Commit Graph

463 Commits

Author SHA1 Message Date
Pieter-Jan Briers 007d787cfd Merge branch 'main' into 26-03-28-movie-player 2026-04-01 15:15:08 +02:00
PJB3005 e61d7a19b8 Expand heap debug ImGui
Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
PJB3005 4fd8d26bab Heap allocation failure logs free blocks, always crashes even without DEBUG 2026-03-31 21:13:13 +02:00
PJB3005 aea7d97bb5 Fix heap corruption caused by JKRExpHeap::do_freeAll
Caused by a size that should've been sizeof(CMemBlock).

Simple way to repro was to open and close the full map on dpad, afterwards heap check would fail.
2026-03-31 21:11:19 +02:00
TakaRikka 57933f7150 Merge pull request #165 from TakaRikka/26-03-31-suspicious-assert
Disable suspicious assert causing cutscene crashes
2026-03-31 03:53:09 -07:00
Lurs bf07cf4c5f Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes 2026-03-31 11:38:59 +02:00
TakaRikka 53c915d627 remove unneeded ospanic 2026-03-31 01:08:11 -07:00
Luke Street b109aa0273 Update GXSetArray usages (fixes & le arg) 2026-03-31 01:06:36 -06:00
PJB3005 3d81e633ff Disable suspicious assert causing cutscene crashes
From my reading of the code this assert is likely incorrect. This throws on cases where usize has a sane-looking value (the length of the pContent null-terminated string), and from my understanding of how the data is parsed, this length is needed to figure out the location of the next "paragraph".
2026-03-31 04:36:33 +02:00
PJB3005 d00104285b Fix JUTGamePad stopPatternedRumbleAtThePeriod division by zero
Happens for me when loading a save in Death Mountain Twilight. Confirmed in Dolphin with the same save file.

PowerPC does not raise an exception on division by zero, so I assume this is an original game "bug"
2026-03-31 01:12:45 +02:00
TakaRikka 4a7ea9d85b Merge https://github.com/zeldaret/tp 2026-03-30 02:21:28 -07:00
TakaRikka 5685fa58c6 Z2Audio player debug work / fix actor method returns (#3140)
* Z2Audio player debug work

* fix actor method returns

* wii build fix
2026-03-30 02:10:42 -07:00
TakaRikka cb6ee4b21e d_path / d_vibration debug work (#3138)
* dpath debug

* dvibration debug

* d_meter2_info debug

* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Max Roncace d2c5614a47 Use separate heap for DVD decompression
This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.

There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005 bf5032b5fa Merge remote-tracking branch 'origin/main' into 26-03-28-movie-player 2026-03-29 03:16:24 +02:00
PJB3005 76131c071f Make the movie player work somewhat.
THPs are *almost* just a bunch of JPEGs so the TL;DR is BE fixes and replacing the decoding with libjpeg-turbo.

Needs changes to thp.h which should be removed from Aurora, will do that later.

Also audio not implemented yet.
2026-03-28 18:29:58 +01:00
TakaRikka adba1a3055 Merge pull request #135 from TakaRikka/pjb-audio
Audio
2026-03-27 20:36:06 -07:00
Irastris 3f443d6653 Fix MSVC RelWithDebInfo/Release compilation after upstream merge 2026-03-27 23:28:24 -04:00
PJB3005 248f3945b4 Merge branch 'main' into pjb-audio 2026-03-27 17:18:11 +01:00
PJB3005 0178ab35b3 Add replacement helpers for strncpy[_s]
Portable without vulnerabilities.
2026-03-27 16:54:51 +01:00
Lurs 1faded3faf fix stuck note e.g. in Hyrule field 2026-03-27 12:23:41 +01:00
Max Roncace 04df9d5397 Use stubs instead of including debug files for last upstream merge 2026-03-27 02:32:20 -04:00
Max Roncace 12966c3b12 Merge remote-tracking branch 'decomp/main' 2026-03-27 02:02:24 -04:00
Max Roncace 36d89c7bbf object-particle debug almost matching (#3136) 2026-03-26 18:56:04 -07:00
Roman Sandu 0fc019dcfa JAHostIO and friends (#3131) 2026-03-26 18:54:07 -07:00
PJB3005 e2923d3745 Fix shutdown crash 2026-03-26 15:03:48 +01:00
Max Roncace 105e856d4f Fix incorrect asserts in object-particle
This fixes a crash in the first King Bulblin sequence (in Ordon Spring)
as well as in the first cutscene in Renado's sanctuary, and probably
some other sequences too.

This is meant as a band-aid until the upstream fix here is merged:
https://github.com/zeldaret/tp/pull/3136
2026-03-25 20:57:31 -04:00
Max Roncace 3b6582f1a2 Add even more heap debug names 2026-03-25 20:53:18 -04:00
Max Roncace c92ebfe5f1 Improve exp heap alloc failure message 2026-03-25 20:53:18 -04:00
Max Roncace c49b5ad857 Fix ctb::data::TBlockData endian issues
This fixes some buggy cutscene camera positions and potentially
related crashes.
2026-03-25 20:53:18 -04:00
PJB3005 7ac96d0251 Merge branch 'main' into pjb-audio 2026-03-25 16:43:59 +01:00
CraftyBoss 328102ef2e Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-21 00:56:15 -04:00
CraftyBoss 955a70db1e more BE stuff, fix scissors for dmap/fmap 2026-03-21 00:56:01 -04:00
Max Roncace 2c7ae22167 Add more heap names for debug 2026-03-20 20:59:50 -04:00
PJB3005 d257229e9c Stop compiling more DSP stubs 2026-03-20 18:50:47 +01:00
PJB3005 a6817f69d0 struct JASWaveArc forward declaration fix 2026-03-20 17:51:09 +01:00
PJB3005 e0ad41e3be Merge remote-tracking branch 'origin/main' into pjb-audio 2026-03-19 20:16:57 +01:00
CraftyBoss e0bbf3e575 add more be swap in J3DDeform data, stub TObject_sound::do_paragraph 2026-03-19 13:36:10 -04:00
PJB3005 3cd3514888 More imgui stuff!!! 2026-03-19 16:04:18 +01:00
Max Roncace cfc3a5f483 Move aurora_begin_frame/aurora_end_frame calls to main loop
This fixes an issue when using SDL's X11 backend due to Dusk
attempting to render ImGui menus without an active frame.
2026-03-18 16:33:03 -04:00
Max Roncace 5cb3a39f43 Merge remote-tracking branch 'decomp/main' 2026-03-18 01:56:47 -04:00
Max Roncace 6694c1b281 Fix a bunch of compiler warnings and document several more bugs (#3130) 2026-03-17 22:38:05 -07:00
Max Roncace f6e22e40f8 Fix vertex data not being populated for non-textured models
This affects models loaded by d_a_bg such as Stage/bmde/model2.bmd.
2026-03-18 00:25:38 -04:00
PJB3005 b0644a3cd0 Disable JASAiCtrl safety kill code
Doesn't work properly and causes weird behavior
2026-03-16 23:35:57 +01:00
TakaRikka 4a56d02dae Merge pull request #93 from TakaRikka/ira-crashfix1
JAUSoundTable-related crash fix
2026-03-16 14:27:43 -07:00
PJB3005 4590cd6419 Fix CUTOFF_TO_IIR_TABLE OOB 2026-03-16 16:48:45 +01:00
Irastris 32a6126490 Use DUSK_AUDIO_DISABLED instead of TARGET_PC 2026-03-16 11:48:45 -04:00
PJB3005 a4bec36b12 BE fix MixConfig 2026-03-16 16:48:38 +01:00
PJB3005 778c85c130 Fix setBusConnect OOB for "dolby mode" channels 2026-03-16 16:48:11 +01:00
PJB3005 5739a902e3 Fix NullTexData too small 2026-03-16 15:44:36 +01:00