Commit Graph

40 Commits

Author SHA1 Message Date
Luke Street cdcb352084 Update aurora & use new frame buffer API 2026-04-02 23:08:00 -06:00
qwertyquerty 767ba3bb14 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
Luke Street b7961b7739 Fix compilation errors after decomp/main merge
- Fix <string> -> <cstring> across all source files (upstream fix)
- Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp
- Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h
- Fix std::isnan usage in c_cc_d.cpp
- Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix)
- Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix)
- Remove (s32) casts on hex literals in collision data (upstream fix)
- Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix)
- Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init
- Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS)
- Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts
- Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main
- Remove duplicate inline functions from d_com_inf_game.h
- Mark dummy() functions as static (upstream fix)
- Add JAUSectionHeap.h include to m_Do_main.cpp
2026-02-28 14:29:46 -07:00
Lurs 292724920c Merge branch 'wip/linkfix2' into wip/linkfix 2026-02-11 07:20:44 +01:00
roeming 81d679d207 Fix errors for msvc
Use less strict compiler flags instead of modifying source code

Add ugly defines so MSVC stops complaining about zero length arrays
2026-02-01 15:37:26 -08:00
Max Roncace 21af98f856 Fix misspelled dSv_config_language enum values (#3056) 2026-01-19 18:15:39 -08:00
Max Roncace c1aeec67aa f_pc mostly linked for Wii/Shield (#3015) 2026-01-06 04:45:15 -08:00
kipcode66 ea53712c30 Add guards around std library headers (#3013)
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes
2026-01-05 03:50:45 -08:00
TakaRikka 46d53ab65f MSL_C header cleanup (#2988)
* msl_c header cleanup

* math header cleanup

* fix rest of shieldD configs

* cleanup cflag configs a bit

* fix shield build
2025-12-23 10:20:32 -08:00
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00
TakaRikka 691aac252b wii building OK / m_Do_graphic debug work (#2815)
* wii building OK + m_Do_graphic debug work

* d_meter_HIO debug cleanup

* wii m_Do_graphic stuff

* tag_attack_item OK, mirror_chain almost

* fix build

* mg_fshop matching
2025-11-17 20:01:03 +02:00
LagoLunatic 6ec6fce8cb Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
2025-09-28 13:11:07 -07:00
hatal175 292cfe8fa3 d_a_obj_kznkarm OK (#2678)
* d_a_obj_kznkarm OK

* d_a_title GZ2P01 Matching

* More GZ2P01 Matches

* d_s_name matching for PAL

* d_msg_scrn_light Matching for PAL

* d_menu_fishing Matches on PAL

* d_file_sel_info Matches on PAL

* d_a_npc_cd Matching on PAL

* d_error_msg Matches on PAL

* d_cam_param matches as is on PAL

* Fix PAL JSystem and Z2AudioLib splits/symbols

* Aligning the rest of TUs to compile on all GC versions
2025-09-21 13:26:34 -06:00
Max Roncace 3e8509ce11 Several more TUs matching (#2601) 2025-08-24 20:56:20 +03:00
Max Roncace c897597fc1 Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
TakaRikka 1d67202ac0 fix GC JPN dol splits / d_a_npc_prayer mostly done (#2488)
* jmessage cleanup pass

* more JMessage cleanup

* d_msg_class cleanup

* fix a bunch of gc jpn dol splits

* d_a_npc_prayer pretty much equivalent
2025-06-18 11:05:44 +03:00
Caroline Madsen 03fafe3e15 d_camera work (#2369)
* bumpCheck matching

* checkGroundInfo matching

* chaseCamera matching

* lockonCamera attempted

* talktoCamera matching

* subjectCamera, magneCamera matching

* colosseumCamera close, plus various fixes

* towerCamera attempted

* hookshotCamera matching
2025-04-01 19:05:30 -07:00
TakaRikka eda175afc8 copy dolsdk2004 to tp / b_bh + e_mb done (#2299)
* move dolsdk2004 over

* cleanup some temp work

* finish and cleanup gf

* b_bh done

* d_a_e_mb done
2025-02-10 21:20:42 +02:00
LagoLunatic 7349c37bfb Fix false pointer relocations in data breaking shiftability (#2296)
* Fix false pointer relocations in data breaking shiftability

* Update matDL_dis.py from tww

* remove debug prints from matDL build script
* matDL build rule: Allow specifying global/local scope

* Use asset extraction for ShieldD

* Set mode `+x` on executable Python scripts

* set `+x` on matDL_dis
2025-01-31 23:58:59 +02:00
TakaRikka d440b7b02d d_error_msg mostly done, little Z2LinkMgr work (#2248) 2024-11-12 05:41:55 -05:00
TakaRikka 52f299456c alink_grab done (#2234)
* work on alink grab

* some grab work

* grab almost done

* finish alink grab

* alink_wolf mostly done

* fix cLib_minMaxLimit

* alink guard mostly done

* extract some embedded assets

* extract grass data. wip, alignment wrong
2024-11-03 06:47:23 -05:00
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00
Pheenoh 7154ac08e1 d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
2024-04-12 00:10:30 -06:00
TakaRikka 8b4808da8a almost all of dolphin matched (#2036)
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches
2024-01-20 02:22:19 +02:00
Pheenoh f9380b3e05 d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
Jcw87 4346df764b Remove #includes from headers (#334)
* add "global.h" to files that use it

* add MSL_C includes to files that use them

* remove dolphin includes from headers that don't need them

* remove JSupport includes from headers that don't need them

* remove JKernel includes from headers that don't need them

* remove JUtility includes from headers that don't need them

* remove J3D includes from headers that don't need them

* remove J2D includes from headers that don't need them

* remove JAudio2 includes from headers that don't need them

* remove Z2AudioLib includes from headers that don't need them

* remove JMessage includes from headers that don't need them

* remove JParticle includes from headers that don't need them

* remove SComponent includes from headers that don't need them

* remove dol includes from headers that don't need them

* sort includes
2023-05-12 12:10:14 -07:00
Pheenoh 7fa56b0664 Misc Changes (#306) 2023-03-07 18:03:46 -07:00
TakaRikka 67a2c83b9b d_a_dmidna OK / f_op + misc cleanup (#276)
* some f_op / d_insect cleanup

* rename some vars according to tww

* d_a_dmidna OK

* remove asm
2023-02-10 10:07:47 -07:00
TakaRikka 513cf1a414 d_menu_save / pane_class / rename some data (#205)
* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc
2022-07-04 21:21:57 +02:00
TakaRikka 48f8de8dd8 d_kankyo_wether / d_eye_hl (#178)
* d_eye_hl / d_kankyo_wether wip

* more d_kankyo_wether + format

* remove asm

* some d_kankyo wip

* fix dccs vtable

* some m_Do_graphic / d_meter2_draw work
2022-01-25 21:24:14 +01:00
Julgodis 5d12345a03 moved strings + decompile simple store functions 2021-04-10 07:02:38 +02:00
Julgodis cad608c551 demangle data-symbols 2021-04-08 01:47:05 +02:00
Julgodis 86cd345d20 detect more floats/doubles, including from relocations 2021-04-07 09:16:47 +02:00
Julgodis 85bd045193 building RELs 2021-04-06 18:00:35 +02:00
Julgodis 9325c67c63 __sinit and progress script update 2021-04-01 02:07:58 +02:00
Julgodis b6eed5208d .dead section fix 2021-03-31 23:22:38 +02:00
Julgodis 2404fb33c7 re-generate with bug fixes 2021-03-30 01:58:08 +02:00
Julgodis 9335ce5119 clang-format 2021-03-29 00:10:25 +02:00
Julgodis 1e95d29b60 dol2asm OK 2021-03-28 22:49:05 +02:00
unknown c5e2415773 ok 2020-08-29 17:54:55 -04:00