PJB3005
7d57ff914b
BE d_msg_unit.cpp
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Fixes fish lengths and probably more stuff
Fixes #194
2026-04-02 01:23:53 +02:00
TakaRikka
620e788e4f
Merge pull request #139 from TakaRikka/26-03-28-movie-player
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Make the movie player work
2026-04-01 13:49:55 -07:00
PJB3005
c3516c368a
Fix letter menu rendering
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Fixes https://github.com/TakaRikka/dusk/issues/181
2026-04-01 15:16:04 +02:00
Pieter-Jan Briers
007d787cfd
Merge branch 'main' into 26-03-28-movie-player
2026-04-01 15:15:08 +02:00
PJB3005
4c3633c495
Implement OSSetCurrentThreadName on macOS
2026-04-01 14:37:24 +02:00
TakaRikka
603a71b2e1
increase fmap res
2026-04-01 00:32:06 -07:00
TakaRikka
07280eeb96
fix dmap
2026-04-01 00:17:41 -07:00
Luke Street
c027b6ef6a
Update aurora & increase map resolution
2026-04-01 00:53:08 -06:00
TakaRikka
a3e3720cb1
coo crash fix
2026-03-31 22:51:26 -07:00
PJB3005
fb88f02b9f
Don't render HUD map if invisible
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Very nice on debug builds since you can avoid huge FPS drops by hiding the map now.
2026-04-01 01:11:28 +02:00
PJB3005
d15936cd61
Couple names in dMeterMap_c
2026-04-01 01:11:28 +02:00
PJB3005
1146c30ec0
More GX debug groups
2026-04-01 01:11:28 +02:00
Max Roncace
8a9116501d
Implement controller axis remapping
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This utilizes new functionality in encounter/aurora#73 .
2026-03-31 18:48:02 -04:00
Max Roncace
7749106ec7
Fix compile error in ImGuiHeapOverlay due to invalid static keyword
2026-03-31 18:46:39 -04:00
PJB3005
e61d7a19b8
Expand heap debug ImGui
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Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
PJB3005
ab7e34975e
Allow OSReport to *really* be forced on via menu.
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There's a ton of stuff that's slipping under the radar because OSReport_system keeps disabling OSReport.
2026-03-31 21:14:02 +02:00
Lurs
bf07cf4c5f
Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes
2026-03-31 11:38:59 +02:00
TakaRikka
b7aec5a207
enable hyrule field speedhack for now
2026-03-31 00:47:41 -07:00
TakaRikka
ced40ca330
Merge pull request #172 from TakaRikka/arrays
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Update GXSetArray usages (fixes & `le` arg)
2026-03-31 00:11:07 -07:00
Luke Street
b109aa0273
Update GXSetArray usages (fixes & le arg)
2026-03-31 01:06:36 -06:00
Irastris
cd1b0bdd32
Should have done this too, don't commit when tired kids
2026-03-31 00:49:43 -04:00
Irastris
f1165bedd7
Change fullscreen checkbox to menu item, add F11 keybind
2026-03-31 00:47:24 -04:00
Luke Street
0fec5da590
Use <aurora/main.h> for SDL_main
2026-03-30 22:14:42 -06:00
PJB3005
4b2a3e8da9
Fast iron boots tweak
2026-03-31 03:17:56 +02:00
PJB3005
54094a9b6c
Fix d_a_obj_stone bound crashing due to accessing a field improperly
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Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.
Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka
984cf000d4
unstub map rendering
2026-03-30 17:52:19 -07:00
TakaRikka
e52ffcef12
fix pad rumble
2026-03-30 14:44:40 -07:00
TakaRikka
1f05995c13
the rest of maddie's flower stuff
2026-03-30 13:08:29 -07:00
TakaRikka
5ce7c047a2
fix camera shake
2026-03-30 03:33:15 -07:00
TakaRikka
4a7ea9d85b
Merge https://github.com/zeldaret/tp
2026-03-30 02:21:28 -07:00
TakaRikka
5685fa58c6
Z2Audio player debug work / fix actor method returns ( #3140 )
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* Z2Audio player debug work
* fix actor method returns
* wii build fix
2026-03-30 02:10:42 -07:00
Lurs
3f2bd02ae0
Fix softlock when entering Faron cave (and maybe others) in Release
2026-03-30 09:33:54 +02:00
TakaRikka
82a1b02060
bg obj sfx fix
2026-03-30 00:18:57 -07:00
TakaRikka
4d10b9b868
fix flowers
2026-03-30 00:08:07 -07:00
Irastris
0319eaa7b8
Revert "Increase shadow resolution"
2026-03-30 02:26:12 -04:00
Luke Street
6f4695506f
Avoid allocating RAM for shadow textures
2026-03-29 23:08:53 -06:00
Luke Street
84e56cf4e3
Increase shadow resolution
2026-03-29 23:03:00 -06:00
TakaRikka
cb6ee4b21e
d_path / d_vibration debug work ( #3138 )
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* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar
c98b96f94e
E ws work ( #3137 )
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* e_ws work
* more doc
* add debug message
* move declaration
* more match
* test
* Revert "more match"
This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.
* fix
* cleanup
* fix
* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street
b536b73762
d_a_obj_brg: Fix out-of-bounds brg_init_pos
2026-03-29 14:59:27 -06:00
PJB3005
65da97eca2
Fix Midna portal spawning after boss
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#140
2026-03-29 18:22:45 +02:00
PJB3005
5b18c7bbf3
Fix bad DSP assert
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Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005
9527ce0069
Add fullscreen checkbox to game menu
2026-03-29 18:21:36 +02:00
PJB3005
bd08d05f3a
Fix stub log memory leaking if imgui rendering is disabled
2026-03-29 18:21:27 +02:00
TakaRikka
feeaaa45cb
Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
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Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
Max Roncace
d2c5614a47
Use separate heap for DVD decompression
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This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.
There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005
576937f8b0
Don't include logging infrastructure in m_Do_graphic.h
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This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005
28338ff354
Fix build without movie support
2026-03-29 03:50:37 +02:00
PJB3005
0ecd16133d
Clang compile fixes
2026-03-29 03:29:30 +02:00
PJB3005
bf5032b5fa
Merge remote-tracking branch 'origin/main' into 26-03-28-movie-player
2026-03-29 03:16:24 +02:00