Commit Graph

774 Commits

Author SHA1 Message Date
PJB3005 b17b5fe405 Works a lot better now 2026-03-29 00:19:56 +01:00
PJB3005 bb92f955c8 Make the movie player work somewhat.
THPs are *almost* just a bunch of JPEGs so the TL;DR is BE fixes and replacing the decoding with libjpeg-turbo.

Needs changes to thp.h which should be removed from Aurora, will do that later.

Also audio not implemented yet.
2026-03-28 18:29:58 +01:00
PJB3005 81d0312f2b Merge branch 'main' into pjb-audio 2026-03-27 17:18:11 +01:00
Max Roncace 6764a60364 Fix UB in search_ground_1 in d_a_e_yg
This could cause a crash and was previously fixed by 7d3795f7, but
it's a band-aid solution. This fix addresses the underlying bug that
actually causes the crash.

The workaround remains in place for now because similar bugs related
to NaNs have been encountered, and it's not currently known how many
places in the codebase are affected as well.
2026-03-26 20:11:39 -04:00
YunataSavior 488ceb8136 Fix "switch case passes initialization" in d_a_peru 2026-03-25 21:28:58 -07:00
Max Roncace 0de67a8320 Add even more heap debug names 2026-03-25 20:53:18 -04:00
madeline 85d3b982b2 fixes #107 2026-03-25 12:05:50 -07:00
PJB3005 7944437dcc Merge branch 'main' into pjb-audio 2026-03-25 16:43:59 +01:00
madeline 2618da7453 properly scale deku toad camera detection range 2026-03-24 18:34:12 -07:00
TakaRikka 58c406173a aeralfos UB fix 2026-03-21 22:56:44 -07:00
TakaRikka 7c03087600 fix d_a_peru animation data 2026-03-21 18:05:29 -07:00
TakaRikka ef0f9ef7fd various crash fixes 2026-03-21 05:07:51 -07:00
TakaRikka 775dad0633 Merge https://github.com/zeldaret/tp 2026-03-21 01:14:00 -07:00
TakaRikka ae6caa77a0 cleanup d_a_obj_wflag (#3135) 2026-03-21 00:56:27 -07:00
CraftyBoss da132863e9 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-21 00:56:15 -04:00
CraftyBoss 9510c94454 more BE stuff, fix scissors for dmap/fmap 2026-03-21 00:56:01 -04:00
Max Roncace 3fe39464f1 Add more heap names for debug 2026-03-20 20:59:50 -04:00
Max Roncace 7ae18f3a9d Fix last argument in calls to dCamera_c::startEventCamera
The last argument is used as a char*, so we need to explicitly
pass nullptr instead of 0 to ensure it has the correct type.
This was causing crashes due to va_arg reading 8 bytes when only 4
were provided by the caller - if the out-of-bounds bytes are
non-zero, the null check fails and it continues pulling args from
beyond the argument buffer potentially triggering a segfault.
2026-03-20 02:51:29 -04:00
PJB3005 6c3d9d2e38 Merge remote-tracking branch 'origin/main' into pjb-audio 2026-03-19 20:16:57 +01:00
TakaRikka 86bad90a4f fix horse grass 2026-03-18 18:27:22 -07:00
TakaRikka 674e5dcaa1 Merge https://github.com/zeldaret/tp 2026-03-18 02:58:55 -07:00
TakaRikka 81add0a2ab fix push pull callback UB in other compilers (#3134) 2026-03-18 02:57:37 -07:00
Max Roncace bb061a1225 Merge remote-tracking branch 'decomp/main' 2026-03-18 01:56:47 -04:00
TakaRikka dee722dab5 cc debug work (#3133) 2026-03-17 22:48:37 -07:00
Max Roncace 8578874254 Fix a bunch of compiler warnings and document several more bugs (#3130) 2026-03-17 22:38:05 -07:00
Lurs 7ba4862622 BE or un-BE, that is the question 2026-03-17 14:39:02 +01:00
Lurs f2b73c1037 BE field_0x04 of "new" struct SizedGroup in src\d\actor\d_a_passer_mng.cpp 2026-03-17 13:25:27 +01:00
TakaRikka 266c4317d9 Merge https://github.com/zeldaret/tp 2026-03-17 04:08:44 -07:00
TakaRikka 3aec45d6d7 various d_bg debug cleanup / d_menu_window_HIO debug (#3132)
* various d_bg debug cleanup

* matching forward decl for compiler compatibility

* fix build
2026-03-17 03:44:11 -07:00
CraftyBoss 851452bca6 npc actor in screen check fix, fix dBgWKCol::RoofChk using wrong var for prism idx calc 2026-03-17 02:16:09 -07:00
CraftyBoss e751e3b3da fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar 2026-03-16 15:43:42 -07:00
Max Roncace 2679b7d02b Fix crashes due to current texture not being set before loading (#61, #95) 2026-03-16 16:28:22 -04:00
PJB3005 0db942f82a Clang Windows compile fixes 2026-03-16 15:44:02 +01:00
roeming eb9dc59d5b convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group (#3129)
* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group

* move over to const groups

* templated solution that works on modern compilers + mwcc

---------

Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-03-15 18:06:16 -07:00
PJB3005 303a21a4a3 JAudio field name/comment pass
HUGE thanks to XAYRGA for their work documenting JAudio file formats
2026-03-14 13:45:55 +01:00
qwertyquerty 6431dd3d19 fix reticles (#89) 2026-03-13 14:41:46 -07:00
TakaRikka 86b1b97c53 fix obj_sw ptr math bug 2026-03-13 02:42:45 -07:00
TakaRikka 10ccf8e2b1 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-13 01:54:42 -07:00
TakaRikka 78d80f11d9 fix bgobj particle block 2026-03-13 01:54:35 -07:00
Jasper St. Pierre 4b52394294 grass fix 2026-03-13 01:13:22 -07:00
madeline de9751c6dd fix epona ub 2026-03-13 01:06:28 -07:00
Jasper St. Pierre 1eca6f52b7 brg fix 2026-03-12 23:56:33 -07:00
Max Roncace dae2aca542 Initialize daObjSwPr_c::mRotateTime on actor create
This fixes a floating point exception due to division by zero when
executing the actor for the first time.
2026-03-13 01:35:23 -04:00
Jeffrey Crowell 18efe4b4fc fix clang error on pointer narrowing (#83)
fix cast
2026-03-12 20:15:00 -07:00
TakaRikka 1618e9b276 Merge https://github.com/zeldaret/tp 2026-03-12 17:56:51 -07:00
madeline b7d4c2d1ca Fixes #63 fix """UB""" in callHorseSubstance 2026-03-12 16:52:47 -07:00
qwertyquerty 767ba3bb14 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
Pieter-Jan Briers 15732e241c Pjb dev 3 (#48)
* Undo array allocation changes from #43

Doesn't work

* Expand dmeter heap sizes, give names

* Fix manual operator delete call in resource.cpp

* Disable map rendering for now

Aurora can't handle lines

* Re-enable assert heap on DVD thread

Should be fine?

* Some basic debug groups with the new Aurora API

* Allow Aurora backend to be set via CLI

* Give materials debug groups

* More debug groups

* JKRHeap separation: array edition

Pain
2026-03-11 13:40:21 -07:00
Max Roncace 0db911ae43 d_a_npc_tkj2 debug code+data 100% (#3128) 2026-03-11 03:18:57 -07:00
Max Roncace 57441f5817 d_a_horse debug improvements (#3127) 2026-03-11 03:16:11 -07:00