TakaRikka
82172e2ee5
fix fopAcM_createItemFromEnemyID
2026-03-21 19:06:51 -07:00
TakaRikka
7ce4c444ec
fix d_a_peru animation data
2026-03-21 18:05:29 -07:00
TakaRikka
9bc74b0226
various crash fixes
2026-03-21 05:07:51 -07:00
TakaRikka
0122e42e1e
fix potential crash with heap name display
2026-03-21 01:50:20 -07:00
TakaRikka
2075da3347
Merge https://github.com/zeldaret/tp
2026-03-21 01:14:00 -07:00
TakaRikka
f8cf545848
cleanup d_a_obj_wflag ( #3135 )
2026-03-21 00:56:27 -07:00
CraftyBoss
328102ef2e
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-21 00:56:15 -04:00
CraftyBoss
955a70db1e
more BE stuff, fix scissors for dmap/fmap
2026-03-21 00:56:01 -04:00
Max Roncace
2c7ae22167
Add more heap names for debug
2026-03-20 20:59:50 -04:00
Lurs
e22c9da163
remove double swapping
2026-03-20 15:50:57 +01:00
Max Roncace
4a4a5724e1
Fix last argument in calls to dCamera_c::startEventCamera
...
The last argument is used as a char*, so we need to explicitly
pass nullptr instead of 0 to ensure it has the correct type.
This was causing crashes due to va_arg reading 8 bytes when only 4
were provided by the caller - if the out-of-bounds bytes are
non-zero, the null check fails and it continues pulling args from
beyond the argument buffer potentially triggering a segfault.
2026-03-20 02:51:29 -04:00
CraftyBoss
4c613244c1
oops forgot to include something
2026-03-19 23:59:37 -04:00
CraftyBoss
fe60866ffd
fix StaffWork being too big for work buffer, increase mpTalkHeap size
2026-03-19 23:54:00 -04:00
CraftyBoss
e0bbf3e575
add more be swap in J3DDeform data, stub TObject_sound::do_paragraph
2026-03-19 13:36:10 -04:00
TakaRikka
d1b9b74271
fix kcol wall correct
2026-03-18 22:58:43 -07:00
TakaRikka
ad43dee0e7
fix horse grass
2026-03-18 18:27:22 -07:00
TakaRikka
2ce36679f7
player info display tool
2026-03-18 17:29:08 -07:00
TakaRikka
46ac385a4d
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-18 16:18:23 -07:00
TakaRikka
0731b7ca1f
Merge pull request #99 from TakaRikka/fix/imgui-begin-frame
...
Move aurora_begin_frame/aurora_end_frame calls to main loop
2026-03-18 13:43:30 -07:00
Max Roncace
cfc3a5f483
Move aurora_begin_frame/aurora_end_frame calls to main loop
...
This fixes an issue when using SDL's X11 backend due to Dusk
attempting to render ImGui menus without an active frame.
2026-03-18 16:33:03 -04:00
Max Roncace
fbbf27e73d
Update m_Do window viewport immediately on Aurora window resize
...
The framebuffer size flows into Aurora as follows:
Into JUTVideo:
AURORA_WINDOW_RESIZED handler ->
mDoGph_gInf_c::setWindowSize ->
JUTVideo::setWindowSize
From JUTVideo -> dComIfG_play_c:
fpcCt_Handler ->
phase_4 ->
dComIfGp_setWindow
From dComIfGp_play_c -> Aurora:
mDoGph_Painter ->
drawDepth2 ->
GXSetTexCopySrc ->
GXCopyTex ->
aurora::gfx::resolve_pass (called by GXCopyTex)
The trouble is that 1) phase_4 is only called when creating a new scene/room,
and 2) even when it is called, mDoGph_Painter is executed before fpcCt_Handler
in the main loop so the new size isn't visible to aurora::gfx::resolve_pass
until one frame after it's set. This causes a crash due to the original size
being passed to CopyTextureToTexture despite the destination framebuffer now
being smaller.
As a workaround, we just cut out the whole middleman section and call
dComIfGp_setWindow immediately when we receive a resize event. This way the new
size is immediately visible to Aurora.
2026-03-18 12:46:56 -04:00
TakaRikka
b202701757
Merge https://github.com/zeldaret/tp
2026-03-18 02:58:55 -07:00
TakaRikka
bc7503cb70
fix push pull callback UB in other compilers ( #3134 )
2026-03-18 02:57:37 -07:00
TakaRikka
cefd7e59a1
add cc collider view (broken color)
2026-03-18 01:25:42 -07:00
Max Roncace
5cb3a39f43
Merge remote-tracking branch 'decomp/main'
2026-03-18 01:56:47 -04:00
TakaRikka
f64015ea38
cc debug work ( #3133 )
2026-03-17 22:48:37 -07:00
Max Roncace
6694c1b281
Fix a bunch of compiler warnings and document several more bugs ( #3130 )
2026-03-17 22:38:05 -07:00
Max Roncace
f6e22e40f8
Fix vertex data not being populated for non-textured models
...
This affects models loaded by d_a_bg such as Stage/bmde/model2.bmd.
2026-03-18 00:25:38 -04:00
Lurs
555bf395fb
BE or un-BE, that is the question
2026-03-17 14:39:02 +01:00
Lurs
fc73bc364a
BE field_0x04 of "new" struct SizedGroup in src\d\actor\d_a_passer_mng.cpp
2026-03-17 13:25:27 +01:00
TakaRikka
4d4db83405
initial collision viewer
2026-03-17 05:17:43 -07:00
TakaRikka
fa270c0fe9
Merge https://github.com/zeldaret/tp
2026-03-17 04:08:44 -07:00
TakaRikka
9f340b604b
various d_bg debug cleanup / d_menu_window_HIO debug ( #3132 )
...
* various d_bg debug cleanup
* matching forward decl for compiler compatibility
* fix build
2026-03-17 03:44:11 -07:00
CraftyBoss
2b93d6d288
npc actor in screen check fix, fix dBgWKCol::RoofChk using wrong var for prism idx calc
2026-03-17 02:16:09 -07:00
CraftyBoss
1923636835
BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func
2026-03-16 22:01:46 -07:00
TakaRikka
023f0bec7a
Merge pull request #96 from TakaRikka/ira-bloomtoggle
...
Toggle bloom from graphics menu
2026-03-16 17:03:39 -07:00
Irastris
51d6009d8d
Toggle bloom from graphics menu
2026-03-16 19:54:44 -04:00
CraftyBoss
b0982f2e92
fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar
2026-03-16 15:43:42 -07:00
TakaRikka
4a56d02dae
Merge pull request #93 from TakaRikka/ira-crashfix1
...
JAUSoundTable-related crash fix
2026-03-16 14:27:43 -07:00
TakaRikka
80b3f8ee59
Merge pull request #94 from TakaRikka/bugfixes
...
Bugfixes for some issues (cXyz in savegame, collision and fading)
2026-03-16 14:21:49 -07:00
Max Roncace
8b2434a54d
Fix crashes due to current texture not being set before loading ( #61 , #95 )
2026-03-16 16:28:22 -04:00
Irastris
32a6126490
Use DUSK_AUDIO_DISABLED instead of TARGET_PC
2026-03-16 11:48:45 -04:00
Lurs
100be49dee
Fixes #80
...
?
2026-03-16 08:35:35 +01:00
Lurs
2cb1d9e83c
Fixes crash when entering the very first house
2026-03-16 08:35:35 +01:00
Lurs
67af4dadf6
Fixes #74
2026-03-16 08:35:34 +01:00
Lurs
bfe9746abf
Fixes #82
2026-03-16 08:35:34 +01:00
Luke Street
c24585172b
Update aurora
2026-03-15 23:30:52 -06:00
Max Roncace
e62eeea8f9
Increase Scene2DHeap size ( #90 )
...
This fixes a crash when the game asks to save when leaving the ranch
after goats 1.
2026-03-15 23:28:34 -04:00
roeming
ae0f8909a6
convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group ( #3129 )
...
* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group
* move over to const groups
* templated solution that works on modern compilers + mwcc
---------
Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-03-15 18:06:16 -07:00
TakaRikka
a7df7a9266
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-15 15:54:13 -07:00