Commit Graph

72 Commits

Author SHA1 Message Date
CraftyBoss e751e3b3da fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar 2026-03-16 15:43:42 -07:00
TakaRikka e5ca5af3f2 work on controller config 2026-03-15 15:54:03 -07:00
Max Roncace 4fd2ddd67a Fix some Clang compile warnings 2026-03-14 18:37:18 -04:00
TakaRikka 8837df94bb some more imgui refactoring 2026-03-14 04:07:30 -07:00
Max Roncace 7da7cefe30 Add point selector to map loader (+ other loader UI improvements) 2026-03-14 01:20:27 -04:00
TakaRikka 1618e9b276 Merge https://github.com/zeldaret/tp 2026-03-12 17:56:51 -07:00
qwertyquerty 767ba3bb14 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
Luke Street 5b39f22caa Remove OSTicksToCalendarTime stub 2026-03-09 01:41:00 -06:00
Luke Street 746d01e44c Aurora DVD support (#43)
* Aurora DVD support

* Remove commented code

* Restore STUB_LOG
2026-03-09 00:33:04 -07:00
Pieter-Jan Briers b289dece80 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 3623b27f37.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
2026-03-08 15:27:15 -07:00
Jeffrey Crowell 50970df645 Fix build on main for mac/linux (#40)
* fix builds, removing COMPOUND_LITERAL around GXColor

use aurora's aurora_get_stats

add aurora::gd to libraries linked to

fixup linkage/symbol hiding on mac/linux

squashed

* aurora stat changes

* fix

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
2026-03-06 22:22:28 -08:00
TakaRikka 3623b27f37 Revert "Isolate JKRHeap operator overloads" (#39) 2026-03-06 19:49:35 -08:00
PJB3005 3ffc3266d7 Merge branch 'main' into 26-02-27-allocator-isolation 2026-03-05 00:15:09 +01:00
PJB3005 abee1bfc17 Move ARAM code to Aurora 2026-03-02 14:51:56 +01:00
PJB3005 b397c886e7 Move some OS functionality to rely on Aurora 2026-03-02 14:27:20 +01:00
PJB3005 d762e1d8ec Make it build with 100% Aurora dolphin headers 2026-03-02 13:26:35 +01:00
PJB3005 ea890d4064 Fix relocated files 2026-03-02 12:50:45 +01:00
PJB3005 2c490ea16c Remove stubs now implemented by my Aurora branch 2026-03-02 12:00:54 +01:00
PJB3005 883ba38bb8 Switch to Aurora headers for GX/VI
Replace GXSetArray() with GXSETARRAY() taking in size everywhere

Fix a ton of structs/enums being referred to with underscore name.
2026-03-02 12:00:53 +01:00
PJB3005 d83267098e Add heap imgui 2026-03-01 22:23:59 +01:00
Jasper St. Pierre 5c0cc94536 stub log 2026-03-01 11:29:03 -08:00
PJB3005 30653c815d Allow imgui windows to be toggled 2026-03-01 17:06:52 +01:00
PJB3005 ae78adca5f Move imgui debug overlay to own file 2026-03-01 16:38:39 +01:00
PJB3005 3750e7cfee Merge remote-tracking branch 'origin/main' into 26-02-27-pjb-dev-2 2026-03-01 15:08:52 +01:00
Luke Street bd8cf29176 Add C versions of all ASM blocks (except THP) 2026-02-28 18:10:14 -07:00
Luke Street b7961b7739 Fix compilation errors after decomp/main merge
- Fix <string> -> <cstring> across all source files (upstream fix)
- Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp
- Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h
- Fix std::isnan usage in c_cc_d.cpp
- Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix)
- Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix)
- Remove (s32) casts on hex literals in collision data (upstream fix)
- Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix)
- Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init
- Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS)
- Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts
- Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main
- Remove duplicate inline functions from d_com_inf_game.h
- Mark dummy() functions as static (upstream fix)
- Add JAUSectionHeap.h include to m_Do_main.cpp
2026-02-28 14:29:46 -07:00
PJB3005 6abae56af4 Actually fix compile with offset_ptr for real this time I hope? 2026-02-28 22:28:37 +01:00
Luke Street 5395eb1b53 Some TARGET_PC fixes 2026-02-28 13:16:02 -07:00
PJB3005 4d78474d12 Process debug imgui 2026-02-28 19:39:52 +01:00
PJB3005 317fb95c27 Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
Fixes a stub call because we couldn't pass the BE form to the API
2026-02-27 01:04:44 +01:00
TakaRikka 39981e4a65 Merge pull request #16 from TakaRikka/26-02-25-more-endian-fixes
Asset loading endian fixes (mostly)
2026-02-25 11:58:37 -08:00
PJB3005 720d59cdff Merge branch 'main' into 26-02-25-more-endian-fixes 2026-02-25 20:47:33 +01:00
PJB3005 3e0023961f Windows build fixes
Name mangling/linkage shenanigans

Remove jsystem_stubs.cpp, it's not necessary.
2026-02-25 20:43:43 +01:00
PJB3005 e7861f1ee3 Fix endianness & 64-bit in 3D asset loading code
Combination of plumbing BE(T) through everything, making BE<T> have template specializations, and inverting at load time where more practical.
2026-02-25 20:20:45 +01:00
Jeffrey Crowell 9af9240253 builds on mac again
revert some useless ifdefs

rm TARGET_PC in the wrong place

remove stubbed version of functions
2026-02-25 11:09:19 -08:00
PJB3005 31149794f1 Implement GDInitGDLObj a little bit
Enough to avoid a crash during asset loading.
2026-02-25 19:52:31 +01:00
PJB3005 77581bace4 Fix AR DMAs & async DVD reads on 64-bit
We get to the health and safety screen!!
2026-02-24 20:48:16 +01:00
Lurs 2b78bb3375 Changed loading for already static loaded .rel files. Added gamepad init 2026-02-24 20:42:45 +01:00
PJB3005 fcf1f4bed1 Fix wrong forward declares (struct/class)
Requires removing the now-matching symbols from jsystem_stubs.cpp
2026-02-24 16:58:12 +01:00
PJB3005 750f9a044d Compile fixes for previous commit
oops
2026-02-24 15:29:08 +01:00
PJB3005 e9b3df4d61 Fix primitive int types on 64-bit non-Windows targets
`long` is variable-sized on non-Windows targets, so don't use it.

Added some static_asserts to confirm this is the case.
2026-02-24 15:23:52 +01:00
PJB3005 bc8d5a2dce Make console UTF-8 & VT sequences work reliably on Windows 2026-02-24 14:54:53 +01:00
PJB3005 449900d2bf Fix compile with Dusk's mtx lib
Move Mtx33 and similar types to JMath

Rename mtx.h in decomp to _mtx.h so Aurora's header is used instead.
2026-02-24 13:15:21 +01:00
PJB3005 00b193b121 Remove some GX stubs now implemented by Aurora 2026-02-24 13:13:46 +01:00
Lurs f710f30702 Added a bunch of Diag functions to diagnose the black screen issue (was a bug in GXGeometry.h). Resumed to old ClearEfb function, no pink screen anymore.
Updated aurora with local changes for TP
2026-02-23 14:33:29 +01:00
Lurs 43ea7786b9 stubbed unresolved symbols again after updating aurora 2026-02-22 07:31:22 +01:00
Lurs d66e35eefc tests with edited aurora 2026-02-22 07:06:54 +01:00
Lurs 8599684fae First pink screen! 2026-02-21 22:15:39 +01:00
Lurs 97e7a8b145 first try to draw first logo 2026-02-20 21:13:50 +01:00
Lurs a4d72437ef OS threading, DVD I/O, Endianness fixes, ARAM emulation, GX vertex fix
Major changes:

- Implement Big-Endian to Little-Endian byte-swapping for all RARC archive
  types (JKRCompArchive, JKRMemArchive, JKRDvdArchive, JKRAramArchive)
- Implement DVD file I/O via DvdEmu (DVDOpen, DVDFastOpen, DVDReadPrio,
  DVDReadAsyncPrio, DVDConvertPathToEntrynum)
- Fix YAZ0 decompression endianness in JKRDvdRipper, JKRDecomp, JKRAram,
  and JKRDvdAramRipper (use JKRDecompExpandSize instead of direct header read)
- Emulate ARAM with 16MB malloc buffer and synchronous memcpy in ARQPostRequest
  instead of hardware DMA transfers that hang on PC
- Add real OS threading implementation (OSContext, OSThread, OSMutex) using
  native Windows threads with side-table pattern for GC struct compatibility
- Fix font endianness for JUTResFont and JUTCacheFont
- Redirect GXVert.h to Aurora's PC implementation to prevent FIFO writes to
  the GameCube hardware address 0xCC008000
- Add Z-buffer texture format support (GX_TF_Z24X8, GX_TF_Z16, GX_TF_Z8)
  in Aurora's texture converter
2026-02-19 10:35:42 +01:00