Commit Graph

3191 Commits

Author SHA1 Message Date
MelonSpeedruns ee4b5388c8 removed unused variables and includes 2026-04-11 16:55:55 -04:00
MelonSpeedruns d32adeeba7 Merge remote-tracking branch 'origin/main' into presets
# Conflicts:
#	files.cmake
#	src/d/actor/d_a_title.cpp
#	src/dusk/config.cpp
#	src/dusk/imgui/ImGuiConsole.cpp
#	src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
TakaRikka 5da48bf5a4 Merge pull request #327 from TwilitRealm/26-04-11-dynamiclink-gone
Stub out most of DynamicLink.cpp and more of c_dylink.cpp
2026-04-11 13:07:21 -07:00
TakaRikka a2f985ab70 Merge pull request #318 from TwilitRealm/fix/quick-transform-fix
Don't allow quick transform while in the STAR tent
2026-04-11 13:07:02 -07:00
TakaRikka 3160bfeb61 Merge pull request #317 from TwilitRealm/26-04-11-render-opts
UI render opts
2026-04-11 13:06:22 -07:00
PJB3005 22adf477a4 Fix JUTResFont duplicating texture data
I misunderstood the way this code works the first time.
2026-04-11 21:46:14 +02:00
Lurs 3dfe493211 Fixes dominion rod camera #176 2026-04-11 21:33:46 +02:00
PJB3005 842c74f940 Merge branch 'main' into 26-04-11-render-opts 2026-04-11 20:36:46 +02:00
PJB3005 71a8642f19 Merge remote-tracking branch 'decomp/main' 2026-04-11 19:59:09 +02:00
Howard Luck 93f7c0ab1a Fix dMsgFlow_c::event027 aParam8 buffer size (#326) 2026-04-11 19:53:03 +02:00
Howard Luck 32468db69d Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#325) 2026-04-11 19:49:52 +02:00
Howard Luck 2ca35905a3 Fix daE_FB_c::mKeys array size on PC (#324) 2026-04-11 19:49:17 +02:00
Howard Luck 5c39c04937 Fix obj_maki_class::field_0x6f8 array size (#322) 2026-04-11 19:48:47 +02:00
PJB3005 cd09e872ee Stub out most of DynamicLink.cpp and more of c_dylink.cpp
This code wasn't used (no dynamic linking) and was causing various compiler warnings that don't make sense to clean up. Get rid of it.
2026-04-11 19:46:22 +02:00
Pieter-Jan Briers 9b900a1a55 UB fixes (#3150)
* Fix incorrect size for J2DTevBlock8::insertTexture local_38

* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size

* dMeter_drawLightDropHIO_c mVesselAlpha fix

* d_a_mg_rod array size fixes

* Fix e_tk2_class mActionTimer array size

* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
MelonSpeedruns 7b62623690 Added periods at the end of every option description (#323)
This allows multiple sentences to be defined for a description.

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-11 19:12:32 +02:00
MelonSpeedruns a2afeec23e Moved check for event running & Added sfx if trying to quick transform while in a cutscene 2026-04-11 11:38:36 -04:00
Howard Luck 970ead7e13 Fix daNpcCoach_Attr_c::field_0x28 array size (#320) 2026-04-11 17:33:27 +02:00
PJB3005 64f77dd5c8 Guess this isn't going to Tracy. 2026-04-11 17:10:04 +02:00
MelonSpeedruns 8268f93cf0 Don't allow quick transform while in the STAR tent 2026-04-11 10:22:58 -04:00
PJB3005 75b4d98a7e Make J2DPictureEx not draw if zero alpha
Reduces the amount of draw calls from inactive UI elements by a lot.
2026-04-11 16:13:45 +02:00
PJB3005 c1dd1a52a5 Bunch of debug/tracy groups for J2D 2026-04-11 16:11:41 +02:00
PJB3005 ffd7183669 Improve dDlst_list_c::draw debug group code to also go to tracy, be less of a performance hog when active. 2026-04-11 16:11:19 +02:00
TakaRikka 472af2590a henna ub fix (#3147) 2026-04-11 00:07:18 -07:00
Irastris eaec6487a3 Implement unlocked framerates via interpolation (#315)
* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers 22d9840ed1 Fix field array size on field_0x50 (#3145)
UB caught by modern compilers, this fixes it.
2026-04-10 23:44:22 -07:00
Max Roncace d7c34741e2 Replace magic constants derived from framebuffer size (#3144) 2026-04-10 23:43:37 -07:00
Pieter-Jan Briers dabd6961a6 Couple sizeof(CMemBlock)s (#3143) 2026-04-10 23:42:00 -07:00
Pieter-Jan Briers bcd5a96391 Couple names in dMeterMap_c (#3142) 2026-04-10 23:41:24 -07:00
Pieter-Jan Briers dcb5f048d7 Replace some pointer casts with field references. (#3141) 2026-04-10 23:37:03 -07:00
Luke Street 6b4912a59c Fix npc_henna_class missing pointers 2026-04-11 00:30:40 -06:00
Irastris a3187966a4 Update Aurora 2026-04-10 21:16:22 -04:00
Irastris 4ab64e8813 Add Aurora config options for enabling texture replacement and dumping (#222) 2026-04-10 19:14:15 -06:00
Luke Street b0e84b78e1 Avoid re-initializing game_main 2026-04-10 16:46:25 -06:00
Luke Street 1875c7c224 --dvd param skips prelaunch 2026-04-10 16:46:24 -06:00
Luke Street 43e25059ef Enable 120fps and mouse on iOS 2026-04-10 16:46:24 -06:00
TakaRikka 1e4e71af13 Merge pull request #310 from TwilitRealm/26-04-10-render-opts-2
Rendering optimizations
2026-04-10 15:21:44 -07:00
MelonSpeedruns e643d3d911 Show Pipeline Compilation option (#312)
* Show Compiling Shaders option. Off by default.

* Addressed encounter comments

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-10 15:53:28 -06:00
PJB3005 c2d687a4a7 Change star rendering to be more optimal on modern GPUs.
Use vertex colors and a single large draw.
2026-04-10 19:19:12 +02:00
Luke Street 7ed05711a7 Why did I fix this when we have a helper 2026-04-09 23:32:42 -06:00
Luke Street a57daef11b Fixes for controller config & input viewer 2026-04-09 23:30:03 -06:00
Luke Street 95191036f3 Big imgui overhaul 2026-04-09 23:11:10 -06:00
CraftyBoss ed7fa8f2c5 implement pre-launch ui for configuring iso directory (#301)
UI will automatically open on boot and will not launch the game if there is no valid iso path specified in the config. Can optionally be disabled on future game launches.
2026-04-09 23:06:37 -06:00
TakaRikka 8b82ea818b Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-09 20:14:09 -07:00
TakaRikka 8de7d805cf remove unneeded decomp stuff pt2 2026-04-09 20:13:54 -07:00
TakaRikka be11bcfb1d remove unneeded decomp stuff 2026-04-09 20:12:44 -07:00
Luke Street 6b74f8eb25 Update run path 2026-04-09 19:39:53 -06:00
Luke Street 04212b5b6c Support shared libjpeg-turbo 2026-04-09 19:37:42 -06:00
Luke Street 280e03c0fe Add missing image 2026-04-09 19:35:54 -06:00
Luke Street 1d9fcb2fa5 Update README.md & build instructions (+ CLion) 2026-04-09 19:35:33 -06:00