Files
dusklight/include/d/d_a_itembase_static.h
2026-05-11 13:47:17 -07:00

16 lines
488 B
C++

#ifndef D_A_D_A_ITEMBASE_STATIC_H
#define D_A_D_A_ITEMBASE_STATIC_H
class fopAc_ac_c;
int CheckFieldItemCreateHeap(fopAc_ac_c* actor);
int CheckItemCreateHeap(fopAc_ac_c* i_this);
#if TARGET_PC
// Used for foolish items in rando. Foolish item model id is saved to home.angle.z
#define M_ITEMNO_MODEL_ITEM_ID (IF_DUSK(randomizer_IsActive() && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.z != 0 ? home.angle.z :) m_itemNo)
#endif
#endif /* D_A_D_A_ITEMBASE_STATIC_H */