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...

24 Commits

Author SHA1 Message Date
MelonSpeedruns 8280ac00a0 Always disable cursor if Gyro is set to Mouse mode and the menu is not open (#736)
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-05-09 15:06:58 -06:00
Luke Street 45ef0d72b1 Fix Android backgrounding & re-hide bars after swipe 2026-05-09 15:03:21 -06:00
SuperDude88 ad9c460ec9 Navigate Carousel Without Focus (#741)
* Navigate Carousel Without Focus

- Allow left/right inputs to change the setting value without having the arrow explicitly clicked

* Formatting
2026-05-09 14:23:59 -06:00
Phillip Stephens 23dc9bc39a Disable setting default mappings for now (#742) 2026-05-09 14:14:45 -06:00
SuperDude88 bf23d44389 Fix Syntax Warning (#743)
- Remove invalid property value
2026-05-09 14:14:36 -06:00
SuperDude88 d0b9b6d10f Fix Prelaunch Break-out (#738)
- Prevent users from breaking out of the prelaunch menu through the GraphicsTuner pages
2026-05-09 13:37:14 -06:00
Luke Street 2f83753260 Fix Android release gradle build 2026-05-09 10:13:59 -06:00
Luke Street eeb0ad77a4 Missed a spot 2026-05-09 10:03:05 -06:00
Luke Street 594cadcf7d Update Android app ID to dev.twilitrealm.dusk 2026-05-09 09:55:26 -06:00
TakaRikka 4290726691 update setup instructions 2026-05-09 07:38:19 -07:00
TakaRikka 80dd5ff278 revert mirror mode message override for now 2026-05-09 07:32:29 -07:00
TakaRikka 08efb9a3cf Merge pull request #735 from TwilitRealm/mute-streams
Recording Mode - Mute streams & Fix 1 note playing
2026-05-09 06:38:33 -07:00
MelonSpeedruns d8a1dd1da4 Recording Mode - Mute streams & Fix 1 note playing 2026-05-09 09:15:10 -04:00
SuperDude88 13dd3c3932 Clamp LOD For Cutscene Midna (#728)
- Sets max eye LOD level to 0 for `demo00_Midna_cut00_FC_tongue` and `demo00_Midna_cut00_BD_tmp`
2026-05-09 06:30:46 -06:00
TakaRikka dd7885da9c Merge pull request #734 from TwilitRealm/number-button-fix
Number Button Fix
2026-05-09 04:40:55 -07:00
TakaRikka 5a05433a2b Merge pull request #733 from TwilitRealm/fix/e_s1_e_yg
Frame interp: Fix e_s1 & e_yg
2026-05-09 04:35:25 -07:00
TakaRikka c3ff3884d7 Merge pull request #730 from TwilitRealm/fix/fchain
Frame interp: Fix obj_fchain
2026-05-09 04:34:34 -07:00
SuperDude88 e42c4d3174 Number Button Fix
- Add `is_editing` helper to BaseStringButton
- Block left/right input from changing number while typing

Resolves #706
2026-05-08 23:19:48 -04:00
Pheenoh 06c77a6818 frame interp: e_s1 & e_yg 2026-05-08 21:16:57 -06:00
Pheenoh 4d4a80891f frame interp: fix obj_fchain 2026-05-08 20:21:37 -06:00
doop 71c892368d Use float vertex positions for trim (#729)
Fixes #726 and looks much smoother.
2026-05-08 21:31:46 -04:00
Irastris d2a1dda523 Add interp callbacks to the stalks of four Baba variants 2026-05-08 21:00:16 -04:00
roeming 78179eb93f comment out flags tab in editor (#727)
Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-05-08 18:56:38 -06:00
Luke Street 34e10d3844 Show "3-finger tap" for menu notif on mobile 2026-05-08 17:55:39 -06:00
45 changed files with 548 additions and 86 deletions
-4
View File
@@ -115,10 +115,6 @@ option(DUSK_ENABLE_UPDATE_CHECKER "Enable update checking support" ON)
if(ANDROID)
set(DUSK_MOVIE_SUPPORT OFF)
set(NOD_COMPRESS_BZIP2 OFF CACHE BOOL "" FORCE)
set(NOD_COMPRESS_LZMA OFF CACHE BOOL "" FORCE)
set(NOD_COMPRESS_ZLIB OFF CACHE BOOL "" FORCE)
set(NOD_COMPRESS_ZSTD OFF CACHE BOOL "" FORCE)
endif ()
option(DUSK_ENABLE_SENTRY_NATIVE "Enable sentry-native crash reporting support" OFF)
+14 -3
View File
@@ -4,7 +4,7 @@
<p align="center">
<a href="https://twilitrealm.dev">Official Website</a>
<a href="https://discord.gg/QACynxeyna">Discord</a>
<a href="https://discord.gg/dusktp">Discord</a>
</p>
</div>
@@ -28,13 +28,24 @@ First, make sure your dump of the game is clean and supported by Dusk. You can d
| GameCube USA | `75edd3ddff41f125d1b4ce1a40378f1b565519e7` |
| GameCube EUR | `2601822a488eeb86fb89db16ca8f29c2c953e1ca` |
*Support for other versions of the game is planned in the future.
### 2. Download [Dusk](https://github.com/TwilitRealm/dusk/releases)
### 3. Setup the game
**Windows / macOS / Linux**
- Extract the .zip file
- Launch Dusk
- Press **Select Disc Image** and provide the path to your supported game dump.
- Press **Select Disc Image** and provide the path to your supported game dump
- Press **Play**!
**iOS**
- Follow the [iOS setup guide](docs/ios-install-altstore.md)
**Android**
- Install the Dusk apk
- Launch Dusk
- Press **Select Disc Image** and provide the path to your supported game dump
- Press **Play**!
# Building
+46
View File
@@ -0,0 +1,46 @@
# Installing Dusk on iOS via AltStore
## Prerequisites
- Mac with Homebrew installed
- iPhone connected via USB
- Dusk IPA file (download the latest `Dusk-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
- Game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
## 1. Install AltServer
```sh
brew install altserver
open -a AltServer
```
AltServer will appear in your menu bar.
## 2. Enable Developer Mode (iOS 16+)
- On your iPhone, go to **Settings > Privacy & Security > Developer Mode**
- Toggle it on and restart when prompted
## 3. Install AltStore on Your iPhone
- Click AltServer in the menu bar
- Click **Install AltStore > [Your iPhone]**
- Enter your Apple ID credentials when prompted
- On your iPhone, go to **Settings > General > VPN & Device Management**
- Tap your Apple ID under "Developer App" and tap **Trust**
## 4. Copy Files to Your iPhone
Transfer the IPA and game disc to your iPhone so they're accessible in the Files app. A few ways to do this:
- **AirDrop** - Right-click the files on your Mac and choose Share > AirDrop
- **iCloud Drive** - Place files in iCloud Drive on your Mac and they'll sync to Files on your iPhone
- **USB transfer** - Connect your iPhone and drag files via Finder's sidebar
- **Cloud storage** - Upload to Google Drive, Dropbox, etc. and download on your iPhone
## 5. Install via AltStore
- Open **AltStore** on your iPhone
- Go to the **My Apps** tab
- Tap the **+** button (top left)
- Open the **Files** app and select the `.ipa` file
+1 -1
+6
View File
@@ -80,6 +80,12 @@ public:
/* 0x125C */ u32 field_0x125c;
/* 0x1260 */ u8 field_0x1260[0x126C - 0x1260];
/* 0x126C */ u8 HIOInit;
#if TARGET_PC
cXyz mStalkLineInterpPrev[12];
cXyz mStalkLineInterpCurr[12];
bool mStalkLineInterpPrevValid;
bool mStalkLineInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_db_class) == 0x1270);
+6
View File
@@ -73,6 +73,12 @@ public:
/* 0x124C */ f32 field_0x124c;
/* 0x1250 */ u8 field_0x1250[0x1264 - 0x1250];
/* 0x1264 */ u8 HIOInit;
#if TARGET_PC
cXyz mStalkLineInterpPrev[12];
cXyz mStalkLineInterpCurr[12];
bool mStalkLineInterpPrevValid;
bool mStalkLineInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_hb_class) == 0x1268);
+9
View File
@@ -81,6 +81,15 @@ public:
/* 0x306D */ u8 field_0x306D[0x307C - 0x306D];
/* 0x307C */ u32 mBodyEffEmtrID;
/* 0x3080 */ u8 mInitHIO;
#if TARGET_PC
static const int HAIR_STRAND_COUNT = 22;
static const int HAIR_SEGMENT_COUNT = 16;
cXyz mHairInterpPrev[HAIR_STRAND_COUNT * HAIR_SEGMENT_COUNT];
cXyz mHairInterpCurr[HAIR_STRAND_COUNT * HAIR_SEGMENT_COUNT];
bool mHairInterpPrevValid;
bool mHairInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_s1_class) == 0x3084);
+6
View File
@@ -74,6 +74,12 @@ public:
/* 0x1250 */ f32 field_0x1250;
/* 0x1254 */ u8 field_0x1254[0x1268 - 0x1254];
/* 0x1268 */ u8 field_0x1268;
#if TARGET_PC
cXyz mLineMatInterpPrev[12];
cXyz mLineMatInterpCurr[12];
bool mLineMatInterpPrevValid;
bool mLineMatInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_yd_class) == 0x126c);
+9
View File
@@ -63,6 +63,15 @@ public:
/* 0x0BB4 */ yg_ke_s mYgKes[13];
/* 0x1880 */ mDoExt_3DlineMat0_c mLineMat;
/* 0x189C */ u8 mIsFirstSpawn;
#if TARGET_PC
static const int TENTACLE_STRAND_COUNT = 13;
static const int TENTACLE_SEGMENT_COUNT = 10;
cXyz mTentacleInterpPrev[TENTACLE_STRAND_COUNT * TENTACLE_SEGMENT_COUNT];
cXyz mTentacleInterpCurr[TENTACLE_STRAND_COUNT * TENTACLE_SEGMENT_COUNT];
bool mTentacleInterpPrevValid;
bool mTentacleInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_yg_class) == 0x18a0);
+6
View File
@@ -77,6 +77,12 @@ public:
/* 0x1260 */ u32 field_0x1260;
/* 0x1260 */ u8 field_0x1264[0x1270 - 0x1264];
/* 0x1270 */ bool mIsHIOOwner;
#if TARGET_PC
cXyz mLineInterpPrev[12];
cXyz mLineInterpCurr[12];
bool mLineInterpPrevValid;
bool mLineInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_yh_class) == 0x1274);
+12
View File
@@ -31,6 +31,10 @@ public:
csXyz* getAngle() { return field_0x8a4; }
J3DModelData* getModelData() { return mModelData; }
#if TARGET_PC
void onInterpCallback();
#endif
private:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModelData* mModelData;
@@ -42,6 +46,14 @@ private:
/* 0x694 */ cXyz field_0x694[22];
/* 0x79C */ cXyz field_0x79c[22];
/* 0x8A4 */ csXyz field_0x8a4[22];
#if TARGET_PC
static const int CHAIN_COUNT = 22;
cXyz mChainInterpPrev[CHAIN_COUNT];
cXyz mChainInterpCurr[CHAIN_COUNT];
bool mChainInterpPrevValid;
bool mChainInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(daObjFchain_c) == 0x928);
+2 -3
View File
@@ -66,12 +66,11 @@ Output APK:
You can pass command-line args through the activity intent:
```bash
adb shell am start -n com.twilitrealm.dusk/.DuskActivity \
--es dusk_args "'/sdcard/Download/The Legend of Zelda: Twilight Princess (USA).iso'"
adb shell am start -n dev.twilitrealm.dusk/.DuskActivity \
--es dusk_args "--backend vulkan"
```
Supported extras:
- `dusk_args`: single shell-like argument string
- `dusk_argv`: string-array argv
- `dusk_disc`: compatibility shortcut (single ISO path)
+4 -3
View File
@@ -13,11 +13,11 @@ def syncDuskAssets = tasks.register('syncDuskAssets', Sync) {
}
android {
namespace 'com.twilitrealm.dusk'
namespace 'dev.twilitrealm.dusk'
compileSdk 36
defaultConfig {
applicationId 'com.twilitrealm.dusk'
applicationId 'dev.twilitrealm.dusk'
minSdk 26
targetSdk 36
versionCode 1
@@ -60,7 +60,8 @@ dependencies {
}
tasks.configureEach { task ->
if (task.name.startsWith('merge') && task.name.endsWith('Assets')) {
if ((task.name.startsWith('merge') && task.name.endsWith('Assets')) ||
task.name.toLowerCase().contains('lint')) {
task.dependsOn(syncDuskAssets)
}
}
+2 -2
View File
@@ -1,4 +1,4 @@
# Keep SDL activity and related JNI bridge methods.
-keep class org.libsdl.app.** { *; }
-keep class com.twilitrealm.dusk.DuskHttpClient { *; }
-keep class com.twilitrealm.dusk.DuskHttpClient$Response { *; }
-keep class dev.twilitrealm.dusk.DuskHttpClient { *; }
-keep class dev.twilitrealm.dusk.DuskHttpClient$Response { *; }
@@ -25,7 +25,7 @@
android:resource="@xml/game_mode_config" />
<activity
android:name="com.twilitrealm.dusk.DuskActivity"
android:name="dev.twilitrealm.dusk.DuskActivity"
android:alwaysRetainTaskState="true"
android:configChanges="layoutDirection|locale|grammaticalGender|fontScale|fontWeightAdjustment|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:exported="true"
@@ -1,4 +1,4 @@
package com.twilitrealm.dusk;
package dev.twilitrealm.dusk;
import android.app.ActionBar;
import android.content.ClipData;
@@ -10,6 +10,7 @@ import android.os.Bundle;
import android.provider.OpenableColumns;
import android.util.Log;
import android.view.View;
import android.view.Window;
import android.view.WindowInsets;
import android.view.WindowInsetsController;
@@ -70,19 +71,42 @@ public class DuskActivity extends SDLActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
hideSystemBars();
}
@Override
protected void onResume() {
super.onResume();
hideSystemBars();
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
hideSystemBars();
}
}
private void hideSystemBars() {
Window window = getWindow();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
WindowInsetsController ctrl = getWindow().getDecorView().getWindowInsetsController();
window.setDecorFitsSystemWindows(false);
WindowInsetsController ctrl = window.getDecorView().getWindowInsetsController();
if (ctrl != null) {
ctrl.setSystemBarsBehavior(
WindowInsetsController.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
ctrl.hide(WindowInsets.Type.systemBars());
}
}else {
View decorView = getWindow().getDecorView();
// Hide the status bar.
int uiOptions = View.SYSTEM_UI_FLAG_FULLSCREEN;
} else {
View decorView = window.getDecorView();
int uiOptions = View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_STABLE;
decorView.setSystemUiVisibility(uiOptions);
// Remember that you should never show the action bar if the
// status bar is hidden, so hide that too if necessary.
ActionBar actionBar = getActionBar();
if (actionBar != null) {
actionBar.hide();
@@ -114,11 +138,6 @@ public class DuskActivity extends SDLActivity {
return splitArgs(trimmed);
}
}
String discPath = intent.getStringExtra("dusk_disc");
if (discPath != null && !discPath.isEmpty()) {
return new String[] { discPath };
}
}
return new String[0];
}
@@ -1,4 +1,4 @@
package com.twilitrealm.dusk;
package dev.twilitrealm.dusk;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
@@ -35,6 +35,8 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnApplyWindowInsetsListener, View.OnKeyListener, View.OnTouchListener,
SensorEventListener, ScaleGestureDetector.OnScaleGestureListener {
private static native void auroraNativeSetSurfaceReady(boolean ready);
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
@@ -96,6 +98,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
auroraNativeSetSurfaceReady(false);
SDLActivity.onNativeSurfaceCreated();
}
@@ -103,6 +106,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
auroraNativeSetSurfaceReady(false);
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
@@ -192,6 +196,7 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
/* Surface is ready */
mIsSurfaceReady = true;
auroraNativeSetSurfaceReady(true);
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
-1
View File
@@ -498,7 +498,6 @@ progress.verification-progress-bar {
display: flex;
flex-direction: row;
flex-wrap: nowrap;
justify-content: stretch;
align-items: stretch;
gap: 12dp;
width: 100%;
+31
View File
@@ -10,6 +10,10 @@
#include "f_op/f_op_kankyo_mng.h"
#include "f_op/f_op_actor_enemy.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
class daE_DB_HIO_c : public JORReflexible {
public:
daE_DB_HIO_c();
@@ -66,6 +70,22 @@ static BOOL leaf_anm_init(e_db_class* i_this, int i_anm, f32 i_morf, u8 i_mode,
return FALSE;
}
#if TARGET_PC
static void daE_DB_interp_callback(bool isSimFrame, void* pUserWork) {
e_db_class* i_this = (e_db_class*)pUserWork;
if (!i_this->mStalkLineInterpPrevValid || !i_this->mStalkLineInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->stalkLine.getPos(0);
for (int i = 0; i < 12; i++) {
const cXyz& p0 = i_this->mStalkLineInterpPrev[i];
const cXyz& p1 = i_this->mStalkLineInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daE_DB_Draw(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
@@ -95,6 +115,17 @@ static int daE_DB_Draw(e_db_class* i_this) {
static GXColor l_color = {0x14, 0x0F, 0x00, 0xFF};
i_this->stalkLine.update(12, l_color, &actor->tevStr);
dComIfGd_set3DlineMat(&i_this->stalkLine);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mStalkLineInterpCurrValid) {
memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
i_this->mStalkLineInterpPrevValid = true;
}
memcpy(i_this->mStalkLineInterpCurr, i_this->stalkLine.getPos(0), 12 * sizeof(cXyz));
i_this->mStalkLineInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_DB_interp_callback, i_this);
}
#endif
for (int i = 1; i < 11; i++) {
if (i_this->thornModel[i] != NULL) {
+31
View File
@@ -9,6 +9,10 @@
#include "d/actor/d_a_e_hb_leaf.h"
#include "f_op/f_op_actor_enemy.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
enum daE_HB_ACTION {
ACTION_STAY,
ACTION_APPEAR,
@@ -64,6 +68,22 @@ static BOOL leaf_anm_init(e_hb_class* i_this, int i_anm, f32 i_morf, u8 i_mode,
return FALSE;
}
#if TARGET_PC
static void daE_HB_interp_callback(bool isSimFrame, void* pUserWork) {
e_hb_class* i_this = (e_hb_class*)pUserWork;
if (!i_this->mStalkLineInterpPrevValid || !i_this->mStalkLineInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->stalkLine.getPos(0);
for (int i = 0; i < 12; i++) {
const cXyz& p0 = i_this->mStalkLineInterpPrev[i];
const cXyz& p1 = i_this->mStalkLineInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daE_HB_Draw(e_hb_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
@@ -82,6 +102,17 @@ static int daE_HB_Draw(e_hb_class* i_this) {
static GXColor l_color = {0x14, 0x0F, 0x00, 0xFF};
i_this->stalkLine.update(12, l_color, &actor->tevStr);
dComIfGd_set3DlineMat(&i_this->stalkLine);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mStalkLineInterpCurrValid) {
memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
i_this->mStalkLineInterpPrevValid = true;
}
memcpy(i_this->mStalkLineInterpCurr, i_this->stalkLine.getPos(0), 12 * sizeof(cXyz));
i_this->mStalkLineInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_HB_interp_callback, i_this);
}
#endif
for (int i = 1; i < 11; i++) {
if (i_this->thornModel[i] != NULL) {
+42
View File
@@ -14,6 +14,8 @@
#include "d/d_s_play.h"
#include "f_op/f_op_actor_enemy.h"
#include "f_op/f_op_camera_mng.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#include <cstring>
class daE_S1_HIO_c {
@@ -99,6 +101,25 @@ static void anm_init(e_s1_class* i_this, int i_resNo, f32 i_morf, u8 i_attr, f32
i_this->mAnm = i_resNo;
}
#if TARGET_PC
static void daE_S1_interp_callback(bool isSimFrame, void* pUserWork) {
e_s1_class* i_this = (e_s1_class*)pUserWork;
if (!i_this->mHairInterpPrevValid || !i_this->mHairInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
for (int s = 0; s < e_s1_class::HAIR_STRAND_COUNT; s++) {
cXyz* dst = i_this->mLineMat.getPos(s);
for (int i = 0; i < e_s1_class::HAIR_SEGMENT_COUNT; i++) {
int idx = s * e_s1_class::HAIR_SEGMENT_COUNT + i;
const cXyz& p0 = i_this->mHairInterpPrev[idx];
const cXyz& p1 = i_this->mHairInterpCurr[idx];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
}
#endif
static int daE_S1_Draw(e_s1_class* i_this) {
if (i_this->field_0x306c != 0) {
return 1;
@@ -132,6 +153,22 @@ static int daE_S1_Draw(e_s1_class* i_this) {
i_this->mLineMat.update(16, line_color, &i_this->tevStr);
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mHairInterpCurrValid) {
memcpy(i_this->mHairInterpPrev, i_this->mHairInterpCurr, sizeof(i_this->mHairInterpCurr));
i_this->mHairInterpPrevValid = true;
}
for (int s = 0; s < e_s1_class::HAIR_STRAND_COUNT; s++) {
cXyz* src = i_this->mLineMat.getPos(s);
memcpy(&i_this->mHairInterpCurr[s * e_s1_class::HAIR_SEGMENT_COUNT], src,
e_s1_class::HAIR_SEGMENT_COUNT * sizeof(cXyz));
}
i_this->mHairInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_S1_interp_callback, i_this);
}
#endif
dComIfGd_setList();
return 1;
}
@@ -2149,6 +2186,11 @@ static int daE_S1_Create(fopAc_ac_c* i_this) {
return cPhs_ERROR_e;
}
#if TARGET_PC
a_this->mHairInterpPrevValid = false;
a_this->mHairInterpCurrValid = false;
#endif
OS_REPORT("//////////////E_S1 SET 2 !!\n");
if (path_no != 0xFF) {
+31
View File
@@ -12,6 +12,10 @@
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor_enemy.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
class daE_YD_HIO_c {
public:
daE_YD_HIO_c();
@@ -73,6 +77,22 @@ static s32 leaf_anm_init(e_yd_class* i_this, int param_1, f32 param_2, u8 param_
return false;
}
#if TARGET_PC
static void daE_YD_interp_callback(bool isSimFrame, void* pUserWork) {
e_yd_class* i_this = (e_yd_class*)pUserWork;
if (!i_this->mLineMatInterpPrevValid || !i_this->mLineMatInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->mLineMat.getPos(0);
for (int i = 0; i < 12; i++) {
const cXyz& p0 = i_this->mLineMatInterpPrev[i];
const cXyz& p1 = i_this->mLineMatInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static s32 daE_YD_Draw(e_yd_class* i_this) {
static GXColor l_color = { 0x14, 0x0F, 0x00, 0xFF };
@@ -86,6 +106,17 @@ static s32 daE_YD_Draw(e_yd_class* i_this) {
i_this->mpMorf->entryDL();
i_this->mLineMat.update(12, l_color, &i_this->actor.tevStr);
dComIfGd_set3DlineMat(&i_this->mLineMat);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mLineMatInterpCurrValid) {
memcpy(i_this->mLineMatInterpPrev, i_this->mLineMatInterpCurr, sizeof(i_this->mLineMatInterpCurr));
i_this->mLineMatInterpPrevValid = true;
}
memcpy(i_this->mLineMatInterpCurr, i_this->mLineMat.getPos(0), 12 * sizeof(cXyz));
i_this->mLineMatInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_YD_interp_callback, i_this);
}
#endif
for (s32 i = 1; i < 11; i++) {
if (i_this->field_0x77c[i] != 0) {
g_env_light.setLightTevColorType_MAJI(i_this->field_0x77c[i], &i_this->actor.tevStr);
+44 -1
View File
@@ -10,6 +10,8 @@
#include "f_op/f_op_kankyo_mng.h"
#include "d/actor/d_a_obj_carry.h"
#include "Z2AudioLib/Z2Instances.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#include "f_op/f_op_actor_enemy.h"
enum E_yg_RES_File_ID {
@@ -134,7 +136,26 @@ static BOOL pl_check(e_yg_class* i_this, f32 i_dist) {
return FALSE;
}
static int daE_YG_Draw(e_yg_class* i_this) {
#if TARGET_PC
static void daE_YG_interp_callback(bool isSimFrame, void* pUserWork) {
e_yg_class* i_this = (e_yg_class*)pUserWork;
if (!i_this->mTentacleInterpPrevValid || !i_this->mTentacleInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
for (int s = 0; s < e_yg_class::TENTACLE_STRAND_COUNT; s++) {
cXyz* dst = i_this->mLineMat.getPos(s);
for (int i = 0; i < e_yg_class::TENTACLE_SEGMENT_COUNT; i++) {
int idx = s * e_yg_class::TENTACLE_SEGMENT_COUNT + i;
const cXyz& p0 = i_this->mTentacleInterpPrev[idx];
const cXyz& p1 = i_this->mTentacleInterpCurr[idx];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
}
#endif
static int daE_YG_Draw(e_yg_class* i_this) {
if (i_this->mDispFlag) {
return 1;
}
@@ -160,6 +181,23 @@ static int daE_YG_Draw(e_yg_class* i_this) {
color.a = 0xFF;
i_this->mLineMat.update(10, color, &actor->tevStr);
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mTentacleInterpCurrValid) {
memcpy(i_this->mTentacleInterpPrev, i_this->mTentacleInterpCurr, sizeof(i_this->mTentacleInterpCurr));
i_this->mTentacleInterpPrevValid = true;
}
for (int s = 0; s < e_yg_class::TENTACLE_STRAND_COUNT; s++) {
cXyz* src = i_this->mLineMat.getPos(s);
memcpy(&i_this->mTentacleInterpCurr[s * e_yg_class::TENTACLE_SEGMENT_COUNT], src,
e_yg_class::TENTACLE_SEGMENT_COUNT * sizeof(cXyz));
}
i_this->mTentacleInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_YG_interp_callback, i_this);
}
#endif
dComIfGd_setList();
return 1;
@@ -1378,6 +1416,11 @@ static cPhs_Step daE_YG_Create(fopAc_ac_c* actor) {
return cPhs_ERROR_e;
}
#if TARGET_PC
i_this->mTentacleInterpPrevValid = false;
i_this->mTentacleInterpCurrValid = false;
#endif
if (!hio_set) {
i_this->mIsFirstSpawn = 1;
hio_set = true;
+31
View File
@@ -12,6 +12,10 @@
#include "f_op/f_op_actor_enemy.h"
#include "f_op/f_op_kankyo_mng.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
class daE_YH_HIO_c : public JORReflexible {
public:
daE_YH_HIO_c();
@@ -85,6 +89,22 @@ static BOOL leaf_anm_init(e_yh_class* i_this, int param_2, f32 param_3, u8 param
return FALSE;
}
#if TARGET_PC
static void daE_YH_interp_callback(bool isSimFrame, void* pUserWork) {
e_yh_class* i_this = (e_yh_class*)pUserWork;
if (!i_this->mLineInterpPrevValid || !i_this->mLineInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->mLine.getPos(0);
for (int i = 0; i < 12; i++) {
const cXyz& p0 = i_this->mLineInterpPrev[i];
const cXyz& p1 = i_this->mLineInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daE_YH_Draw(e_yh_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
@@ -114,6 +134,17 @@ static int daE_YH_Draw(e_yh_class* i_this) {
i_this->mLine.update(12, l_color, &a_this->tevStr);
dComIfGd_set3DlineMat(&i_this->mLine);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mLineInterpCurrValid) {
memcpy(i_this->mLineInterpPrev, i_this->mLineInterpCurr, sizeof(i_this->mLineInterpCurr));
i_this->mLineInterpPrevValid = true;
}
memcpy(i_this->mLineInterpCurr, i_this->mLine.getPos(0), 12 * sizeof(cXyz));
i_this->mLineInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_YH_interp_callback, i_this);
}
#endif
for (int i = 1; i < 11; i++) {
if (i_this->mModels[i] != NULL) {
+36
View File
@@ -419,9 +419,30 @@ int daMidna_c::createHeap() {
return 0;
}
#if TARGET_PC
if (mpDemoFCTongueBmd != NULL) {
if(!daAlink_c::initDemoBck(&mpDemoFCTmpBck, "demo00_Midna_cut00_FC_tmp.bck")) {
return 0;
}
// Update Midna's eye maxLOD to prevent the eyes from disappearing
J3DTexture* tex = mpDemoFCTongueBmd->getModelData()->getTexture();
JUTNameTab* nametable = mpDemoFCTongueBmd->getModelData()->getTextureName();
if (tex != nullptr && nametable != nullptr) {
for (u16 i = 0; i < tex->getNum(); i++) {
const char* tex_name = nametable->getName(i);
if (tex_name != NULL && strcmp(tex_name, "midona_eyeball") == 0) {
ResTIMG* timg = tex->getResTIMG(i);
timg->maxLOD = 0;
}
}
}
}
#else
if (mpDemoFCTongueBmd != NULL && !daAlink_c::initDemoBck(&mpDemoFCTmpBck, "demo00_Midna_cut00_FC_tmp.bck")) {
return 0;
}
#endif
modelData =
(J3DModelData*)dComIfG_getObjectRes(dStage_roomControl_c::getDemoArcName(), "demo00_Midna_cut00_BD_tmp.bmd");
@@ -433,6 +454,21 @@ int daMidna_c::createHeap() {
modelData->getMaterialNodePointer(2)->setMaterialAnm(mpEyeMatAnm[0]);
modelData->getMaterialNodePointer(3)->setMaterialAnm(mpEyeMatAnm[1]);
#if TARGET_PC
// Update Midna's eye maxLOD to prevent the eyes from disappearing
J3DTexture* tex = modelData->getTexture();
JUTNameTab* nametable = modelData->getTextureName();
if (tex != nullptr && nametable != nullptr) {
for (u16 i = 0; i < tex->getNum(); i++) {
const char* tex_name = nametable->getName(i);
if (tex_name != NULL && strcmp(tex_name, "midona_eyeball") == 0) {
ResTIMG* timg = tex->getResTIMG(i);
timg->maxLOD = 0;
}
}
}
#endif
}
if (!initDemoModel(&mpDemoBDMaskBmd, "demo00_Midna_cut00_BD_mask.bmd", 0)) {
+39
View File
@@ -10,6 +10,8 @@
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "SSystem/SComponent/c_math.h"
#include "d/d_com_inf_game.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#include <cstring>
static char const l_arcName[] = "Fchain";
@@ -65,6 +67,10 @@ int daObjFchain_c::create() {
local_48++;
}
rv = cPhs_COMPLEATE_e;
#if TARGET_PC
mChainInterpPrevValid = false;
mChainInterpCurrValid = false;
#endif
break;
}
return rv;
@@ -289,6 +295,26 @@ void daObjFchain_shape_c::draw() {
}
}
#if TARGET_PC
static void fchain_interp_callback(bool isSimFrame, void* pUserWork) {
static_cast<daObjFchain_c*>(pUserWork)->onInterpCallback();
}
void daObjFchain_c::onInterpCallback() {
if (!mChainInterpPrevValid || !mChainInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
for (int i = 0; i < CHAIN_COUNT; i++) {
const cXyz& p0 = mChainInterpPrev[i];
const cXyz& p1 = mChainInterpCurr[i];
field_0x694[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
int daObjFchain_c::draw() {
if (field_0x584 != 0) {
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
@@ -297,6 +323,19 @@ int daObjFchain_c::draw() {
return 1;
}
dComIfGd_getOpaListDark()->entryImm(&mShape, 0);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (mChainInterpCurrValid) {
memcpy(mChainInterpPrev, mChainInterpCurr, sizeof(mChainInterpCurr));
mChainInterpPrevValid = true;
}
memcpy(mChainInterpCurr, field_0x694, sizeof(mChainInterpCurr));
mChainInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&fchain_interp_callback, this);
}
#endif
}
return 1;
}
+3 -2
View File
@@ -427,14 +427,15 @@ static void dummyStrings() {
dMsgObject_HIO_c g_MsgObject_HIO_c;
int dMsgObject_c::_execute() {
#if TARGET_PC
// TODO: enabling wii message overrides fixes direction text, but gives wrong item control text
/*#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
// enable wii message index override
g_MsgObject_HIO_c.mMessageDisplay = 1;
} else if (!dusk::getSettings().game.enableMirrorMode && g_MsgObject_HIO_c.mMessageDisplay == 1) {
g_MsgObject_HIO_c.mMessageDisplay = 0;
}
#endif
#endif*/
field_0x4c7 = 0;
+2 -2
View File
@@ -337,7 +337,7 @@ Result get(const Request& request) {
}
jclass clientClass =
load_dusk_class(env, activity, "com.twilitrealm.dusk.DuskHttpClient");
load_dusk_class(env, activity, "dev.twilitrealm.dusk.DuskHttpClient");
env->DeleteLocalRef(activity);
if (clientClass == nullptr) {
return {
@@ -348,7 +348,7 @@ Result get(const Request& request) {
jmethodID getMethod = env->GetStaticMethodID(clientClass, "get",
"(Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;IJ)"
"Lcom/twilitrealm/dusk/DuskHttpClient$Response;");
"Ldev/twilitrealm/dusk/DuskHttpClient$Response;");
if (getMethod == nullptr || clear_pending_exception(env)) {
env->DeleteLocalRef(clientClass);
return {
+12 -12
View File
@@ -376,18 +376,18 @@ namespace dusk {
}
// Hide mouse cursor if the F1 menu is not open and the cursor is idle for 3 seconds.
ImGuiIO& io = ImGui::GetIO();
if (showMenu) {
mouseHideTimer = 0.0f;
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange; // Imgui will re-show cursor.
} else if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f) {
mouseHideTimer = 0.0f;
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange; // Imgui will re-show cursor.
} else if (mouseHideTimer <= 3.0f) {
mouseHideTimer += ImGui::GetIO().DeltaTime;
} else {
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
SDL_HideCursor();
if (dusk::getSettings().game.gyroMode.getValue() != GyroMode::Mouse)
{
ImGuiIO& io = ImGui::GetIO();
if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f) {
mouseHideTimer = 0.0f;
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange; // Imgui will re-show cursor.
} else if (mouseHideTimer <= 3.0f) {
mouseHideTimer += ImGui::GetIO().DeltaTime;
} else {
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
SDL_HideCursor();
}
}
ShowToasts();
+15
View File
@@ -5,6 +5,7 @@
#include "Z2AudioLib/Z2SeMgr.h"
#include "m_Do/m_Do_audio.h"
#include <imgui.h>
namespace dusk::ui {
namespace {
@@ -106,6 +107,7 @@ bool Document::visible() const {
bool Document::handle_nav_command(Rml::Event& event, NavCommand cmd) {
if (cmd == NavCommand::Menu) {
toggle_cursor_if_gyro(!visible());
mDoAud_seStartMenu(visible() ? kSoundMenuClose : kSoundMenuOpen);
toggle();
return true;
@@ -113,4 +115,17 @@ bool Document::handle_nav_command(Rml::Event& event, NavCommand cmd) {
return false;
}
void Document::toggle_cursor_if_gyro(bool cursor_enabled) {
if (dusk::getSettings().game.gyroMode.getValue() == GyroMode::Mouse)
{
if (cursor_enabled) {
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
SDL_ShowCursor();
} else {
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
SDL_HideCursor();
}
}
}
} // namespace dusk::ui
+2
View File
@@ -43,6 +43,8 @@ public:
bool pending_close() const { return mPendingClose; }
bool closed() const { return mClosed; }
void toggle_cursor_if_gyro(bool);
protected:
virtual bool handle_nav_command(Rml::Event& event, NavCommand cmd);
+3 -3
View File
@@ -1881,9 +1881,9 @@ EditorWindow::EditorWindow() {
}
});
add_tab("Flags", [this](Rml::Element* content) {
// TODO
});
//add_tab("Flags", [this](Rml::Element* content) {
// // TODO
//});
add_tab("Minigame", [this](Rml::Element* content) {
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
+9 -4
View File
@@ -193,9 +193,9 @@ Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
return "";
}
GraphicsTuner::GraphicsTuner(GraphicsTunerProps props)
GraphicsTuner::GraphicsTuner(GraphicsTunerProps props, bool prelaunch)
: Document(kDocumentSource), mOption(props.option), mValueMin(props.valueMin),
mValueMax(props.valueMax), mDefaultValue(props.defaultValue) {
mValueMax(props.valueMax), mDefaultValue(props.defaultValue), mPrelaunch(prelaunch) {
if (mDocument == nullptr) {
return;
}
@@ -207,7 +207,7 @@ GraphicsTuner::GraphicsTuner(GraphicsTunerProps props)
description->SetInnerRML(escape(props.helpText));
}
if (auto* carouselParent = mDocument->GetElementById("carousel-container")) {
add_component<SteppedCarousel>(carouselParent,
mCarousel = &add_component<SteppedCarousel>(carouselParent,
SteppedCarousel::Props{
.min = mValueMin,
.max = mValueMax,
@@ -281,7 +281,12 @@ bool GraphicsTuner::handle_nav_command(Rml::Event& event, NavCommand cmd) {
pop();
return true;
}
return Document::handle_nav_command(event, cmd);
if (mCarousel && mCarousel->handle_nav_command(cmd)) {
return true;
}
return mPrelaunch ? false : Document::handle_nav_command(event, cmd);
}
void GraphicsTuner::reset_default() {
+4 -2
View File
@@ -28,9 +28,9 @@ public:
bool focus() override;
void update() override;
bool handle_nav_command(NavCommand cmd);
private:
bool handle_nav_command(NavCommand cmd);
void apply(int value);
Props mProps;
@@ -59,7 +59,7 @@ struct GraphicsTunerProps {
class GraphicsTuner : public Document {
public:
explicit GraphicsTuner(GraphicsTunerProps props);
explicit GraphicsTuner(GraphicsTunerProps props, bool prelaunch);
void show() override;
void hide(bool close) override;
@@ -86,7 +86,9 @@ private:
int mValueMax = 0;
int mDefaultValue = 0;
std::vector<std::unique_ptr<Component> > mComponents;
SteppedCarousel* mCarousel;
Rml::Element* mRoot;
bool mPrelaunch;
};
} // namespace dusk::ui
+2
View File
@@ -42,6 +42,7 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
mTabBar = std::make_unique<TabBar>(mRoot, TabBar::Props{
.onClose =
[this] {
toggle_cursor_if_gyro(false);
mDoAud_seStartMenu(kSoundMenuClose);
hide(false);
},
@@ -203,6 +204,7 @@ bool MenuBar::handle_nav_command(Rml::Event& event, NavCommand cmd) {
return true;
}
if (cmd == NavCommand::Cancel && visible()) {
toggle_cursor_if_gyro(false);
mDoAud_seStartMenu(kSoundMenuClose);
hide(false);
return true;
+2 -2
View File
@@ -54,7 +54,7 @@ void NumberButton::set_value(Rml::String value) {
}
bool NumberButton::handle_nav_command(NavCommand cmd) {
if (cmd == NavCommand::Left || cmd == NavCommand::Right) {
if (!is_editing() && (cmd == NavCommand::Left || cmd == NavCommand::Right)) {
const int newValue = std::clamp(
mGetValue() + (cmd == NavCommand::Right ? mStep : -mStep), mMin, mMax);
if (newValue != mGetValue()) {
@@ -66,4 +66,4 @@ bool NumberButton::handle_nav_command(NavCommand cmd) {
return BaseStringButton::handle_nav_command(cmd);
}
} // namespace dusk::ui
} // namespace dusk::ui
+14 -3
View File
@@ -10,6 +10,10 @@
#include <algorithm>
#include <dolphin/pad.h>
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
namespace dusk::ui {
namespace {
aurora::Module Log{"dusk::ui::overlay"};
@@ -33,7 +37,7 @@ constexpr std::array<std::pair<const char*, const char*>, 3> kAutoSaveLayers{{
constexpr auto kMenuNotificationDuration = std::chrono::milliseconds(2500);
constexpr std::array<const char*, 4> kFpsCorners = { "tl", "tr", "bl", "br" };
constexpr std::array<const char*, 4> kFpsCorners = {"tl", "tr", "bl", "br"};
Rml::Element* create_toast(Rml::Element* parent, const Toast& toast) {
if (toast.type == "autosave") {
@@ -130,13 +134,19 @@ Rml::String back_button_name() {
return "Back";
}
#if defined(TARGET_ANDROID) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST)
constexpr auto kMenuNotificationPrefix = "3-finger tap or";
#else
constexpr auto kMenuNotificationPrefix = "Press F1 or";
#endif
Rml::Element* create_menu_notification(Rml::Element* parent) {
auto* elem = append(parent, "toast");
elem->SetClass("menu-notification", true);
auto* message = append(elem, "message");
auto* row = append(message, "row");
append(row, "span")->SetInnerRML("Press F1 or");
append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
auto* icon = append(row, "icon");
icon->SetClass("controller", true);
append(row, "span")->SetInnerRML(escape(back_button_name()));
@@ -242,7 +252,8 @@ void Overlay::update() {
const Uint64 now = SDL_GetPerformanceCounter();
// Limit updates to twice per second
const bool refreshLabel = perfFreq == 0 || mFpsLastUpdate == 0 ||
const bool refreshLabel =
perfFreq == 0 || mFpsLastUpdate == 0 ||
static_cast<double>(now - mFpsLastUpdate) >= 0.5 * static_cast<double>(perfFreq);
if (refreshLabel) {
mFpsLastUpdate = now;
+2
View File
@@ -687,6 +687,8 @@ Prelaunch::Prelaunch() : Document(kDocumentSource), mRoot(mDocument->GetElementB
return;
}
toggle_cursor_if_gyro(false);
mDoAud_seStartMenu(kSoundPlay);
show_menu_notification();
+7 -7
View File
@@ -274,7 +274,7 @@ SelectButton& config_percent_select(Pane& leftPane, Pane& rightPane, ConfigVar<f
template <typename T>
void graphics_tuner_control(Window& window, Pane& leftPane, Pane& rightPane, ConfigVar<T>& var,
const GraphicsTunerProps& props) {
const GraphicsTunerProps& props, bool prelaunch) {
leftPane.register_control(
leftPane
.add_select_button({
@@ -292,10 +292,10 @@ void graphics_tuner_control(Window& window, Pane& leftPane, Pane& rightPane, Con
.isModified = [&var] { return var.getValue() != var.getDefaultValue(); },
.submit = false,
})
.on_nav_command([&window, props](Rml::Event&, NavCommand cmd) {
.on_nav_command([&window, props, prelaunch](Rml::Event&, NavCommand cmd) {
if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
cmd == NavCommand::Right) {
window.push(std::make_unique<GraphicsTuner>(props));
window.push(std::make_unique<GraphicsTuner>(props, prelaunch));
return true;
}
return false;
@@ -551,7 +551,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
.valueMin = 0,
.valueMax = 12,
.defaultValue = 0,
});
}, mPrelaunch);
graphics_tuner_control(*this, leftPane, rightPane,
getSettings().game.shadowResolutionMultiplier,
GraphicsTunerProps{
@@ -561,7 +561,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
.valueMin = 1,
.valueMax = 8,
.defaultValue = 1,
});
}, mPrelaunch);
leftPane.add_section("Post-Processing");
graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.bloomMode,
@@ -572,7 +572,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
.valueMin = static_cast<int>(BloomMode::Off),
.valueMax = static_cast<int>(BloomMode::Dusk),
.defaultValue = static_cast<int>(BloomMode::Classic),
});
}, mPrelaunch);
graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.bloomMultiplier,
GraphicsTunerProps{
.option = GraphicsOption::BloomMultiplier,
@@ -581,7 +581,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
.valueMin = 0,
.valueMax = 100,
.defaultValue = 100,
});
}, mPrelaunch);
leftPane.add_section("Rendering");
config_bool_select(leftPane, rightPane, getSettings().game.enableFrameInterpolation,
+5 -5
View File
@@ -24,7 +24,7 @@ void BaseStringButton::update() {
}
void BaseStringButton::start_editing() {
if (mInputElem != nullptr) {
if (is_editing()) {
return;
}
@@ -79,14 +79,14 @@ void BaseStringButton::request_stop_editing(bool commit, bool refocusRoot) {
bool BaseStringButton::handle_nav_command(NavCommand cmd) {
if (cmd == NavCommand::Confirm) {
if (mInputElem == nullptr) {
if (!is_editing()) {
start_editing();
} else {
request_stop_editing(true, true);
}
return true;
} else if (cmd == NavCommand::Cancel) {
if (mInputElem != nullptr) {
if (is_editing()) {
request_stop_editing(false, true);
return true;
}
@@ -95,7 +95,7 @@ bool BaseStringButton::handle_nav_command(NavCommand cmd) {
}
void BaseStringButton::focus_input() {
if (mInputElem == nullptr) {
if (!is_editing()) {
return;
}
@@ -111,7 +111,7 @@ void BaseStringButton::focus_input() {
void BaseStringButton::stop_editing(bool commit, bool refocusRoot) {
mPendingStopEditing = false;
mPendingInputFocusFrames = 0;
if (mInputElem == nullptr) {
if (!is_editing()) {
return;
}
if (commit) {
+1
View File
@@ -20,6 +20,7 @@ public:
void request_stop_editing(bool commit, bool refocusRoot);
protected:
bool is_editing() { return mInputElem != nullptr; }
bool handle_nav_command(NavCommand cmd) override;
virtual void set_value(Rml::String value) = 0;
virtual Rml::String input_value() { return format_value(); }
+2 -1
View File
@@ -745,7 +745,8 @@ static void duskExecute() {
updateAutoSave();
if (dusk::getSettings().game.recordingMode) {
Z2GetSeqMgr()->bgmAllMute(0, 0);
Z2GetSoundMgr()->getSeqMgr()->getParams()->moveVolume(0.0f, 0);
Z2GetSoundMgr()->getStreamMgr()->getParams()->moveVolume(0.0f, 0);
}
if (mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getTrigX(PAD_1)) {
+14 -9
View File
@@ -1194,8 +1194,13 @@ static void trimming(view_class* param_0, view_port_class* param_1) {
if ((y_orig_pos == 0) && (param_1->scissor.y_orig != param_1->y_orig ||
(param_1->scissor.height != param_1->height)))
{
#if TARGET_PC
f32 sc_top = param_1->scissor.y_orig;
f32 sc_bottom = param_1->scissor.y_orig + param_1->scissor.height;
#else
s32 sc_top = (int)param_1->scissor.y_orig;
s32 sc_bottom = param_1->scissor.y_orig + param_1->scissor.height;
#endif
GXSetNumChans(1);
GXSetChanCtrl(GX_ALPHA0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
GXSetNumTexGens(0);
@@ -1224,20 +1229,20 @@ static void trimming(view_class* param_0, view_port_class* param_1) {
GXLoadPosMtxImm(cMtx_getIdentity(), 0);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, GX_RGBA4, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, DUSK_IF_ELSE(GX_F32, GX_RGBA4), 0);
GXSetProjection(ortho, GX_ORTHOGRAPHIC);
GXSetCurrentMtx(0);
GXBegin(GX_QUADS, GX_VTXFMT0, 8);
#if TARGET_PC
GXPosition3s16(0, 0, -5);
GXPosition3s16(param_1->width, 0, -5);
GXPosition3s16(param_1->width, sc_top, -5);
GXPosition3s16(0, sc_top, -5);
GXPosition3s16(0, sc_bottom, -5);
GXPosition3s16(param_1->width, sc_bottom, -5);
GXPosition3s16(param_1->width, param_1->height, -5);
GXPosition3s16(0, param_1->height, -5);
GXPosition3f32(0, 0, -5);
GXPosition3f32(param_1->width, 0, -5);
GXPosition3f32(param_1->width, sc_top, -5);
GXPosition3f32(0, sc_top, -5);
GXPosition3f32(0, sc_bottom, -5);
GXPosition3f32(param_1->width, sc_bottom, -5);
GXPosition3f32(param_1->width, param_1->height, -5);
GXPosition3f32(0, param_1->height, -5);
#else
GXPosition3s16(0, 0, -5);
GXPosition3s16(FB_WIDTH, 0, -5);
+2 -1
View File
@@ -544,7 +544,8 @@ int game_main(int argc, char* argv[]) {
ApplyCVarOverrides(parsed_arg_options["cvar"]);
dusk::InitializeCrashReporting();
EnsureInitialPipelineCache(dusk::ConfigPath);
PADSetDefaultMapping(&defaultPadMapping);
// TODO: How to handle this?
//PADSetDefaultMapping(&defaultPadMapping, PAD_TYPE_STANDARD);
{
const auto configPathString = dusk::ConfigPath.string();