Commit Graph

2644 Commits

Author SHA1 Message Date
PJB3005 afdc39653f nop JASDsp::releaseHalt 2026-03-14 14:02:13 +01:00
PJB3005 29b0a41c27 Block DSP commands, no DSP emulated 2026-03-14 14:02:13 +01:00
PJB3005 4139cb9a2c Constant for DSP_SUBFRAME_SIZE 2026-03-14 14:02:13 +01:00
PJB3005 eef58c15fc Remove JASAudioThread race condition fixing code
I'm not planning on using JASAudioThread anymore
2026-03-14 14:02:13 +01:00
PJB3005 5c409fa8aa Add SDL-mixer dependency 2026-03-14 14:02:10 +01:00
PJB3005 f724316094 Fix JAISoundID endianness issues 2026-03-14 13:59:26 +01:00
PJB3005 82bf73e867 Fix warning in stub_log.cpp 2026-03-14 13:59:23 +01:00
PJB3005 a2403dca19 Make stub log thread safe 2026-03-14 13:57:12 +01:00
PJB3005 227b785273 Implement JASCriticalSection with a regular mutex 2026-03-14 13:49:16 +01:00
PJB3005 26fe1bc4d5 Fix JASTaskThread::allocCallStack on 64-bit 2026-03-14 13:49:16 +01:00
madeline 78de6cf3cf fix createBasicBank (for now) 2026-03-14 13:49:16 +01:00
madeline 8e69478939 fix truncated pointer 2026-03-14 13:49:16 +01:00
madeline 23b2edafdf enable audio 2026-03-14 13:49:16 +01:00
madeline 98d71f97ea stub dsp send commands for now 2026-03-14 13:49:16 +01:00
PJB3005 4561e169e9 Fix build
Heck
2026-03-14 13:45:58 +01:00
PJB3005 06dc511212 JAudio field name/comment pass
HUGE thanks to XAYRGA for their work documenting JAudio file formats
2026-03-14 13:45:55 +01:00
TakaRikka 5db0cb0cf8 some more imgui refactoring 2026-03-14 04:07:30 -07:00
Max Roncace efa629ca6a Add point selector to map loader (+ other loader UI improvements) 2026-03-14 01:20:27 -04:00
qwertyquerty 168d1f7e10 fix reticles (#89) 2026-03-13 14:41:46 -07:00
BigBen 18c0df40dd Change imgOffset type from u32 to s32
Should help prevent crashes opening map
2026-03-13 13:33:00 -04:00
TakaRikka 40cb988022 fix obj_sw ptr math bug 2026-03-13 02:42:45 -07:00
TakaRikka 64013cd46a Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-13 01:54:42 -07:00
TakaRikka 5bc8cfa9f6 fix bgobj particle block 2026-03-13 01:54:35 -07:00
Jasper St. Pierre 7eb2bc1340 grass fix 2026-03-13 01:13:22 -07:00
madeline be429a7a2c fix epona ub 2026-03-13 01:06:28 -07:00
Jasper St. Pierre c05691a0bb brg fix 2026-03-12 23:56:33 -07:00
Max Roncace eed6df2f46 Fix multiple classes being inappropriately zero-initialized via JKR_NEW* (#70)
This might also fix #71 and #72.
2026-03-13 02:50:53 -04:00
Jasper St. Pierre addcda0725 shadow fix 2026-03-12 23:49:13 -07:00
Jasper St. Pierre a1d581f6d9 dont draw zero things 2026-03-12 23:49:12 -07:00
madeline c614b5a28d Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-12 23:12:03 -07:00
madeline 139a66e613 fix LZ fadeout Fixes #87 2026-03-12 23:12:00 -07:00
Max Roncace 6217b5cb83 Initialize daObjSwPr_c::mRotateTime on actor create
This fixes a floating point exception due to division by zero when
executing the actor for the first time.
2026-03-13 01:35:23 -04:00
madeline 20b5d16d92 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-12 22:34:37 -07:00
madeline d0e7ca40cf fix menu snapshot viewports and loading zone ones (kind of but not at all) Fixes #59 2026-03-12 22:34:33 -07:00
Jeffrey Crowell 08303a9b73 remove instance of double endian swapping pContent->0 was already endian swapped (#84) 2026-03-12 21:19:48 -07:00
TakaRikka 5004fdf497 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-12 21:16:04 -07:00
TakaRikka fecc0fe3c5 fix event camera ptr param size 2026-03-12 21:15:50 -07:00
madeline a019cc34c7 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-12 21:03:45 -07:00
madeline d70d585306 fix new file name fade viewport 2026-03-12 21:03:42 -07:00
Jeffrey Crowell 0c43e6c293 fix clang error on pointer narrowing (#83)
fix cast
2026-03-12 20:15:00 -07:00
BigBen c7f733aad7 Update d_file_select.cpp 2026-03-12 22:53:10 -04:00
BigBen cb031e4e66 Changed setJ3D to load from private copied resource buffers
Fixed file select crash when loading mirror / mask
2026-03-12 22:11:03 -04:00
madeline 359fcbd108 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-12 18:10:21 -07:00
madeline 6c4c398634 zero init anm mtx Fixes #66 2026-03-12 18:10:15 -07:00
TakaRikka cb85da153c Merge https://github.com/zeldaret/tp 2026-03-12 17:56:51 -07:00
madeline 875b849c30 Fixes #63 fix """UB""" in callHorseSubstance 2026-03-12 16:52:47 -07:00
madeline b11da5c2ab Fixes #56 UB in dKyr_odour_draw 2026-03-12 16:28:27 -07:00
Lurs b4c5aa5ac0 fix Midna (?) (#52) 2026-03-12 14:30:42 -07:00
qwertyquerty 6be51c09c5 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <l_werdes@gmx.de>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
Pieter-Jan Briers cb9dd972fd Pjb dev 3 (#48)
* Undo array allocation changes from #43

Doesn't work

* Expand dmeter heap sizes, give names

* Fix manual operator delete call in resource.cpp

* Disable map rendering for now

Aurora can't handle lines

* Re-enable assert heap on DVD thread

Should be fine?

* Some basic debug groups with the new Aurora API

* Allow Aurora backend to be set via CLI

* Give materials debug groups

* More debug groups

* JKRHeap separation: array edition

Pain
2026-03-11 13:40:21 -07:00