Commit Graph

2860 Commits

Author SHA1 Message Date
TakaRikka ced40ca330 Merge pull request #172 from TakaRikka/arrays
Update GXSetArray usages (fixes & `le` arg)
2026-03-31 00:11:07 -07:00
Luke Street b109aa0273 Update GXSetArray usages (fixes & le arg) 2026-03-31 01:06:36 -06:00
Irastris cd1b0bdd32 Should have done this too, don't commit when tired kids 2026-03-31 00:49:43 -04:00
Irastris f1165bedd7 Change fullscreen checkbox to menu item, add F11 keybind 2026-03-31 00:47:24 -04:00
Luke Street 0fec5da590 Use <aurora/main.h> for SDL_main 2026-03-30 22:14:42 -06:00
YunataSavior 356f8d3015 gitignore: raw, gci, and zip 2026-03-30 19:24:13 -07:00
TakaRikka 1f583d8135 Merge pull request #162 from TakaRikka/26-03-31-fast-iron-boots
Fast iron boots tweak
2026-03-30 18:22:53 -07:00
PJB3005 4b2a3e8da9 Fast iron boots tweak 2026-03-31 03:17:56 +02:00
PJB3005 54094a9b6c Fix d_a_obj_stone bound crashing due to accessing a field improperly
Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.

Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka 984cf000d4 unstub map rendering 2026-03-30 17:52:19 -07:00
PJB3005 d00104285b Fix JUTGamePad stopPatternedRumbleAtThePeriod division by zero
Happens for me when loading a save in Death Mountain Twilight. Confirmed in Dolphin with the same save file.

PowerPC does not raise an exception on division by zero, so I assume this is an original game "bug"
2026-03-31 01:12:45 +02:00
TakaRikka e52ffcef12 fix pad rumble 2026-03-30 14:44:40 -07:00
TakaRikka 1f05995c13 the rest of maddie's flower stuff 2026-03-30 13:08:29 -07:00
TakaRikka 5ce7c047a2 fix camera shake 2026-03-30 03:33:15 -07:00
TakaRikka 4a7ea9d85b Merge https://github.com/zeldaret/tp 2026-03-30 02:21:28 -07:00
TakaRikka 5685fa58c6 Z2Audio player debug work / fix actor method returns (#3140)
* Z2Audio player debug work

* fix actor method returns

* wii build fix
2026-03-30 02:10:42 -07:00
Lurs 3f2bd02ae0 Fix softlock when entering Faron cave (and maybe others) in Release 2026-03-30 09:33:54 +02:00
TakaRikka 82a1b02060 bg obj sfx fix 2026-03-30 00:18:57 -07:00
TakaRikka 4d10b9b868 fix flowers 2026-03-30 00:08:07 -07:00
Irastris 0319eaa7b8 Revert "Increase shadow resolution" 2026-03-30 02:26:12 -04:00
Irastris a9dbfc5ddd Update Aurora submodule 2026-03-30 02:25:52 -04:00
Luke Street 6f4695506f Avoid allocating RAM for shadow textures 2026-03-29 23:08:53 -06:00
Luke Street 84e56cf4e3 Increase shadow resolution 2026-03-29 23:03:00 -06:00
Max Roncace 0ce0182f50 Fix Clang compile error due to introduction of PCH 2026-03-29 22:23:44 -04:00
TakaRikka cb6ee4b21e d_path / d_vibration debug work (#3138)
* dpath debug

* dvibration debug

* d_meter2_info debug

* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar c98b96f94e E ws work (#3137)
* e_ws work

* more doc

* add debug message

* move declaration

* more match

* test

* Revert "more match"

This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.

* fix

* cleanup

* fix

* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street ba0caceca6 Update aurora 2026-03-29 15:42:26 -06:00
Luke Street db5d1cd20e Update aurora 2026-03-29 15:08:27 -06:00
Luke Street b536b73762 d_a_obj_brg: Fix out-of-bounds brg_init_pos 2026-03-29 14:59:27 -06:00
PJB3005 65da97eca2 Fix Midna portal spawning after boss
#140
2026-03-29 18:22:45 +02:00
PJB3005 5b18c7bbf3 Fix bad DSP assert
Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005 9527ce0069 Add fullscreen checkbox to game menu 2026-03-29 18:21:36 +02:00
PJB3005 bd08d05f3a Fix stub log memory leaking if imgui rendering is disabled 2026-03-29 18:21:27 +02:00
TakaRikka 2e6da89520 Merge pull request #145 from TakaRikka/26-03-29-pch
Use PCH to massively speed up compile time
2026-03-29 04:36:46 -07:00
TakaRikka feeaaa45cb Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
PJB3005 0c5bae4214 Move 2026-03-29 13:35:26 +02:00
PJB3005 b562490146 Use PCH to massively speed up compile time
A change to a common header goes from 90s to 20s on my system. Crazy.
2026-03-29 13:24:59 +02:00
TakaRikka 24bd0f28a7 Merge pull request #142 from TakaRikka/26-03-29-include-cleanup
26 03 29 include cleanup
2026-03-29 01:04:16 -07:00
Max Roncace d2c5614a47 Use separate heap for DVD decompression
This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.

There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005 576937f8b0 Don't include logging infrastructure in m_Do_graphic.h
This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005 5dacb27c4c Don't include weak_bss_1109_to_1009.h on PC
Not relevant to us.
2026-03-29 04:34:45 +02:00
Irastris b0cd4c6f3a Update Aurora submodule 2026-03-28 19:18:28 -04:00
Irastris 9b3f72582a Revert d_s_logo speedup, skip logos entirely instead 2026-03-28 19:18:06 -04:00
CraftyBoss 472551d24a increase d_a_coach_2D heap size 2026-03-28 10:47:55 -04:00
CraftyBoss f53917016d Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors 2026-03-28 00:56:10 -04:00
Max Roncace 6491062dab Fix Clang compiler error due to CRASH macro 2026-03-27 23:50:31 -04:00
TakaRikka adba1a3055 Merge pull request #135 from TakaRikka/pjb-audio
Audio
2026-03-27 20:36:06 -07:00
Irastris 3f443d6653 Fix MSVC RelWithDebInfo/Release compilation after upstream merge 2026-03-27 23:28:24 -04:00
PJB3005 c9a1f02f55 Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005 248f3945b4 Merge branch 'main' into pjb-audio 2026-03-27 17:18:11 +01:00