PJB3005
ab7e34975e
Allow OSReport to *really* be forced on via menu.
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There's a ton of stuff that's slipping under the radar because OSReport_system keeps disabling OSReport.
2026-03-31 21:14:02 +02:00
PJB3005
4fd8d26bab
Heap allocation failure logs free blocks, always crashes even without DEBUG
2026-03-31 21:13:13 +02:00
PJB3005
aea7d97bb5
Fix heap corruption caused by JKRExpHeap::do_freeAll
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Caused by a size that should've been sizeof(CMemBlock).
Simple way to repro was to open and close the full map on dpad, afterwards heap check would fail.
2026-03-31 21:11:19 +02:00
Lurs
734d1e8945
Fix also the big map
2026-03-31 13:14:08 +02:00
TakaRikka
57933f7150
Merge pull request #165 from TakaRikka/26-03-31-suspicious-assert
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Disable suspicious assert causing cutscene crashes
2026-03-31 03:53:09 -07:00
Lurs
bf07cf4c5f
Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes
2026-03-31 11:38:59 +02:00
TakaRikka
53c915d627
remove unneeded ospanic
2026-03-31 01:08:11 -07:00
TakaRikka
b7aec5a207
enable hyrule field speedhack for now
2026-03-31 00:47:41 -07:00
TakaRikka
ced40ca330
Merge pull request #172 from TakaRikka/arrays
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Update GXSetArray usages (fixes & `le` arg)
2026-03-31 00:11:07 -07:00
Luke Street
b109aa0273
Update GXSetArray usages (fixes & le arg)
2026-03-31 01:06:36 -06:00
Irastris
cd1b0bdd32
Should have done this too, don't commit when tired kids
2026-03-31 00:49:43 -04:00
Irastris
f1165bedd7
Change fullscreen checkbox to menu item, add F11 keybind
2026-03-31 00:47:24 -04:00
Luke Street
0fec5da590
Use <aurora/main.h> for SDL_main
2026-03-30 22:14:42 -06:00
PJB3005
3d81e633ff
Disable suspicious assert causing cutscene crashes
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From my reading of the code this assert is likely incorrect. This throws on cases where usize has a sane-looking value (the length of the pContent null-terminated string), and from my understanding of how the data is parsed, this length is needed to figure out the location of the next "paragraph".
2026-03-31 04:36:33 +02:00
YunataSavior
356f8d3015
gitignore: raw, gci, and zip
2026-03-30 19:24:13 -07:00
TakaRikka
1f583d8135
Merge pull request #162 from TakaRikka/26-03-31-fast-iron-boots
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Fast iron boots tweak
2026-03-30 18:22:53 -07:00
PJB3005
4b2a3e8da9
Fast iron boots tweak
2026-03-31 03:17:56 +02:00
PJB3005
54094a9b6c
Fix d_a_obj_stone bound crashing due to accessing a field improperly
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Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.
Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka
984cf000d4
unstub map rendering
2026-03-30 17:52:19 -07:00
PJB3005
d00104285b
Fix JUTGamePad stopPatternedRumbleAtThePeriod division by zero
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Happens for me when loading a save in Death Mountain Twilight. Confirmed in Dolphin with the same save file.
PowerPC does not raise an exception on division by zero, so I assume this is an original game "bug"
2026-03-31 01:12:45 +02:00
TakaRikka
e52ffcef12
fix pad rumble
2026-03-30 14:44:40 -07:00
TakaRikka
1f05995c13
the rest of maddie's flower stuff
2026-03-30 13:08:29 -07:00
TakaRikka
5ce7c047a2
fix camera shake
2026-03-30 03:33:15 -07:00
TakaRikka
4a7ea9d85b
Merge https://github.com/zeldaret/tp
2026-03-30 02:21:28 -07:00
TakaRikka
5685fa58c6
Z2Audio player debug work / fix actor method returns ( #3140 )
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* Z2Audio player debug work
* fix actor method returns
* wii build fix
2026-03-30 02:10:42 -07:00
Lurs
3f2bd02ae0
Fix softlock when entering Faron cave (and maybe others) in Release
2026-03-30 09:33:54 +02:00
TakaRikka
82a1b02060
bg obj sfx fix
2026-03-30 00:18:57 -07:00
TakaRikka
4d10b9b868
fix flowers
2026-03-30 00:08:07 -07:00
Irastris
0319eaa7b8
Revert "Increase shadow resolution"
2026-03-30 02:26:12 -04:00
Irastris
a9dbfc5ddd
Update Aurora submodule
2026-03-30 02:25:52 -04:00
Luke Street
6f4695506f
Avoid allocating RAM for shadow textures
2026-03-29 23:08:53 -06:00
Luke Street
84e56cf4e3
Increase shadow resolution
2026-03-29 23:03:00 -06:00
Max Roncace
0ce0182f50
Fix Clang compile error due to introduction of PCH
2026-03-29 22:23:44 -04:00
TakaRikka
cb6ee4b21e
d_path / d_vibration debug work ( #3138 )
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* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar
c98b96f94e
E ws work ( #3137 )
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* e_ws work
* more doc
* add debug message
* move declaration
* more match
* test
* Revert "more match"
This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.
* fix
* cleanup
* fix
* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street
ba0caceca6
Update aurora
2026-03-29 15:42:26 -06:00
Luke Street
db5d1cd20e
Update aurora
2026-03-29 15:08:27 -06:00
Luke Street
b536b73762
d_a_obj_brg: Fix out-of-bounds brg_init_pos
2026-03-29 14:59:27 -06:00
PJB3005
65da97eca2
Fix Midna portal spawning after boss
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#140
2026-03-29 18:22:45 +02:00
PJB3005
5b18c7bbf3
Fix bad DSP assert
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Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005
9527ce0069
Add fullscreen checkbox to game menu
2026-03-29 18:21:36 +02:00
PJB3005
bd08d05f3a
Fix stub log memory leaking if imgui rendering is disabled
2026-03-29 18:21:27 +02:00
TakaRikka
2e6da89520
Merge pull request #145 from TakaRikka/26-03-29-pch
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Use PCH to massively speed up compile time
2026-03-29 04:36:46 -07:00
TakaRikka
feeaaa45cb
Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
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Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
PJB3005
0c5bae4214
Move
2026-03-29 13:35:26 +02:00
PJB3005
b562490146
Use PCH to massively speed up compile time
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A change to a common header goes from 90s to 20s on my system. Crazy.
2026-03-29 13:24:59 +02:00
TakaRikka
24bd0f28a7
Merge pull request #142 from TakaRikka/26-03-29-include-cleanup
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26 03 29 include cleanup
2026-03-29 01:04:16 -07:00
Max Roncace
d2c5614a47
Use separate heap for DVD decompression
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This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.
There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005
576937f8b0
Don't include logging infrastructure in m_Do_graphic.h
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This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005
5dacb27c4c
Don't include weak_bss_1109_to_1009.h on PC
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Not relevant to us.
2026-03-29 04:34:45 +02:00