Irastris
f1165bedd7
Change fullscreen checkbox to menu item, add F11 keybind
2026-03-31 00:47:24 -04:00
Luke Street
0fec5da590
Use <aurora/main.h> for SDL_main
2026-03-30 22:14:42 -06:00
YunataSavior
356f8d3015
gitignore: raw, gci, and zip
2026-03-30 19:24:13 -07:00
TakaRikka
1f583d8135
Merge pull request #162 from TakaRikka/26-03-31-fast-iron-boots
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Fast iron boots tweak
2026-03-30 18:22:53 -07:00
PJB3005
4b2a3e8da9
Fast iron boots tweak
2026-03-31 03:17:56 +02:00
PJB3005
54094a9b6c
Fix d_a_obj_stone bound crashing due to accessing a field improperly
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Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.
Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka
984cf000d4
unstub map rendering
2026-03-30 17:52:19 -07:00
PJB3005
d00104285b
Fix JUTGamePad stopPatternedRumbleAtThePeriod division by zero
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Happens for me when loading a save in Death Mountain Twilight. Confirmed in Dolphin with the same save file.
PowerPC does not raise an exception on division by zero, so I assume this is an original game "bug"
2026-03-31 01:12:45 +02:00
TakaRikka
e52ffcef12
fix pad rumble
2026-03-30 14:44:40 -07:00
TakaRikka
1f05995c13
the rest of maddie's flower stuff
2026-03-30 13:08:29 -07:00
TakaRikka
5ce7c047a2
fix camera shake
2026-03-30 03:33:15 -07:00
TakaRikka
4a7ea9d85b
Merge https://github.com/zeldaret/tp
2026-03-30 02:21:28 -07:00
TakaRikka
5685fa58c6
Z2Audio player debug work / fix actor method returns ( #3140 )
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* Z2Audio player debug work
* fix actor method returns
* wii build fix
2026-03-30 02:10:42 -07:00
Lurs
3f2bd02ae0
Fix softlock when entering Faron cave (and maybe others) in Release
2026-03-30 09:33:54 +02:00
TakaRikka
82a1b02060
bg obj sfx fix
2026-03-30 00:18:57 -07:00
TakaRikka
4d10b9b868
fix flowers
2026-03-30 00:08:07 -07:00
Irastris
0319eaa7b8
Revert "Increase shadow resolution"
2026-03-30 02:26:12 -04:00
Irastris
a9dbfc5ddd
Update Aurora submodule
2026-03-30 02:25:52 -04:00
Luke Street
6f4695506f
Avoid allocating RAM for shadow textures
2026-03-29 23:08:53 -06:00
Luke Street
84e56cf4e3
Increase shadow resolution
2026-03-29 23:03:00 -06:00
Max Roncace
0ce0182f50
Fix Clang compile error due to introduction of PCH
2026-03-29 22:23:44 -04:00
TakaRikka
cb6ee4b21e
d_path / d_vibration debug work ( #3138 )
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* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar
c98b96f94e
E ws work ( #3137 )
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* e_ws work
* more doc
* add debug message
* move declaration
* more match
* test
* Revert "more match"
This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.
* fix
* cleanup
* fix
* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street
ba0caceca6
Update aurora
2026-03-29 15:42:26 -06:00
Luke Street
db5d1cd20e
Update aurora
2026-03-29 15:08:27 -06:00
Luke Street
b536b73762
d_a_obj_brg: Fix out-of-bounds brg_init_pos
2026-03-29 14:59:27 -06:00
PJB3005
65da97eca2
Fix Midna portal spawning after boss
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#140
2026-03-29 18:22:45 +02:00
PJB3005
5b18c7bbf3
Fix bad DSP assert
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Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005
9527ce0069
Add fullscreen checkbox to game menu
2026-03-29 18:21:36 +02:00
PJB3005
bd08d05f3a
Fix stub log memory leaking if imgui rendering is disabled
2026-03-29 18:21:27 +02:00
TakaRikka
2e6da89520
Merge pull request #145 from TakaRikka/26-03-29-pch
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Use PCH to massively speed up compile time
2026-03-29 04:36:46 -07:00
TakaRikka
feeaaa45cb
Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
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Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
PJB3005
0c5bae4214
Move
2026-03-29 13:35:26 +02:00
PJB3005
b562490146
Use PCH to massively speed up compile time
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A change to a common header goes from 90s to 20s on my system. Crazy.
2026-03-29 13:24:59 +02:00
TakaRikka
24bd0f28a7
Merge pull request #142 from TakaRikka/26-03-29-include-cleanup
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26 03 29 include cleanup
2026-03-29 01:04:16 -07:00
Max Roncace
d2c5614a47
Use separate heap for DVD decompression
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This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.
There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005
576937f8b0
Don't include logging infrastructure in m_Do_graphic.h
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This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005
5dacb27c4c
Don't include weak_bss_1109_to_1009.h on PC
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Not relevant to us.
2026-03-29 04:34:45 +02:00
Irastris
b0cd4c6f3a
Update Aurora submodule
2026-03-28 19:18:28 -04:00
Irastris
9b3f72582a
Revert d_s_logo speedup, skip logos entirely instead
2026-03-28 19:18:06 -04:00
CraftyBoss
472551d24a
increase d_a_coach_2D heap size
2026-03-28 10:47:55 -04:00
CraftyBoss
f53917016d
Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors
2026-03-28 00:56:10 -04:00
Max Roncace
6491062dab
Fix Clang compiler error due to CRASH macro
2026-03-27 23:50:31 -04:00
TakaRikka
adba1a3055
Merge pull request #135 from TakaRikka/pjb-audio
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Audio
2026-03-27 20:36:06 -07:00
Irastris
3f443d6653
Fix MSVC RelWithDebInfo/Release compilation after upstream merge
2026-03-27 23:28:24 -04:00
PJB3005
c9a1f02f55
Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
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Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005
248f3945b4
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00
PJB3005
4b30cd7ddb
Re-add src == dst check in SafeStringCopyTruncate
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Accidentally dropped this while iterating on the exact implementation.
2026-03-27 17:17:45 +01:00
PJB3005
0e1718e80d
Do use strncpy in SafeStringCopy
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I figured out how to mute the warnings.
2026-03-27 17:16:41 +01:00
PJB3005
96a61ed0b6
Fix CRASH() macro outside MSVC
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Just add a CRASHF() overload that... isn't necessary anymore. Oh well.
2026-03-27 17:07:54 +01:00