mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-04 19:25:43 -04:00
Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0c1372f986 | |||
| a4777045fe | |||
| bbe8ea6aa6 | |||
| d662db69f0 | |||
| 9b259143be |
Vendored
+1
-1
Submodule extern/aurora updated: 7784b6fc95...a6a3d3a65a
+33
-20
@@ -794,16 +794,15 @@ void dCamera_c::updatePad() {
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if (mTriggerLeftLast > mCamSetup.ManualEndVal()) {
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if (mLockLActive == 0) {
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#if TARGET_PC
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mCamParam.mManualMode = 0;
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#endif
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mLockLJustActivated = 1;
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} else {
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mLockLJustActivated = 0;
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}
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mLockLActive = 1;
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#if TARGET_PC
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mCamParam.mManualMode = 0;
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#endif
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} else {
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mLockLJustActivated = 0;
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mLockLActive = 0;
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@@ -1178,12 +1177,6 @@ bool dCamera_c::Run() {
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} else {
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sp0F = (this->*engine_tbl[mCamParam.Algorythmn(mCamStyle)])(mCamStyle);
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#if TARGET_PC
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if (mCamParam.Algorythmn(mCamStyle) != 1) {
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mCamParam.mManualMode = 0;
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}
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#endif
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field_0x170++;
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field_0x160++;
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mCurCamStyleTimer++;
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@@ -3527,6 +3520,12 @@ void dCamera_c::checkGroundInfo() {
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}
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bool dCamera_c::chaseCamera(s32 param_0) {
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#if TARGET_PC
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if (freeCamera()) {
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return 1;
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}
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#endif
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static f32 JumpCushion = 0.9f;
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f32 charge_latitude = mCamSetup.ChargeLatitude();
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int charge_timer = mCamSetup.ChargeTimer();
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@@ -4631,10 +4630,6 @@ bool dCamera_c::chaseCamera(s32 param_0) {
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sp110 = mViewCache.mDirection.R();
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mViewCache.mDirection.R(mViewCache.mDirection.R() + (fVar55 - mViewCache.mDirection.R()) * chase->field_0x74);
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#if TARGET_PC
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freeCamera();
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#endif
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chase->field_0x64 = mViewCache.mCenter + mViewCache.mDirection.Xyz();
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mViewCache.mEye = chase->field_0x64;
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@@ -7482,6 +7477,9 @@ bool dCamera_c::freeCamera() {
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return false;
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}
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mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
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mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
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cXyz camMovement = {mPadInfo.mCStick.mLastPosX, mPadInfo.mCStick.mLastPosY, 0.0f};
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f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
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@@ -7498,14 +7496,29 @@ bool dCamera_c::freeCamera() {
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mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
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}
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if (mCamParam.mManualMode) {
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mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, -35.0f, 60.0f);
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mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
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mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
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mViewCache.mDirection.mRadius = std::clamp((mCamParam.freeYAngle + 35.0f) * 10.0f, 300.0f, 10000.0f);
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if (!mCamParam.mManualMode) {
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return false;
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}
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return mCamParam.mManualMode;
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f32 minYAngle = -10.0f;
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f32 maxAngle = 50.0f;
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mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, minYAngle, maxAngle);
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mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
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mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
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f32 currentLerp = (mCamParam.freeYAngle - minYAngle) / (maxAngle - minYAngle);
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mViewCache.mDirection.mRadius = std::lerp(200.0f, 1000.0f, currentLerp);
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cXyz finalCenter = mpPlayerActor->current.pos;
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finalCenter.y += mIsWolf ? 90.0f : 100.0f;
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mViewCache.mCenter = finalCenter;
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cXyz finalEye = finalCenter + mViewCache.mDirection.Xyz();
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mViewCache.mEye = finalEye;
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mViewCache.mFovy = 60.0f;
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return true;
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}
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#endif
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+6
-6
@@ -316,6 +316,12 @@ int dMeter2_c::_execute() {
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}
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int dMeter2_c::_draw() {
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#if TARGET_PC
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if (dusk::getSettings().game.disableMainHUD) {
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return 1;
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}
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#endif
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if (mpMap != NULL) {
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mpMap->_draw();
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}
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@@ -424,12 +430,6 @@ void dMeter2_c::setLifeZero() {
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void dMeter2_c::checkStatus() {
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mStatus = 0;
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#if TARGET_PC
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if (dusk::getSettings().game.disableMainHUD) {
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mStatus |= 0xF0000000;
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}
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#endif
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field_0x12c = field_0x128;
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field_0x128 = daPy_py_c::checkNowWolf();
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@@ -56,21 +56,6 @@ ImGuiWindow* FindDragScrollWindow(ImGuiWindow* window) {
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}
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return nullptr;
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}
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void FocusLastMenuBarItem() {
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ImGuiContext& g = *ImGui::GetCurrentContext();
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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const ImGuiID itemId = g.LastItemData.ID;
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if (window == nullptr || itemId == 0) {
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return;
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}
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ImGui::FocusWindow(window);
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ImGui::SetNavID(itemId, ImGuiNavLayer_Menu, g.CurrentFocusScopeId,
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ImGui::WindowRectAbsToRel(window, g.LastItemData.NavRect));
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ImGui::SetNavCursorVisibleAfterMove();
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g.NavHighlightItemUnderNav = true;
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}
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} // namespace
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namespace dusk {
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@@ -344,17 +329,7 @@ namespace dusk {
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}
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m_isHidden = !getSettings().backend.duskMenuOpen;
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if (dusk::IsGameLaunched) {
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if (ImGui::IsKeyPressed(ImGuiKey_F1)) {
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m_isHidden = !m_isHidden;
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}
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if (ImGui::IsKeyPressed(ImGuiKey_GamepadBack)) {
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m_isHidden = !m_isHidden;
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m_focusMenuBar = !m_isHidden;
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}
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}
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bool showMenu = !dusk::IsGameLaunched || !m_isHidden;
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bool showMenu = !dusk::IsGameLaunched || !CheckMenuViewToggle(ImGuiKey_F1, m_isHidden);
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if (dusk::IsGameLaunched) {
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const bool menuOpen = !m_isHidden;
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if (getSettings().backend.duskMenuOpen != menuOpen) {
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@@ -368,10 +343,6 @@ namespace dusk {
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
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if (showMenu && ImGui::BeginMainMenuBar()) {
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m_menuGame.draw();
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if (m_focusMenuBar) {
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FocusLastMenuBarItem();
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m_focusMenuBar = false;
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}
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m_menuTools.draw();
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const auto fpsLabel =
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@@ -396,7 +367,7 @@ namespace dusk {
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if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
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m_toasts.emplace_back(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ?
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"Tap to toggle menu"s :
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"Press F1 or Minus/Back to toggle menu"s,
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"Press F1 to toggle menu"s,
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2.5f);
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m_isLaunchInitialized = true;
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if (getSettings().game.liveSplitEnabled) {
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@@ -41,7 +41,6 @@ private:
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float mouseHideTimer = 0.0f;
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bool m_isHidden = true;
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bool m_focusMenuBar = false;
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bool m_isLaunchInitialized = false;
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bool m_touchTapActive = false;
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bool m_touchTapMoved = false;
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@@ -23,15 +23,6 @@
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namespace {
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constexpr int kInternalResolutionScaleMax = 12;
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bool is_controller_neutral(int port) {
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if (port < 0) {
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return true;
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}
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return PADGetNativeButtonPressed(port) == -1 &&
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PADGetNativeAxisPulled(port).nativeAxis == -1;
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}
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} // namespace
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namespace aurora::gx {
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@@ -205,7 +196,7 @@ namespace dusk {
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ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
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"the first released version.");
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}
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config::ImGuiCheckbox("Enable Rotating Link Doll", getSettings().game.enableLinkDollRotation);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Enables rotating Link in the collection menu with the C-Stick");
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@@ -651,90 +642,39 @@ namespace dusk {
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void ImGuiMenuGame::windowControllerConfig() {
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if (!m_showControllerConfig) {
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if (m_controllerConfig.m_isReading ||
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m_controllerConfig.m_suppressRemapActivationUntilRelease)
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{
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m_controllerConfig.m_isReading = false;
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m_controllerConfig.m_pendingButtonMapping = nullptr;
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m_controllerConfig.m_pendingAxisMapping = nullptr;
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m_controllerConfig.m_pendingPort = -1;
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m_controllerConfig.m_waitForInputRelease = false;
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m_controllerConfig.m_suppressRemapActivationUntilRelease = false;
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m_controllerConfig.m_suppressRemapActivationPort = -1;
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PADBlockInput(false);
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}
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return;
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}
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bool suppressRemapActivationThisFrame = m_controllerConfig.m_suppressRemapActivationUntilRelease;
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if (m_controllerConfig.m_suppressRemapActivationUntilRelease &&
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is_controller_neutral(m_controllerConfig.m_suppressRemapActivationPort))
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{
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m_controllerConfig.m_suppressRemapActivationUntilRelease = false;
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m_controllerConfig.m_suppressRemapActivationPort = -1;
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PADBlockInput(false);
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}
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if ((m_controllerConfig.m_pendingButtonMapping != nullptr ||
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m_controllerConfig.m_pendingAxisMapping != nullptr) &&
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m_controllerConfig.m_waitForInputRelease)
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{
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m_controllerConfig.m_waitForInputRelease =
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!is_controller_neutral(m_controllerConfig.m_pendingPort);
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}
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// if pending for a button mapping, check to set new input
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if (m_controllerConfig.m_pendingButtonMapping != nullptr &&
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!m_controllerConfig.m_waitForInputRelease)
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{
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if (m_controllerConfig.m_pendingButtonMapping != nullptr) {
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s32 nativeButton = PADGetNativeButtonPressed(m_controllerConfig.m_pendingPort);
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if (nativeButton != -1) {
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const int suppressPort = m_controllerConfig.m_pendingPort;
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m_controllerConfig.m_pendingButtonMapping->nativeButton = nativeButton;
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m_controllerConfig.m_pendingButtonMapping = nullptr;
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m_controllerConfig.m_pendingPort = -1;
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m_controllerConfig.m_isReading = false;
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m_controllerConfig.m_waitForInputRelease = false;
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m_controllerConfig.m_suppressRemapActivationUntilRelease = true;
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m_controllerConfig.m_suppressRemapActivationPort = suppressPort;
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suppressRemapActivationThisFrame = true;
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PADBlockInput(true);
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PADBlockInput(false);
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PADSerializeMappings();
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}
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}
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// if pending for an axis mapping, check to set new input
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if (m_controllerConfig.m_pendingAxisMapping != nullptr &&
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!m_controllerConfig.m_waitForInputRelease)
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{
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if (m_controllerConfig.m_pendingAxisMapping != nullptr) {
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auto nativeAxis = PADGetNativeAxisPulled(m_controllerConfig.m_pendingPort);
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if (nativeAxis.nativeAxis != -1) {
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const int suppressPort = m_controllerConfig.m_pendingPort;
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m_controllerConfig.m_pendingAxisMapping->nativeAxis = nativeAxis;
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m_controllerConfig.m_pendingAxisMapping->nativeButton = -1;
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m_controllerConfig.m_pendingAxisMapping = nullptr;
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m_controllerConfig.m_pendingPort = -1;
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m_controllerConfig.m_isReading = false;
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m_controllerConfig.m_waitForInputRelease = false;
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m_controllerConfig.m_suppressRemapActivationUntilRelease = true;
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m_controllerConfig.m_suppressRemapActivationPort = suppressPort;
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suppressRemapActivationThisFrame = true;
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PADBlockInput(true);
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PADBlockInput(false);
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PADSerializeMappings();
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} else {
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auto nativeButton = PADGetNativeButtonPressed(m_controllerConfig.m_pendingPort);
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if (nativeButton != -1) {
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const int suppressPort = m_controllerConfig.m_pendingPort;
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m_controllerConfig.m_pendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
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m_controllerConfig.m_pendingAxisMapping->nativeButton = nativeButton;
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m_controllerConfig.m_pendingAxisMapping = nullptr;
|
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m_controllerConfig.m_pendingPort = -1;
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m_controllerConfig.m_isReading = false;
|
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m_controllerConfig.m_waitForInputRelease = false;
|
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m_controllerConfig.m_suppressRemapActivationUntilRelease = true;
|
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m_controllerConfig.m_suppressRemapActivationPort = suppressPort;
|
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suppressRemapActivationThisFrame = true;
|
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PADBlockInput(true);
|
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PADBlockInput(false);
|
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PADSerializeMappings();
|
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}
|
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}
|
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@@ -770,10 +710,6 @@ namespace dusk {
|
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m_controllerConfig.m_pendingButtonMapping = nullptr;
|
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m_controllerConfig.m_pendingAxisMapping = nullptr;
|
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m_controllerConfig.m_pendingPort = -1;
|
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m_controllerConfig.m_waitForInputRelease = false;
|
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m_controllerConfig.m_isReading = false;
|
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m_controllerConfig.m_suppressRemapActivationUntilRelease = false;
|
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m_controllerConfig.m_suppressRemapActivationPort = -1;
|
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PADBlockInput(false);
|
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}
|
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|
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@@ -850,7 +786,7 @@ namespace dusk {
|
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|
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std::string dispName;
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if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingButtonMapping == &btnMappingList[i]) {
|
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dispName = fmt::format("{}##{}", m_controllerConfig.m_waitForInputRelease ? "Release..." : "Press a Key...", btnName);
|
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dispName = fmt::format("Press a Key...##{}", btnName);
|
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} else {
|
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const char* nativeName = GetNameForGamepadButton(gamepad, btnMappingList[i].nativeButton);
|
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if (nativeName == nullptr) {
|
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@@ -861,11 +797,10 @@ namespace dusk {
|
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bool pressed = ImGui::Button(dispName.c_str(),
|
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btnSize);
|
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|
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if (pressed && !m_controllerConfig.m_isReading && !suppressRemapActivationThisFrame) {
|
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if (pressed) {
|
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m_controllerConfig.m_isReading = true;
|
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m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
|
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m_controllerConfig.m_pendingButtonMapping = &btnMappingList[i];
|
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m_controllerConfig.m_waitForInputRelease = true;
|
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PADBlockInput(true);
|
||||
}
|
||||
}
|
||||
@@ -895,18 +830,17 @@ namespace dusk {
|
||||
|
||||
std::string dispName;
|
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if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingAxisMapping == &axisMappingList[trigger]) {
|
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dispName = fmt::format("{}##{}", m_controllerConfig.m_waitForInputRelease ? "Release..." : "Press a Key...", axisName);
|
||||
dispName = fmt::format("Press a Key...##{}", axisName);
|
||||
} else {
|
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dispName = fmt::format("{0}##-{1}", PADGetNativeAxisName(axisMappingList[trigger].nativeAxis), trigger);
|
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}
|
||||
bool pressed = ImGui::Button(dispName.c_str(),
|
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btnSize);
|
||||
|
||||
if (pressed && !m_controllerConfig.m_isReading && !suppressRemapActivationThisFrame) {
|
||||
if (pressed) {
|
||||
m_controllerConfig.m_isReading = true;
|
||||
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
|
||||
m_controllerConfig.m_pendingAxisMapping = &axisMappingList[trigger];
|
||||
m_controllerConfig.m_waitForInputRelease = true;
|
||||
PADBlockInput(true);
|
||||
}
|
||||
}
|
||||
@@ -963,7 +897,7 @@ namespace dusk {
|
||||
|
||||
std::string dispName;
|
||||
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingAxisMapping == &axisMappingList[axis]) {
|
||||
dispName = fmt::format("{}##{}", m_controllerConfig.m_waitForInputRelease ? "Release..." : "Press a Key...", label);
|
||||
dispName = fmt::format("Press a Key...##{}", label);
|
||||
} else {
|
||||
if (axisMappingList[axis].nativeAxis.nativeAxis != -1) {
|
||||
const char* signStr;
|
||||
@@ -982,11 +916,10 @@ namespace dusk {
|
||||
}
|
||||
bool pressed = ImGui::Button(dispName.c_str(), btnSize);
|
||||
|
||||
if (pressed && !m_controllerConfig.m_isReading && !suppressRemapActivationThisFrame) {
|
||||
if (pressed) {
|
||||
m_controllerConfig.m_isReading = true;
|
||||
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
|
||||
m_controllerConfig.m_pendingAxisMapping = &axisMappingList[axis];
|
||||
m_controllerConfig.m_waitForInputRelease = true;
|
||||
PADBlockInput(true);
|
||||
}
|
||||
}
|
||||
@@ -1027,7 +960,7 @@ namespace dusk {
|
||||
|
||||
std::string dispName;
|
||||
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingAxisMapping == &axisMappingList[axis]) {
|
||||
dispName = fmt::format("{}##sub{}", m_controllerConfig.m_waitForInputRelease ? "Release..." : "Press a Key...", label);
|
||||
dispName = fmt::format("Press a Key...##sub{}", label);
|
||||
} else {
|
||||
if (axisMappingList[axis].nativeAxis.nativeAxis != -1) {
|
||||
const char* signStr;
|
||||
@@ -1046,11 +979,10 @@ namespace dusk {
|
||||
}
|
||||
bool pressed = ImGui::Button(fmt::format("{0}##sub{1}", dispName, label).c_str(), btnSize);
|
||||
|
||||
if (pressed && !m_controllerConfig.m_isReading && !suppressRemapActivationThisFrame) {
|
||||
if (pressed) {
|
||||
m_controllerConfig.m_isReading = true;
|
||||
m_controllerConfig.m_pendingPort = m_controllerConfig.m_selectedPort;
|
||||
m_controllerConfig.m_pendingAxisMapping = &axisMappingList[axis];
|
||||
m_controllerConfig.m_waitForInputRelease = true;
|
||||
PADBlockInput(true);
|
||||
}
|
||||
}
|
||||
@@ -1081,7 +1013,7 @@ namespace dusk {
|
||||
PADSerializeMappings();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (PADSupportsRumbleIntensity(m_controllerConfig.m_selectedPort)) {
|
||||
ImGuiBeginGroupPanel("Rumble Intensity", ImVec2(150 * scale, -1));
|
||||
u16 low;
|
||||
@@ -1100,7 +1032,7 @@ namespace dusk {
|
||||
if (ImGui::Button(fmt::format("{0}...##rumbleTest", m_controllerConfig.m_isRumbling ? "Stop": "Test").c_str(), {-1, 0})) {
|
||||
PADControlMotor(m_controllerConfig.m_selectedPort, !m_controllerConfig.m_isRumbling ? PAD_MOTOR_RUMBLE : PAD_MOTOR_STOP_HARD);
|
||||
m_controllerConfig.m_isRumbling ^= 1;
|
||||
}
|
||||
}
|
||||
ImGuiEndGroupPanel();
|
||||
}
|
||||
ImGuiEndGroupPanel();
|
||||
|
||||
@@ -68,9 +68,6 @@ namespace dusk {
|
||||
PADButtonMapping* m_pendingButtonMapping = nullptr;
|
||||
PADAxisMapping* m_pendingAxisMapping = nullptr;
|
||||
int m_pendingPort = -1;
|
||||
bool m_waitForInputRelease = false;
|
||||
bool m_suppressRemapActivationUntilRelease = false;
|
||||
int m_suppressRemapActivationPort = -1;
|
||||
bool m_isRumbling = false;
|
||||
} m_controllerConfig;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user