PJB3005
bd08d05f3a
Fix stub log memory leaking if imgui rendering is disabled
2026-03-29 18:21:27 +02:00
TakaRikka
2e6da89520
Merge pull request #145 from TakaRikka/26-03-29-pch
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Use PCH to massively speed up compile time
2026-03-29 04:36:46 -07:00
TakaRikka
feeaaa45cb
Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
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Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
PJB3005
0c5bae4214
Move
2026-03-29 13:35:26 +02:00
PJB3005
b562490146
Use PCH to massively speed up compile time
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A change to a common header goes from 90s to 20s on my system. Crazy.
2026-03-29 13:24:59 +02:00
TakaRikka
24bd0f28a7
Merge pull request #142 from TakaRikka/26-03-29-include-cleanup
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26 03 29 include cleanup
2026-03-29 01:04:16 -07:00
Max Roncace
d2c5614a47
Use separate heap for DVD decompression
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This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.
There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005
576937f8b0
Don't include logging infrastructure in m_Do_graphic.h
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This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005
5dacb27c4c
Don't include weak_bss_1109_to_1009.h on PC
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Not relevant to us.
2026-03-29 04:34:45 +02:00
Irastris
b0cd4c6f3a
Update Aurora submodule
2026-03-28 19:18:28 -04:00
Irastris
9b3f72582a
Revert d_s_logo speedup, skip logos entirely instead
2026-03-28 19:18:06 -04:00
CraftyBoss
472551d24a
increase d_a_coach_2D heap size
2026-03-28 10:47:55 -04:00
CraftyBoss
f53917016d
Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors
2026-03-28 00:56:10 -04:00
Max Roncace
6491062dab
Fix Clang compiler error due to CRASH macro
2026-03-27 23:50:31 -04:00
TakaRikka
adba1a3055
Merge pull request #135 from TakaRikka/pjb-audio
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Audio
2026-03-27 20:36:06 -07:00
Irastris
3f443d6653
Fix MSVC RelWithDebInfo/Release compilation after upstream merge
2026-03-27 23:28:24 -04:00
PJB3005
c9a1f02f55
Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
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Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005
248f3945b4
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00
PJB3005
4b30cd7ddb
Re-add src == dst check in SafeStringCopyTruncate
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Accidentally dropped this while iterating on the exact implementation.
2026-03-27 17:17:45 +01:00
PJB3005
0e1718e80d
Do use strncpy in SafeStringCopy
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I figured out how to mute the warnings.
2026-03-27 17:16:41 +01:00
PJB3005
96a61ed0b6
Fix CRASH() macro outside MSVC
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Just add a CRASHF() overload that... isn't necessary anymore. Oh well.
2026-03-27 17:07:54 +01:00
PJB3005
0178ab35b3
Add replacement helpers for strncpy[_s]
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Portable without vulnerabilities.
2026-03-27 16:54:51 +01:00
PJB3005
c9151fca4a
Remove SDL mixer
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Didn't end up using it.
2026-03-27 15:10:31 +01:00
PJB3005
967ea0c939
Audio channels are sorted with a stable sort
2026-03-27 14:54:27 +01:00
PJB3005
b01581b043
Show new audio channels as green on the debug tool
2026-03-27 14:54:17 +01:00
PJB3005
6073a0c3f0
Implement master volume & volume interpolation
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Does not fix clicking :(
Fixes https://github.com/TakaRikka/dusk/issues/132
Fixes https://github.com/TakaRikka/dusk/issues/128
2026-03-27 14:54:03 +01:00
PJB3005
625a94dcff
Replace ugly cast in dusk::audio::DspRender
2026-03-27 13:35:33 +01:00
PJB3005
2e441c9156
Skip oscillator channels properly I think
2026-03-27 12:42:37 +01:00
Lurs
1faded3faf
fix stuck note e.g. in Hyrule field
2026-03-27 12:23:41 +01:00
Max Roncace
04df9d5397
Use stubs instead of including debug files for last upstream merge
2026-03-27 02:32:20 -04:00
Max Roncace
12966c3b12
Merge remote-tracking branch 'decomp/main'
2026-03-27 02:02:24 -04:00
YunataSavior
37bccaa011
Add "Selected Layer" to Map Loader
2026-03-26 20:18:18 -07:00
Max Roncace
36d89c7bbf
object-particle debug almost matching ( #3136 )
2026-03-26 18:56:04 -07:00
Roman Sandu
0fc019dcfa
JAHostIO and friends ( #3131 )
2026-03-26 18:54:07 -07:00
Max Roncace
053392f440
Fix UB in search_ground_1 in d_a_e_yg
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This could cause a crash and was previously fixed by 3aa39867 , but
it's a band-aid solution. This fix addresses the underlying bug that
actually causes the crash.
The workaround remains in place for now because similar bugs related
to NaNs have been encountered, and it's not currently known how many
places in the codebase are affected as well.
2026-03-26 20:11:39 -04:00
PJB3005
e2923d3745
Fix shutdown crash
2026-03-26 15:03:48 +01:00
TakaRikka
3f90d11e95
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-26 04:52:52 -07:00
TakaRikka
59d689724c
save editor inventory menu wip
2026-03-26 04:52:09 -07:00
Lurs
72e2c71de6
Fix audio memory leak
2026-03-26 11:02:24 +01:00
YunataSavior
31e93a3e7c
Fix "switch case passes initialization" in d_a_peru
2026-03-25 21:28:58 -07:00
Max Roncace
105e856d4f
Fix incorrect asserts in object-particle
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This fixes a crash in the first King Bulblin sequence (in Ordon Spring)
as well as in the first cutscene in Renado's sanctuary, and probably
some other sequences too.
This is meant as a band-aid until the upstream fix here is merged:
https://github.com/zeldaret/tp/pull/3136
2026-03-25 20:57:31 -04:00
Max Roncace
3b6582f1a2
Add even more heap debug names
2026-03-25 20:53:18 -04:00
Max Roncace
c5d1ceffff
Map loader: Reset room/point values when region is changed
2026-03-25 20:53:18 -04:00
Max Roncace
c92ebfe5f1
Improve exp heap alloc failure message
2026-03-25 20:53:18 -04:00
Max Roncace
3aa39867a0
Detect and replace NaNs in cXyz default ctor
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This fixes intermittent segfaults due to invalid atan table lookups.
For some reason zero-initializing all cXyz objects causes issues, as
does initializing them with INFINITY or -INFINITY. However, at least
one of the possible crashes (in d_a_e_yg's search_ground_1) is
guaranteed to happen whenever a specific uninitialized cXyz contains
a NaN for x or z.
A possible explanation for these crashes not occurring on hardware might
be that the problematic objects happen to be placed at memory locations
that happen to never contain a NaN upon allocation, so the buggy code
was never caught. Further investigation would be needed to determine if
this is what's actually happening, though.
2026-03-25 20:53:18 -04:00
Max Roncace
c49b5ad857
Fix ctb::data::TBlockData endian issues
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This fixes some buggy cutscene camera positions and potentially
related crashes.
2026-03-25 20:53:18 -04:00
madeline
bfcfb3622e
fixes #107
2026-03-25 12:05:50 -07:00
PJB3005
7ac96d0251
Merge branch 'main' into pjb-audio
2026-03-25 16:43:59 +01:00
Lurs
3ad7e70963
removing Z2Creature::startCreatureVoice stub
2026-03-25 09:35:16 +01:00
madeline
99786174cb
properly scale deku toad camera detection range
2026-03-24 18:34:12 -07:00