Commit Graph

6559 Commits

Author SHA1 Message Date
Jairinho 6592d95199 Allow independent X and Y sensitivity for free camera (#1431)
Co-authored-by: Luke Street <luke@street.dev>
2026-05-27 23:53:14 -06:00
JaxonKEKW c10e41f02e Scale Memory Card at Widescreen, fix Name Select screen (#1828)
* Improve Widescreen/Ultrawide Collection/File Select Menus

Re-scale (unstretch) and center elements of the Collection Screen/File Select details screen for Widescreen/Ultrawide

* Fix oversight

Fix default behavior

* Support ultrawide on Collection menu, target PC

support ultrawide instead of reverting to default behavior

wrap logic in target PC ifdefs (both changed functions themselves are still behind them as a whole as well) and use old function behavior otherwise

* Fix icon overshift at ultrawide

Icon shifted too much at ultrawide

Move redundant duplicate line

* Finished Collection/File Select screen changes

Added settings for the scaling mode (GameCube, Wii, Dusklight)

Depending on the setting in the Interface menu (Dusklight preset automatically sets scaling to Dusklight option, Classic preset sets to Gamecube, Wii/all old behavior available as well) Collection and File Select screens get scaled differently

Fixed backdrop behind slots on File Select with Dusklight setting (the Magic Armor background slot seeming too low on all aspects is vanilla behavior)

Fixed Fused Shadow/Mirror size and position with Dusklight setting

All logic is behind TARGET_PC gates (not the logic specifically, but the functions themselves have always been)

Changes  dSelect_cursor_c::refreshAspectScale to take a parameter so the scale of the selection cursor can be reset to default (only ever called in TARGET_PC functions or wrapped in gates)

* Ultrawide oversight

* Update d_file_select.cpp

copy paste oopsie

* Update d_file_select.cpp

im tired, never tested msvc

* Menu Scaling Mode

changed definitions to be more open ended

header additions now in TARGET_PC ifdefs

fixed/added scaling for Save/Option buttons in Collection menu with Dusklight setting, stopped scaling just the text

* Update settings.cpp

* Scale Memory Card screen, fix GC name screen

Scales the Memory Card screen (text only) on Wii and Dusklight scaling settings, GC already keeps default scaling

Fixes oversight on Name selection screen on GC settings (all textboxes/letters were getting scaled down)

* deleted line oopsie

* cleaning

* fix stupid

Moved cachedPanes to each 'wide' function because they're static and only being used there anyway
2026-05-27 23:52:31 -06:00
Pieter-Jan Briers e70fef0650 SafeStringCopy log fix (#1858)
* Fix logging on SafeStringCopy overflow failure

* Fix CRASH() macro to not take varargs

Didn't work, probably a remnant of a different iteration I made.

* Fix ValidateChannel CRASH call

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-27 23:49:54 -06:00
Giorgio Mendieta e7e04b7c15 Skip CI build jobs on documentation-only changes (#1768)
* feat: don't build on PRs that only change documents

* fix: ignore docs/** on push
2026-05-27 23:39:30 -06:00
Olivia!! 42d9dd23c0 Add option for inverting Direct Select (#1841)
Adds a new subheading under Input for gameplay-related settings.
It's at the bottom because players probably will want to configure their camera
more than they care about ornery gameplay details.

The one and only toggle there right now is to invert the function of the L-trigger
on the Item Wheel. It renders the on-screen text properly if inverted too,
meaning with it on the game does tell you that holding L will rotate
and moving the stick without holding L will direct select.
2026-05-27 23:35:29 -06:00
Pieter-Jan Briers 5d68762590 Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
2026-05-27 23:12:16 -06:00
TakaRikka db39a9c7f3 Merge pull request #1871 from TwilitRealm/snow-actor-fix
Set daObjAvalanche_c Matrix Properly
2026-05-27 21:06:46 -07:00
TakaRikka 23a5e2c48d Merge pull request #1857 from PJB3005/26-05-27-skip-event-size
Fix mSkipEventName again
2026-05-27 20:43:35 -07:00
SuperDude88 496ddf63bd More Issue Form Cleanup (#1877)
* Bug Form Formatting

- Space out yml more so it's easier to skim
- Add id to each section (GitHub says it does something but I'm mostly adding it for completeness)
- Tidy up some capitalization/punctuation for consistency

* Feature Request Form

- Add a simple feature request template that requires a feature description + marks it as the right type
2026-05-27 21:40:13 -06:00
SuperDude88 eab481661d Add Bug Report Issue Form (#1873) 2026-05-27 20:18:44 -06:00
SuperDude88 a9c8f44a86 Set daObjAvalanche_c Matrix Properly
- Set the matrix properly instead of multiplying based on the previous one

Fixes an issue where the snow would not fall when bonking if you had bloom disabled
2026-05-27 19:36:19 -04:00
PJB3005 5b9e9106ef Fix mSkipEventName again
They WAY undersized this in the original game it seems. The event used for the Zora overflows the original buffer size by *6* bytes.

Fixes https://github.com/TwilitRealm/dusklight/issues/1531
2026-05-27 14:00:36 +02:00
Luke Street a85f8c203d Better config saving handling (#1846) v1.3.1 2026-05-26 20:42:26 -06:00
Luke Street dc0c868bc1 Crash handler: Properly map stack frames from modules; fix build IDs (#1848) 2026-05-26 20:42:11 -06:00
Irastris 2afc52772c Suppress Textinput line break events on BaseStringButton (#1833)
* Suppress Textinput line break events on BaseStringButton

* Oops, removed a comment
2026-05-26 20:39:07 -06:00
doop 0dc475108b Ensure dMdl_c packet is in drawlist for interp (#1818)
Fixes #1010.
2026-05-26 11:39:40 -04:00
Pieter-Jan Briers a7790d7323 Change "verify your dump" instructions in readme (#1809)
* Change "verify your dump" instructions in readme

No need to do this manually as the game already does it. Instead let's link to a guide for dumping the game legitimately.

* Gotta shill
2026-05-25 08:25:21 -06:00
Luke Street 8b6f989315 Update aurora v1.3.0 2026-05-24 22:56:06 -06:00
Olivia!! f03bd71612 store config to disk when destroying ui (#1791) 2026-05-24 22:20:32 -06:00
Luke Street 2e1cc7cb26 Save config when hiding controller config window 2026-05-24 22:17:24 -06:00
SuperDude88 498868c17d Invert Air/Swim Axes (#1155)
* Invert Air/Swim Axes

Apparently this is a setting in TPHD, so for parity's sake I'll throw it in here

* Invert Air Controls

Thanks @Abzol for knowing exactly where this is
2026-05-24 22:12:36 -06:00
Loïs 2a3bc722d9 Add in-process crash handler with symbolizable backtrace (#1536) 2026-05-24 22:11:45 -06:00
Ash 326ef70afa feat: more info in player info window (#1641)
* wip: more info in player info window

* wip: 3d speed + vel vec + ui change

* wip: add epona velocity vec

* wip: remove dead code + add format indexing
2026-05-24 22:08:37 -06:00
Luke Street 1f970eb2dc More ZoneScoped 2026-05-24 17:45:04 -06:00
Luke Street 8aaf451708 Update Android SDLActivity 2026-05-24 17:44:54 -06:00
Luke Street a8a2f5c84c Disable OSReport in release builds 2026-05-24 17:44:43 -06:00
Luke Street fa074a2311 Disable STUB_LOG in release 2026-05-24 17:44:05 -06:00
Luke Street 1f1f7e324b Use absl::flat_hash_map in frame_interpolation 2026-05-24 17:43:51 -06:00
Luke Street 8905fbc1eb Downgrade SDL3 for Android 2026-05-24 17:43:39 -06:00
Luke Street c207150ae9 Fix achievement logic startup crash 2026-05-24 13:00:41 -06:00
Luke Street d73b0be801 Update aurora 2026-05-24 12:57:06 -06:00
Irastris 78e1a05aef Various mirror mode fixes (#1725)
* Fix mirror mode stage map scrolling

* Fix Link's arrow rotation on fullscreen map

* Fix fishing in mirror mode

* Fix cucco controls in mirror mode

* Only stick_x is necessary

---------

Co-authored-by: TakaRikka <38417346+TakaRikka@users.noreply.github.com>
Co-authored-by: Luke Street <luke@street.dev>
2026-05-24 12:31:04 -06:00
qwertyquerty 8668474a33 Achievements improvements v2 (#1553)
* make LJA achievement more attainable glitchlessly

* update loach achievement description

* 3 kill rollstab achievement

* update gone fishin description

* gorge skip achievement

* early city achievement

* make goats and snowboarding safety check stage

* fix indomitable requirement, add hero mode achievement

* properly check skybook completion when returned

* prototype ganondorf achievement

* Autospin Annihilation
2026-05-24 12:18:07 -06:00
Pieter-Jan Briers a6376368ee String safety (#1548)
* Array size UB fixes

* Fix ShieldD

* Remove (almost) all unsafe strcpy calls

Bunch of macros. C arrays are easy enough and just need a different call. For various cases where a char* is passed around bare, I've made a TEXT_SPAN macro that can store a length too for bounds checking.

* Move crash handling in safe string operations to separate TU

* strcat safe version

* sprintf made safe too

* Fix compile
2026-05-24 10:43:00 -06:00
Jasper St. Pierre af162bbd0a New Depth of Field implementation (#1773) 2026-05-24 10:41:59 -06:00
Luke Street 0504f1dda7 Uodate aurora 2026-05-24 05:31:15 -06:00
Olivia!! edc4aa0be4 Fixes linux credits crash (#1780)
alpha comparison mID is u16, but indexes into a 256-item table.
this causes MAT3 materials with an alpha comparison index of 0xFF crashes on linux

closes #1073
closes #1531
2026-05-23 21:31:19 -06:00
Olivia!! ac316f6288 fixes empty howl tab near certain actors (#1771)
When howling suns song near actors that arent howl stones, an empty howl tab was shown.
This fixes the issue by duplicating a check for sun's song howling into the relevant code branch.
2026-05-23 20:16:02 -06:00
Irastris 114e6e60bb build.yml revisions (#1744)
* build.yml revisions

* Undo push and PR changes
2026-05-23 20:15:32 -06:00
Reilly Brogan e9a7628218 linux: Fix Wayland window associations (#1718)
* linux: Fix Wayland window associations

`src/m_Do/m_Do_main.cpp` uses `SDL_SetAppMetadata("Dusklight", DUSK_VERSION_STRING, "dev.twilitrealm.dusk")` which results in the Wayland appId getting set to `dev.twilitrealm.dusk`. Wayland compositors associate Wayland windows to desktop files by comparing the window appId against installed desktop files by the name of the desktop files. For a given window with appId `dev.twilitrealm.dusk` it would look for `dev.twilitrealm.dusk.desktop`, and because the desktop file is not named that the compositor is unable to correctly associate the window which results in the default Wayland icon being shown for the window. It also results in windows not being associated with the given launcher if the desktop file is pinned to a task management widget of some kind.

Fix this by renaming the desktop file to `dev.twilitrealm.dusk.desktop`. Also while we're at it we can rename the icons as well to match the desktop file name, which isn't required but is a bit cleaner and will fit various packaging standards better.

Signed-off-by: Reilly Brogan <reilly@reillybrogan.com>

* Use dev.twilitrealm.dusk instead

---------

Signed-off-by: Reilly Brogan <reilly@reillybrogan.com>
2026-05-23 19:56:24 -06:00
Carlos Manuel 533c76f4d6 Add support for changing save location on Android (#1520)
- Enabled the Android UI path for changing the data folder
- Added Android MANAGE_EXTERNAL_STORAGE permission
- Added an Android flow to request “All files access” before opening the folder picker
- Added code path to resume the folder selection flow after returning from Android settings
- Improved the Android write-probe error message to point users at the required permission
2026-05-23 19:43:02 -06:00
SuperDude88 beb4146f33 Rework No Heart Drops (#1448)
- Check the setting once in daItem_c::_daItem_create
2026-05-23 19:41:18 -06:00
Luke Street ce0185adc4 CI: Add ARM64 Windows and Linux builds (#1778)
* ci: Try arm64 Linux/Windows builds

* Update aurora

* Explicitly set CMAKE_SYSTEM_PROCESSOR on Windows

* Update build-appimage.sh for aarch64

* Set Rust_RUSTUP_INSTALL_MISSING_TARGET=ON

* Use CMAKE_SYSTEM_PROCESSOR normalization for jpeg-turbo build too

* MSVC ARM64 support for freeverb
2026-05-23 19:32:50 -06:00
Luke Street db7e2a1e7b Update aurora 2026-05-23 17:00:08 -06:00
Luke Street 7a3e8977f1 Disabled vendored Dawn for macOS 2026-05-23 16:31:24 -06:00
Luke Street e4caf20a7a Update aurora 2026-05-23 16:27:28 -06:00
Luke Street a68f4ae1e6 Update aurora 2026-05-23 16:20:11 -06:00
Luke Street 05393fe7aa Update aurora 2026-05-23 15:52:21 -06:00
Carl 1711251cf5 Android: derive versionName and versionCode from git tag (#1593) 2026-05-23 07:22:24 -06:00
Loïs c804b1f663 Rework nix flake for offline multi-platform builds (#1601)
* Rework flake.nix for offline multi-platform builds (Linux & macOS)

* fix typo + fmt
2026-05-23 07:20:45 -06:00