Commit Graph

12 Commits

Author SHA1 Message Date
TakaRikka 7ef1810132 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00
LagoLunatic 6ec6fce8cb Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
2025-09-28 13:11:07 -07:00
YunataSavior 1bec780a36 d_a_e_gb and d_a_obj_bosswarp OK (#2652)
* d_a_e_gb and d_a_obj_bosswarp OK

* fix e_gb and obj_bosswarp symbols

* mark e_gb and obj_bosswarp as OK for JPN

* Remove nonmatching comment

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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
2025-09-13 14:11:05 +03:00
TakaRikka 5fce8ea1e1 scannon / scannon_crs / scannon_ten done (#2632)
* scannon done

* scannon_crs done

* scannon_ten done

* pr

* attention debug stuff

* attn flags

* fix build
2025-09-08 12:01:20 +03:00
Max Roncace 30afae62d1 d_camera improvements (part 1) (#2623)
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).
2025-09-03 10:32:02 +03:00
Max Roncace c897597fc1 Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
hatal175 fc8c8ff896 Almost fix all nonmatching in d_a_e_gb (#2499) 2025-06-23 18:44:51 -07:00
LagoLunatic fb33d7cfc4 getDemoIDData matched, fix up various inlines and template classes (#2489)
* Fix debug build

* getDemoIDData matched, fix up various inlines and template classes

* Remove nonmatching comments
2025-06-17 22:11:53 -07:00
Carco_21 aa29ae69b5 d_a_e_gb work (#2486)
* Starting work

* Over halfway done

* Work on action and damage functions

* Almost equivalent

* PR cleanup
2025-06-16 16:41:00 +03:00
YunataSavior d4b5613456 Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
TakaRikka 073992df8d some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files

* cleanup f_op files

* fix a couple f_op_actor_mng functions

* minor JSystem work
2024-11-29 18:24:26 +02:00
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

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Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00