Commit Graph

18 Commits

Author SHA1 Message Date
madeline 841b1bc563 first run presets 2026-04-06 00:48:19 -07:00
Max Roncace b098577ab9 Reapply settings changes on top of #209 2026-04-05 23:49:31 +02:00
PJB3005 1da0655ec6 Un-duplicate togglefullscreen code again 2026-04-05 23:09:51 +02:00
PJB3005 6c6b2c3567 Merge branch 'main' into 26-04-04-config 2026-04-05 23:08:03 +02:00
madeline c006baaf63 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-05 11:48:20 -07:00
madeline 3d5f2474bf turbo keybind tool 2026-04-05 11:47:49 -07:00
MelonSpeedruns adf22e69c1 Resize ImGui windows automatically + Move "Tools" menu after "Enhancements" (#232)
* Resize ImGui windows automatically + Move "Tools" menu after "Enhancements"

* Oops, forgot one of those

* Always resize Tools menu

* Moved hotkeys to allow fullscreen & reset to be done without the menu open
2026-04-05 12:30:48 -06:00
Jeffrey Crowell 7920a6144a force scale of 1.0 (#230)
combine with https://github.com/encounter/aurora/pull/54
to have aurora actually handle the scaling properly instead of doing it
hackily in dusk.
2026-04-05 12:30:03 -06:00
Irastris e04cd69851 Fix Windows builds 2026-04-03 21:53:39 -04:00
Luke Street d7644a294d Add pipeline progress overlay 2026-04-03 17:28:32 -06:00
Luke Street b8f53c55a5 Copy more imgui stuff from Metaforce 2026-04-03 17:04:22 -06:00
TakaRikka f04a0d2119 add enhancements menu tab 2026-04-02 03:11:58 -07:00
Luke Street 7642d72a52 Allow threads to gracefully shutdown 2026-04-01 18:30:12 -06:00
PJB3005 4091e3d155 Fix stub log memory leaking if imgui rendering is disabled 2026-03-29 18:21:27 +02:00
TakaRikka 364400d56f save editor wip 2026-03-23 05:01:42 -07:00
CraftyBoss e751e3b3da fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar 2026-03-16 15:43:42 -07:00
TakaRikka 8837df94bb some more imgui refactoring 2026-03-14 04:07:30 -07:00
qwertyquerty 767ba3bb14 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00