Commit Graph

140 Commits

Author SHA1 Message Date
PJB3005 883ba38bb8 Switch to Aurora headers for GX/VI
Replace GXSetArray() with GXSETARRAY() taking in size everywhere

Fix a ton of structs/enums being referred to with underscore name.
2026-03-02 12:00:53 +01:00
Luke Street bd8cf29176 Add C versions of all ASM blocks (except THP) 2026-02-28 18:10:14 -07:00
Luke Street 3b8300d0d2 Merge decomp/main into dusk
Merges 44 upstream commits from zeldaret/tp decomp/main.

Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
PJB3005 317fb95c27 Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
Fixes a stub call because we couldn't pass the BE form to the API
2026-02-27 01:04:44 +01:00
Pieter-Jan Briers 35890e5880 Fix broken J3DTexture assert (#3111) 2026-02-25 14:06:37 -08:00
PJB3005 96502d8570 Fix broken J3DTexture assert 2026-02-25 22:55:02 +01:00
PJB3005 e7861f1ee3 Fix endianness & 64-bit in 3D asset loading code
Combination of plumbing BE(T) through everything, making BE<T> have template specializations, and inverting at load time where more practical.
2026-02-25 20:20:45 +01:00
PJB3005 fcf1f4bed1 Fix wrong forward declares (struct/class)
Requires removing the now-matching symbols from jsystem_stubs.cpp
2026-02-24 16:58:12 +01:00
PJB3005 449900d2bf Fix compile with Dusk's mtx lib
Move Mtx33 and similar types to JMath

Rename mtx.h in decomp to _mtx.h so Aurora's header is used instead.
2026-02-24 13:15:21 +01:00
Pieter-Jan Briers a2dcb7251b Fix incorrect forward declare keywords (#3107)
Mixups of class/struct keyword in forward declares. Doesn't seem to matter on MWCC, but causes name mangling mismatching on modern platforms.
2026-02-23 11:13:00 -08:00
Lurs 97e7a8b145 first try to draw first logo 2026-02-20 21:13:50 +01:00
Jcw87 b6abc56f94 d_resorce debug (#3105) 2026-02-20 03:05:23 -08:00
Lurs 3b742025db Fix MSVC compiler and linker errors
- Fix struct/class forward declaration mismatches (JAIAudience, JASTrack) causing different MSVC mangled names and unresolved symbols
- Add jsystem_stubs.cpp with stubs for JASHeap, JASVoiceBank, J3DShapeTable, JAUSection, JHICommBuf, HIO/HIO2, JOR
2026-02-13 23:28:47 +01:00
TakaRikka c9e2a73dda general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix
2026-01-24 23:36:23 -08:00
Jcw87 d14373cac0 J3D debug (#3037)
* J3DGraphBase debug

* J3DGraphAnimator debug

* J3DGraphLoader debug
2026-01-13 17:49:09 +02:00
kipcode66 9b7e55965f standard compiler compatibility changes (#3040)
* move math to cmath

* replace stdarg to cstdarg

* change stdint to stdint.h

* minor fixes

* change stdio to cstdio

* change stdlib to stdlib

* renamed ctype to cctype

* fix missing argument for UNSET_FLAG
2026-01-13 00:48:25 +02:00
Max Roncace b6e14dd4c8 Misc debug include/class order improvements + link remaining Z2AudioLib TUs (#3014)
* Improve dolzel.pch ordering

* Improve JSystem include order

* Various class ordering fixes

* Link remaining Z2AudioLib TUs

* Fix some symbols in Shield and weak functions in ShieldD
2026-01-06 04:38:40 -08:00
kipcode66 ea53712c30 Add guards around std library headers (#3013)
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes
2026-01-05 03:50:45 -08:00
Max Roncace 124eb12f13 m_Do_ext retail linked + debug improvements (#3009) 2026-01-04 17:20:35 -08:00
LagoLunatic d63835d5c6 Fix optimization flag for Shield (#3004)
* Fix optimization flag for Shield

* Minor debug work

* Fix NULL asserts
2025-12-26 16:20:21 -08:00
Max Roncace b519e73db6 d_a_vrbox2 matching (#2981) 2025-12-21 10:52:34 -08:00
LagoLunatic f201824064 Update to objdiff 3.5.0 (#2980)
* Update to objdiff 3.5.0

* Fix symbols being in .data instead of .rodata for Wii/Shield
2025-12-21 10:46:14 -08:00
LagoLunatic 4e7c478259 Work on weak order (#2979)
* JAUSectionHeap OK

* Slightly improve d_camera weak func order (12 -> 10)

* Minor d_a_alink fixes

* weak_order_diff.py: Change to take source file as cli argument instead of .o file

For cli autocompletion to work.

* Reorganize J3D structs (no change in weak order)
2025-12-21 14:13:21 +02:00
LagoLunatic e48c55555c J3D debug work (#2949)
* J3D debug work

* Clean up JSystem GXColor ctors, remove a couple fakematches

* Update symbols.txt

* Fix res include syntax

* Remove fakematch that isn't necessary anymore

* Fix some Shield regressions
2025-12-12 21:04:03 -08:00
roeming 3f6558eeb7 Link J2DWindowEX (#2946)
* Add debug for J2DWindowEx, link GCN version

* locking non-const copy ctor behind GCN check

* fix typo for define

* fix another define typo

* update bugged ctor and leave a comment
2025-12-11 15:41:44 -08:00
kipcode66 aeb51cade5 Improving compatibility with standard cpp compiler (#2920)
* Improving compatibility with standard cpp compiler

* Add __REGISTER macro for non mwcc compatibility

* Fix for PR comments

* fix missing define for revolution

* Simplifying cSAngle conversion
2025-12-06 21:08:05 -08:00
LagoLunatic 6e0245dc16 Fix const loop invariant issues (#2921)
* Fix const loop invariant issues by defining explicit operator= for structs

* Fix J2DMatBlock weak func order
2025-12-06 14:19:09 -08:00
Max Roncace 556f5bd786 d_kankyo debug work (#2918)
* Global: Define DEBUG as 0 if not already defined

* Clean up DEBUG-guarded code

* d_kankyo debug almost matching
2025-12-06 13:39:30 -08:00
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00
LagoLunatic dee0667b5a J3DSkinDeform work (#2896)
* Match four inline asm functions with manual regalloc

* J3DSkinDeform::changeFastSkinDL: Clean up var names, slightly improve match

* Syntax

* More var names
2025-11-30 23:39:56 +02:00
LagoLunatic 832d38999e Various small matches (#2879)
* Misc debug matches

* Fix JASBasicWaveBank weak func order

* Remove more dol2asm stuff, fix missing includes

* Some data fixes

* Update comments

* d_file_sel_warning is already OK

* Fix Z2 splits

* Fix movebox namespace

* Fix inlining issue in m_Do_ext

* Fix Z2 splits for P and J
2025-11-27 21:34:18 -08:00
LagoLunatic 16e09f8797 Match J3DTransformInfo::operator=, fixing several regalloc issues (#2873) 2025-11-26 14:41:10 -07:00
TakaRikka 2e5b9fd2a0 obj_pdwall / obj_rw / obj_stopper2 done (#2760)
* obj_pdwall / obj_rw / obj_stopper2 done

* fix jp/pal

* Use NULL instead of 0

* Use dEvtCnd_CANDEMO_e

---------

Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
2025-10-30 07:56:22 +02:00
TakaRikka 7ef1810132 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00
LagoLunatic d11c4ac8a9 Misc matches and fixes (#2703)
* Match mDoExt_morf_c::getPlayMode

* Misc cleanup

* Fix actor cull spheres

* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger

* Fix improper demangling of dBgS_SphChk::SetCallback

* Fix d_camera rangef weak func order

* Match more alink_wolf funcs
2025-09-26 18:50:46 -07:00
Carco_21 91fbe6e853 d_a_e_gm matching (#2669)
* initial work

* Almost matching

* missed formatting changes

* matching

* changed to equivalent

* PR cleanup, now matching
2025-09-20 03:44:42 +03:00
Max Roncace f28c8efc08 Minor d_a_alink improvements (#2646) 2025-09-10 21:10:04 -07:00
TakaRikka 5fce8ea1e1 scannon / scannon_crs / scannon_ten done (#2632)
* scannon done

* scannon_crs done

* scannon_ten done

* pr

* attention debug stuff

* attn flags

* fix build
2025-09-08 12:01:20 +03:00
TakaRikka 87069235c0 some J3D/misc cleanup (#2628)
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Max Roncace 66763277c8 Add hacks to fix PCH .data causing fake mismatches with decompctx (#2606) 2025-08-30 20:57:35 -07:00
Max Roncace c897597fc1 Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
Max Roncace dc8cd6d42a Misc. J3D improvements (#2570) 2025-08-08 12:56:18 +03:00
hatal175 6af73124b4 d_a_obj_fallobj OK (#2568)
* d_a_obj_fallobj OK

* J3DMatBlock equivalent
2025-08-05 18:10:43 -07:00
Carco_21 8288203bed d_a_demo00 work (#2525)
* Initial work

* Got to ke_control

* draw function

* tiny execute work

* all functions worked on

* PR cleanup

* Took out static keyword for dDemo_setDemoData
2025-07-11 02:16:30 +03:00
LagoLunatic e9a96dde05 Add more J3D_ASSERTs (#2491)
* Fix debug build

* Add more J3D_ASSERTs

* Move J3DShapeMtx to correct header for assert

* Add VSCode task for ninja changes_all
2025-06-19 23:41:43 -07:00
Max Roncace 8efb2e6375 d_a_e_dk matching (#2476) 2025-06-06 08:16:44 +03:00
hatal175 d5b277bbc5 Daswc (#2398)
* swball cleanup

* daSwc00_c OK

* Revert change in configure - we'll handle rel/dol changes in seperate PR
2025-04-17 16:23:05 -07:00
hatal175 0e556795f6 A Little j3d work (#2396) 2025-04-15 14:09:31 -07:00
Caroline Madsen c4457ede21 Various JSystem work (#2383)
* JKernel and JStudio cleanup

* JMessage cleanup

* JAudio cleanup

* JASBNKParser work

* functionvalue work

* fvb work

* J2D and J3D cleanup

* steal from tww

* J2DPictureEx mostly done

* fix build
2025-04-09 13:45:30 -07:00
LagoLunatic 44fda53986 JSystem work (#2384)
* object-id 100% on debug

Can't be linked due to .text alignment issues?

* J3DMaterialFactory and J3DMaterialFactory_v21 OK

* Match dKy_bg_MAxx_proc
2025-04-08 22:17:20 -07:00