PJB3005
883ba38bb8
Switch to Aurora headers for GX/VI
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Replace GXSetArray() with GXSETARRAY() taking in size everywhere
Fix a ton of structs/enums being referred to with underscore name.
2026-03-02 12:00:53 +01:00
Luke Street
bd8cf29176
Add C versions of all ASM blocks (except THP)
2026-02-28 18:10:14 -07:00
Luke Street
3b8300d0d2
Merge decomp/main into dusk
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Merges 44 upstream commits from zeldaret/tp decomp/main.
Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
PJB3005
317fb95c27
Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
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Fixes a stub call because we couldn't pass the BE form to the API
2026-02-27 01:04:44 +01:00
Pieter-Jan Briers
35890e5880
Fix broken J3DTexture assert ( #3111 )
2026-02-25 14:06:37 -08:00
PJB3005
96502d8570
Fix broken J3DTexture assert
2026-02-25 22:55:02 +01:00
PJB3005
e7861f1ee3
Fix endianness & 64-bit in 3D asset loading code
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Combination of plumbing BE(T) through everything, making BE<T> have template specializations, and inverting at load time where more practical.
2026-02-25 20:20:45 +01:00
PJB3005
fcf1f4bed1
Fix wrong forward declares (struct/class)
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Requires removing the now-matching symbols from jsystem_stubs.cpp
2026-02-24 16:58:12 +01:00
PJB3005
449900d2bf
Fix compile with Dusk's mtx lib
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Move Mtx33 and similar types to JMath
Rename mtx.h in decomp to _mtx.h so Aurora's header is used instead.
2026-02-24 13:15:21 +01:00
Pieter-Jan Briers
a2dcb7251b
Fix incorrect forward declare keywords ( #3107 )
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Mixups of class/struct keyword in forward declares. Doesn't seem to matter on MWCC, but causes name mangling mismatching on modern platforms.
2026-02-23 11:13:00 -08:00
Lurs
97e7a8b145
first try to draw first logo
2026-02-20 21:13:50 +01:00
Jcw87
b6abc56f94
d_resorce debug ( #3105 )
2026-02-20 03:05:23 -08:00
Lurs
3b742025db
Fix MSVC compiler and linker errors
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- Fix struct/class forward declaration mismatches (JAIAudience, JASTrack) causing different MSVC mangled names and unresolved symbols
- Add jsystem_stubs.cpp with stubs for JASHeap, JASVoiceBank, J3DShapeTable, JAUSection, JHICommBuf, HIO/HIO2, JOR
2026-02-13 23:28:47 +01:00
TakaRikka
c9e2a73dda
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug ( #3065 )
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* typedef for cPhs_Step
* make sdk includes consistent
* d_menu_quit / d_msg_scrn_explain debug
* d_a_obj_testcube mostly done
* d_debug_pad mostly done
* jstudio tool library headers
* some JStudioCameraEditor headers
* d_jcam_editor mostly done
* try fixing some shield regressions
* d_bg_parts mostly done
* fix merge errors
* debug fix
2026-01-24 23:36:23 -08:00
Jcw87
d14373cac0
J3D debug ( #3037 )
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* J3DGraphBase debug
* J3DGraphAnimator debug
* J3DGraphLoader debug
2026-01-13 17:49:09 +02:00
kipcode66
9b7e55965f
standard compiler compatibility changes ( #3040 )
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* move math to cmath
* replace stdarg to cstdarg
* change stdint to stdint.h
* minor fixes
* change stdio to cstdio
* change stdlib to stdlib
* renamed ctype to cctype
* fix missing argument for UNSET_FLAG
2026-01-13 00:48:25 +02:00
Max Roncace
b6e14dd4c8
Misc debug include/class order improvements + link remaining Z2AudioLib TUs ( #3014 )
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* Improve dolzel.pch ordering
* Improve JSystem include order
* Various class ordering fixes
* Link remaining Z2AudioLib TUs
* Fix some symbols in Shield and weak functions in ShieldD
2026-01-06 04:38:40 -08:00
kipcode66
ea53712c30
Add guards around std library headers ( #3013 )
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* Last fix for standard compiler error
* adding define guards around headers
* rename cmath.h and climits.h to cmath and climits respectively
* renaming cstdarg.h to cstdarg
* renaming cstdlib.h to cstdlib
* renaming cstring.h to cstring
* renaming cstdio.h to cstdio
* renaming cmath locale ctype
* renaming stdarg string and va_list
* renaming cstddef
* renaming stdio stddef stdlib
* renaming algorithm, functional, iterator, memory, and utility
* renaming bitset, cstdint, limits, and stdint
* renaming new and type_traits
* update quote includes for standard library headers to angle bracket includes
2026-01-05 03:50:45 -08:00
Max Roncace
124eb12f13
m_Do_ext retail linked + debug improvements ( #3009 )
2026-01-04 17:20:35 -08:00
LagoLunatic
d63835d5c6
Fix optimization flag for Shield ( #3004 )
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* Fix optimization flag for Shield
* Minor debug work
* Fix NULL asserts
2025-12-26 16:20:21 -08:00
Max Roncace
b519e73db6
d_a_vrbox2 matching ( #2981 )
2025-12-21 10:52:34 -08:00
LagoLunatic
f201824064
Update to objdiff 3.5.0 ( #2980 )
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* Update to objdiff 3.5.0
* Fix symbols being in .data instead of .rodata for Wii/Shield
2025-12-21 10:46:14 -08:00
LagoLunatic
4e7c478259
Work on weak order ( #2979 )
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* JAUSectionHeap OK
* Slightly improve d_camera weak func order (12 -> 10)
* Minor d_a_alink fixes
* weak_order_diff.py: Change to take source file as cli argument instead of .o file
For cli autocompletion to work.
* Reorganize J3D structs (no change in weak order)
2025-12-21 14:13:21 +02:00
LagoLunatic
e48c55555c
J3D debug work ( #2949 )
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* J3D debug work
* Clean up JSystem GXColor ctors, remove a couple fakematches
* Update symbols.txt
* Fix res include syntax
* Remove fakematch that isn't necessary anymore
* Fix some Shield regressions
2025-12-12 21:04:03 -08:00
roeming
3f6558eeb7
Link J2DWindowEX ( #2946 )
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* Add debug for J2DWindowEx, link GCN version
* locking non-const copy ctor behind GCN check
* fix typo for define
* fix another define typo
* update bugged ctor and leave a comment
2025-12-11 15:41:44 -08:00
kipcode66
aeb51cade5
Improving compatibility with standard cpp compiler ( #2920 )
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* Improving compatibility with standard cpp compiler
* Add __REGISTER macro for non mwcc compatibility
* Fix for PR comments
* fix missing define for revolution
* Simplifying cSAngle conversion
2025-12-06 21:08:05 -08:00
LagoLunatic
6e0245dc16
Fix const loop invariant issues ( #2921 )
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* Fix const loop invariant issues by defining explicit operator= for structs
* Fix J2DMatBlock weak func order
2025-12-06 14:19:09 -08:00
Max Roncace
556f5bd786
d_kankyo debug work ( #2918 )
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* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
* d_kankyo debug almost matching
2025-12-06 13:39:30 -08:00
TakaRikka
dfa8efa97b
project cleanup ( #2895 )
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* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
2025-11-30 15:23:42 -07:00
LagoLunatic
dee0667b5a
J3DSkinDeform work ( #2896 )
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* Match four inline asm functions with manual regalloc
* J3DSkinDeform::changeFastSkinDL: Clean up var names, slightly improve match
* Syntax
* More var names
2025-11-30 23:39:56 +02:00
LagoLunatic
832d38999e
Various small matches ( #2879 )
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* Misc debug matches
* Fix JASBasicWaveBank weak func order
* Remove more dol2asm stuff, fix missing includes
* Some data fixes
* Update comments
* d_file_sel_warning is already OK
* Fix Z2 splits
* Fix movebox namespace
* Fix inlining issue in m_Do_ext
* Fix Z2 splits for P and J
2025-11-27 21:34:18 -08:00
LagoLunatic
16e09f8797
Match J3DTransformInfo::operator=, fixing several regalloc issues ( #2873 )
2025-11-26 14:41:10 -07:00
TakaRikka
2e5b9fd2a0
obj_pdwall / obj_rw / obj_stopper2 done ( #2760 )
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* obj_pdwall / obj_rw / obj_stopper2 done
* fix jp/pal
* Use NULL instead of 0
* Use dEvtCnd_CANDEMO_e
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com >
2025-10-30 07:56:22 +02:00
TakaRikka
7ef1810132
m_Do_main / f_ap_game / f_op_actor debug work and misc ( #2744 )
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* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
2025-10-19 20:30:49 +03:00
LagoLunatic
d11c4ac8a9
Misc matches and fixes ( #2703 )
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* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
2025-09-26 18:50:46 -07:00
Carco_21
91fbe6e853
d_a_e_gm matching ( #2669 )
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* initial work
* Almost matching
* missed formatting changes
* matching
* changed to equivalent
* PR cleanup, now matching
2025-09-20 03:44:42 +03:00
Max Roncace
f28c8efc08
Minor d_a_alink improvements ( #2646 )
2025-09-10 21:10:04 -07:00
TakaRikka
5fce8ea1e1
scannon / scannon_crs / scannon_ten done ( #2632 )
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* scannon done
* scannon_crs done
* scannon_ten done
* pr
* attention debug stuff
* attn flags
* fix build
2025-09-08 12:01:20 +03:00
TakaRikka
87069235c0
some J3D/misc cleanup ( #2628 )
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* some j3d cleanup
* begin using uintptr_t
* j3dgraphbase cleanup
* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Max Roncace
66763277c8
Add hacks to fix PCH .data causing fake mismatches with decompctx ( #2606 )
2025-08-30 20:57:35 -07:00
Max Roncace
c897597fc1
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
Max Roncace
dc8cd6d42a
Misc. J3D improvements ( #2570 )
2025-08-08 12:56:18 +03:00
hatal175
6af73124b4
d_a_obj_fallobj OK ( #2568 )
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* d_a_obj_fallobj OK
* J3DMatBlock equivalent
2025-08-05 18:10:43 -07:00
Carco_21
8288203bed
d_a_demo00 work ( #2525 )
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* Initial work
* Got to ke_control
* draw function
* tiny execute work
* all functions worked on
* PR cleanup
* Took out static keyword for dDemo_setDemoData
2025-07-11 02:16:30 +03:00
LagoLunatic
e9a96dde05
Add more J3D_ASSERTs ( #2491 )
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* Fix debug build
* Add more J3D_ASSERTs
* Move J3DShapeMtx to correct header for assert
* Add VSCode task for ninja changes_all
2025-06-19 23:41:43 -07:00
Max Roncace
8efb2e6375
d_a_e_dk matching ( #2476 )
2025-06-06 08:16:44 +03:00
hatal175
d5b277bbc5
Daswc ( #2398 )
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* swball cleanup
* daSwc00_c OK
* Revert change in configure - we'll handle rel/dol changes in seperate PR
2025-04-17 16:23:05 -07:00
hatal175
0e556795f6
A Little j3d work ( #2396 )
2025-04-15 14:09:31 -07:00
Caroline Madsen
c4457ede21
Various JSystem work ( #2383 )
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* JKernel and JStudio cleanup
* JMessage cleanup
* JAudio cleanup
* JASBNKParser work
* functionvalue work
* fvb work
* J2D and J3D cleanup
* steal from tww
* J2DPictureEx mostly done
* fix build
2025-04-09 13:45:30 -07:00
LagoLunatic
44fda53986
JSystem work ( #2384 )
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* object-id 100% on debug
Can't be linked due to .text alignment issues?
* J3DMaterialFactory and J3DMaterialFactory_v21 OK
* Match dKy_bg_MAxx_proc
2025-04-08 22:17:20 -07:00