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16 lines
488 B
C++
16 lines
488 B
C++
#ifndef D_A_D_A_ITEMBASE_STATIC_H
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#define D_A_D_A_ITEMBASE_STATIC_H
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class fopAc_ac_c;
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int CheckFieldItemCreateHeap(fopAc_ac_c* actor);
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int CheckItemCreateHeap(fopAc_ac_c* i_this);
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#if TARGET_PC
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// Used for foolish items in rando. Foolish item model id is saved to home.angle.z
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#define M_ITEMNO_MODEL_ITEM_ID (IF_DUSK(randomizer_IsActive() && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.z != 0 ? home.angle.z :) m_itemNo)
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#endif
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#endif /* D_A_D_A_ITEMBASE_STATIC_H */
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