TakaRikka
f5a4c44812
move / fix bunch of stuff ( #133 )
...
* fix some class structures / d_event wip
* d_event wip
* move gamepad stuff
* move m_Do_main
* move d_bomb / partial m_Do_reset
* format
* remove asm
* add Z2SoundID enum
* move some Z2 classes
* fix
* move more Z2 stuff
* fix fopAc_ac_c more
2021-06-12 18:22:36 -04:00
lepelog
c3a4305108
c_cc_d ( #132 )
...
* gnd check
* more c_bg_s
* start adding static asserts for size
* Add more size checks
* c_cc
* c_cc progress
* failed implementing cCcD_*Attr
* progress
* format
* try destructor
* data
* remove unused asm
* remove inlineCross
* remove functions that didn't belong there
* naming fix
* match cCcD_SphAttr::CalcAabBox
* cCcD_Stts::ClrTg
* c_cc_s and mass fixes
2021-06-12 18:20:45 -04:00
lepelog
7b2df7551e
J3duclip, fop_actor_mng and related stuff ( #131 )
...
* J3DUClipper sinit
* sincosTable_ etc
* decompile JMATrigonometric sinit
* f_op_actor_mng
* move f_op_actor_mng and parts of mDo_ext
* J3DSys sinit
* f_op_scene_req
* failed matching attempt for decodeSZS__9JKRDecompFPUcPUcUlUl
* mX -> x
* fix mCull and fopAcM_prm_class members
* fix a few function parameters
* move missing NON_MATCHING
* remove some unneeded data
* turns out that data was not unused
* remove unused asm
* readd asm deleted by accident
2021-06-02 08:13:31 -04:00
TakaRikka
2c9f53e00a
move d_a_alink and some related stuff ( #130 )
...
* clean up d_a_player
* move some of daalink
* more daalink / daplayer
* setup some daalink members
* rest of daalink members setup
* remove comment
* few more matches
* remove asm
* more matches
* more matches + move e_wb_class
* fix some d_save classes
Co-authored-by: lepelog <lepelog@users.noreply.github.com >
2021-05-23 12:09:59 +02:00
TakaRikka
becaa4699f
move some of d_com_inf_game ( #128 )
...
* move most d_com_inf_game
* remove temp
2021-05-02 20:04:42 -04:00
TakaRikka
894b1d43fe
move d_a_itembase_static / d_a_item_static / Z2StatusMgr ( #123 )
...
* move d_a_itembase_static
* move d_a_item_static
* moved Z2StatusMgr
* clang
* fixes
* clang?
* move d_save
* move d_meter2_info
* some d_meter2_info fixes
* move most d_a_player
* move d_bg_s stuff
* move c_cc_s stuff
* move d_cc stuff
* move d_attention / d_event / d_stage
2021-05-02 13:13:14 -04:00
Julgodis
9335ce5119
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
1e95d29b60
dol2asm OK
2021-03-28 22:49:05 +02:00
lepelog
3d66902e1a
fpc symbol names ( #119 )
...
* fpcCtIt_filter_JudgeInLayer
* dStage_roomControl_c::getZoneNo
* fix fpc symbol names
* format
* mUnk0 -> mLayerID
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-03-28 14:07:21 -04:00
Pheenoh
37d5d9f00e
fopMsgM_messageGet OK + rename g_meter2_info global
2021-03-27 19:53:05 -04:00
Pheenoh
47ed70c3eb
fopMsgM_create OK
2021-03-27 19:25:05 -04:00
Pheenoh
6116ce9b43
fopMsgM_SearchByID OK
2021-03-27 19:00:25 -04:00
lepelog
ce8319486b
Fix symbol names ( #118 )
...
* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-03-15 02:12:44 -04:00
lepelog
b2a8f0bdbf
Some fopAcM functions ( #116 )
...
* some fopAcM_create functions
* a few more functions
2021-02-26 09:19:46 -05:00
Pheenoh
98b201ef94
createAppend OK
2021-02-21 21:24:52 -05:00
Pheenoh
261874816c
fopScnM_ChangeReq OK
2021-02-21 17:50:16 -05:00
Pheenoh
9f0fde1848
Merge branch 'master' of https://github.com/zeldaret/tp
2021-02-20 10:25:31 -05:00
Pheenoh
0635c3d95d
fopScnM_SearchByID attempt
2021-02-20 10:25:13 -05:00
lepelog
1a88a1068f
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers ( #115 )
...
* data for c_angle
* data c_sxyz
* partially migrated c_xyz data
* c_xyz data
* c_xyz data decomp
* c_math data
* c_math data
* c_lib data, some cleanup
* rename some unnamed functions and create header for them
* header for string functions
* format and fix fabsf
* cleanup
* remove more unneded function prototypes
* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
Pheenoh
c10c99ce2b
fopCam_Draw OK, fopCam_IsDelete OK, fopCam_Delete OK
2021-02-15 18:19:39 -05:00
Pheenoh
18af525512
most of f_op_overlap_mng OK
2021-02-15 13:34:16 -05:00
Pheenoh
8b20b89a7c
fopOvlpM_Done OK, fopOvlpM_ToldAboutID OK, fopOvlpM_IsPeek OK, fopOvlpM_IsDone OK
2021-02-14 13:36:25 -05:00
Pheenoh
d9a618ff02
f_op_camera_mng OK
2021-02-14 12:07:38 -05:00
lepelog
4bd5ca735f
f_op_actor_mng split & started decomp ( #112 )
...
* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-02-12 19:47:46 -05:00
Pheenoh
34693ded85
debugDisplay and Debug_console attemp
2021-02-07 17:20:16 -05:00
Pheenoh
19915da0e6
main attempt
2021-02-03 15:12:27 -05:00
jdflyer
2f41a74030
d_kyeff, d_kyeff2, m_Do_printf, and m_Do_graphic ( #109 )
...
* Split d_kyeff
* Partially matched d_kyeff
* split d_kyeff2
* Match d_kyeff2
* split m_Do_printf
* m_Do_printf partially matched
* hotfix and clang-format
* split m_Do_graphic
* rename symbols in m_Do_graphic
* Match a few functions in m_Do_graphic
* Fix Merge Errors
* Delete sh.exe.stackdump
* Update OSReportInit
2021-01-31 20:03:38 -05:00
Pheenoh
8d15cbebd8
Merge branch 'functions'
2021-01-31 15:39:31 -05:00
Pheenoh
8e3d116bb1
remove functions.h
2021-01-31 15:33:34 -05:00
lepelog
11bf642871
some c_m3d ( #97 )
...
* decompiled some bgs_chk funcs
* c_m3d_g
* c_math progress
* remove duplicate SComponent headers
* move some variables and decompile a function
* some inlined from debug
* cM3d_2PlaneLinePosNearPos
* fix fabsf and decompile cM3d_CrawVec
* format
* cleanup
* more cleanup
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-26 17:48:47 -05:00
LC
1ef592dd6e
Z2AudioLib: Migrate declarations out of functions.h to respective files ( #96 )
...
Removes the strong dependency on a single header file and moves
declarations to their respective header file.
This allows for making dependencies explicit in cpp files and other
headers, and also makes it much easier to track where everything related
to a particular component is.
This change also creates a few header files that previously didn't
exist, making it much nicer for people implementing things, as they
won't need to create the header file, it'll just be there ready to go.
Ideally functions.h wouldn't even be a thing, as this header adds a lot
of preprocessing overhead due to its size, and will continue to grow
significantly larger over the lifespan of the project, which can also
impact the performance of editors that do dependency lookups and
context-aware syntax highlighting.
2021-01-25 12:57:46 -05:00
notyourav
4a0aaca15e
J2DPane.cpp ( #91 )
...
* split J2DPane.cpp
* J2DPane first pass
* consolidate headers and typedef mtx
* remove duplicate J2DScreen.h
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-25 09:57:35 -05:00
notyourav
2151bc4328
Merge branch 'master' into polypass2
2021-01-24 21:30:58 -08:00
Lioncash
5b8754c931
dBgS: Add declaration for cBgS_PolyPassChk's destructor
2021-01-22 23:43:10 -05:00
Lioncash
b1254e4e2e
dBgS: Add release-elided functions to interface
2021-01-22 21:58:45 -05:00
Lioncash
8df01874fd
dBgS: Decomp dBgS_PolyPassChk constructor and destructor
...
Fairly basic empty destructor, and a constructor that uses an initializer
list.
2021-01-22 21:58:45 -05:00
Lioncash
8b8c2f95c0
dBgS: Decomp dBgS_PolyPassChk::ChkNoHorse
...
The only querying function within the poly pass interface.
2021-01-22 21:58:42 -05:00
Lioncash
9e6cc7bba9
dBgs: Implement all dBgS_PolyPassChk Set and Clr functions
2021-01-22 21:57:43 -05:00
Lioncash
fec7cd2dd8
dBgS: Initial dBgS_PolyPassChk class skeleton
2021-01-22 08:15:33 -05:00
Lioncash
1470a7568a
dBgS: Initial splitting of dBgS_PolyPassChk code
2021-01-22 08:15:30 -05:00
jdflyer
2ba44f831b
Merge remote-tracking branch 'upstream/master' into m_Do_audio2
2021-01-21 21:58:53 -07:00
jdflyer
806630e336
m_Do_audio
2021-01-21 21:47:28 -07:00
Erin Moon
972960b6eb
Z2AudioLib misc decomp ( #75 )
...
* Z2SoundHandles: decomp portions
* start decomping: Z2SpeechMgr2, Z2SoundHandles
* Z2SoundHandles::stopAllSounds(): ok
* Z2SoundHandles::getHandleUserData(): ok
* Z2SoundInfo: header
* Z2SoundObjBase::framework(): ok
* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok
* Z2SoundObjBase::~Z2SoundObjBase(): ok
* Z2SoundObjBase::stopOK(): ok
* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()
* clang-format
* Z2SoundObjBase::dispose(): ok
* JAISound::operator->(): null assert
* JAIAudience: stub
* Z2SoundObject::{init, deleteObject, isAlive}: ok
* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)
* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()
* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok
* Z2MultiSeMgr::resetMultiSePos(): ok
* Z2WolfHowlMgr.h: decls
* Z2SoundStarter: move to decls and fix postprocess.py symbol pass
* Z2AudioArcLoader: decls
* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()
additionally elaborates parts of the Z2Creature hierarchy
* delete unused .s files and add tool to find them (only runs on linux)
* run clang-format
* postprocess.py: comment out debugging
* add python step to ok-check workflow
* address review comments
* address review comments
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com >
Co-authored-by: Pheenoh <pheenoh@gmail.com >
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com >
2021-01-21 23:16:51 -05:00
Erin Moon
ebd329b188
normalize header guards to {tu_name}_H_ ( #87 )
...
i previously had a bad habit of using double underscores in include
guard macro names, which are implementation-reserved per
the C++98 standard (see 17.4.3.1.2 Global names).
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-18 14:02:51 -05:00
TakaRikka
9250602752
d_com_inf_game / d_save improvements ( #82 )
...
* some dcominfg funcs
* add dcom inlines to d_save
* format
* format
2021-01-11 11:32:56 -05:00
TakaRikka
07156cecda
fully split / more work on d_com_inf_game ( #81 )
...
* split d_com_inf_game
* fix func name
* start some dcomifg funcs
* fix
* clang-format
* change dComIfGs_setWarpItemData back to inline asm for now
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-10 09:00:45 -05:00
Pheenoh
bf155ed773
convert dStage_roomControl_c::init method
2021-01-10 03:04:59 -05:00
Pheenoh
273c455555
dStage_startStage_c::set OK
2021-01-10 02:25:21 -05:00
Pheenoh
6b22c667ea
clang-format
2021-01-10 01:27:16 -05:00
Pheenoh
ff27d95afb
Merge branch 'master' of https://github.com/zeldaret/tp
2021-01-10 01:24:52 -05:00