TakaRikka
becaa4699f
move some of d_com_inf_game ( #128 )
...
* move most d_com_inf_game
* remove temp
2021-05-02 20:04:42 -04:00
lepelog
0b8db42226
Copy JKernel ( #126 )
...
* start JSystem
* JKRAram and JUTGamePad
* started heap and thread
* more JKernel
* mostly finished JKernel
* delete unused asm
* JKRFileFinder
* delete unused asm and match findNextFile
* format
* fix mtx_vec
2021-05-02 20:03:24 -04:00
lepelog
dd1ae4d6ad
move Z2Calc, c_math and f_op_draw_iter ( #125 )
...
* Z2Calc
* port over c_math
* fop_draw_iter
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-05-02 13:46:36 -04:00
TakaRikka
894b1d43fe
move d_a_itembase_static / d_a_item_static / Z2StatusMgr ( #123 )
...
* move d_a_itembase_static
* move d_a_item_static
* moved Z2StatusMgr
* clang
* fixes
* clang?
* move d_save
* move d_meter2_info
* some d_meter2_info fixes
* move most d_a_player
* move d_bg_s stuff
* move c_cc_s stuff
* move d_cc stuff
* move d_attention / d_event / d_stage
2021-05-02 13:13:14 -04:00
lepelog
941be0e47b
Merge remote-tracking branch 'Julgodis/dol2asm_fullsplitt' into new-disasm-codecopy
2021-04-19 18:11:56 +02:00
Julgodis
5d12345a03
moved strings + decompile simple store functions
2021-04-10 07:02:38 +02:00
lepelog
442764cf68
some f_op
2021-04-09 01:22:16 +02:00
lepelog
922aa90df7
more SComponent
2021-04-08 22:18:35 +02:00
Julgodis
9bc8bce611
auto decompile more functions
2021-04-08 21:05:48 +02:00
lepelog
3ad98e887a
some parts in c_lib
2021-04-08 18:43:16 +02:00
lepelog
f22a4683fd
c_xyz OK
2021-04-08 17:46:20 +02:00
lepelog
643048cff7
delete unused asm, c_m3d_g
2021-04-08 16:01:29 +02:00
lepelog
d9859d41ed
Merge branch 'dol2asm_fullsplitt' into new-disasm-codecopy
2021-04-08 15:15:40 +02:00
Julgodis
cad608c551
demangle data-symbols
2021-04-08 01:47:05 +02:00
lepelog
ad23c0e24b
c_xyz and c_angle sinit
2021-04-08 00:29:42 +02:00
lepelog
3b173dabe8
Merge branch 'dol2asm_fullsplitt' into new-disasm-codecopy
2021-04-07 23:50:40 +02:00
Julgodis
86cd345d20
detect more floats/doubles, including from relocations
2021-04-07 09:16:47 +02:00
Julgodis
85bd045193
building RELs
2021-04-06 18:00:35 +02:00
lepelog
a4d2823c2b
ported over f_pc
2021-04-01 12:06:29 +02:00
Julgodis
9325c67c63
__sinit and progress script update
2021-04-01 02:07:58 +02:00
lepelog
69ca1a23d2
c_API
2021-04-01 00:15:05 +02:00
Julgodis
b6eed5208d
.dead section fix
2021-03-31 23:22:38 +02:00
lepelog
9e739c7166
start c_m3d
2021-03-31 00:50:18 +02:00
lepelog
41765718a2
counter
2021-03-30 23:55:16 +02:00
lepelog
aba5c8c4de
c_angle
2021-03-30 23:46:54 +02:00
lepelog
48c0c63fa1
start of cXyz OK
2021-03-30 18:05:21 +02:00
lepelog
1d88f27aaa
started copying code over to new disasm
2021-03-30 02:45:32 +02:00
Julgodis
2404fb33c7
re-generate with bug fixes
2021-03-30 01:58:08 +02:00
Julgodis
9335ce5119
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
1e95d29b60
dol2asm OK
2021-03-28 22:49:05 +02:00
lepelog
3d66902e1a
fpc symbol names ( #119 )
...
* fpcCtIt_filter_JudgeInLayer
* dStage_roomControl_c::getZoneNo
* fix fpc symbol names
* format
* mUnk0 -> mLayerID
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-03-28 14:07:21 -04:00
lepelog
ce8319486b
Fix symbol names ( #118 )
...
* checkpoint
* checkpoint
* rename f_pc
* checkpoint
* small symbol rename and fix some fpc symbols
* remove unneeded entries from ldscript
* simplify ok check, update docker container
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-03-15 02:12:44 -04:00
lepelog
79b5438fc7
Match a few nonmatchings and delete unused asm ( #117 )
...
* match a few nonmatchings, delete unused asm
* fix missing returns in f_op_actor_iter
* remove obsolete comments
2021-03-03 12:17:19 -05:00
lepelog
b2a8f0bdbf
Some fopAcM functions ( #116 )
...
* some fopAcM_create functions
* a few more functions
2021-02-26 09:19:46 -05:00
Pheenoh
0267924dc1
delete variables.h
2021-02-20 23:11:44 -05:00
lepelog
1a88a1068f
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers ( #115 )
...
* data for c_angle
* data c_sxyz
* partially migrated c_xyz data
* c_xyz data
* c_xyz data decomp
* c_math data
* c_math data
* c_lib data, some cleanup
* rename some unnamed functions and create header for them
* header for string functions
* format and fix fabsf
* cleanup
* remove more unneded function prototypes
* move fpclassify to math.h
2021-02-19 10:51:02 -05:00
Pheenoh
46d4ed094a
split f_ap_game, fapGm_Execute ok, more changes to m_Do_main
2021-02-13 15:23:18 -05:00
lepelog
4bd5ca735f
f_op_actor_mng split & started decomp ( #112 )
...
* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-02-12 19:47:46 -05:00
Pheenoh
34693ded85
debugDisplay and Debug_console attemp
2021-02-07 17:20:16 -05:00
jdflyer
2f41a74030
d_kyeff, d_kyeff2, m_Do_printf, and m_Do_graphic ( #109 )
...
* Split d_kyeff
* Partially matched d_kyeff
* split d_kyeff2
* Match d_kyeff2
* split m_Do_printf
* m_Do_printf partially matched
* hotfix and clang-format
* split m_Do_graphic
* rename symbols in m_Do_graphic
* Match a few functions in m_Do_graphic
* Fix Merge Errors
* Delete sh.exe.stackdump
* Update OSReportInit
2021-01-31 20:03:38 -05:00
Pheenoh
875f264f30
clang-format
2021-01-31 15:45:36 -05:00
Pheenoh
8d15cbebd8
Merge branch 'functions'
2021-01-31 15:39:31 -05:00
Pheenoh
8e3d116bb1
remove functions.h
2021-01-31 15:33:34 -05:00
Julgodis
25d728a920
formatting
2021-01-29 22:52:35 +01:00
Julgodis
4d2d73d15c
replace symbols with string literals and python script
2021-01-29 22:52:35 +01:00
Julgodis
813f736d00
JKRSolidHeap::dump now matching using floats
2021-01-27 15:43:21 +01:00
Julgodis
d6a112de31
formatting
2021-01-27 05:58:12 +01:00
Julgodis
c25ce1bab2
compiling strings? WTF
2021-01-27 05:57:41 +01:00
LC
61b7a10181
c_m3d: Make use of forward declarations ( #104 )
...
Some inline helper function of the included files in the header make use
of functions defined within it. This can cause a circular dependency
cycle if said helper functions are ever defined within the classes.
To break this potential cycle, we can use forward declarations.
This also has the benefit of reducing preprocessing overhead a little
bit.
2021-01-26 21:29:28 -05:00
lepelog
11bf642871
some c_m3d ( #97 )
...
* decompiled some bgs_chk funcs
* c_m3d_g
* c_math progress
* remove duplicate SComponent headers
* move some variables and decompile a function
* some inlined from debug
* cM3d_2PlaneLinePosNearPos
* fix fabsf and decompile cM3d_CrawVec
* format
* cleanup
* more cleanup
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-26 17:48:47 -05:00