB3005
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8fecff3170
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Clang Windows compile fixes
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2026-03-16 15:44:02 +01:00 |
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PJB3005
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ca130d881d
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Only mark channel as finished when resample buffer is empty
Does not fix the audio corruption but necessary either way
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2026-03-16 14:27:27 +01:00 |
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PJB3005
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5d355baae8
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Output as F32
This completely fucks up audio. Pending debugging to figure out why
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2026-03-16 13:57:04 +01:00 |
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PJB3005
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859d99d657
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Ignore oscillator channels
Idk if these show up yet but they did when the BMS stuff was broken
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2026-03-15 20:36:04 +01:00 |
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PJB3005
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c88fa61213
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Basic volume control, no panning yet
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2026-03-15 20:35:30 +01:00 |
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PJB3005
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e308dfda9d
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Allow decoding less PCM samples than a full frame
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2026-03-15 20:35:06 +01:00 |
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PJB3005
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b939a7caaf
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More audio debug imgui that idk how useful it is
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2026-03-15 17:57:44 +01:00 |
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PJB3005
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f00edb2fa7
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Un-stub audio wave loading code
guh
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2026-03-15 17:56:26 +01:00 |
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PJB3005
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71bd970d9a
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Implement DSP pause somewhat
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2026-03-15 01:32:13 +01:00 |
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PJB3005
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79a71c6182
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Foiled again
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2026-03-14 17:38:26 +01:00 |
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PJB3005
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15cc111474
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Audio debug imgui
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2026-03-14 17:35:09 +01:00 |
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PJB3005
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61b6111954
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Fix sound userdata pointers being truncated
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2026-03-14 16:43:29 +01:00 |
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PJB3005
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8534691af7
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Resample audio with SDL3
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2026-03-14 15:50:39 +01:00 |
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PJB3005
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dca0964f27
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Assign names to threads
Visible in debuggers etc
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2026-03-14 14:16:49 +01:00 |
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PJB3005
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002a34f18b
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We have audio!!
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2026-03-14 14:03:10 +01:00 |
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PJB3005
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e2fb0e3a70
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ADPCM4 decode impl
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2026-03-14 14:02:15 +01:00 |
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PJB3005
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0c993fd7ed
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Basic audio system start
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2026-03-14 14:02:13 +01:00 |
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PJB3005
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eef58c15fc
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Remove JASAudioThread race condition fixing code
I'm not planning on using JASAudioThread anymore
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2026-03-14 14:02:13 +01:00 |
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PJB3005
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82bf73e867
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Fix warning in stub_log.cpp
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2026-03-14 13:59:23 +01:00 |
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PJB3005
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a2403dca19
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Make stub log thread safe
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2026-03-14 13:57:12 +01:00 |
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PJB3005
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227b785273
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Implement JASCriticalSection with a regular mutex
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2026-03-14 13:49:16 +01:00 |
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madeline
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8e69478939
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fix truncated pointer
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2026-03-14 13:49:16 +01:00 |
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PJB3005
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06dc511212
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JAudio field name/comment pass
HUGE thanks to XAYRGA for their work documenting JAudio file formats
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2026-03-14 13:45:55 +01:00 |
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TakaRikka
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5db0cb0cf8
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some more imgui refactoring
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2026-03-14 04:07:30 -07:00 |
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Max Roncace
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efa629ca6a
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Add point selector to map loader (+ other loader UI improvements)
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2026-03-14 01:20:27 -04:00 |
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qwertyquerty
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168d1f7e10
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fix reticles (#89)
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2026-03-13 14:41:46 -07:00 |
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TakaRikka
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40cb988022
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fix obj_sw ptr math bug
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2026-03-13 02:42:45 -07:00 |
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TakaRikka
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64013cd46a
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Merge branch 'main' of https://github.com/TakaRikka/dusk
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2026-03-13 01:54:42 -07:00 |
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TakaRikka
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5bc8cfa9f6
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fix bgobj particle block
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2026-03-13 01:54:35 -07:00 |
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Jasper St. Pierre
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7eb2bc1340
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grass fix
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2026-03-13 01:13:22 -07:00 |
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madeline
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be429a7a2c
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fix epona ub
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2026-03-13 01:06:28 -07:00 |
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Jasper St. Pierre
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c05691a0bb
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brg fix
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2026-03-12 23:56:33 -07:00 |
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Max Roncace
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eed6df2f46
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Fix multiple classes being inappropriately zero-initialized via JKR_NEW* (#70)
This might also fix #71 and #72.
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2026-03-13 02:50:53 -04:00 |
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Jasper St. Pierre
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addcda0725
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shadow fix
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2026-03-12 23:49:13 -07:00 |
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Jasper St. Pierre
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a1d581f6d9
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dont draw zero things
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2026-03-12 23:49:12 -07:00 |
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madeline
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c614b5a28d
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Merge branch 'main' of https://github.com/TakaRikka/dusk
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2026-03-12 23:12:03 -07:00 |
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madeline
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139a66e613
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fix LZ fadeout Fixes #87
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2026-03-12 23:12:00 -07:00 |
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Max Roncace
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6217b5cb83
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Initialize daObjSwPr_c::mRotateTime on actor create
This fixes a floating point exception due to division by zero when
executing the actor for the first time.
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2026-03-13 01:35:23 -04:00 |
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