Commit Graph

3055 Commits

Author SHA1 Message Date
Luke Street 0f5a248401 Time revamp (#2304)
* Don't Use OSCalendarTime for Speedrun Timing

- Shouldn't rely on OSTicksToCalendarTime since it will be changed to handle time zone conversion, and that doesn't make sense on elapsed time

* Use OSGetSystemTime Extension

- Fixes desyncing issues with save file time and a couple other odd instances, particularly on mobile platforms that suspend apps

* Time revamp

* Update aurora

* Split IGT/RTA calculations

* Shift-Turbo to slow down

---------

Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com>
2026-08-14 00:07:54 -06:00
matthewdavidrichardanderson 045fbd9b46 request presentation sync for all captures (#2293)
Co-authored-by: matthewdavidrichardanderson <matthewdavidrichardanderson@mfb.com>
2026-08-13 23:54:29 -06:00
doop 46da33be37 Use texture replacement API for HQ minimap textures (#2303) 2026-08-13 23:44:36 -06:00
TakaRikka 008a18c142 Merge pull request #2292 from TwilitRealm/item-svc
initial item service implementation
2026-08-12 15:34:45 -07:00
TakaRikka 5b4def820a couple fixes 2026-08-12 15:02:33 -07:00
TakaRikka 5abc956448 daTbox2 handling 2026-08-11 14:45:53 -07:00
TakaRikka 0c3bbbaba0 standardize some check names 2026-08-10 12:35:08 -07:00
baxlek 0fc05028cc Add Aiming Reticle for Bow and Slingshot (#2290)
* Change sight drawing flag to on in arrow logic

* Refactor setBowSight for PC targeting and reticle logic

* Add Aiming Reticle option to settings

Add option for Aiming Reticle in settings.

* Add aiming reticle setting to game preferences

* Add aiming reticle to user settings registration

* Add aimingReticle configuration variable

* Fix syntax error in settings.cpp

* Add aiming reticle check to bow charge condition

* Refactor bow charge sight position logic

Removed redundant sight position handling when aiming reticle is not displayed.

* Refactor setBowSight for Dusk targeting

* Clarify aiming reticle option description

* Refactor bow sight logic in setBowSight function

Removed dusk condition from bow sight check and adjusted sight drawing logic.

* Refactor sight drawing logic in d_a_alink_bow.inc

Remove redundant call to offDrawFlg() when aiming reticle is enabled.
2026-08-10 00:14:17 -04:00
TakaRikka 71b2eedc82 initial item service implementation 2026-08-09 16:40:26 -07:00
TakaRikka 82e2fd4bea Merge pull request #2283 from encounter/camera-operator
Add camera operator API to CameraService
2026-08-07 03:44:59 -07:00
TakaRikka fcd9dd0f70 Merge pull request #2282 from encounter/mods-data-dir
Add HostService.data_dir
2026-08-07 03:42:53 -07:00
Luke Street c5933be631 Add camera operator API to CameraService 2026-08-07 00:34:57 -06:00
Luke Street 928e9b4bc7 Add HostService.data_dir 2026-08-07 00:20:09 -06:00
Luke Street 3ac0fcb156 Add mods::hook::uninstall 2026-08-06 23:59:26 -06:00
Luke Street cf8ab52f55 Fix ATTRIBUTE_ALIGN placement 2026-08-05 21:16:06 -06:00
Luke Street 13b3b68fe5 Migrate to Borealis (#2266) 2026-08-05 07:54:31 -06:00
TakaRikka 4604304305 mods: stage service (#2268)
* initial stage service ported from encounter's original impl

* Review cleanup

* initial stage service ported from encounter's original impl

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-08-04 21:51:52 -06:00
TakaRikka 76079b6294 mods: save service (#2256)
* initial save service updated from encounter's impl

* Review cleanup

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-08-03 20:58:09 -06:00
Luke Street 4504e5009f Mods: Add toasts to UiService (#2252) 2026-07-30 00:28:08 -06:00
Luke Street 7305ef09b9 Mods: WindowService, log wrappers, external rendering (#2251) 2026-07-30 00:24:24 -06:00
TakaRikka 95608438c1 Merge pull request #2227 from TwilitRealm/jpn
japanese gamecube version support
2026-07-19 01:20:07 -07:00
TakaRikka 3e343acc86 revert, e_pm jpn logic change TODO later 2026-07-18 22:09:32 -07:00
TakaRikka 9696c12563 couple more fixes, revert e_pm for now 2026-07-18 21:17:29 -07:00
TakaRikka d3e05a4f37 pr comments again 2026-07-18 19:39:24 -07:00
TakaRikka 27c9719abc pr comments 2026-07-18 18:07:49 -07:00
Luke Street 8caab1a6ba Implement iOS hook prepatching & improve MSVC PTMF support (#2222) 2026-07-17 22:35:37 -06:00
TakaRikka e3075520e7 convert jpn logic changes to runtime checks 2026-07-17 20:35:15 -07:00
TakaRikka ce386d8dbd convert jpn ui/text changes to runtime checks 2026-07-17 18:12:28 -07:00
TakaRikka 1654d256ec mant/flower jp offsets 2026-07-16 20:06:37 -07:00
TakaRikka 241927b489 fix jp name screen 2026-07-16 19:53:47 -07:00
TakaRikka 6058a0c597 Merge branch 'main' of ssh://github.com/TwilitRealm/dusklight into jpn 2026-07-16 15:09:23 -07:00
Luke Street 1bae8a5e6a DuskDsp: Fix streamed audio position tracking 2026-07-16 00:10:07 -06:00
Luke Street 0f2a00cd1f Mods: Embed symdb in linked executable (#2216)
* Mods: Embed symdb in linked executable

* Update to symgen v1.2.3
2026-07-15 00:26:34 -06:00
Luke Street adfb830b4d hook: Fix thunk re-resolution on Windows 2026-07-15 00:08:19 -06:00
Luke Street 30def245f0 Mods: Reject old layout mods & improve errors 2026-07-14 20:32:01 -06:00
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00
Luke Street 49a3c9e2ac Merge pull request #2211 from encounter/modmeta
Mod API: Refactor mods to have static metadata for parsing
2026-07-14 17:48:42 -06:00
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00
Luke Street f000ccce0b Mod API: Resolve thunks recursively (Windows ARM64 fix) 2026-07-14 11:10:49 -06:00
SuperDude88 f5d30a886d FPS Counter Fix (#2207)
* FPS Counter Fix

I broke it in #2198 oops

* Run clang-format
2026-07-13 23:07:02 -06:00
Luke Street d2cdbf0a83 Mods: Rework mod linking
Apple: mods are now MH_BUNDLE (.so) linked with -bundle_loader,
replacing the deprecated (on iOS) -undefined dynamic_lookup.

Windows: clang-cl mods link dusklight.exe directly; lld's mingw driver
synthesizes imports from the export table. cl still requires the
import library.
2026-07-13 20:42:57 -06:00
Luke Street 700bbf0a5a Mod API: Move dylibs to libs/{platform}; services import latest minor versions 2026-07-13 20:42:35 -06:00
Luke Street cca104584e Mod API: Aggregate-initialize import/export records
Starting with VS 18 / cl 14.51, MSVC's constant evaluator
rejects a pointer-to-member in a constant initializer that also
contains any computed data, a consteval call or even a copy of a
constexpr object (C2127).

Hook records are now aggregate-initialized from literals only: the
computed name bytes (vtable symbol + display name) are baked into
char... template arguments and sizes/kinds are spelled inline.
2026-07-13 20:42:35 -06:00
Luke Street 9687a9d95a Mod API: Static import/export/hook metadata & resolution 2026-07-13 00:53:37 -06:00
Luke Street 8cc4ce94b8 Mods: Don't use RTLD_DEEPBIND with ASAN 2026-07-12 20:14:12 -06:00
SuperDude88 641ac5877e Fix Overlapping Overlays (#2198)
Still overlaps while the pipeline building overlay is fading out
2026-07-12 16:12:59 -06:00
jdflyer 6a79bf1e79 Add command line arguments for --develop, --load-save, and --stage (#2150)
* Add command line arguments for --develop, --load-save, and --stage

* Include sstream so clang stops crying :(

* Put stage load parsing in main, better load logic
2026-07-11 12:16:38 -06:00
Irastris 20f786a43e HUD scaling fixes (#2192)
* Immediately apply hudScale to the dpad and rupee panes

* Translate the dpad to follow along with the minimap scale
2026-07-10 21:41:36 -06:00
Josh Smith 4c2bb26df7 Add missed mirror-mode message overrides (#2108)
PR #1704 hand-curated mirrorMsgOverrides from in-game observation, which left
gaps. Auditing the GC BMG data (res/Msgus, GZ2E01) for every message carrying a
Wii redirect turned up 13 more that belong in the table:

- Two Kakariko signposts (0x1f41, 0x1f42) whose arrow/name layout is mirrored on
  Wii but were never added.
- Five dialogue/journal lines whose direction words flip GC vs Wii, including
  Midna's "Eldin Province to the east/west" line reported in the PR thread.
- Six shop browse-arrow lines in the same class as entries the original pass
  already included.

Each added id appears with a Wii redirect in exactly one BMG group, so the
id-only lookup resolves unambiguously. 0x1b79 was deliberately left out: it
maps to different Wii variants in zel_01 (shop) and zel_07 (fishing controls),
which this table can't disambiguate without becoming group-aware.
2026-07-10 21:36:40 -06:00
Luke Street 229c162580 Merge pull request #2191 from Irastris/fix-bloom-transitions
Add deltatime to d_kankyo bloom/fog transitions
2026-07-10 21:35:27 -06:00