* template setup
* get most colors working
* add lantern, midna, and heart colors
* fix PaneCache naming conflict
* add UI colors
* fix pane cache again
* override colors for items on other models
* recolor heart piece models
* cleanup
* add support for ordon sword recoloring
* recolor epona's eyelids
* move option descriptions
* fix mod.json
* constexpr descriptions
* gx.h instead of dolphin/gx/GXstruct.h
* fix default midna hair color
* use TextureService instead of overwriting model file data on load
* update descriptions
* manual cleanup
* fix includes
* remove unneeded include and const qualifier
* UI: Add Popover, ColorInput & more; mod cleanup
* Make it a bundled mod
---------
Co-authored-by: Luke Street <luke@street.dev>
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
* Rename several dCamera_c fields
* Refactor mWork to generic buffer instead of union
* d_camera match improvements
* Implement several dCamera_c functions
* Remove d_camera.h from PCH
The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).
* Jagar cleanup
* saru work
* e_fm work
* gob enum added
* gob cleanup
* gob anm enums
* dComIfGs_isEventBit comments added
* More bit work and besu enum work
* Maybe fixed the issue?
* Work on fixedFrameEvCamera
* Work on stokerEvCamera
* Small work
* Cleanup and started on transEvCamera
* Work on watchActorEvCamera
* Work on gameOverEvCamera and other cleanup
* Implemented mWork pointer logic where needed
* Small work on useItem0EvCamera
* Work on bSplineEvCamera
* work on twoActor0EvCamera function and cleanup
* Work on transEvCamera
* Cleanup
* Work on possessedEvCamera
* Work on fixedFramesEvCamera & started on digHoleEvCamera
* All functions have been at least somewhat worked on
* Further general work and cleanup