Max Roncace
fbbf27e73d
Update m_Do window viewport immediately on Aurora window resize
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The framebuffer size flows into Aurora as follows:
Into JUTVideo:
AURORA_WINDOW_RESIZED handler ->
mDoGph_gInf_c::setWindowSize ->
JUTVideo::setWindowSize
From JUTVideo -> dComIfG_play_c:
fpcCt_Handler ->
phase_4 ->
dComIfGp_setWindow
From dComIfGp_play_c -> Aurora:
mDoGph_Painter ->
drawDepth2 ->
GXSetTexCopySrc ->
GXCopyTex ->
aurora::gfx::resolve_pass (called by GXCopyTex)
The trouble is that 1) phase_4 is only called when creating a new scene/room,
and 2) even when it is called, mDoGph_Painter is executed before fpcCt_Handler
in the main loop so the new size isn't visible to aurora::gfx::resolve_pass
until one frame after it's set. This causes a crash due to the original size
being passed to CopyTextureToTexture despite the destination framebuffer now
being smaller.
As a workaround, we just cut out the whole middleman section and call
dComIfGp_setWindow immediately when we receive a resize event. This way the new
size is immediately visible to Aurora.
2026-03-18 12:46:56 -04:00
TakaRikka
cefd7e59a1
add cc collider view (broken color)
2026-03-18 01:25:42 -07:00
Max Roncace
5cb3a39f43
Merge remote-tracking branch 'decomp/main'
2026-03-18 01:56:47 -04:00
TakaRikka
f64015ea38
cc debug work ( #3133 )
2026-03-17 22:48:37 -07:00
Max Roncace
6694c1b281
Fix a bunch of compiler warnings and document several more bugs ( #3130 )
2026-03-17 22:38:05 -07:00
Max Roncace
f6e22e40f8
Fix vertex data not being populated for non-textured models
...
This affects models loaded by d_a_bg such as Stage/bmde/model2.bmd.
2026-03-18 00:25:38 -04:00
Lurs
555bf395fb
BE or un-BE, that is the question
2026-03-17 14:39:02 +01:00
Lurs
fc73bc364a
BE field_0x04 of "new" struct SizedGroup in src\d\actor\d_a_passer_mng.cpp
2026-03-17 13:25:27 +01:00
TakaRikka
4d4db83405
initial collision viewer
2026-03-17 05:17:43 -07:00
TakaRikka
fa270c0fe9
Merge https://github.com/zeldaret/tp
2026-03-17 04:08:44 -07:00
TakaRikka
9f340b604b
various d_bg debug cleanup / d_menu_window_HIO debug ( #3132 )
...
* various d_bg debug cleanup
* matching forward decl for compiler compatibility
* fix build
2026-03-17 03:44:11 -07:00
CraftyBoss
2b93d6d288
npc actor in screen check fix, fix dBgWKCol::RoofChk using wrong var for prism idx calc
2026-03-17 02:16:09 -07:00
CraftyBoss
1923636835
BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func
2026-03-16 22:01:46 -07:00
TakaRikka
023f0bec7a
Merge pull request #96 from TakaRikka/ira-bloomtoggle
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Toggle bloom from graphics menu
2026-03-16 17:03:39 -07:00
Irastris
51d6009d8d
Toggle bloom from graphics menu
2026-03-16 19:54:44 -04:00
CraftyBoss
b0982f2e92
fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar
2026-03-16 15:43:42 -07:00
TakaRikka
4a56d02dae
Merge pull request #93 from TakaRikka/ira-crashfix1
...
JAUSoundTable-related crash fix
2026-03-16 14:27:43 -07:00
TakaRikka
80b3f8ee59
Merge pull request #94 from TakaRikka/bugfixes
...
Bugfixes for some issues (cXyz in savegame, collision and fading)
2026-03-16 14:21:49 -07:00
Max Roncace
8b2434a54d
Fix crashes due to current texture not being set before loading ( #61 , #95 )
2026-03-16 16:28:22 -04:00
Irastris
32a6126490
Use DUSK_AUDIO_DISABLED instead of TARGET_PC
2026-03-16 11:48:45 -04:00
Lurs
100be49dee
Fixes #80
...
?
2026-03-16 08:35:35 +01:00
Lurs
2cb1d9e83c
Fixes crash when entering the very first house
2026-03-16 08:35:35 +01:00
Lurs
67af4dadf6
Fixes #74
2026-03-16 08:35:34 +01:00
Lurs
bfe9746abf
Fixes #82
2026-03-16 08:35:34 +01:00
Luke Street
c24585172b
Update aurora
2026-03-15 23:30:52 -06:00
Max Roncace
e62eeea8f9
Increase Scene2DHeap size ( #90 )
...
This fixes a crash when the game asks to save when leaving the ranch
after goats 1.
2026-03-15 23:28:34 -04:00
roeming
ae0f8909a6
convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group ( #3129 )
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* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group
* move over to const groups
* templated solution that works on modern compilers + mwcc
---------
Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-03-15 18:06:16 -07:00
TakaRikka
a7df7a9266
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-15 15:54:13 -07:00
TakaRikka
11c8eabaf2
work on controller config
2026-03-15 15:54:03 -07:00
Irastris
d35d2f9af3
JAUSoundTable-related crash fix
2026-03-15 18:53:42 -04:00
TakaRikka
f761251c90
Merge pull request #92 from TakaRikka/optrotate
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Fix rotations on optimization builds
2026-03-15 15:31:56 -07:00
Jeffrey Crowell
11516d4b59
Fix rotations on optimization builds
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I have literally zero idea why this broke. Optimizations are wild.
2026-03-15 18:27:25 -04:00
Max Roncace
9bed8b863f
Fix some Clang compile warnings
2026-03-14 18:37:18 -04:00
Max Roncace
cb8f0d8ad7
Update Aurora for crash fixes
2026-03-14 18:30:04 -04:00
TakaRikka
5db0cb0cf8
some more imgui refactoring
2026-03-14 04:07:30 -07:00
Max Roncace
efa629ca6a
Add point selector to map loader (+ other loader UI improvements)
2026-03-14 01:20:27 -04:00
qwertyquerty
168d1f7e10
fix reticles ( #89 )
2026-03-13 14:41:46 -07:00
BigBen
18c0df40dd
Change imgOffset type from u32 to s32
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Should help prevent crashes opening map
2026-03-13 13:33:00 -04:00
TakaRikka
40cb988022
fix obj_sw ptr math bug
2026-03-13 02:42:45 -07:00
TakaRikka
64013cd46a
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-13 01:54:42 -07:00
TakaRikka
5bc8cfa9f6
fix bgobj particle block
2026-03-13 01:54:35 -07:00
Jasper St. Pierre
7eb2bc1340
grass fix
2026-03-13 01:13:22 -07:00
madeline
be429a7a2c
fix epona ub
2026-03-13 01:06:28 -07:00
Jasper St. Pierre
c05691a0bb
brg fix
2026-03-12 23:56:33 -07:00
Max Roncace
eed6df2f46
Fix multiple classes being inappropriately zero-initialized via JKR_NEW* ( #70 )
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This might also fix #71 and #72 .
2026-03-13 02:50:53 -04:00
Jasper St. Pierre
addcda0725
shadow fix
2026-03-12 23:49:13 -07:00
Jasper St. Pierre
a1d581f6d9
dont draw zero things
2026-03-12 23:49:12 -07:00
madeline
c614b5a28d
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-12 23:12:03 -07:00
madeline
139a66e613
fix LZ fadeout Fixes #87
2026-03-12 23:12:00 -07:00
Max Roncace
6217b5cb83
Initialize daObjSwPr_c::mRotateTime on actor create
...
This fixes a floating point exception due to division by zero when
executing the actor for the first time.
2026-03-13 01:35:23 -04:00