Stubbing out all OS* functions to stubs.cpp, these will likely have to
be replaced with the operating system's primitives for
locking/heaps/threads/etc.
Moved some generic globals into globals.cpp, not sure where they're
actually to be used.
Stub DSP functions
Stub JSUMemoryOutputStream, JORServer, Z2Audio
mDoExt stubs
add memcpy
add some more stubs, add extras c++ mangled functions
add extras.cpp
AR/AQ stubbing
stub DVD
stub CARD
more stubs, more extras
add missing mtx functions to dusk file
finish mtx
stub GX
KPAD and LC, also do pragma marks for better visualization
finish mtx, add a few more stubs
gf/wpad/vi
translate some matrix math from ppc to C
jorserver/debugpad/fap/dmsgobject
add m_Do_ext functions from debug block to separate file
make small janges to JSystem, does this need upstreaming
reorg DVD stubs
reorganize stubs by mark
* move math to cmath
* replace stdarg to cstdarg
* change stdint to stdint.h
* minor fixes
* change stdio to cstdio
* change stdlib to stdlib
* renamed ctype to cctype
* fix missing argument for UNSET_FLAG
* Improve dolzel.pch ordering
* Improve JSystem include order
* Various class ordering fixes
* Link remaining Z2AudioLib TUs
* Fix some symbols in Shield and weak functions in ShieldD
* Last fix for standard compiler error
* adding define guards around headers
* rename cmath.h and climits.h to cmath and climits respectively
* renaming cstdarg.h to cstdarg
* renaming cstdlib.h to cstdlib
* renaming cstring.h to cstring
* renaming cstdio.h to cstdio
* renaming cmath locale ctype
* renaming stdarg string and va_list
* renaming cstddef
* renaming stdio stddef stdlib
* renaming algorithm, functional, iterator, memory, and utility
* renaming bitset, cstdint, limits, and stdint
* renaming new and type_traits
* update quote includes for standard library headers to angle bracket includes
* JAUSectionHeap OK
* Slightly improve d_camera weak func order (12 -> 10)
* Minor d_a_alink fixes
* weak_order_diff.py: Change to take source file as cli argument instead of .o file
For cli autocompletion to work.
* Reorganize J3D structs (no change in weak order)
* Debug matches
* Match daAlink_c::procGrassWhistleWait
* Match JASAramStream::channelProc
* More debug matches
* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines
* Fix some fakematches
* Fix gameinfo player info not being a struct
* Update bug comments
* Fix procids in alink
* d_a_scene_exit OK
* Misc debug matches
* Fix JASBasicWaveBank weak func order
* Remove more dol2asm stuff, fix missing includes
* Some data fixes
* Update comments
* d_file_sel_warning is already OK
* Fix Z2 splits
* Fix movebox namespace
* Fix inlining issue in m_Do_ext
* Fix Z2 splits for P and J
* Misc matches
* Remove more old dol2asm stuff
* Remove dCcS::SetMass-related fakematches
No longer necessary with the PCH for some reason.
* Use attention types enum in more places
* Remove more dol2asm stuff
* Clean up matDL_dis.py
* Fix "0" asserts
* More debug and regalloc fixes
* Fix PTMF syntax for compatibility with other compilers
* Fix some fakematches, link more TUs for J/P
* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
* Work on object-sound
* object-particle OK
* object-sound OK
* JStudio_JAudio2 control OK
* JStudio_JParticle control OK
* JStage object OK
* JStage ambient light OK