Commit Graph

1908 Commits

Author SHA1 Message Date
PJB3005 7d57ff914b BE d_msg_unit.cpp
Fixes fish lengths and probably more stuff

Fixes #194
2026-04-02 01:23:53 +02:00
TakaRikka 620e788e4f Merge pull request #139 from TakaRikka/26-03-28-movie-player
Make the movie player work
2026-04-01 13:49:55 -07:00
PJB3005 c3516c368a Fix letter menu rendering
Fixes https://github.com/TakaRikka/dusk/issues/181
2026-04-01 15:16:04 +02:00
Pieter-Jan Briers 007d787cfd Merge branch 'main' into 26-03-28-movie-player 2026-04-01 15:15:08 +02:00
PJB3005 4c3633c495 Implement OSSetCurrentThreadName on macOS 2026-04-01 14:37:24 +02:00
TakaRikka 603a71b2e1 increase fmap res 2026-04-01 00:32:06 -07:00
TakaRikka 07280eeb96 fix dmap 2026-04-01 00:17:41 -07:00
Luke Street c027b6ef6a Update aurora & increase map resolution 2026-04-01 00:53:08 -06:00
TakaRikka a3e3720cb1 coo crash fix 2026-03-31 22:51:26 -07:00
PJB3005 fb88f02b9f Don't render HUD map if invisible
Very nice on debug builds since you can avoid huge FPS drops by hiding the map now.
2026-04-01 01:11:28 +02:00
PJB3005 d15936cd61 Couple names in dMeterMap_c 2026-04-01 01:11:28 +02:00
PJB3005 1146c30ec0 More GX debug groups 2026-04-01 01:11:28 +02:00
Max Roncace 8a9116501d Implement controller axis remapping
This utilizes new functionality in encounter/aurora#73.
2026-03-31 18:48:02 -04:00
Max Roncace 7749106ec7 Fix compile error in ImGuiHeapOverlay due to invalid static keyword 2026-03-31 18:46:39 -04:00
PJB3005 e61d7a19b8 Expand heap debug ImGui
Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
PJB3005 ab7e34975e Allow OSReport to *really* be forced on via menu.
There's a ton of stuff that's slipping under the radar because OSReport_system keeps disabling OSReport.
2026-03-31 21:14:02 +02:00
Lurs bf07cf4c5f Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes 2026-03-31 11:38:59 +02:00
TakaRikka b7aec5a207 enable hyrule field speedhack for now 2026-03-31 00:47:41 -07:00
TakaRikka ced40ca330 Merge pull request #172 from TakaRikka/arrays
Update GXSetArray usages (fixes & `le` arg)
2026-03-31 00:11:07 -07:00
Luke Street b109aa0273 Update GXSetArray usages (fixes & le arg) 2026-03-31 01:06:36 -06:00
Irastris cd1b0bdd32 Should have done this too, don't commit when tired kids 2026-03-31 00:49:43 -04:00
Irastris f1165bedd7 Change fullscreen checkbox to menu item, add F11 keybind 2026-03-31 00:47:24 -04:00
Luke Street 0fec5da590 Use <aurora/main.h> for SDL_main 2026-03-30 22:14:42 -06:00
PJB3005 4b2a3e8da9 Fast iron boots tweak 2026-03-31 03:17:56 +02:00
PJB3005 54094a9b6c Fix d_a_obj_stone bound crashing due to accessing a field improperly
Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.

Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka 984cf000d4 unstub map rendering 2026-03-30 17:52:19 -07:00
TakaRikka e52ffcef12 fix pad rumble 2026-03-30 14:44:40 -07:00
TakaRikka 1f05995c13 the rest of maddie's flower stuff 2026-03-30 13:08:29 -07:00
TakaRikka 5ce7c047a2 fix camera shake 2026-03-30 03:33:15 -07:00
TakaRikka 4a7ea9d85b Merge https://github.com/zeldaret/tp 2026-03-30 02:21:28 -07:00
TakaRikka 5685fa58c6 Z2Audio player debug work / fix actor method returns (#3140)
* Z2Audio player debug work

* fix actor method returns

* wii build fix
2026-03-30 02:10:42 -07:00
Lurs 3f2bd02ae0 Fix softlock when entering Faron cave (and maybe others) in Release 2026-03-30 09:33:54 +02:00
TakaRikka 82a1b02060 bg obj sfx fix 2026-03-30 00:18:57 -07:00
TakaRikka 4d10b9b868 fix flowers 2026-03-30 00:08:07 -07:00
Irastris 0319eaa7b8 Revert "Increase shadow resolution" 2026-03-30 02:26:12 -04:00
Luke Street 6f4695506f Avoid allocating RAM for shadow textures 2026-03-29 23:08:53 -06:00
Luke Street 84e56cf4e3 Increase shadow resolution 2026-03-29 23:03:00 -06:00
TakaRikka cb6ee4b21e d_path / d_vibration debug work (#3138)
* dpath debug

* dvibration debug

* d_meter2_info debug

* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar c98b96f94e E ws work (#3137)
* e_ws work

* more doc

* add debug message

* move declaration

* more match

* test

* Revert "more match"

This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.

* fix

* cleanup

* fix

* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street b536b73762 d_a_obj_brg: Fix out-of-bounds brg_init_pos 2026-03-29 14:59:27 -06:00
PJB3005 65da97eca2 Fix Midna portal spawning after boss
#140
2026-03-29 18:22:45 +02:00
PJB3005 5b18c7bbf3 Fix bad DSP assert
Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005 9527ce0069 Add fullscreen checkbox to game menu 2026-03-29 18:21:36 +02:00
PJB3005 bd08d05f3a Fix stub log memory leaking if imgui rendering is disabled 2026-03-29 18:21:27 +02:00
TakaRikka feeaaa45cb Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
Max Roncace d2c5614a47 Use separate heap for DVD decompression
This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.

There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005 576937f8b0 Don't include logging infrastructure in m_Do_graphic.h
This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005 28338ff354 Fix build without movie support 2026-03-29 03:50:37 +02:00
PJB3005 0ecd16133d Clang compile fixes 2026-03-29 03:29:30 +02:00
PJB3005 bf5032b5fa Merge remote-tracking branch 'origin/main' into 26-03-28-movie-player 2026-03-29 03:16:24 +02:00