Commit Graph

215 Commits

Author SHA1 Message Date
TakaRikka b841290afa d_debug_camera mostly done (#2695)
* d_debug_camera mostly done

* update some alink demo stuff

* some misc debug stuff
2025-09-25 18:20:46 +03:00
Howard Luck 09dff7d76f d_a_obj_bemos equivalent (#2679)
* checkpoint

* e_wb changes

* checkpoint

* small fix

* d_a_obj_bemos equivalent

* add comment, fix other version symbols

* fixes for hatal
2025-09-21 19:00:19 +03:00
Max Roncace 42034fd364 More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
TakaRikka 87069235c0 some J3D/misc cleanup (#2628)
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Max Roncace 30afae62d1 d_camera improvements (part 1) (#2623)
* Rename several dCamera_c fields

* Refactor mWork to generic buffer instead of union

* d_camera match improvements

* Implement several dCamera_c functions

* Remove d_camera.h from PCH

The symbol names in d_camera indicate that this header wasn't
included in the PCH (as they're compiled directly in d_camera.cpp).
2025-09-03 10:32:02 +03:00
LagoLunatic aed8fe8cd3 Start linking some TUs on debug and PAL (#2612)
* Fix clang union handling (affects all TUs including d_camera.h)

Union members with non-trivial ctors/dtors is undefined behavior and clangd normally throws a fit and refuses to parse the whole union, but it seems to be possible to ifdef the problematic ctors out for non-mwerks compilers and explicitly tell modern compilers to use the defaults instead. Thanks to encounter for this fix.

* Link all TUs that already match on debug

In order to link TUs for debug, most functions seem to need to have their alignment set to 16 in symbols.txt. There are a few hundred functions that seem to be the exception and break when their alignment is set to 16, but I don't know the reason for this.

* Remove some fakematches (nosyminline/sym off) for weak func order in retail

* Fix clang not knowing that MSL_C++ is C++

* Link more debug TUs

* Fix missing PAL split

* Fix wrong slashes being used in includes

* RZDE01_00: Fix incorrect capitalization in config.yml

* Add RZDE01_00 to configure task

* Revert configure.py to use MatchingFor

* Fix PAL splits and symbols, link matching PAL TUs
2025-08-27 17:37:31 -07:00
Max Roncace c897597fc1 Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
Carco_21 ea8a95692f d_a_npc_coach work (#2579)
* data and class member work

* inline work

* got to SetCoachBlazing

* work on some calc functions

* all functions worked on

* pr cleanup

* more pr cleanup

* coach header cleanup
2025-08-12 20:54:06 +03:00
Max Roncace 13f063b383 Misc framework fixes (#2578) 2025-08-10 23:22:28 -07:00
TakaRikka ed04f85412 e_hb equivalent / some pal work (#2577)
* some pal work

* e_hb equivalent

* update config
2025-08-10 10:27:45 -06:00
Carco_21 8288203bed d_a_demo00 work (#2525)
* Initial work

* Got to ke_control

* draw function

* tiny execute work

* all functions worked on

* PR cleanup

* Took out static keyword for dDemo_setDemoData
2025-07-11 02:16:30 +03:00
TakaRikka 2391b6d18a some more wii tests/improvements (#2512)
* some more wii tests/improvements

* merge Z2AudioCS changes
2025-07-01 01:17:50 +03:00
TakaRikka 100dfc70a2 add wii usa rev0 support (#2505)
* wii usa rev0 dol building ok

* wii dol cleanup

* some wii tests

* most rels building
2025-06-27 13:14:58 +03:00
Max Roncace 624c80c666 m_Do_ext almost matching (#2500) 2025-06-26 18:10:50 +03:00
hatal175 5b8f2102e7 Sakuita rope Matching (#2470)
* Change dComIfGp_getAttention to return a pointer

* d_a_obj_sakuita_rope Matching
2025-06-01 20:36:19 -07:00
TakaRikka 4d4bbd81f1 d_menu_dmap mostly done (#2456)
* d_menu_dmap mostly done

* d_npc_lib equivalent

* m_Do_printf matching
2025-05-25 23:29:53 +03:00
hatal175 d5b277bbc5 Daswc (#2398)
* swball cleanup

* daSwc00_c OK

* Revert change in configure - we'll handle rel/dol changes in seperate PR
2025-04-17 16:23:05 -07:00
hatal175 efc781e892 Various alignments to debug + matching TUs (#2391) 2025-04-13 11:55:52 -07:00
TakaRikka 98db9a297a GCN pal / jpn support, some debug work (#2375)
* d_save debug cleanup / d_s_menu debug

* gameinfo / kankyo struct debug fixes

* pal building ok

* jp building ok

* some tests with jp

* some more pal/jp tests
2025-04-06 21:08:25 +03:00
Caroline Madsen 03fafe3e15 d_camera work (#2369)
* bumpCheck matching

* checkGroundInfo matching

* chaseCamera matching

* lockonCamera attempted

* talktoCamera matching

* subjectCamera, magneCamera matching

* colosseumCamera close, plus various fixes

* towerCamera attempted

* hookshotCamera matching
2025-04-01 19:05:30 -07:00
LagoLunatic 0ff06d2974 Debug version now builds OK and all_source compiles (#2343)
* Fix missing arg to JUT_ASSERT

* Fix some MWCC version diff errors

* Compile m_Do_ext, d_demo, actor_mng

* Add VSCode task to quickly switch between versions

* Unlink magLift for debug

* Update the hash of the debug dol

The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.

The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.

The DOL now builds OK.

* Fix all debug REL dtor splits

All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.

* Add genMessage declarations to all HIO subclasses

* Fixing more compilation errors

* m_Do_mtx 100% on debug

Cannot be linked due to weak function name mangling?

* Improve various matches

* Fix all remaining compilation errors

* Fix new compilation errors from main

* Fix retail regression

* Link f_pc_profile_lst
2025-03-22 18:00:51 -07:00
TakaRikka eda175afc8 copy dolsdk2004 to tp / b_bh + e_mb done (#2299)
* move dolsdk2004 over

* cleanup some temp work

* finish and cleanup gf

* b_bh done

* d_a_e_mb done
2025-02-10 21:20:42 +02:00
LagoLunatic 7349c37bfb Fix false pointer relocations in data breaking shiftability (#2296)
* Fix false pointer relocations in data breaking shiftability

* Update matDL_dis.py from tww

* remove debug prints from matDL build script
* matDL build rule: Allow specifying global/local scope

* Use asset extraction for ShieldD

* Set mode `+x` on executable Python scripts

* set `+x` on matDL_dis
2025-01-31 23:58:59 +02:00
TakaRikka 2014eab06f most of JHostIO / m_Do_hostIO done (#2288) 2025-01-19 22:05:53 -07:00
TakaRikka 0894b6ef34 wip debug / pal building, b_gm mostly done (#2285)
* b_gm mostly done

* wip debug / pal building

* fix configure.py

* fix some debug macros / flags
2025-01-16 19:37:39 +02:00
Trueffel aecb7424d5 d_stage linked and one function in m_do_ext matched (#2272) 2024-12-29 17:56:25 +02:00
TakaRikka 3ea8ec11a5 various matches / cleanup (#2271)
* cleanup various TUs

* checkpoint

* d_attention doc
2024-12-29 17:53:54 +02:00
TakaRikka 6533f84164 kankyo mostly done (#2269)
* work on kankyo

* some more kankyo work

* kankyo almost done

* kankyo mostly done

* first cleanup pass

* some more renaming

* rename a bunch of kankyo vars

* fix regression
2024-12-24 16:52:12 +02:00
TakaRikka 2f77c7f9ec d_vibration / JUTGamePad matched + linked (#2256)
* d_vibration done

* JUTGamePad done

* cleanup JUTGamePad

* d_menu_window cleanup
2024-12-02 21:15:03 +02:00
TakaRikka 073992df8d some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files

* cleanup f_op files

* fix a couple f_op_actor_mng functions

* minor JSystem work
2024-11-29 18:24:26 +02:00
Caroline Madsen 426e64d26b J3DMatBlock, J3DMaterialFactory work (#2233) 2024-11-01 13:46:27 -07:00
Caroline Madsen c01fc04c93 more misc. cleanup (#2232) 2024-10-31 17:36:11 -07:00
Caroline Madsen f4b2f9c8f2 d_camera work (#2226) 2024-10-26 21:35:25 -07:00
hatal175 59cc195b82 Reintroduce missing changes from pull request #2200 (#2213)
* Reintroduce missing changes from pull request  #2200

* m_Do_audio OK
2024-10-16 12:41:21 -07:00
Caroline Madsen 2d6135abde J3D work (#2212) 2024-10-15 23:59:31 +03:00
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00
hatal175 cf5e98a1c4 Work on J3DMatBlock (#2164) 2024-06-04 14:25:37 -06:00
TakaRikka 37e0e78067 d_a_e_vt mostly done (#2158) 2024-05-24 20:47:15 -06:00
Caroline Madsen da1b78438e d_a_npc_zra mostly done, misc npc work (#2140) 2024-04-26 19:20:26 -07:00
Pheenoh 7154ac08e1 d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
2024-04-12 00:10:30 -06:00
Caroline Madsen 2f3b983c46 m_Do_graphic mostly OK (#2122) 2024-04-08 07:45:53 +03:00
Trueffel 9b9b7de4d7 Match all funcs in d_menu_ring (#2113)
* d_menu_ring OK but something is not matchin

* at least matching without NONMATCHING again

* add note

* some docs about items

* fix i_nameID and i_expID

* revert my setBlackWhite change

* remove unused asm

* update progress

* m_Do_graphic functions match but I'm not able to remove data
2024-03-30 22:45:15 +03:00
TakaRikka 907774de02 remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes
2024-03-19 13:31:53 +02:00
TakaRikka dede32dbc9 d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names (#2084) 2024-03-04 18:33:13 -07:00
hatal175 c301406ee4 J3D work (#2064) 2024-02-06 07:04:35 +02:00
TakaRikka 406d8f9753 d_a_no_chg_room / d_a_e_st_line done (#2056)
* no_chg_room done

* d_a_e_st_line done

* remove asm

* d_a_e_bi_leaf done

* d_a_e_hb_leaf done
2024-01-31 20:05:04 +02:00
TakaRikka ad14b69f31 various fixes / matches (#2052)
* some fixes in d/s, d_item, d_shop

* fix for dKankyo_DayProc weak generation

* d_cc_uty fix

* some d_name / d_com_inf_game / f_op_actor_mng matches

* fix some player inline virtuals

* remove asm
2024-01-29 17:39:51 +02:00
TakaRikka 6076f6184b some various J2D/J3D work (#2043)
* most of J2DPicture done

* fix GXSetTexCoordGen

* some j3d work
2024-01-22 17:23:54 +02:00
TakaRikka 8b4808da8a almost all of dolphin matched (#2036)
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches
2024-01-20 02:22:19 +02:00
hatal175 6bea5f6fec d_s_room OK (#2033) 2024-01-16 04:20:47 -08:00