Files
dusklight/tools/mant_tear_exporter.py
Irastris fe15366912 Make Ganondorf cape tearing deterministic when using texture replacements (#2145)
* Make Ganondorf cape tearing deterministic when using texture replacements

* GXIsTexObjReplaced -> has_replacement

* Only check for a replacement once during creation

* Update Aurora
2026-06-28 22:44:26 -06:00

190 lines
5.5 KiB
Python

"""
Loads d_a_mant.rel from CWD, applies tears using seed (66, 16983, 855) and cut type 1, writes PNGs to tear_textures/
Requires pillow and xxhash.
"""
import math
import struct
import xxhash
from pathlib import Path
from PIL import Image
def yaz0_decompress(data):
expand_size = struct.unpack_from(">I", data, 4)[0]
out = bytearray(expand_size)
src_pos = 0x10
dst_pos = 0
chunk_bits_left = 0
chunk_bits = 0
while dst_pos < expand_size:
if chunk_bits_left == 0:
chunk_bits = data[src_pos]
src_pos += 1
chunk_bits_left = 8
if chunk_bits & 0x80:
out[dst_pos] = data[src_pos]
src_pos += 1
dst_pos += 1
else:
b0 = data[src_pos]
b1 = data[src_pos + 1]
src_pos += 2
dist = ((b0 & 0x0F) << 8) | b1
count = b0 >> 4
if count == 0:
count = data[src_pos] + 0x12
src_pos += 1
else:
count += 2
copy_pos = dst_pos - dist - 1
for _ in range(count):
out[dst_pos] = out[copy_pos]
dst_pos += 1
copy_pos += 1
chunk_bits <<= 1
chunk_bits_left -= 1
return bytes(out)
SINCOS_TABLE = tuple(
(
math.sin((i * math.tau) / (1 << 13)),
math.cos((i * math.tau) / (1 << 13)),
)
for i in range(1 << 13)
)
def rnd(rng):
rng[0] = (rng[0] * 171) % 30269
rng[1] = (rng[1] * 172) % 30307
rng[2] = (rng[2] * 170) % 30323
value = rng[0] / 30269.0 + rng[1] / 30307.0 + rng[2] / 30323.0
return abs(value % 1.0)
def rnd_f(rng, max_value):
return rnd(rng) * max_value
def rnd_fx(rng, max_value):
return max_value * (rnd(rng) - 0.5) * 2.0
def linear_index_to_swizzled(linear_index):
within_tile_x = linear_index & 0x7
tile_row_offset = (linear_index & 0x78) * 4
tile_column_offset = (linear_index >> 4) & 0x18
macro_row_offset = linear_index & 0x3E00
return within_tile_x + tile_row_offset + tile_column_offset + macro_row_offset
SWIZZLED_TO_XY = [(0, 0)] * 0x4000
for linear_index in range(0x4000):
x = linear_index & 0x7F
y = linear_index >> 7
swizzled_index = linear_index_to_swizzled(linear_index)
SWIZZLED_TO_XY[swizzled_index] = (x, y)
NEIGHBOR_OFFSETS = (0, 1, 0x80, 0x81, 2, 0x82, 0x102, 0x101, 0x100)
def write_c8_texture(c8_data, stage, output_dir, palette, palette_data):
min_index = min(c8_data)
max_index = max(c8_data)
tlut_offset = 2 * min_index
tlut_size = 2 * (max_index + 1 - min_index)
tlut_end = tlut_offset + tlut_size
path = output_dir / (
f"[{stage:02d}] tex1_{0x80}x{0x80}_"
f"{xxhash.xxh64(c8_data, seed=0).intdigest():016x}_"
f"{xxhash.xxh64(palette_data[tlut_offset:tlut_end], seed=0).intdigest():016x}_"
f"{0x9}.png"
)
rgba = Image.new("RGBA", (0x80, 0x80))
pixels = rgba.load()
for swizzled_index, palette_index in enumerate(c8_data):
x, y = SWIZZLED_TO_XY[swizzled_index]
pixels[x, y] = palette[palette_index]
rgba.save(path)
return path
def write_stage(tex, tex_u, pal, stage, output_dir, palette):
return [
write_c8_texture(bytes(tex), stage, output_dir, palette, pal),
write_c8_texture(bytes(tex_u), stage, output_dir, palette, pal),
]
def export_mant_tears():
rel = yaz0_decompress(Path("d_a_mant.rel").read_bytes())
tex = bytearray(rel[0x1C00 : 0x1C00 + 0x4000])
tex_u = bytearray([6] * 0x4000)
pal = bytes(rel[0x9C00 : 0x9C00 + 0x60])
rng = [int(66), int(16983), int(855)]
Path("tear_textures").mkdir(parents=True, exist_ok=True)
written = []
rgba_palette = []
for offset in range(0, len(pal), 2):
color16 = struct.unpack_from(">H", pal, offset)[0]
if color16 & 0x8000:
r = (color16 >> 7) & 0xF8
r |= r >> 5
g = (color16 >> 2) & 0xF8
g |= g >> 5
b = (color16 << 3) & 0xF8
b |= b >> 5
a = 255
else:
r = (color16 >> 4) & 0xF0
r |= r >> 4
g = color16 & 0xF0
g |= g >> 4
b = (color16 << 4) & 0xF0
b |= b >> 4
a = (color16 >> 7) & 0xE0
a |= (a >> 3) | (a >> 6)
rgba_palette.append((r, g, b, a))
while len(rgba_palette) < 256:
rgba_palette.append((0, 0, 0, 0))
written.extend(write_stage(tex, tex_u, pal, 0, Path("tear_textures"), rgba_palette))
cut_step = 0
for _ in range(15):
cut_step += 1
angle = int(rnd_f(rng, 65536.0)) & 0xFFFF
if angle >= 0x8000:
angle -= 0x10000
x = rnd_fx(rng, 32.0)
y = rnd_fx(rng, 32.0)
sincos_index = (angle & 0xFFFF) >> (16 - 13)
sin_v, cos_v = SINCOS_TABLE[sincos_index]
for i, texel_count in enumerate(
tuple(
1 if i <= 3 or i >= 26 else (9 if 12 <= i <= 18 else 4)
for i in range(30)
)
):
x += sin_v
y -= cos_v
packed = int(x + 64.0) | (int(y + 64.0) << 7)
for j in range(texel_count):
u_var1 = packed + NEIGHBOR_OFFSETS[j]
if 0 <= u_var1 < 0x4000:
i_var5 = linear_index_to_swizzled(u_var1)
tex[i_var5] = 0
tex_u[i_var5] = 0
written.extend(write_stage(tex, tex_u, pal, cut_step, Path("tear_textures"), rgba_palette))
return written
if __name__ == "__main__":
export_mant_tears()