PJB3005
b39700f5ab
Fix fopAcM_ct_placement with vtable layouts
2026-02-28 23:02:06 +01:00
PJB3005
349990e0f6
Fix collision data loading (64-bit & BE)
2026-02-28 22:52:18 +01:00
PJB3005
67c7b9242c
Actually fix compile with offset_ptr for real this time I hope?
2026-02-28 22:28:37 +01:00
PJB3005
babd659e1f
Actually add offset_ptr.h to the repo
2026-02-28 22:15:09 +01:00
PJB3005
a7148d8bc3
Rename StageOffsetPtr to just OffsetPtr
2026-02-28 22:12:39 +01:00
Jasper St. Pierre
8185100d2f
get farther
2026-02-28 12:46:05 -08:00
PJB3005
5926989394
Fix pointer truncation in fopScnM_CreateReq i_data
2026-02-28 21:00:16 +01:00
PJB3005
5645b96d28
fix StageOffsetPtrT -> overload
2026-02-28 20:58:21 +01:00
PJB3005
5a519da22b
Fix JGadget::TLinkList offsets on 64-bit
2026-02-28 20:17:20 +01:00
PJB3005
a23721bc7d
Process debug imgui
2026-02-28 19:39:52 +01:00
PJB3005
7215ed5c1c
Change aurora submodule URL to HTTPS
2026-02-28 19:15:40 +01:00
PJB3005
9a12c28823
Fix dScnPly_Create not returning properly
2026-02-28 19:13:17 +01:00
PJB3005
2ed6a26de4
Get imgui running
2026-02-28 14:43:47 +01:00
PJB3005
29ec605929
Stub out the entire dynamic linking table
2026-02-28 13:47:24 +01:00
PJB3005
a717eb8008
Fix default constructor parent zeroing shenanigans in actor creation
2026-02-28 13:27:42 +01:00
PJB3005
0c16a748c3
Make stage loading work on LE & 64-bit
2026-02-28 13:17:05 +01:00
PJB3005
b8e92ad08d
Speed up logos
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Keeping this in my working tree was getting annoying. Later we can probably revert it.
2026-02-27 23:55:10 +01:00
PJB3005
be84ab7b0a
Disable the audio engine for now
2026-02-27 23:54:50 +01:00
PJB3005
f759c7fe65
Disable clearEfb for now
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Causes crash due to weird way of clearing depth buffer
2026-02-27 23:33:36 +01:00
PJB3005
bb0ef954c2
Merge branch 'main' into 26-02-27-pjb-dev-2
2026-02-27 23:28:08 +01:00
TakaRikka
f59295c127
Merge pull request #26 from TakaRikka/26-02-27-be-gx
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Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
2026-02-26 16:10:41 -08:00
TakaRikka
2a864958a1
Merge pull request #24 from TakaRikka/26-02-26-pointer-add
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Fix POINTER_ADD macro (64-bit & C++ compile)
2026-02-26 16:08:11 -08:00
PJB3005
4213b055ea
Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
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Fixes a stub call because we couldn't pass the BE form to the API
2026-02-27 01:04:44 +01:00
PJB3005
e9cd1d1f64
Endianness fixes in JAudio loading code
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Not tested because I can't even get the code to init again due to the aforementioned race condition
2026-02-26 23:22:47 +01:00
PJB3005
d7a4fe6fa8
Fix JASDram allocation race condition
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Not sure if useful as long-term plan involves abandoning the DSP entirely.
2026-02-26 23:19:15 +01:00
PJB3005
fb20c793ce
This parameter was not what I thought it was
2026-02-26 23:02:46 +01:00
PJB3005
4a36376ae4
Increase audio heap sizes on PC
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prevent allocation failures from larger 64-bit pointers
2026-02-26 18:46:47 +01:00
PJB3005
60e5d599ee
Make the audio engine initialize again
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Removes spurious mDoAud_zelAudio_c::onInitFlag call in m_do_main that was added in the port, it breaks audio engine init.
Re-introduced g_mDoAud_audioHeap initialization.
2026-02-26 18:45:57 +01:00
PJB3005
55d162fd3e
Make stage loading work somewhat
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BE & 64-bit support
Most nodes haven't been fixed yet but this at least avoids an immediate crash.
2026-02-26 18:44:40 +01:00
PJB3005
031aabd9d0
Fix POINTER_ADD macro (64-bit & C++ compile)
2026-02-26 18:44:29 +01:00
TakaRikka
10e77f77e6
Merge pull request #23 from TakaRikka/26-02-25-fix-j3dtexture-assert
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Fix broken J3DTexture assert
2026-02-25 13:56:07 -08:00
PJB3005
58774dc2bf
Fix broken J3DTexture assert
2026-02-25 22:55:02 +01:00
TakaRikka
a2e8b9647b
Merge pull request #22 from TakaRikka/26-02-25-fix-fader
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Re-enable fader logic
2026-02-25 13:53:22 -08:00
PJB3005
70f32d0f25
Re-enable fader logic
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Was disabled during port development, needed to load the game
2026-02-25 22:47:31 +01:00
TakaRikka
4c021a97a5
Merge pull request #21 from TakaRikka/26-02-25-jsystem-debug
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Make the rest of JSystem compiled in DEBUG
2026-02-25 12:54:28 -08:00
TakaRikka
fe063bc1f5
Merge pull request #20 from TakaRikka/26-02-25-warning-fixes
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Warning fixes
2026-02-25 12:53:30 -08:00
PJB3005
454d3e80c6
Make the rest of JSystem compiled in DEBUG
2026-02-25 21:31:13 +01:00
PJB3005
9f2b9f4e33
Mark OSPanic and OSFatal as [[noreturn]]
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Enables them to avoid "method isn't returning a value" errors
2026-02-25 21:31:13 +01:00
PJB3005
a1ba5059da
Suppress some warnings we don't care about
2026-02-25 21:29:59 +01:00
PJB3005
484d8ffa9a
Fix FLT_EPSILON redefinition warning
2026-02-25 21:29:59 +01:00
TakaRikka
7fc1363d8b
Merge pull request #16 from TakaRikka/26-02-25-more-endian-fixes
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Asset loading endian fixes (mostly)
2026-02-25 11:58:37 -08:00
TakaRikka
0e9f284ff8
Merge pull request #18 from TakaRikka/26-02-25-windows-build-fix
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Windows build fixes
2026-02-25 11:48:09 -08:00
PJB3005
24ea26187e
Merge branch 'main' into 26-02-25-more-endian-fixes
2026-02-25 20:47:33 +01:00
PJB3005
e7e176bfd4
Windows build fixes
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Name mangling/linkage shenanigans
Remove jsystem_stubs.cpp, it's not necessary.
2026-02-25 20:43:43 +01:00
Jeffrey Crowell
8202bab196
Merge pull request #17 from TakaRikka/ptrfix
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fix two more ptr narrowing casts
2026-02-25 11:23:37 -08:00
Jeffrey Crowell
7da545a06f
fix two more ptr narrowing casts
2026-02-25 11:21:28 -08:00
PJB3005
284e6c50b6
Fix endianness & 64-bit in 3D asset loading code
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Combination of plumbing BE(T) through everything, making BE<T> have template specializations, and inverting at load time where more practical.
2026-02-25 20:20:45 +01:00
TakaRikka
7552e5059e
Merge pull request #15 from TakaRikka/wip/mac
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fix build on clang/mac
2026-02-25 11:12:17 -08:00
Jeffrey Crowell
9c7f55d1ac
builds on mac again
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revert some useless ifdefs
rm TARGET_PC in the wrong place
remove stubbed version of functions
2026-02-25 11:09:19 -08:00
PJB3005
975a15036e
Implement GDInitGDLObj a little bit
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Enough to avoid a crash during asset loading.
2026-02-25 19:52:31 +01:00