CraftyBoss
91d8e422ac
oops forgot to include something
2026-03-19 23:59:37 -04:00
CraftyBoss
315f23b930
fix StaffWork being too big for work buffer, increase mpTalkHeap size
2026-03-19 23:54:00 -04:00
CraftyBoss
1aaa023e74
add more be swap in J3DDeform data, stub TObject_sound::do_paragraph
2026-03-19 13:36:10 -04:00
TakaRikka
6b74ee58d4
fix kcol wall correct
2026-03-18 22:58:43 -07:00
TakaRikka
86bad90a4f
fix horse grass
2026-03-18 18:27:22 -07:00
TakaRikka
cbc9f58452
player info display tool
2026-03-18 17:29:08 -07:00
TakaRikka
74f39689bc
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-18 16:18:23 -07:00
TakaRikka
e709ab39aa
Merge pull request #99 from TakaRikka/fix/imgui-begin-frame
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Move aurora_begin_frame/aurora_end_frame calls to main loop
2026-03-18 13:43:30 -07:00
Max Roncace
49080f6119
Move aurora_begin_frame/aurora_end_frame calls to main loop
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This fixes an issue when using SDL's X11 backend due to Dusk
attempting to render ImGui menus without an active frame.
2026-03-18 16:33:03 -04:00
Max Roncace
2194b7ecf4
Update m_Do window viewport immediately on Aurora window resize
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The framebuffer size flows into Aurora as follows:
Into JUTVideo:
AURORA_WINDOW_RESIZED handler ->
mDoGph_gInf_c::setWindowSize ->
JUTVideo::setWindowSize
From JUTVideo -> dComIfG_play_c:
fpcCt_Handler ->
phase_4 ->
dComIfGp_setWindow
From dComIfGp_play_c -> Aurora:
mDoGph_Painter ->
drawDepth2 ->
GXSetTexCopySrc ->
GXCopyTex ->
aurora::gfx::resolve_pass (called by GXCopyTex)
The trouble is that 1) phase_4 is only called when creating a new scene/room,
and 2) even when it is called, mDoGph_Painter is executed before fpcCt_Handler
in the main loop so the new size isn't visible to aurora::gfx::resolve_pass
until one frame after it's set. This causes a crash due to the original size
being passed to CopyTextureToTexture despite the destination framebuffer now
being smaller.
As a workaround, we just cut out the whole middleman section and call
dComIfGp_setWindow immediately when we receive a resize event. This way the new
size is immediately visible to Aurora.
2026-03-18 12:46:56 -04:00
TakaRikka
674e5dcaa1
Merge https://github.com/zeldaret/tp
2026-03-18 02:58:55 -07:00
TakaRikka
81add0a2ab
fix push pull callback UB in other compilers ( #3134 )
2026-03-18 02:57:37 -07:00
TakaRikka
929e71975c
add cc collider view (broken color)
2026-03-18 01:25:42 -07:00
Max Roncace
bb061a1225
Merge remote-tracking branch 'decomp/main'
2026-03-18 01:56:47 -04:00
TakaRikka
dee722dab5
cc debug work ( #3133 )
2026-03-17 22:48:37 -07:00
Max Roncace
8578874254
Fix a bunch of compiler warnings and document several more bugs ( #3130 )
2026-03-17 22:38:05 -07:00
Max Roncace
f17c134aff
Fix vertex data not being populated for non-textured models
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This affects models loaded by d_a_bg such as Stage/bmde/model2.bmd.
2026-03-18 00:25:38 -04:00
Lurs
7ba4862622
BE or un-BE, that is the question
2026-03-17 14:39:02 +01:00
Lurs
f2b73c1037
BE field_0x04 of "new" struct SizedGroup in src\d\actor\d_a_passer_mng.cpp
2026-03-17 13:25:27 +01:00
TakaRikka
eaad85d618
initial collision viewer
2026-03-17 05:17:43 -07:00
TakaRikka
266c4317d9
Merge https://github.com/zeldaret/tp
2026-03-17 04:08:44 -07:00
TakaRikka
3aec45d6d7
various d_bg debug cleanup / d_menu_window_HIO debug ( #3132 )
...
* various d_bg debug cleanup
* matching forward decl for compiler compatibility
* fix build
2026-03-17 03:44:11 -07:00
CraftyBoss
851452bca6
npc actor in screen check fix, fix dBgWKCol::RoofChk using wrong var for prism idx calc
2026-03-17 02:16:09 -07:00
CraftyBoss
e17c32f41e
BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func
2026-03-16 22:01:46 -07:00
TakaRikka
a10f7b7806
Merge pull request #96 from TakaRikka/ira-bloomtoggle
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Toggle bloom from graphics menu
2026-03-16 17:03:39 -07:00
Irastris
563e25e1b9
Toggle bloom from graphics menu
2026-03-16 19:54:44 -04:00
CraftyBoss
e751e3b3da
fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar
2026-03-16 15:43:42 -07:00
TakaRikka
61d2ba1e33
Merge pull request #93 from TakaRikka/ira-crashfix1
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JAUSoundTable-related crash fix
2026-03-16 14:27:43 -07:00
TakaRikka
609685b3e6
Merge pull request #94 from TakaRikka/bugfixes
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Bugfixes for some issues (cXyz in savegame, collision and fading)
2026-03-16 14:21:49 -07:00
Max Roncace
2679b7d02b
Fix crashes due to current texture not being set before loading ( #61 , #95 )
2026-03-16 16:28:22 -04:00
Irastris
451ebcbb3c
Use DUSK_AUDIO_DISABLED instead of TARGET_PC
2026-03-16 11:48:45 -04:00
Lurs
a791288d95
Fixes #80
...
?
2026-03-16 08:35:35 +01:00
Lurs
eafc00383c
Fixes crash when entering the very first house
2026-03-16 08:35:35 +01:00
Lurs
08e0af1493
Fixes #74
2026-03-16 08:35:34 +01:00
Lurs
f33923dc56
Fixes #82
2026-03-16 08:35:34 +01:00
Luke Street
c71d1b4aa6
Update aurora
2026-03-15 23:30:52 -06:00
Max Roncace
a763c8ee05
Increase Scene2DHeap size ( #90 )
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This fixes a crash when the game asks to save when leaving the ranch
after goats 1.
2026-03-15 23:28:34 -04:00
roeming
eb9dc59d5b
convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group ( #3129 )
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* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group
* move over to const groups
* templated solution that works on modern compilers + mwcc
---------
Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-03-15 18:06:16 -07:00
TakaRikka
0650c3d3b3
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-15 15:54:13 -07:00
TakaRikka
e5ca5af3f2
work on controller config
2026-03-15 15:54:03 -07:00
Irastris
ee2079bcf9
JAUSoundTable-related crash fix
2026-03-15 18:53:42 -04:00
TakaRikka
fe69f243e2
Merge pull request #92 from TakaRikka/optrotate
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Fix rotations on optimization builds
2026-03-15 15:31:56 -07:00
Jeffrey Crowell
91fac9b4a0
Fix rotations on optimization builds
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I have literally zero idea why this broke. Optimizations are wild.
2026-03-15 18:27:25 -04:00
Max Roncace
4fd2ddd67a
Fix some Clang compile warnings
2026-03-14 18:37:18 -04:00
Max Roncace
1a7860d805
Update Aurora for crash fixes
2026-03-14 18:30:04 -04:00
TakaRikka
8837df94bb
some more imgui refactoring
2026-03-14 04:07:30 -07:00
Max Roncace
7da7cefe30
Add point selector to map loader (+ other loader UI improvements)
2026-03-14 01:20:27 -04:00
qwertyquerty
6431dd3d19
fix reticles ( #89 )
2026-03-13 14:41:46 -07:00
BigBen
7c2a32b209
Change imgOffset type from u32 to s32
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Should help prevent crashes opening map
2026-03-13 13:33:00 -04:00
TakaRikka
86b1b97c53
fix obj_sw ptr math bug
2026-03-13 02:42:45 -07:00