* Add a *ton* of const and constexpr around the codebase.
This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.
* Make process definitions const too
Might as well
* Improve dolzel.pch ordering
* Improve JSystem include order
* Various class ordering fixes
* Link remaining Z2AudioLib TUs
* Fix some symbols in Shield and weak functions in ShieldD
* Match sumouPunchMiss, improve sumouPunchChaseShock
Removing these consts also matches several functions on debug.
* Match sumouSideStep and sumouPunchChaseShock
* Remove d_a_npc3.cpp
This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.
* d_a_npc debug almost matching
* Starting work
* First few functions worked on
* Data work
* So many inlines!!!
* All sumou action functions worked on
* started demo work
* demo functions worked on
* Almost all functions worked on
* Work on some param function stuff
* all functions worked on
* Cleanup and enums
* Hopefully fixed d_a_alink breaks
* PR cleanup