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dusklight/src/d/actor/d_a_e_rd.cpp
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2026-03-12 17:56:51 -07:00

7645 lines
259 KiB
C++

/**
* @file d_a_e_rd.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_rd.h"
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "d/d_camera.h"
#include "m_Do/m_Do_graphic.h"
#include "d/d_bomb.h"
#include "d/actor/d_a_e_wb.h"
#include "d/d_msg_object.h"
#include "c/c_damagereaction.h"
#include "d/d_attention.h"
#include "d/actor/d_a_obj_h_saku.h"
#include "f_op/f_op_camera_mng.h"
#include "f_op/f_op_kankyo_mng.h"
#include "d/actor/d_a_e_rdb.h"
#include "d/actor/d_a_e_dn.h"
#include "d/actor/d_a_e_arrow.h"
#include "d/actor/d_a_npc_tk.h"
#include "Z2AudioLib/Z2Instances.h"
#include "f_op/f_op_actor_enemy.h"
#include <cstring>
class daE_RD_HIO_c : public JORReflexible {
public:
daE_RD_HIO_c();
virtual ~daE_RD_HIO_c() {}
void genMessage(JORMContext*);
/* 0x00 */ s8 no;
/* ライダー (Rider) */
/* 0x08 */ f32 model_size; // 基本サイズ (Basic size)
/* 0x0C */ f32 leader_size_ratio; // リーダーサイズ比 (Leader size ratio)
/* 0x10 */ f32 movement_speed; // 移動速度 (Movement speed)
/* こん棒兵の場合 (In the case of the club soldier) */
/* 0x14 */ f32 dash_speed; // 突進速度 (Rush speed)
/* 0x18 */ f32 battle_init_range; // 戦闘開始範囲 (Battle starting range)
/* 0x1C */ f32 attack_init_range; // 攻撃開始範囲 (Attack starting range)
/* 0x20 */ f32 swing_speed; // 振り速さ (Swing speed)
/* 矢兵の場合 (In the case of arrow soldiers) */
/* 0x24 */ s16 command_to_ready_stance; // 号令→構えの間 (Command → Preparation)
/* 0x28 */ f32 attack_range; // 攻撃範囲 (Attack range)
/* 0x2C */ f32 mounted_launch_distance; // 騎乗発射距離 (Mounted launch distance)
/* 0x30 */ f32 wolf_falling_power_y; // 狼倒れ力Y (Wolf falling power Y)
/* 0x34 */ f32 wolf_falling_power_z; // 狼倒れ力Z (Wolf falling power Z)
/* 0x38 */ u8 field_0x38;
/* 0x39 */ u8 invulnerable; // 不死身 (Invulnerability)
/* 0x3A */ u8 eye_polygon; // 目ポリゴン (Eye polygon)
/* 0x3B */ u8 one_hit_kill; // 一撃必殺 (One hit kill)
/* 0x3C */ f32 ikki_boss_size; // 一騎(ダ)サイズ (One-man army (Da) size)
/* 0x40 */ f32 jump_g; // 飛びG (Jump G)
/* 0x44 */ f32 jump_z; // 飛びZ (Jump Z)
/* 0x48 */ f32 jump_z_suspended; // 飛びZ(騎乗停止) (Jump Z (Stop riding))
/* 0x4C */ f32 jump_y; // 飛びY (Jump Y)
};
enum E_RD_RES_FILE_ID {
/* BCK */
/* 0x04 */ BCK_RD_ARMAMENT = 4,
/* 0x05 */ BCK_RD_ATTACK01,
/* 0x06 */ BCK_RD_AVOID,
/* 0x07 */ BCK_RD_BOW_READY,
/* 0x08 */ BCK_RD_BOW_RREADY,
/* 0x09 */ BCK_RD_BOW_RSHOOT,
/* 0x0A */ BCK_RD_BOW_SHOOT,
/* 0x0B */ BCK_RD_DAMAGE_L,
/* 0x0C */ BCK_RD_DAMAGE_R,
/* 0x0D */ BCK_RD_DAMAGE_S,
/* 0x0E */ BCK_RD_DAMAGE_W,
/* 0x0F */ BCK_RD_DEAD_ARROW,
/* 0x10 */ BCK_RD_DIEA,
/* 0x11 */ BCK_RD_DIEA_UP,
/* 0x12 */ BCK_RD_DIEB,
/* 0x13 */ BCK_RD_DIEB_UP,
/* 0x14 */ BCK_RD_DROWNEDA,
/* 0x15 */ BCK_RD_DROWNEDB,
/* 0x16 */ BCK_RD_FURA2, // (Fura = Onomatopoeia for dizziness)
/* 0x17 */ BCK_RD_GOSIGN,
/* 0x18 */ BCK_RD_JUMP_A,
/* 0x19 */ BCK_RD_JUMP_B,
/* 0x1A */ BCK_RD_JUMP_C,
/* 0x1B */ BCK_RD_KAMAE, // (Kamae = Stance)
/* 0x1C */ BCK_RD_KICK,
/* 0x1D */ BCK_RD_KYORO2, // (Kyoro = Onomatopoeia for looking around nervously)
/* 0x1E */ BCK_RD_RATTACK01,
/* 0x1F */ BCK_RD_RATTACK01_WAIT,
/* 0x20 */ BCK_RD_RATTACK02,
/* 0x21 */ BCK_RD_RATTACK02_WAIT,
/* 0x22 */ BCK_RD_RATTACK03,
/* 0x23 */ BCK_RD_RATTACK04,
/* 0x24 */ BCK_RD_RDAMAGE,
/* 0x25 */ BCK_RD_RDAMAGE_BACK,
/* 0x26 */ BCK_RD_RRUN,
/* 0x27 */ BCK_RD_RRUN02_BACK,
/* 0x28 */ BCK_RD_RRUN_BACK,
/* 0x29 */ BCK_RD_RSHOOT,
/* 0x2A */ BCK_RD_RSHOOT_READY,
/* 0x2B */ BCK_RD_RSHOOT_WAIT,
/* 0x2C */ BCK_RD_RSHOOT_WAIT02,
/* 0x2D */ BCK_RD_RSTEP_BACK,
/* 0x2E */ BCK_RD_RSTEP_L,
/* 0x2F */ BCK_RD_RSTEP_LBACK,
/* 0x30 */ BCK_RD_RSTEP_R,
/* 0x31 */ BCK_RD_RSTEP_RBACK,
/* 0x32 */ BCK_RD_RUN,
/* 0x33 */ BCK_RD_RUN02,
/* 0x34 */ BCK_RD_RWAIT,
/* 0x35 */ BCK_RD_RWAIT_BACK,
/* 0x36 */ BCK_RD_RWALK,
/* 0x37 */ BCK_RD_RWALK_BACK,
/* 0x38 */ BCK_RD_SHOOT,
/* 0x39 */ BCK_RD_SHOOT_READY,
/* 0x3A */ BCK_RD_SHOOT_WAIT,
/* 0x3B */ BCK_RD_SHOUT,
/* 0x3C */ BCK_RD_SIGN,
/* 0x3D */ BCK_RD_SLEEP_LOOKAROUND,
/* 0x3E */ BCK_RD_SLEEP_STANDUP,
/* 0x3F */ BCK_RD_SLEEP_WAIT,
/* 0x40 */ BCK_RD_WAIT01,
/* 0x41 */ BCK_RD_WALK,
/* BMDR */
/* 0x44 */ BMDR_RD = 0x44,
/* 0x45 */ BMDR_RD_ARROW,
/* 0x46 */ BMDR_RD_BARROW,
/* 0x47 */ BMDR_RD_BOW,
/* 0x48 */ BMDR_RD_CLUB,
/* 0x49 */ BMDR_RD_CLUBB,
/* 0x4A */ BMDR_RD_EYE,
};
enum Action {
/* 0x00 */ ACTION_NORMAL = 0,
/* 0x03 */ ACTION_FIGHT_RUN = 3,
/* 0x04 */ ACTION_FIGHT = 4,
/* 0x05 */ ACTION_BOW_RUN = 5,
/* 0x06 */ ACTION_BOW = 6,
/* 0x07 */ ACTION_BOW2 = 7,
/* 0x08 */ ACTION_BOW_IKKI = 8,
/* 0x0A */ ACTION_AVOID = 10,
/* 0x0B */ ACTION_WB_SEARCH = 11,
/* 0x0C */ ACTION_WB_RIDE = 12,
/* 0x0D */ ACTION_WB_RUN = 13,
/* 0x0E */ ACTION_WB_BJUMP = 14,
/* 0x13 */ ACTION_BOMB = 19,
/* 0x14 */ ACTION_S_DAMAGE = 20,
/* 0x15 */ ACTION_DAMAGE = 21,
/* 0x16 */ ACTION_DROP = 22,
/* 0x17 */ ACTION_A_DAMAGE = 23,
/* 0x18 */ ACTION_STAND = 24,
/* 0x19 */ ACTION_COMMANDER = 25,
/* 0x1A */ ACTION_BOW3 = 26,
/* 0x1B */ ACTION_EXCITE = 27,
/* 0x1D */ ACTION_WATER = 29,
/* 0x28 */ ACTION_KIBA_START = 40, // (Kiba = Fang)
/* 0x29 */ ACTION_KIBA_END = 41,
/* 0x2A */ ACTION_IKKI_END = 42,
/* 0x2D */ ACTION_IKKI2_START = 45,
/* 0x2E */ ACTION_IKKI2_END = 46,
/* 0x2F */ ACTION_LV9_END = 47,
/* 0x32 */ ACTION_YAGURA = 50, // (Yagura = Tower/Scaffold)
/* 0x33 */ ACTION_JYUNKAI = 51, // (Jyunkai = Patrol)
/* 0x34 */ ACTION_SLEEP = 52,
/* 0x35 */ ACTION_TAG = 53,
/* 0x3C */ ACTION_REG = 60,
};
enum Joint {
/* 0x00 */ JNT_KOSI,
/* 0x01 */ JNT_HIP1,
/* 0x02 */ JNT_KOKAL,
/* 0x03 */ JNT_MOMOL,
/* 0x04 */ JNT_SUNEL1,
/* 0x05 */ JNT_ASIL,
/* 0x06 */ JNT_KOKAR,
/* 0x07 */ JNT_MOMORR,
/* 0x08 */ JNT_SUNER1,
/* 0x09 */ JNT_ASIR,
/* 0x0A */ JNT_MUNE1,
/* 0x0B */ JNT_MUNE2,
/* 0x0C */ JNT_KUBI,
/* 0x0D */ JNT_HEAD,
/* 0x0E */ JNT_HIMOL,
/* 0x0F */ JNT_HIMOR,
/* 0x10 */ JNT_SHOULDERL,
/* 0x11 */ JNT_ARML1,
/* 0x12 */ JNT_ARML2,
/* 0x13 */ JNT_HANDL,
/* 0x14 */ JNT_YUBIL,
/* 0x15 */ JNT_SHOULDERR,
/* 0x16 */ JNT_ARMR1,
/* 0x17 */ JNT_ARMR2,
/* 0x18 */ JNT_HANDR,
/* 0x19 */ JNT_YUBIR,
};
#define WEAPON_TYPE_NONE 0 // No weapon (unarmed)
#define WEAPON_TYPE_CLUB 1 // Club / mace
#define WEAPON_TYPE_BOW 2 // Bow (normal arrows)
#define WEAPON_TYPE_FIRE_BOW 3 // Bow (fire arrows)
#define WEAPON_TYPE_BARROW 4 // Bow (bomb arrows)
#define RIDE_MODE_OFF 0 // On foot (not riding)
#define RIDE_MODE_INIT 1 // Riding (transition to boar)
#define RIDE_MODE_RIDE 2 // Rided (actively riding boar)
#define ACTOR_SET_NONE 0
#define ACTOR_SET_E3_2005 1 // Eldin Field
#define ACTOR_SET_IKKI 2 // Eldin Bridge
#define ACTOR_SET_IKKI2 3 // Lake Hylia Bridge
#define ACTOR_SET_LV9 4 // Hyrule Castle
#define HORN_MODE_NONE 0 // No horn model active
#define HORN_MODE_PLAY 1 // Horn playing
#define HORN_MODE_SHOOT 2 // Horn shot off
daE_RD_HIO_c::daE_RD_HIO_c() {
no = -1;
model_size = 1.2f;
leader_size_ratio = 1.2f;
movement_speed = 3.5f;
dash_speed = 14.0f;
battle_init_range = 250.0f;
attack_init_range = 300.0f;
swing_speed = 1.1f;
command_to_ready_stance = 60;
attack_range = 1300.0f;
mounted_launch_distance = 2000.0f;
wolf_falling_power_y = 3.0f;
wolf_falling_power_z = 3.0f;
field_0x38 = 1;
invulnerable = 0;
eye_polygon = 1;
one_hit_kill = 0;
ikki_boss_size = 75.0f;
jump_z_suspended = 5.0f;
jump_z = 10.0f;
jump_y = 33.0f;
jump_g = 5.0f;
}
#if DEBUG
void daE_RD_HIO_c::genMessage(JORMContext* ctext) {
// Rider (a.k.a. Bulblins)
ctext->genLabel(" ライダー", 0x80000001);
// basic size
ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f);
// leader size ratio
ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f);
// movement speed
ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f);
// ~~ In the case of a club-wielding soldier ~~
ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001);
// speed rush
ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f);
// combat start range
ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f);
// attack range
ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f);
// swing speed
ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f);
ctext->genLabel(" ", 0x80000001);
// ~~ In the case of archers ~~
ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001);
// Command → Ready stance
ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200);
// attack range
ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f);
// riding firing distance
ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f);
// wolf takedown power Y
ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f);
// wolf takedown power Z
ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f);
// flying Z (Rider suspended)
ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f);
// flying Z
ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f);
// flying y
ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f);
// jump g
ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f);
// invincible
ctext->genCheckBox("不死身", &invulnerable, 0x1);
// eye polygons
ctext->genCheckBox("目ポリゴン", &eye_polygon, 0x1);
// one-hit kill
ctext->genCheckBox("一撃必殺", &one_hit_kill, 0x1);
// ikki (da) size
ctext->genSlider("一騎(ダ)サイズ", &ikki_boss_size, 0.0f, 150.0f);
}
#endif
static fopAc_ac_c* get_pla(fopAc_ac_c* actor) {
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
// "coach" refers to the Ilia/Telma transport wagon:
fopAc_ac_c* coach = fopAcM_SearchByName(fpcNm_NPC_COACH_e);
if (coach == NULL) {
return dComIfGp_getPlayer(0);
}
f32 pla_x, coach_x, pla_z, coach_z;
pla_x = pla->current.pos.x - actor->current.pos.x;
pla_z = pla->current.pos.z - actor->current.pos.z;
coach_x = coach->current.pos.x - actor->current.pos.x;
coach_z = coach->current.pos.z - actor->current.pos.z;
// If the XZ-dist of Link is further than the coach, then focus the coach.
if (SQUARE(pla_x) + SQUARE(pla_z) > SQUARE(coach_x) + SQUARE(coach_z)) {
return coach;
}
return dComIfGp_getPlayer(0);
}
static void anm_init(e_rd_class* i_this, int i_no, f32 i_morf, u8 i_mode, f32 i_speed) {
if (i_this->field_0x680 == 0) {
if (i_this->actor_set != ACTOR_SET_NONE) {
if (i_no < 73) {
i_this->anm_p->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_rdb", i_no),
i_mode, i_morf, i_speed, 0.0f, -1.0f);
i_this->anm = i_no;
}
} else {
i_this->anm_p->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, i_no),
i_mode, i_morf, i_speed, 0.0f, -1.0f);
i_this->anm = i_no;
if (i_no == BCK_RD_KYORO2) {
i_this->anm_p->setFrame(cM_rndF(30.0f));
}
}
}
}
static void horn_anm_init(e_rd_class* i_this, int i_anmID, f32 i_morf, u8 i_mode, f32 i_speed) {
if (i_this->horn_mode != HORN_MODE_NONE) {
i_this->horn_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_rdb", i_anmID),
i_mode, i_morf, i_speed, 0.0f, -1.0f, NULL);
}
}
static int nodeCallBack(J3DJoint* i_joint, int param_2) {
if (param_2 == 0) {
J3DJoint* joint = i_joint;
int jointNo = joint->getJntNo();
J3DModel* model = j3dSys.getModel();
e_rd_class* i_this = (e_rd_class*)model->getUserArea();
fopEn_enemy_c* enemy = &i_this->enemy;
if (i_this != NULL) {
MTXCopy(model->getAnmMtx(jointNo), *calc_mtx);
if (jointNo == JNT_KOSI) {
if (i_this->aim_type == 3) {
cMtx_YrotM(*calc_mtx, s16(i_this->aim_angle_y));
}
} else if (jointNo == JNT_HIP1) {
if (i_this->aim_type == 3) {
cMtx_XrotM(*calc_mtx, i_this->aim_angle_y);
}
cMtx_YrotM(*calc_mtx, s16(i_this->field_0xade.y));
cMtx_ZrotM(*calc_mtx, -i_this->field_0xa32[2].x + i_this->field_0xade.x + i_this->field_0xabc[2]);
} else if (jointNo == JNT_KOKAL) {
cMtx_YrotM(*calc_mtx, i_this->field_0xaca);
} else if (jointNo == JNT_SUNEL1) {
cMtx_ZrotM(*calc_mtx, i_this->field_0xacc[0]);
} else if (jointNo == JNT_KOKAR) {
cMtx_YrotM(*calc_mtx, i_this->field_0xacc[1]);
} else if (jointNo == JNT_SUNER1) {
cMtx_ZrotM(*calc_mtx, i_this->field_0xacc[2]);
} else if (jointNo == JNT_MUNE2) {
cMtx_YrotM(*calc_mtx, i_this->field_0xa32[1].y);
if (i_this->aim_type == 3) {
cMtx_XrotM(*calc_mtx, i_this->aim_angle_y);
}
cMtx_ZrotM(*calc_mtx, i_this->field_0xa32[1].x + i_this->field_0xabc[1]);
if (i_this->aim_type == 4) {
f32 r = i_this->aim_angle_x * -1.0f;
cMtx_YrotM(*calc_mtx, r);
r = i_this->aim_angle_x * 0.3f;
cMtx_XrotM(*calc_mtx, r);
}
if (i_this->aim_type == 3) {
cMtx_ZrotM(*calc_mtx, i_this->aim_angle_x);
}
} else if (jointNo == JNT_HEAD) {
if (i_this->aim_type != 3 && i_this->aim_type != 4) {
cMtx_YrotM(*calc_mtx, (-i_this->aim_angle_y + i_this->head_angle_y) / 2);
cMtx_ZrotM(*calc_mtx, (-i_this->aim_angle_x + i_this->field_0xa32[0].x + i_this->field_0xabc[0]) / 2);
}
} else if (jointNo == JNT_KUBI) {
cMtx_YrotM(*calc_mtx, i_this->field_0xa32[0].y);
if (i_this->aim_type != 3 && i_this->aim_type != 4) {
cMtx_YrotM(*calc_mtx, (-i_this->aim_angle_y + i_this->head_angle_y) / 2);
cMtx_ZrotM(*calc_mtx, (-i_this->aim_angle_x + i_this->field_0xa32[0].x + i_this->field_0xabc[0]) / 2);
} else {
cMtx_ZrotM(*calc_mtx, i_this->field_0xa32[0].x + i_this->field_0xabc[0]);
}
} else if (jointNo == JNT_ARML1) {
cMtx_YrotM(*calc_mtx, i_this->field_0xa32[3].y + i_this->field_0xabc[3]);
} else if (jointNo == JNT_ARML2) {
cMtx_YrotM(*calc_mtx, i_this->field_0xa32[4].y + i_this->field_0xac4);
} else if (jointNo == JNT_ARMR1) {
cMtx_YrotM(*calc_mtx, i_this->field_0xa32[5].y + i_this->field_0xac6);
} else if (jointNo == JNT_ARMR2) {
cMtx_YrotM(*calc_mtx, i_this->field_0xa32[6].y + i_this->field_0xac8);
}
if (i_this->field_0xada != 0) {
if ((jointNo & 1) != 0) {
cMtx_YrotM(*calc_mtx, i_this->field_0xada);
} else if ((jointNo & 2) != 0) {
cMtx_XrotM(*calc_mtx, i_this->field_0xada);
} else if ((jointNo & 4) != 0) {
cMtx_ZrotM(*calc_mtx, i_this->field_0xada);
}
}
model->setAnmMtx(jointNo, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
}
}
return 1;
}
static int nodeCallBack_B(J3DJoint* i_joint, int param_2) {
if (param_2 == 0) {
J3DJoint* joint = i_joint;
int jointNo = joint->getJntNo();
J3DModel* model = j3dSys.getModel();
e_rd_class* i_this = (e_rd_class*)model->getUserArea();
fopEn_enemy_c* enemy = &i_this->enemy;
if (i_this != NULL) {
MTXCopy(model->getAnmMtx(jointNo), *calc_mtx);
if (jointNo == JNT_HIP1 || jointNo == JNT_KOKAL) {
cMtx_XrotM(*calc_mtx, i_this->aim_angle_y / 8);
} else if (jointNo == JNT_ASIL || jointNo == JNT_KOKAR) {
cMtx_YrotM(*calc_mtx, -(i_this->aim_angle_y / 3));
}
model->setAnmMtx(jointNo, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
}
}
return 1;
}
static int nodeCallBack_bow(J3DJoint* i_joint, int param_2) {
if (param_2 == 0) {
J3DJoint* my_joint = i_joint;
int jointNo = my_joint->getJntNo();
J3DModel* model = j3dSys.getModel();
e_rd_class* i_this = (e_rd_class*)model->getUserArea();
fopEn_enemy_c* enemy = &i_this->enemy;
if (i_this != NULL && i_this->field_0x9a8 != 0) {
MTXCopy(model->getAnmMtx(jointNo), *calc_mtx);
cMtx_ZrotM(*calc_mtx, i_this->field_0x9a8);
model->setAnmMtx(jointNo, *calc_mtx);
MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
}
}
return 1;
}
static int daE_RD_Draw(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
J3DModel* model;
J3DMaterial* matNode_p;
J3DModelData* model_data;
i_this->field_0x5bb = 0;
if (i_this->field_0xafb != 0) {
return 1;
}
model = i_this->anm_p->getModel();
g_env_light.settingTevStruct(0, &enemy->current.pos, &enemy->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &enemy->tevStr);
if (i_this->actor_set == ACTOR_SET_NONE && i_this->field_0x968 != 0) {
model_data = model->getModelData();
for (u16 i = 0; i < model_data->getMaterialNum(); i++) {
J3DMaterial* mat_node_p = model_data->getMaterialNodePointer(i);
mat_node_p->getTevColor(0)->r = i_this->field_0x96c;
mat_node_p->getTevColor(0)->g = i_this->field_0x96c;
mat_node_p->getTevColor(0)->b = i_this->field_0x96c;
}
}
if (i_this->actor_set == ACTOR_SET_IKKI2) {
J3DShape* shape = model->getModelData()->getMaterialNodePointer(3)->getShape();
if (shape != NULL) {
shape->hide();
}
}
i_this->anm_p->entryDL();
if (i_this->actor_set == ACTOR_SET_NONE && i_this->field_0x968 != 0) {
J3DModelData* modelData = model->getModelData();
for (u16 i = 0; i < modelData->getMaterialNum(); i++) {
matNode_p = modelData->getMaterialNodePointer(i);
matNode_p->getTevColor(0)->r = 0;
matNode_p->getTevColor(0)->g = 0;
matNode_p->getTevColor(0)->b = 0;
}
}
if (i_this->weapon_type == WEAPON_TYPE_CLUB) {
g_env_light.setLightTevColorType_MAJI(i_this->arrow_model, &enemy->tevStr);
mDoExt_modelUpdateDL(i_this->arrow_model);
} else if (i_this->weapon_type >= WEAPON_TYPE_BOW) {
g_env_light.setLightTevColorType_MAJI(i_this->bow_anm->getModel(), &enemy->tevStr);
i_this->bow_anm->entryDL();
if (i_this->arrow_draw != 0) {
g_env_light.setLightTevColorType_MAJI(i_this->arrow_model, &enemy->tevStr);
mDoExt_modelUpdateDL(i_this->arrow_model);
}
}
if (i_this->actor_set != ACTOR_SET_NONE) {
for (int i = 0; i < 14; i++) {
if (i_this->armor_boss_part[i] != NULL) {
g_env_light.setLightTevColorType_MAJI(i_this->armor_boss_part[i], &enemy->tevStr);
mDoExt_modelUpdateDL(i_this->armor_boss_part[i]);
}
}
if (i_this->horn_mode != HORN_MODE_NONE) {
g_env_light.setLightTevColorType_MAJI(i_this->horn_anm->getModel(), &enemy->tevStr);
i_this->horn_anm->entryDL();
}
}
if (i_this->field_0x1297 != 0) {
for (int i = 0; i < 2; i++) {
g_env_light.setLightTevColorType_MAJI(i_this->eye_model[i], &enemy->tevStr);
model_data = i_this->eye_model[i]->getModelData();
for (u16 j = 0; j < model_data->getMaterialNum(); j++) {
matNode_p = model_data->getMaterialNodePointer(j);
matNode_p->getTevColor(1)->r = 0xFF;
matNode_p->getTevColor(1)->g = 0x8A;
matNode_p->getTevColor(1)->b = 0x18;
}
mDoExt_modelUpdateDL(i_this->eye_model[i]);
}
}
if (i_this->ride_mode != RIDE_MODE_RIDE) {
cXyz pos;
pos.set(enemy->current.pos.x, enemy->current.pos.y + 100.0f, enemy->current.pos.z);
i_this->shadow_key = dComIfGd_setShadow(i_this->shadow_key, 1, model, &pos,
1200.0f + BREG_F(19), 0.0f, enemy->current.pos.y,
i_this->Bgc.GetGroundH(), i_this->Bgc.m_gnd,
&i_this->enemy.tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
if (i_this->weapon_type == WEAPON_TYPE_CLUB) {
dComIfGd_addRealShadow(i_this->shadow_key, i_this->arrow_model);
}
}
if (i_this->arg1 == 14) {
if (i_this->blurRate > 2) {
mDoGph_gInf_c::setBlureRate(i_this->blurRate);
mDoGph_gInf_c::onBlure();
} else {
mDoGph_gInf_c::offBlure();
}
}
return 1;
}
static BOOL other_bg_check(e_rd_class* i_this, fopAc_ac_c* actor) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
dBgS_LinChk lin_chk;
cXyz unused_vec;
cXyz start;
cXyz end;
end = actor->current.pos;
end.y += 130.0f;
start = enemy->current.pos;
start.y = enemy->eyePos.y;
lin_chk.Set(&start, &end, enemy);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
if (actor != dComIfG_Bgsp().GetActorPointer(lin_chk)) {
return TRUE;
}
}
return FALSE;
}
static BOOL otoCheck(fopAc_ac_c* i_actor, f32 param_2) {
SND_INFLUENCE* oto = dKy_Sound_get();
fpc_ProcID uVar1;
if (oto->actor_id != fpcM_ERROR_PROCESS_ID_e && oto->actor_id != fopAcM_GetID(i_actor)) {
cXyz sp8c = oto->position - i_actor->current.pos;
if (sp8c.abs() < param_2) {
dBgS_LinChk lin_chk;
cXyz start, end;
end = oto->position;
end.y += 100.0f;
start = i_actor->current.pos;
start.y += 100.0f;
lin_chk.Set(&start, &end, i_actor);
if (!dComIfG_Bgsp().LineCross(&lin_chk)) {
return oto->field_0xc;
}
}
}
return FALSE;
}
static BOOL pl_pass_check(e_rd_class* i_this, f32 pass) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAc_ac_c* pl = get_pla(enemy);
cXyz mae, ato;
mae = enemy->current.pos - pl->current.pos;
cMtx_YrotS(*calc_mtx, -(pl->shape_angle.y));
MtxPosition(&mae, &ato);
if (ato.z > pass) {
return TRUE;
}
return FALSE;
}
static e_rd_class* boss;
static u8 hio_set;
static daE_RD_HIO_c l_HIO;
static s16 S_find;
static bool lbl_70_bss_AE;
static cXyz S_find_pos;
static u8 desert_substage;
static u8 data_80519201;
static fopAc_ac_c* target_info[10];
static int target_info_count;
static s8 data_80519230;
static void* s_b_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && dBomb_c::checkBombActor((fopAc_ac_c*)i_actor) &&
!((dBomb_c*)i_actor)->checkStateExplode() && target_info_count < 10) {
target_info[target_info_count] = (fopAc_ac_c*)i_actor;
target_info_count++;
}
return NULL;
}
static dBomb_c* search_bomb(e_rd_class* i_this, int param_1) {
if ((i_this->field_0xa20 & 0x10000000) == 0) {
return NULL;
}
fopAc_ac_c* actor = &i_this->enemy;
dBomb_c* bomb;
target_info_count = 0;
for (int i = 0; i < 10; i++) {
target_info[i] = NULL;
}
// For whatever reason, the original devs omitted this function call. Not sure if intentionall or by mistake.
// In any case, because target_info_count is left at 0 and only incremented
// in s_b_sub, the entire rest of this function disappears in release asm.
#if 0
fpcM_Search(s_b_sub, i_this);
#endif
f32 threshold = 100.0f;
f32 compare_val_f = 1500.0f;
if (target_info_count != 0) {
cXyz mae, vec, ato;
for (int i = 0; i < target_info_count;) {
bomb = (dBomb_c*)target_info[i];
mae.x = bomb->current.pos.x - actor->eyePos.x;
mae.y = 50.0f + bomb->current.pos.y - actor->eyePos.y;
mae.z = bomb->current.pos.z - actor->eyePos.z;
vec.x = bomb->current.pos.x - actor->current.pos.x;
vec.z = bomb->current.pos.z - actor->current.pos.z;
f32 dist1 = JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z));
f32 dist2 = JMAFastSqrt(SQUARE(vec.x) + SQUARE(vec.z));
if (dist1 < threshold && !(dist2 > i_this->dis + 30.0f)
&& (!other_bg_check(i_this, bomb) || !param_1))
{
if (param_1) {
f32 abs_r = fabsf(50.0f + bomb->current.pos.y - actor->eyePos.y);
if (abs_r <= 300.0f) {
s16 angleY = actor->shape_angle.y - cM_atan2s(mae.x, mae.z);
if (angleY < 0) {
angleY = (-1 * angleY);
}
if ((u16)angleY < 20000) {
return bomb;
}
cMtx_YrotS(*calc_mtx, -actor->shape_angle.y);
MtxPosition(&mae, &ato);
if (fabsf(ato.x) < 500.0f && fabsf(ato.y) < 300.0f
&& ato.z > -125.0f && ato.z < 500.0f)
{
return bomb;
}
}
} else {
return bomb;
}
}
i++;
if (i == target_info_count) {
i = 0;
threshold += 100.0f;
if (threshold > compare_val_f) {
return NULL;
}
}
}
} else {
return NULL;
}
return NULL;
}
static BOOL way_bg_check(e_rd_class* i_this, f32 param_2) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
dBgS_LinChk lin_chk;
cXyz mae, start, ato;
start = enemy->current.pos;
start.y += 50.0f;
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
mae.x = 0.0f;
mae.y = 50.0f;
mae.z = param_2;
MtxPosition(&mae, &ato);
ato += enemy->current.pos;
lin_chk.Set(&start, &ato, enemy);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
return TRUE;
}
return FALSE;
}
static void ride_off(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
if (boar != NULL) {
UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16);
i_this->boar_stand = 0;
if (boar->action != 22 && boar->action != 23 && boar->action != 24) {
if (boar->action == 1) {
if ((boar->status_flag & 3) != 0) {
boar->action = 6;
} else {
boar->action = 0;
}
boar->ride_mode = 0;
} else if (boar->action == 21) {
boar->ride_mode = 0;
} else if ((boar->status_flag & 1) == 0) {
if (boar->action == 6 && (boar->ride_mode == 2 || boar->ride_mode == 3)) {
boar->ride_mode = 1;
} else {
boar->ride_mode = 0;
}
boar->action = 7;
boar->timer[1] = cM_rndF(30.0f) + 80.0f;
}
}
enemy->current.angle.x = 0;
i_this->boar_id = -1;
}
i_this->ride_mode = RIDE_MODE_OFF;
if (i_this->bow_anm != NULL) {
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0,
1.0f, 1.0f, 0.0f, -1.0f);
i_this->bow_anm->setFrame(10.0f);
}
enemy->home.pos = enemy->current.pos;
}
static void* s_wb_sub(void* i_actor, void* i_data) {
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
e_wb_class* boar = (e_wb_class*) i_actor;
e_rd_class* i_this = (e_rd_class*)i_data;
if (boar->action != ACTION_DROP && boar->action != ACTION_DAMAGE
&& boar->action != ACTION_A_DAMAGE && boar->action != ACTION_STAND) {
if (i_this->actor_set == boar->leader &&
(data_80519230 != 0 || (boar->status_flag & 3) != 3) && target_info_count < 10) {
target_info[target_info_count] = (fopAc_ac_c*)i_actor;
target_info_count++;
}
}
}
return NULL;
}
static fpc_ProcID search_wb(e_rd_class* i_this, s16 param_2) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
target_info_count = 0;
for (int i = 0; i < 10; i++) {
target_info[i] = NULL;
}
if (param_2 == 1) {
data_80519230 = 1;
} else {
data_80519230 = 0;
}
fpcM_Search(s_wb_sub, i_this);
f32 dist = 100.0f;
f32 fVar2 = 1500.0f;
// Hyrule Field - Bridge of Eldin
if (strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0 && fopAcM_GetRoomNo(enemy) == 0) {
fVar2 = hREG_F(0) + 5000.0f;
}
if (target_info_count != 0) {
cXyz vec, sp60;
fopAc_ac_c* actor;
int i = 0;
while (i < target_info_count) {
actor = (fopAc_ac_c*)target_info[i];
vec.x = actor->current.pos.x - enemy->eyePos.x;
vec.y = (actor->current.pos.y + 50.0f) - enemy->eyePos.y;
vec.z = actor->current.pos.z - enemy->eyePos.z;
if (JMAFastSqrt(SQUARE(vec.x) + SQUARE(vec.z)) < dist) {
if (param_2 == 1) {
return fopAcM_GetID(actor);
}
s16 range = enemy->shape_angle.y - cM_atan2s(vec.x, vec.z);
if (range < param_2 && range > (s16)-param_2 && !other_bg_check(i_this, actor)) {
return fopAcM_GetID(actor);
}
}
i++;
if (i == target_info_count) {
i = 0;
dist += 100.0f;
if (dist > fVar2) {
return -1;
}
}
}
} else {
return -1;
}
return -1;
}
static void wb_check(e_rd_class* i_this, s16 param_2) {
e_wb_class* boar;
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
if (desert_substage != 118 || fopAcM_GetRoomNo(enemy) != 1) {
// Arbiter's Grounds Exterior - a.k.a. Bulblin camp
// OR most other areas in the game. Except for (non-exhaustive):
// 1. Outside Link's home
// 2. Ordon Spring
i_this->boar_id = search_wb(i_this, param_2);
boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
if (boar != NULL) {
if (desert_substage != 0) {
if (i_this->weapon_type != WEAPON_TYPE_CLUB) {
if ((boar->status_flag & 1) == 0) {
return;
}
} else if ((boar->status_flag & 1) != 0) {
return;
}
}
i_this->action = ACTION_WB_SEARCH;
i_this->mode = 0;
if ((boar->status_flag & 1) == 0) {
boar->status_flag |= (u16) 1;
i_this->boar_stand = 1;
} else if ((boar->status_flag & 2) == 0) {
boar->status_flag |= (u16) 2;
i_this->boar_stand = 2;
}
}
}
}
static BOOL wb_init_ride(e_rd_class* i_this) {
i_this->boar_id = search_wb(i_this, 1);
e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
if (boar != NULL) {
i_this->action = ACTION_WB_RIDE;
i_this->mode = 0;
i_this->ride_mode = RIDE_MODE_RIDE;
i_this->boar_stand = i_this->arg0;
boar->status_flag |= (s8)i_this->arg0;
boar->action = 1;
if (i_this->weapon_type != WEAPON_TYPE_NONE && i_this->boar_stand == 1) {
i_this->armament_flag = 1;
}
return TRUE;
}
OS_REPORT("......CAN NOT_ RIDE !!!!\n");
return FALSE;
}
static BOOL pl_check(e_rd_class* i_this, f32 range, s16 angle) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAc_ac_c* pl = get_pla(enemy);
if ((desert_substage == 0 && dComIfGp_event_runCheck())) {
return FALSE;
}
// Hidden Village
if (strcmp(dComIfGp_getStartStageName(), "F_SP128") == 0 && pl->current.pos.z < -9800.0f) {
return FALSE;
}
if (S_find != 0) {
range = 10000.0f;
}
if (i_this->dis < range) {
s16 target = enemy->shape_angle.y - i_this->angleY;
if (target < angle && target > (s16)-angle && !other_bg_check(i_this, pl)) {
return TRUE;
}
for (int i = 0; i <= 2; i++) {
if (i_this->cc_sph[i].ChkCoHit()) {
cCcD_Obj* hit_obj = i_this->cc_sph[i].GetCoHitObj();
if (daPy_getPlayerActorClass() == dCc_GetAc(hit_obj->GetAc())) {
return TRUE;
}
}
}
}
return FALSE;
}
static dBomb_c* bomb_view_check(e_rd_class* i_this) {
fopEn_enemy_c* unused_p = &i_this->enemy;
return search_bomb(i_this, 1);
}
static dBomb_c* bomb_check(e_rd_class* i_this) {
fopEn_enemy_c* unused_p = &i_this->enemy;
return search_bomb(i_this, 0);
}
static BOOL move_gake_check(e_rd_class* i_this, f32 gake) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
dBgS_GndChk gnd_chk;
cXyz mae, ato;
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
mae.x = 0.0f;
mae.y = 100.0f;
mae.z = gake;
MtxPosition(&mae, &ato);
ato += enemy->current.pos;
gnd_chk.SetPos(&ato);
if ((enemy->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk)) > 300.0f) {
return TRUE;
}
return FALSE;
}
static BOOL way_check(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz mae;
// Hidden Village
if (strcmp(dComIfGp_getStartStageName(), "F_SP128") == 0 && enemy->current.pos.z < -8400.0f) {
mae.x = enemy->home.pos.x - enemy->current.pos.x;
mae.z = enemy->home.pos.z - enemy->current.pos.z;
i_this->target_ya = cM_atan2s(mae.x, mae.z);
return TRUE;
}
cXyz start, ato;
s16 angle = cM_rndF(65535.0f);
f32 z = 1000.0f;
start = enemy->current.pos;
start.y += 50.0f;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 16; j++) {
cMtx_YrotS(*calc_mtx, angle);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = z;
MtxPosition(&mae, &ato);
ato += start;
dBgS_LinChk lin_chk;
lin_chk.Set(&start, &ato, enemy);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
ANGLE_ADD(angle, 0x1000);
} else {
i_this->target_ya = angle;
return TRUE;
}
}
z -= 150.0f;
}
return FALSE;
}
static BOOL path_check(e_rd_class* i_this) {
static u8 check_index[255];
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
dBgS_LinChk lin_chk;
cXyz start, end;
start = enemy->current.pos;
start.y += WREG_F(0) + 10.0f;
dPnt* points = i_this->ppd->m_points;
for (int i = 0; i < i_this->ppd->m_num; i++, points++) {
if (i < 0xFF) {
end.x = points->m_position.x;
end.y = points->m_position.y + 10.0f + WREG_F(1);
end.z = points->m_position.z;
lin_chk.Set(&start, &end, enemy);
if (!dComIfG_Bgsp().LineCross(&lin_chk)) {
check_index[i] = 1;
} else {
check_index[i] = 0;
}
}
}
f32 x, y, z;
f32 dist = 100.0f;
bool found = false;
f32 reg_f27; // unused
for (int i = 0; i < 100;) {
points = i_this->ppd->m_points;
for (int j = 0; j < i_this->ppd->m_num; j++, points++) {
if (j < 0xFF && check_index[j] != 0) {
x = enemy->current.pos.x - points->m_position.x;
y = enemy->current.pos.y - points->m_position.y;
z = enemy->current.pos.z - points->m_position.z;
if (JMAFastSqrt(SQUARE(x) + SQUARE(y) + SQUARE(z)) < dist) {
i_this->jyunkai_no = j;
found = true;
break;
}
}
}
if (found) {
break;
}
++i;
reg_f27 = dist += 50.0f;
}
if (!found) {
return FALSE;
}
if (cM_rndF(1.0f) < 0.5f) {
i_this->dir = 1; // forward
} else {
i_this->dir = -1; // backward
}
return TRUE;
}
static void e_rd_normal(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
if (i_this->arg0 == 1 || i_this->arg0 == 2) {
if (wb_init_ride(i_this)) {
i_this->arg0 = 0;
}
return;
}
cXyz unused_vec_0, unused_vec_1;
f32 speed = 0.0f;
s16 angle = 0x4000;
if (desert_substage != 0) {
angle = 0x6000;
}
switch (i_this->mode) {
case 0:
if (i_this->armament_flag != 0) {
anm_init(i_this, BCK_RD_ARMAMENT, 2.0f, 0, 1.0f);
i_this->mode = 1;
} else {
i_this->mode = 2;
}
break;
case 1:
if ((int)i_this->anm_p->getFrame() == 11) {
i_this->armament_flag = 0;
}
if (i_this->anm_p->isStop()) {
i_this->mode = 2;
}
break;
case 2:
if (i_this->timer[0] == 0) {
if (i_this->ppd != NULL && path_check(i_this)) {
i_this->action = ACTION_JYUNKAI;
i_this->mode = 0;
return;
}
if (way_check(i_this)) {
anm_init(i_this, BCK_RD_WALK, 10.0f, 2, 1.0f);
i_this->mode = 3;
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
}
} else if (desert_substage != 0) {
angle = 0x7000;
} else {
angle = 0x6000;
}
break;
case 3:
speed = l_HIO.movement_speed;
if (enemy->speedF >= 3.0f && move_gake_check(i_this, 100.0f)) {
i_this->mode = 4;
i_this->timer[0] = cM_rndF(100.0f) + 50.0f;
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
} else {
if (i_this->timer[0] == 0 || (enemy->speedF >= 3.0f && way_bg_check(i_this, 200.0f))) {
i_this->mode = 2;
i_this->timer[0] = cM_rndF(100.0f) + 50.0f;
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
}
}
break;
case 4:
i_this->aim_type = -1;
if (i_this->timer[0] == 0) {
i_this->target_ya = enemy->current.angle.y + 0x8000 + (s16)cM_rndFX(4000.0f);
anm_init(i_this, BCK_RD_WALK, 10.0f, 2, 1.0f);
i_this->mode = 3;
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
}
}
if (speed) {
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 8, 0x400);
s16 range = enemy->current.angle.y - i_this->target_ya;
if (range > 0x400 || range < -0x400) {
speed = 0.0f;
}
}
cLib_addCalc2(&enemy->speedF, speed, 1.0f, 3.0f);
f32 range = i_this->attack_range;
BOOL search_check = FALSE;
if (i_this->look_timer == 1 || S_find != 0) {
if (i_this->look_timer == 1) {
search_check = TRUE;
}
range = 10000.0f;
angle = 0x7FFF;
}
if (((i_this->counter & 7) == 0 || search_check) && i_this->mode >= 2) {
if ((i_this->counter & 8) != 0 && !search_check) {
wb_check(i_this, angle);
} else {
if (pl_check(i_this, range, angle)) {
if (i_this->weapon_type == WEAPON_TYPE_CLUB) {
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = -10;
i_this->timer[0] = 60;
} else if (i_this->weapon_type >= WEAPON_TYPE_BOW) {
i_this->action = ACTION_BOW_RUN;
i_this->mode = -10;
}
}
if (bomb_view_check(i_this) != NULL) {
i_this->action = ACTION_BOMB;
i_this->mode = 0;
}
}
}
}
static void e_rd_fight_run(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz sp64, sp70;
f32 speed = 0.0f;
s8 attack_flag = true;
if (!pl_check(i_this, i_this->attack_range + 50.0f, 0x7FFF) && i_this->timer[0] == 0) {
if (i_this->attack_timer == 0) {
attack_flag = false;
}
} else {
i_this->attack_timer = 35;
}
f32 dash_speed;
if (desert_substage != 0) {
dash_speed = 24.0f;
} else {
dash_speed = l_HIO.dash_speed;
}
if (i_this->weapon_type != WEAPON_TYPE_CLUB) {
if (i_this->weapon_type >= WEAPON_TYPE_BOW) {
i_this->action = ACTION_BOW_RUN;
} else {
i_this->action = ACTION_NORMAL;
i_this->timer[0] = cM_rndF(50.0f) + 50.0f;
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
}
i_this->mode = 0;
} else {
i_this->dis -= fabsf(enemy->current.pos.y - pla->current.pos.y) * 0.7f;
switch (i_this->mode) {
case -20:
if ((int)i_this->anm_p->getFrame() == 11) {
i_this->armament_flag = 0;
}
if (i_this->anm_p->isStop()) {
i_this->mode = 0;
}
break;
case -10:
anm_init(i_this, BCK_RD_WAIT01, 7.0f, 2, 1.0f);
i_this->timer[1] = cM_rndF(10.0f) + 15.0f;
i_this->mode = -9;
break;
case -9:
if (i_this->timer[1] == 0) {
i_this->mode = 0;
}
break;
case 0:
if (i_this->armament_flag != 0) {
anm_init(i_this, BCK_RD_ARMAMENT, 2.0f, 0, 1.0f);
i_this->mode = -20;
} else if (i_this->timer[1] == 0) {
anm_init(i_this, BCK_RD_RUN, 5.0f, 2, cM_rndFX(0.05f) + 1.0f);
i_this->mode = 1;
}
break;
case 1:
speed = dash_speed;
if (i_this->dis < l_HIO.battle_init_range) {
anm_init(i_this, BCK_RD_KAMAE, 5.0f, 2, 1.0f);
i_this->mode = 2;
}
break;
case 2:
speed = l_HIO.movement_speed;
if (i_this->dis > l_HIO.battle_init_range + 50.0f) {
i_this->mode = 0;
} else if (i_this->dis < l_HIO.battle_init_range - 50.0f) {
i_this->mode = 3;
}
break;
case 3:
speed = -l_HIO.movement_speed;
if (i_this->dis > l_HIO.battle_init_range) {
i_this->mode = 2;
}
break;
case 5:
if (i_this->timer[3] != 0) {
i_this->aim_type = -1;
}
speed = 0.0f;
enemy->speedF = 0.0f;
if (!move_gake_check(i_this, 100.0f)) {
i_this->mode = 2;
}
break;
}
if (i_this->mode < 5 && move_gake_check(i_this, 100.0f)) {
i_this->mode = 5;
i_this->timer[3] = cM_rndF(15.0f) + 30.0f;
anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f);
}
if (i_this->mode >= 0) {
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x800);
s16 range = enemy->current.angle.y - i_this->angleY;
if (range > 0x400 || range < -0x400) {
speed = 0.0f;
}
}
cLib_addCalc2(&enemy->speedF, speed, 1.0f, 5.0f);
if (!attack_flag) {
i_this->action = ACTION_NORMAL;
if (i_this->mode == 5) {
i_this->target_ya = enemy->current.angle.y + 0x8000 + (s16)cM_rndFX(4000.0f);
anm_init(i_this, BCK_RD_WALK, 10.0f, 2, 1.0f);
i_this->mode = 3;
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
i_this->timer[1] = 40;
} else {
i_this->mode = 0;
i_this->timer[0] = cM_rndF(50.0f) + 50.0f;
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
}
} else {
if (i_this->dis < l_HIO.battle_init_range && (i_this->field_0xa20 & cc_pl_cut_bit_get()) != 0 &&
i_this->field_0x9f0 < 0.1f) {
i_this->action = ACTION_AVOID;
i_this->mode = 0;
i_this->damage_timer = 20;
} else if (i_this->armament_flag == 0 && i_this->dis < l_HIO.attack_init_range && i_this->timer[2] == 0) {
i_this->timer[2] = cM_rndF(20.0f) + 20.0f;
f32 rnd = 0.5f;
if (cM_rndF(1.0f) < rnd) {
i_this->action = ACTION_FIGHT;
i_this->mode = 0;
}
}
}
if ((i_this->counter & 15) == 0) {
wb_check(i_this, 0x3000);
if (bomb_view_check(i_this) != NULL) {
i_this->action = ACTION_BOMB;
i_this->mode = 0;
}
}
if (i_this->action == ACTION_FIGHT_RUN && i_this->aim_type >=0) {
i_this->aim_type = 1;
}
}
}
static fopAc_ac_c* at_hit_check(e_rd_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
fopAc_ac_c* actor;
if (i_this->mode >= 10) {
return NULL;
}
if (i_this->at_sph.ChkAtHit()) {
cCcD_Obj* at_hit = i_this->at_sph.GetAtHitObj();
actor = dCc_GetAc(at_hit->GetAc());
return actor;
}
return NULL;
}
static void e_rd_fight(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz sp3c, sp48;
int frame = i_this->anm_p->getFrame();
switch (i_this->mode) {
case 0: {
anm_init(i_this, BCK_RD_ATTACK01, TREG_F(14) + 6.0f, 0, 1.0f);
if (l_HIO.field_0x38 == 0) {
i_this->timer[0] = 25;
} else if (l_HIO.field_0x38 == 1) {
// in practice, only goes in here
i_this->timer[0] = 15;
} else if (l_HIO.field_0x38 == 2) {
i_this->timer[0] = 10;
}
i_this->mode = 1;
i_this->timer[1] = 5;
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_WAND_ATTACK, -1);
break;
}
case 1: {
if (i_this->timer[1] != 0) {
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x800);
}
if (frame == 30) {
i_this->anm_p->setFrame(0.0f);
} else if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_ATTACK01, 2.0f, 0, l_HIO.swing_speed);
i_this->anm_p->setFrame(30.0f);
i_this->mode = 2;
}
break;
}
case 2: {
if (frame >= 44 && frame <= 47) {
i_this->field_0x9ab = 1;
}
if (i_this->anm_p->checkFrame(44.0f)) {
i_this->sound.startCreatureSound(Z2SE_EN_RD_SWING_CLUB, 0, -1);
}
if (i_this->anm_p->checkFrame(50.0f)) {
i_this->anm_p->setPlaySpeed(1.0f);
}
int iVar1;
if (l_HIO.field_0x38 == 0) {
iVar1 = 64;
} else if (l_HIO.field_0x38 == 1) {
// in practice, only goes in here
iVar1 = 54;
} else if (l_HIO.field_0x38 == 2) {
iVar1 = 44;
}
if (frame >= iVar1) {
i_this->mode = 3;
if (l_HIO.field_0x38 == 0) {
i_this->timer[0] = 20;
} else if (l_HIO.field_0x38 == 1) {
// in practice, only goes in here
i_this->timer[0] = 15;
} else if (l_HIO.field_0x38 == 2) {
i_this->timer[0] = 10;
}
anm_init(i_this, BCK_RD_KAMAE, 5.0f, 2, 1.0f);
}
}
// fallthrough intentional
default:
break;
case 3:
case 10: {
if (i_this->timer[0] == 0) {
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = 0;
}
}
}
cLib_addCalc0(&enemy->speedF, 1.0f, 3.0f);
if (i_this->field_0x9ab != 0) {
fopAc_ac_c* actor = at_hit_check(i_this);
if (actor != NULL && fopAcM_GetName(actor) == fpcNm_ALINK_e) {
if (daPy_getPlayerActorClass()->checkPlayerGuard()) {
i_this->anm_p->setPlaySpeed(-1.0f);
dComIfGp_getVibration().StartShock(4, 31, cXyz(0.0f, 1.0f, 0.0f));
dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 5);
i_this->mode = 10;
i_this->timer[0] = 10;
}
}
}
}
static void e_rd_bow_run(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz unused_vec_0, unused_vec_1;
f32 speed = 0.0f;
f32 dash_speed;
if (desert_substage != 0) {
dash_speed = 24.0f;
} else {
dash_speed = l_HIO.dash_speed;
}
s16 target_angle = fopAcM_searchPlayerAngleY(enemy);
s8 bVar1 = 0;
switch (i_this->mode) {
case -20:
if ((int)i_this->anm_p->getFrame() == 11) {
i_this->armament_flag = 0;
}
if (i_this->anm_p->isStop()) {
i_this->mode = 0;
}
break;
case -10:
anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(10.0f) + 15.0f;
i_this->mode = -9;
break;
case -9:
i_this->aim_type = 1;
if (i_this->timer[0] == 0) {
i_this->mode = 0;
}
break;
case 0:
if (i_this->armament_flag != 0) {
anm_init(i_this, BCK_RD_ARMAMENT, 2.0f, 0, 1.0f);
i_this->mode = -20;
} else {
anm_init(i_this, BCK_RD_RUN, 5.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(50.0f) + 20.0f;
if (i_this->dis < l_HIO.attack_range - 100.0f) {
i_this->mode = 1;
} else if (i_this->dis > l_HIO.attack_range + 100.0f) {
i_this->mode = 2;
} else {
bVar1 = 1;
}
}
break;
case 1:
speed = dash_speed;
ANGLE_ADD_2(target_angle, 0x8000);
if (i_this->dis > l_HIO.attack_range || i_this->timer[0] == 0 || i_this->Bgc.ChkWallHit() || move_gake_check(i_this, 100.0f)) {
bVar1 = 1;
}
i_this->timer[2] = 20;
break;
case 2:
speed = dash_speed;
if (i_this->dis < l_HIO.attack_range) {
bVar1 = 1;
}
break;
}
cLib_addCalc2(&enemy->speedF, speed, 1.0f, 5.0f);
if (i_this->mode >= 0) {
cLib_addCalcAngleS2(&enemy->current.angle.y, target_angle, 4, 0x1000);
}
if (i_this->armament_flag == 0 && bVar1) {
if (i_this->arg2 == 3) {
i_this->action = ACTION_BOW2;
} else {
i_this->action = ACTION_BOW;
}
i_this->mode = 0;
i_this->timer[1] = cM_rndF(150.0f);
} else if (i_this->timer[2] == 0 && !pl_check(i_this, i_this->attack_range + 50.0f, 0x7FFF)) {
i_this->action = ACTION_NORMAL;
i_this->mode = 0;
i_this->timer[0] = cM_rndF(50.0f) + 50.0f;
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
} else if ((i_this->counter & 15) == 0) {
wb_check(i_this, 0x3000);
if (bomb_view_check(i_this) != NULL) {
i_this->action = ACTION_BOMB;
i_this->mode = 0;
}
}
if (i_this->action != ACTION_BOW_RUN) {
i_this->aim_type = 0;
}
}
static void e_rd_bow(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz unused_vec_0, unused_vec_1;
int frame = i_this->anm_p->getFrame();
switch (i_this->mode) {
case 0:
anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7),
0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f);
i_this->mode = 1;
enemy->speedF = 0.0f;
break;
case 1:
i_this->aim_type = 4;
if (frame >= 10) {
i_this->arrow_draw = TRUE;
}
if (frame == 20) {
i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1);
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(10.0f) + 10.0f;
i_this->mode = 2;
}
break;
case 2:
i_this->aim_type = 4;
if (i_this->timer[0] == 0) {
if (i_this->field_0x9a4 == 0 && !dMsgObject_isTalkNowCheck()) {
anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f);
i_this->mode = 3;
} else {
i_this->action = ACTION_BOW_RUN;
i_this->mode = 0;
}
}
i_this->arrow_draw = TRUE;
break;
case 3:
if (frame <= 3 + XREG_S(5)) {
i_this->arrow_draw = TRUE;
i_this->aim_type = 4;
}
if (frame == 2 + XREG_S(7)) {
i_this->arrow_flag = 1;
}
if (i_this->anm_p->isStop()) {
if (i_this->timer[1] == 0 && (i_this->dis < l_HIO.attack_range - 200.0f || i_this->dis > l_HIO.attack_range)) {
if (!(i_this->dis < l_HIO.attack_range - 200.0f) || !way_bg_check(i_this, -100.0f)) {
i_this->action = ACTION_BOW_RUN;
}
i_this->mode = 0;
} else {
i_this->mode = 0;
}
}
break;
}
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x1000);
}
static void* s_command3_sub(void* i_actor, void* i_data) {
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && i_actor != i_data && ((e_rd_class*)i_actor)->action == ACTION_COMMANDER) {
return i_actor;
}
return NULL;
}
static s8 e_rd_bow2(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAc_ac_c* actor = get_pla(enemy);
cXyz unused_vec_0, unused_vec_1;
int frame = i_this->anm_p->getFrame();
s8 rt = 0;
if (i_this->mode <= 1) {
if (i_this->dis < i_this->attack_range && !other_bg_check(i_this, actor)) {
i_this->mode = 2;
}
rt = 1;
}
switch (i_this->mode) {
case 0:
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
i_this->mode = 1;
i_this->timer[0] = cM_rndF(40.0f) + 60.0f;
}
break;
case 1:
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
i_this->mode = 0;
}
break;
case 2:
anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7),
0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f);
i_this->mode = 3;
enemy->speedF = 0.0f;
break;
case 3:
i_this->aim_type = 4;
if (frame >= 10) {
i_this->arrow_draw = TRUE;
}
if (frame == 20) {
i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1);
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(10.0f);
i_this->mode = 4;
}
break;
case 4:
i_this->aim_type = 4;
if (i_this->timer[0] == 0) {
if (i_this->dis > i_this->attack_range || other_bg_check(i_this, actor)) {
i_this->mode = 0;
return rt;
}
if (!dMsgObject_isTalkNowCheck() && i_this->field_0x9a4 == 0) {
anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f);
i_this->mode = 5;
}
}
i_this->arrow_draw = TRUE;
break;
case 5:
if (frame <= 3 + XREG_S(5)) {
i_this->arrow_draw = TRUE;
i_this->aim_type = 4;
}
if (frame == 2 + XREG_S(7)) {
i_this->arrow_flag = 1;
}
if (i_this->anm_p->isStop()) {
if (i_this->timer[1] == 0 && fabsf(enemy->current.pos.y - actor->current.pos.y) < 300.0f && i_this->dis < l_HIO.attack_range - 200.0f) {
if (!way_bg_check(i_this, -100.0f)) {
i_this->action = ACTION_BOW_RUN;
i_this->one_hit_kill = 0;
}
i_this->mode = 0;
} else {
i_this->mode = 0;
}
}
break;
}
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x1000);
return rt;
}
static void e_rd_bow_ikki(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz vec_0x24, vec_0x18;
int frame = i_this->anm_p->getFrame();
switch (i_this->mode) {
case 0:
anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7),
0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f);
i_this->mode = 1;
enemy->speedF = 0.0f;
break;
case 1:
if (frame >= 10) {
i_this->arrow_draw = TRUE;
}
if (frame == 20) {
i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1);
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f);
i_this->mode = 2;
}
break;
case 2:
if (i_this->timer[0] == 0 && i_this->field_0x9a4 == 0) {
anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f);
i_this->mode = 3;
}
i_this->arrow_draw = TRUE;
break;
case 3:
if (frame <= 3 + XREG_S(5)) {
i_this->arrow_draw = TRUE;
}
if (frame == 2 + XREG_S(7)) {
i_this->arrow_flag = TRUE;
}
if (i_this->anm_p->isStop()) {
i_this->mode = 0;
i_this->timer[0] = 10000;
}
break;
}
i_this->aim_type = 14;
i_this->eye.set(34800.0f, 100.0f, -14900.0f);
vec_0x24 = i_this->eye - enemy->current.pos;
enemy->current.angle.y = cM_atan2s(vec_0x24.x, vec_0x24.z);
}
static void e_rd_avoid(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
int frame = i_this->anm_p->getFrame();
switch (i_this->mode) {
case 0:
anm_init(i_this, BCK_RD_AVOID, 1.0f, 0, 1.0f);
i_this->mode = 1;
enemy->speedF = -30.0f + XREG_F(1);
enemy->speed.y = 20.0f + XREG_F(2);
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DODGE, -1);
break;
case 1:
if (frame == 6) {
i_this->anm_p->setPlaySpeed(0.0f);
i_this->mode = 2;
}
break;
case 2:
if (i_this->Bgc.ChkGroundHit()) {
i_this->anm_p->setPlaySpeed(1.0f);
i_this->mode = 3;
}
break;
case 3:
cLib_addCalc0(&enemy->speedF, 1.0f, 10.0f);
if (i_this->anm_p->isStop()) {
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = 0;
i_this->timer[0] = 30;
}
}
}
static void e_rd_wb_search(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz mae, ato;
f32 speed = 0.0f;
s8 bVar1 = 0;
fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id);
e_wb_class* boar = (e_wb_class*)actor;
if (actor == NULL) {
bVar1 = 1;
} else {
if (boar->action == 22 || boar->action == 21 || boar->action == 23 || boar->action == 24) {
bVar1 = 1;
} else if (i_this->mode <= 3) {
for (int i = 0; i <= 2; i++) {
if (i_this->cc_sph[i].ChkCoHit()) {
cCcD_Obj* co_hit_obj_p = i_this->cc_sph[i].GetCoHitObj();
fopAc_ac_c* hit_actor = dCc_GetAc(co_hit_obj_p->GetAc());
if (hit_actor != NULL && hit_actor != actor && fopAcM_GetName(hit_actor) == fpcNm_E_WB_e) {
bVar1 = 1;
}
}
}
if (i_this->Bgc.ChkWallHit()) {
bVar1 = 1;
}
}
}
if (bVar1) {
i_this->action = ACTION_NORMAL;
i_this->mode = 0;
ride_off(i_this);
} else {
if (i_this->mode >= 2 && boar->action != 1) {
boar->action = 1;
boar->ride_mode = 0;
}
switch (i_this->mode) {
case 0:
anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f);
i_this->mode = 1;
i_this->timer[0] = cM_rndF(15.0f) + 15.0f;
// fallthrough
case 1:
i_this->aim_type = 11;
if (i_this->timer[0] == 0) {
i_this->mode = 2;
if (actor->speedF > 5.0f) {
anm_init(i_this, BCK_RD_SIGN, 3.0f, 2, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_CALLING, -1);
i_this->timer[0] = cM_rndF(20.0f) + 30.0f;
} else {
i_this->timer[0] = 10;
}
}
break;
case 2:
mae = actor->current.pos - enemy->current.pos;
cLib_addCalcAngleS2(&enemy->current.angle.y, cM_atan2s(mae.x, mae.z), 4, 0x800);
i_this->aim_type = 11;
if (i_this->timer[0] == 0 && actor->speedF < 1.0f) {
cXyz sp6c, sp78;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
mae.x = 100.0f;
mae.y = 0.0f;
if (i_this->boar_stand == 1) {
mae.z = TREG_F(0) + 20.0f;
} else {
mae.z = TREG_F(10) + -120.0f;
}
MtxPosition(&mae, &ato);
sp6c = (actor->current.pos + ato) - enemy->current.pos;
mae.x = -100.0f;
MtxPosition(&mae, &ato);
sp78 = (actor->current.pos + ato) - enemy->current.pos;
if (sp6c.abs() < sp78.abs()) {
i_this->field_0x9bd = 0;
ato = sp6c + enemy->current.pos;
} else {
i_this->field_0x9bd = 1;
ato = sp78 + enemy->current.pos;
}
mae = ato - enemy->current.pos;
i_this->target_ya = (s16) cM_atan2s(mae.x, mae.z);
i_this->mode = 3;
anm_init(i_this, BCK_RD_RUN, 5.0f, 2, 1.5f);
}
break;
case 3:
speed = l_HIO.dash_speed * 1.5f;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
if (i_this->field_0x9bd == 0) {
mae.x = 100.0f;
} else {
mae.x = -100.0f;
}
mae.y = 0.0f;
if (i_this->boar_stand == 1) {
mae.z = TREG_F(0) + 20.0f;
} else {
mae.z = TREG_F(10) + -120.0f;
}
MtxPosition(&mae, &ato);
ato += actor->current.pos;
mae = ato - enemy->current.pos;
i_this->target_ya = (s16) cM_atan2s(mae.x, mae.z);
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 2, 0x400);
mae = ato - enemy->current.pos;
mae.y = 0.0f;
if (mae.abs() < TREG_F(19) + 230.0f) {
i_this->mode = 4;
if (i_this->boar_stand == 1) {
anm_init(i_this, BCK_RD_ARMAMENT, 2.0f, 0, 1.0f);
} else {
anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f);
i_this->timer[0] = 10;
}
}
break;
case 4:
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
mae.x = 0.0f;
mae.y = 0.0f;
if (i_this->boar_stand == 1) {
mae.z = 20.0f;
} else {
mae.z = -20.0f;
}
MtxPosition(&mae, &i_this->find_pos);
i_this->find_pos += actor->current.pos;
mae = i_this->find_pos - enemy->current.pos;
cLib_addCalcAngleS2(&enemy->current.angle.y, (s16)cM_atan2s(mae.x, mae.z), 2, 0x1000);
if (i_this->weapon_type != WEAPON_TYPE_NONE && i_this->boar_stand == 1) {
if ((int)i_this->anm_p->getFrame() == 11) {
i_this->armament_flag = 1;
}
if (i_this->anm_p->isStop()) {
i_this->mode = 5;
anm_init(i_this, BCK_RD_JUMP_A, 2.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_JUMP_RIDING, -1);
}
} else if (i_this->timer[0] == 0) {
i_this->mode = 5;
anm_init(i_this, BCK_RD_JUMP_A, 2.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_JUMP_RIDING, -1);
}
break;
case 5:
if (i_this->anm_p->isStop()) {
i_this->mode = 6;
anm_init(i_this, BCK_RD_JUMP_B, 10.0f, 0, 1.0f);
i_this->ride_mode = RIDE_MODE_INIT;
i_this->mount_jump_speed = 30.0f;
i_this->timer[3] = 20;
}
break;
case 6:
if (i_this->mount_jump_y <= 0.0f) {
i_this->action = ACTION_WB_RIDE;
i_this->mode = 0;
boar->action = 4;
boar->ride_mode = 0;
}
}
cLib_addCalc2(&enemy->speedF, speed, 1.0f, 3.0f);
i_this->eye = actor->eyePos;
}
}
static void e_rd_wb_ride(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz sp1c, sp28;
fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id);
if (actor == NULL) {
i_this->action = ACTION_NORMAL;
i_this->mode = 0;
ride_off(i_this);
return;
}
e_wb_class* boar = (e_wb_class*) actor;
if ((boar->status_flag & 3) == 0) {
OS_REPORT("......BOSS DL !!!!\n");
if (boar->action == 1) {
boar->action = 0;
}
fopAcM_delete(enemy);
return;
}
switch (i_this->mode) {
case 0: {
i_this->mode = 1;
if (i_this->actor_set == ACTOR_SET_NONE) {
anm_init(i_this, BCK_RD_JUMP_C, 1.0f, 0, 1.0f);
}
}
// fallthrough
case 1: {
if (i_this->anm_p->isStop() || i_this->actor_set != ACTOR_SET_NONE) {
if (i_this->actor_set != ACTOR_SET_NONE) {
boar->ride_mode = 0;
i_this->mode = 0;
if (i_this->actor_set == ACTOR_SET_IKKI2) {
boar->action = 17;
// Hyrule Field
if (strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0) {
boar->ride_mode = -100;
i_this->action = ACTION_IKKI2_START;
} else {
i_this->action = ACTION_WB_RUN;
}
} else if (i_this->actor_set == ACTOR_SET_IKKI) {
boar->action = 15;
i_this->action = ACTION_WB_RUN;
} else if (i_this->actor_set == ACTOR_SET_LV9) {
boar->action = 19;
i_this->action = ACTION_LV9_END;
} else if (cDmr_SkipInfo == 0) {
i_this->action = ACTION_KIBA_START;
boar->action = 30;
} else {
boar->action = 8;
i_this->action = ACTION_WB_RUN;
boar->start_timer = 10;
Z2GetAudioMgr()->subBgmStart(Z2BGM_HORSE_BATTLE);
}
} else {
boar->action = 6;
boar->ride_mode = 0;
i_this->action = ACTION_WB_RUN;
i_this->mode = 0;
}
}
}
}
}
static void e_rd_wb_run(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz sp3c, sp48;
fopAc_ac_c* actor = (fopAc_ac_c*) fopAcM_SearchByID(i_this->boar_id);
if (actor == NULL) {
fopAcM_delete(enemy);
return;
}
e_wb_class* boar = (e_wb_class*) actor;
if (boar->field_0x17e1) {
fopAcM_setStageLayer(enemy);
}
if ((boar->status_flag & 3) == 0) {
fopAcM_delete(enemy);
return;
}
if (daPy_getPlayerActorClass()->checkHorseRide()) {
dAttention_c* attention = dComIfGp_getAttention();
if (attention->Lockon() && enemy == attention->LockonTarget(0)) {
boar->field_0x6c0 = 1;
}
}
if ((boar->status_flag & 1) == 0 && boar->action == ACTION_BOW2 && i_this->mode != 40) {
anm_init(i_this, BCK_RD_RRUN02_BACK, 5.0f, 2, 1.0f);
i_this->mode = 40;
if (i_this->bow_anm != NULL) {
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, BCK_RD_BOW_SHOOT),
0, 1.0f, 1.0f, 0.0f, -1.0f);
}
}
f32 player_dist = fopAcM_searchPlayerDistanceXZ(enemy);
int frame = i_this->anm_p->getFrame();
switch (i_this->mode) {
case 0:
if ((boar->status_flag & 4) != 0) {
if (i_this->boar_stand == 1) {
if (boar->range < 0) {
anm_init(i_this, BCK_RD_RSTEP_L, 10.0f, 2, 1.0f);
} else {
anm_init(i_this, BCK_RD_RSTEP_R, 10.0f, 2, 1.0f);
}
} else {
anm_init(i_this, BCK_RD_RSTEP_BACK, 10.0f, 2, 1.0f);
}
} else {
if ((boar->status_flag & 8) != 0) {
if (i_this->boar_stand == 1) {
anm_init(i_this, BCK_RD_RDAMAGE, 3.0f, 0, 1.0f);
} else {
anm_init(i_this, BCK_RD_RDAMAGE_BACK, 3.0f, 0, 1.0f);
}
i_this->timer[1] = cM_rndF(50.0f) + 50.0f;
} else {
if ((boar->status_flag & 16) != 0) {
if (i_this->boar_stand == 1) {
anm_init(i_this, BCK_RD_RRUN, 5.0f, 2, 1.0f);
} else {
anm_init(i_this, BCK_RD_RRUN_BACK, 5.0f, 2, 1.0f);
}
} else {
if ((boar->status_flag & 32) != 0) {
if (i_this->boar_stand == 1) {
anm_init(i_this, BCK_RD_RWAIT, 5.0f, 2, 1.0f);
} else {
anm_init(i_this, BCK_RD_RWAIT_BACK, 5.0f, 2, 1.0f);
}
}
}
}
}
i_this->anm_p->setPlaySpeed(boar->anm_p->getPlaySpeed());
if (i_this->boar_stand == 1) {
i_this->aim_type = 2;
} else {
i_this->aim_type = 1;
if (i_this->weapon_type == WEAPON_TYPE_CLUB && actor->speedF > 10.0f) {
if (player_dist < TREG_F(11) + 850.0f && player_dist < TREG_F(11) + 750.0f
&& i_this->timer[2] == 0) {
s16 range = enemy->shape_angle.y - i_this->angleY;
if (range > 0x1000 && range < 0x4000) {
i_this->mode = 10;
} else if (range < -0x1000 && range > -0x4000) {
i_this->mode = 20;
}
if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 20.0f) {
i_this->timer[2] = cM_rndF(20.0f) + 20.0f;
}
}
} else {
if (i_this->timer[1] == 0 && i_this->weapon_type >= WEAPON_TYPE_BOW) {
anm_init(i_this, BCK_RD_RSHOOT_READY, 5.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, BCK_RD_BOW_RREADY), 0, 5.0f, 1.0f, 0.0f, -1.0f);
i_this->mode = 30;
}
}
}
break;
case 10:
anm_init(i_this, BCK_RD_RATTACK01_WAIT, 10.0f, 2, 1.0f);
i_this->mode = 11;
// fallthrough
case 11:
if (player_dist > 800.0f + TREG_F(10)) {
i_this->mode = 0;
if (i_this->boar_stand == 1) {
anm_init(i_this, BCK_RD_RRUN, 10.0f, 2, 1.0f);
} else {
anm_init(i_this, BCK_RD_RRUN_BACK, 10.0f, 2, 1.0f);
}
} else if (player_dist < 550.0f && i_this->timer[2] == 0) {
i_this->mode = 25;
if (daPy_getPlayerActorClass()->checkHorseRide()) {
anm_init(i_this, BCK_RD_RATTACK03, 5.0f, 0, 1.0f);
} else {
anm_init(i_this, BCK_RD_RATTACK01, 5.0f, 0, 1.0f);
}
}
break;
case 20:
anm_init(i_this, BCK_RD_RATTACK02_WAIT, 10.0f, 2, 1.0f);
i_this->mode = 21;
// fallthrough
case 21:
i_this->field_0x9ab = 1;
if (player_dist > 800.0f + TREG_F(10)) {
i_this->mode = 0;
if (i_this->boar_stand == 1) {
anm_init(i_this, BCK_RD_RRUN, 10.0f, 2, 1.0f);
} else {
anm_init(i_this, BCK_RD_RRUN_BACK, 10.0f, 2, 1.0f);
}
} else if (player_dist < 550.0f && i_this->timer[2] == 0) {
i_this->mode = 25;
if (daPy_getPlayerActorClass()->checkHorseRide()) {
anm_init(i_this, BCK_RD_RATTACK04, 5.0f, 0, 1.0f);
} else {
anm_init(i_this, BCK_RD_RATTACK02, 5.0f, 0, 1.0f);
}
}
break;
case 25:
if (frame <= 23) {
i_this->field_0x9ab = 1;
}
if (i_this->anm_p->checkFrame(15.0f)) {
i_this->sound.startCreatureSound(Z2SE_EN_RD_SWING_CLUB, 0, -1);
}
if (i_this->anm_p->isStop()) {
if (i_this->boar_stand == 1) {
anm_init(i_this, BCK_RD_RRUN, 10.0f, 2, 1.0f);
} else {
anm_init(i_this, BCK_RD_RRUN_BACK, 10.0f, 2, 1.0f);
i_this->timer[2] = cM_rndF(20.0f) + 20.0f;
}
i_this->mode = 0;
}
break;
case 30:
i_this->aim_type = 3;
if (frame == 14) {
i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1);
}
if (i_this->anm_p->isStop()) {
i_this->mode = 31;
anm_init(i_this, BCK_RD_RSHOOT_WAIT, 4.0f, 2, 1.0f);
}
i_this->arrow_draw = 1;
break;
case 31:
i_this->aim_type = 3;
if (i_this->timer[1] == 0 && i_this->dis < l_HIO.mounted_launch_distance
&& i_this->field_0x9a4 == 0 && !dComIfGp_event_runCheck()) {
anm_init(i_this, BCK_RD_RSHOOT, 1.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10),
0, 1.0f, 1.0f, 0.0f, -1.0f);
i_this->mode = 32;
}
i_this->arrow_draw = TRUE;
break;
case 32:
if (frame <= 3 + XREG_S(5)) {
i_this->arrow_draw = TRUE;
}
if (frame == 2 + XREG_S(7)) {
i_this->arrow_flag = TRUE;
}
i_this->aim_type = 3;
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_RSHOOT_READY, 5.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 8),
0, 5.0f, 1.0f, 0.0f, -1.0f);
i_this->mode = 30;
if (i_this->ride_mode == RIDE_MODE_RIDE && i_this->field_0x5bb != 0) {
i_this->timer[1] = cM_rndF(30.0f) + 20.0f;
} else {
i_this->timer[1] = cM_rndF(50.0f) + 30.0f;
}
}
break;
case 40:
if (boar->action != 7) {
i_this->mode = 0;
anm_init(i_this, BCK_RD_RWAIT_BACK, 5.0f, 2, 1.0f);
}
break;
case 50:
if (i_this->timer[3] == 0) {
i_this->mode = 0;
if (i_this->boar_stand == 1) {
anm_init(i_this, BCK_RD_RRUN, 10.0f, 2, 1.0f);
} else {
anm_init(i_this, BCK_RD_RRUN_BACK, 10.0f, 2, 1.0f);
i_this->timer[2] = cM_rndF(50.0f) + 50.0f;
}
}
}
if (i_this->boar_stand == 2 && i_this->anm == BCK_RD_RRUN_BACK) {
i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_RIDING_YELL, -1);
}
}
static void* s_wbrun_sub(void* i_actor, void* i_data) {
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
e_wb_class* boar = (e_wb_class*)i_actor;
fopAc_ac_c* actor = (fopAc_ac_c*)i_data;
if (boar->leader == 0) {
cXyz sp24(boar->enemy.current.pos - actor->current.pos);
if (sp24.abs() > KREG_F(11) + 7000.0f) {
return i_actor;
}
}
}
return NULL;
}
static void e_rd_wb_run_B(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz unused_vec_0, unused_vec_1;
fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id);
dAttention_c* attention;
if (actor != NULL) {
if (i_this->actor_set == ACTOR_SET_IKKI || i_this->actor_set == ACTOR_SET_IKKI2) {
fopAcM_OffStatus(enemy, 0);
enemy->attention_info.flags = 0;
}
e_wb_class* boar = (e_wb_class*) actor;
if (daPy_getPlayerActorClass()->checkHorseRide()) {
attention = dComIfGp_getAttention();
if (attention->Lockon() && enemy == attention->LockonTarget(0)) {
boar->field_0x6c0 = 1;
}
}
switch (i_this->mode) {
case 0: {
if ((boar->status_flag & 0x400) != 0) {
anm_init(i_this, e_rdb_class::BCK_RB_RSTARTLOOP, 10.0f, 2, 1.0f);
} else if ((boar->status_flag & 0x800) != 0) {
anm_init(i_this, e_rdb_class::BCK_RB_RSTART, 10.0f, 2, 1.0f);
}
i_this->anm_p->setPlaySpeed(boar->anm_p->getPlaySpeed());
break;
}
}
if (i_this->anm == e_rdb_class::BCK_RB_RGUARD_F || i_this->anm == e_rdb_class::BCK_RB_RDAMAGEB
|| i_this->anm == e_rdb_class::BCK_RB_RGUARD_L || i_this->anm == e_rdb_class::BCK_RB_RGUARD_R) {
i_this->aim_type = 0;
if (i_this->anm_p->isStop()) {
anm_init(i_this, e_rdb_class::BCK_RB_RRUN, 5.0f, 2, 1.0f);
}
} else if (i_this->anm == e_rdb_class::BCK_RB_RPLAY_RUNR || i_this->anm == e_rdb_class::BCK_RB_RPLAY_RUNL
|| i_this->anm == e_rdb_class::BCK_RB_RPLAY_STOP) {
if ((int)i_this->anm_p->getFrame() == 21) {
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_HORN, -1);
}
} else if (i_this->anm == e_rdb_class::BCK_RB_RRUN) {
if (i_this->timer[1] == 0) {
i_this->timer[1] = cM_rndF(100.0f) + 70.0f;
i_this->timer[2] = cM_rndF(30.0f) + 30.0f;
}
if (i_this->timer[2] != 0) {
i_this->aim_type = 1;
}
if (enemy->speedF < 5.0f) {
anm_init(i_this, e_rdb_class::BCK_RB_RWAIT, 5.0f, 2, 1.0f);
}
} else {
i_this->aim_type = 1;
if (i_this->timer[3] < 200) {
i_this->timer[3] = cM_rndF(100.0f) + 200.0f;
}
if (enemy->speedF > 10.0f) {
anm_init(i_this, e_rdb_class::BCK_RB_RRUN, 5.0f, 2, 1.0f);
}
}
if (fpcM_Search(s_wbrun_sub, i_this) != NULL && i_this->timer[3] == 0) {
i_this->run_flag = 1;
i_this->timer[3] = cM_rndF(100.0f) + 200.0f;
}
// check if we need to jump a fence
if ((boar->status_flag & 0x100) != 0) {
i_this->action = ACTION_WB_BJUMP;
i_this->mode = 0;
}
}
}
static void e_rd_wb_bjump(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz unused_vec_0, unused_vec_1;
fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id);
dAttention_c* attention;
if (actor != NULL) {
e_wb_class* boar = (e_wb_class*) actor;
if (daPy_getPlayerActorClass()->checkHorseRide()) {
attention = dComIfGp_getAttention();
if (attention->Lockon() && enemy == attention->LockonTarget(0)) {
boar->field_0x6c0 = 1;
}
}
switch (i_this->mode) {
case 0:
i_this->field_0x680 = 0;
anm_init(i_this, BCK_RD_RSTEP_RBACK, 3.0f, 0, 1.0f);
i_this->mode = 1;
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1);
break;
case 1:
if (i_this->anm_p->isStop()) {
i_this->mode = 2;
anm_init(i_this, BCK_RD_RUN, 2.0f, 0, 1.0f);
}
break;
case 2:
if ((boar->status_flag & 0x200) != 0) {
anm_init(i_this, BCK_RD_RUN02, 2.0f, 0, 1.0f);
i_this->mode = 3;
}
break;
case 3:
if (i_this->anm_p->isStop()) {
i_this->action = ACTION_WB_RUN;
i_this->mode = 0;
}
}
}
}
static void e_rd_bomb_action(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz mae, ato;
dBomb_c* bomb = bomb_check(i_this);
if (bomb == NULL) {
int _; // needed to force dbg stack into r31
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = 0;
return;
}
mae.x = bomb->current.pos.x - enemy->current.pos.x;
mae.z = bomb->current.pos.z - enemy->current.pos.z;
s16 angle = cM_atan2s(mae.x, mae.z);
f32 speed = 0.0f;
s16 range;
switch (i_this->mode) {
case 0:
i_this->mode = 1;
anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f);
i_this->timer[1] = cM_rndF(10.0f) + 10.0f;
// fallthrough
case 1:
if (i_this->timer[1] == 0 && bomb->speedF < 0.1f) {
i_this->mode = 2;
anm_init(i_this, BCK_RD_RUN, 5.0f, 2, cM_rndFX(0.05f) + 1.0f);
}
break;
case 2:
if (bomb->speedF < 0.1f && !bomb->checkStateCarry()) {
if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) < 250.0f) {
range = i_this->angleY - enemy->shape_angle.y;
if (range < 0x4000 && range > -0x4000) {
i_this->mode = 5;
break;
}
}
}
ANGLE_ADD_2(angle, 0x8000);
speed = l_HIO.dash_speed;
if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) > 600.0f) {
i_this->mode = 3;
anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f);
}
break;
case 3:
angle = i_this->angleY;
if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) < 500.0f) {
i_this->mode = 0;
}
break;
case 5:
speed = l_HIO.dash_speed;
i_this->field_0x9ad = 0;
if (bomb->speedF > 0.1f) {
i_this->mode = 0;
} else if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) < 100.0f) {
i_this->timer[0] = 20;
i_this->mode = 6;
anm_init(i_this, BCK_RD_KICK, 3.0f, 0, 1.0f);
}
break;
case 6:
i_this->field_0x9ad = 0;
angle = i_this->angleY;
if ((int)i_this->anm_p->getFrame() <= 10) {
cMtx_YrotS(*calc_mtx, angle);
mae.x = TREG_F(15) + -30.0f;
mae.y = 0.0f;
mae.z = TREG_F(16) + 60.0f;
MtxPosition(&mae, &ato);
ato += enemy->current.pos;
cLib_addCalc2(&bomb->current.pos.x, ato.x, 1.0f, 15.0f);
cLib_addCalc2(&bomb->current.pos.z, ato.z, 1.0f, 15.0f);
if ((int)i_this->anm_p->getFrame() == 10) {
bomb->speedF = 30.0f;
bomb->speed.y = 30.0f;
bomb->current.angle.y = enemy->shape_angle.y;
}
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f);
i_this->mode = 3;
}
}
cLib_addCalc2(&enemy->speedF, speed, 1.0f, 5.0f);
cLib_addCalcAngleS2(&enemy->current.angle.y, angle, 4, 0x1000);
i_this->aim_type = 11;
i_this->eye = bomb->current.pos;
}
static void e_rd_s_damage(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
switch (i_this->mode) {
case 0:
i_this->mode = 1;
i_this->timer[0] = 10;
if (i_this->boar_stand != 0) {
e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
if (boar != NULL) {
UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16);
}
i_this->boar_stand = 0;
i_this->boar_id = -1;
}
break;
case 1:
if (i_this->timer[1] != 0) {
i_this->enemy.onHeadLockFlg();
}
if (i_this->anm_p->isStop()) {
fopAc_ac_c* actor;
if (i_this->old_action == 7) {
i_this->action = ACTION_BOW2;
} else if (i_this->old_action == 26) {
i_this->action = ACTION_BOW3;
} else if (!other_bg_check(i_this, actor = dComIfGp_getPlayer(0))) {
i_this->action = ACTION_FIGHT_RUN;
i_this->timer[0] = 40;
} else {
i_this->action = ACTION_NORMAL;
}
i_this->mode = 0;
}
break;
}
cLib_addCalc0(&enemy->speedF, 1.0f, 3.0f);
}
static int kado_check(e_rd_class* i_this) {
static int kado_bit[2] = {
1, 2,
};
static f32 kado_check_x[2] = {
80.0f, -80.0f,
};
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
dBgS_LinChk lin_chk;
cXyz mae, start, ato;
BOOL rt = FALSE;
cMtx_YrotS(*calc_mtx, i_this->jump_angle.y);
for (int i = 0; i < 2; i++) {
start = enemy->current.pos;
start.y += 100.0f + JREG_F(0);
mae.x = JREG_F(1);
mae.y = JREG_F(2);
mae.z = 70.0f + JREG_F(3);
MtxPosition(&mae, &ato);
start += ato;
mae.y = 50.0f + JREG_F(4);
mae.z = -150.0f + JREG_F(5);
mae.x = (1.0f + JREG_F(6)) * kado_check_x[i];
MtxPosition(&mae, &ato);
ato += start;
lin_chk.Set(&start, &ato, enemy);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
rt |= kado_bit[i];
}
}
if (rt == 3) {
rt = FALSE;
}
return rt;
}
static void rd_disappear(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz mae, ato;
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx);
mae.set(0.0f, 0.0f, 0.0f);
MtxPosition(&mae, &ato);
u8 type = 0;
if (fopAcM_SearchByName(fpcNm_NPC_COACH_e) != NULL) {
fopAcM_createDisappear(enemy, &ato, 10, type, 51);
} else {
fopAcM_createDisappear(enemy, &ato, 10, type, 11);
}
fopAcM_delete(enemy);
int bitsw = (fopAcM_GetParam(enemy) & 0xFF000000) >> 24;
if (bitsw != 0xFF) {
dComIfGs_onSwitch(bitsw, fopAcM_GetRoomNo(enemy));
}
if (i_this->boar_stand != 0) {
e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
if (boar != NULL) {
UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16);
if (boar->action == 1) {
boar->action = 0;
}
}
}
}
static BOOL body_gake(e_rd_class* i_this) {
J3DModel* model = i_this->anm_p->getModel();
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz mae, ato;
MTXCopy(model->getAnmMtx(11), *calc_mtx);
mae.set(40.0f + BREG_F(10), BREG_F(11), BREG_F(12));
MtxPosition(&mae, &ato);
dBgS_ObjGndChk gnd_chk;
ato.y += 100.0f;
gnd_chk.SetPos(&ato);
ato.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if ((enemy->current.pos.y - ato.y) > 300.0f) {
return TRUE;
}
return FALSE;
}
static void e_rd_damage(e_rd_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
fopEn_enemy_c* enemy = (fopEn_enemy_c*) actor;
cXyz mae, ato;
if (actor->health <= 0) {
fopAcM_OffStatus(actor, 0);
actor->attention_info.flags = 0;
}
i_this->field_0x6d0 = 0.0f;
if (daPy_py_c::checkNowWolf() != 0) {
if (i_this->field_0xafa == 0 && enemy->checkWolfDownStartFlg()) {
if (i_this->timer[0] > 40) {
i_this->timer[0] = 90;
OS_REPORT(" RD WOLFHIT LONG \n");
} else if (i_this->timer[0] > 20) {
i_this->timer[0] = 70;
OS_REPORT(" RD WOLFHIT MID \n");
} else {
i_this->timer[0] = 50;
OS_REPORT(" RD WOLFHIT SHORT \n");
}
i_this->mode = 30;
i_this->timer[1] = 16;
i_this->field_0xafa = 1;
}
} else if (enemy->checkCutDownHitFlg()) {
enemy->offCutDownHitFlg();
i_this->mode = 3;
i_this->timer[0] = 100;
i_this->timer[1] = 45;
actor->health = 0;
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1);
i_this->field_0x968 = 1;
daPy_getPlayerActorClass()->onEnemyDead();
i_this->field_0xadc = 15 + TREG_S(7);
enemy->offDownFlg();
}
s16 angle;
switch (i_this->mode) {
case 0:
anm_init(i_this, BCK_RD_DIEB, 3.0f, 0, 1.0f);
i_this->mode = 1;
actor->speedF = 0.0f;
ride_off(i_this);
i_this->field_0xab8 = 8000.0f + BREG_F(10);
if (actor->health <= 0) {
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1);
i_this->field_0x968 = 1;
daPy_getPlayerActorClass()->onEnemyDead();
if (desert_substage != 0) {
i_this->scene_no = 0;
}
} else {
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DAMAGE, -1);
}
i_this->timer[0] = 0;
break;
case 1:
if (i_this->Bgc.ChkWallHit() != 0 && i_this->timer[0] == 0) {
int kado_kabe;
if ((kado_kabe = kado_check(i_this)) != 0) {
OS_REPORT(" ..KADO KABE ..%x\n", kado_kabe);
if (kado_kabe == 2) {
i_this->field_0x9f6 = 0x1000;
ANGLE_ADD(i_this->jump_angle.y, TREG_S(8) - 7000);
} else {
i_this->field_0x9f6 = -0x1000;
ANGLE_ADD(i_this->jump_angle.y, -(TREG_S(8) - 7000));
}
i_this->field_0xab8 = 8000.0f + BREG_F(10);
i_this->field_0xa24 = 100.0f + BREG_F(4);
i_this->field_0xa2c = 100.0f + BREG_F(5);
i_this->timer[0] = 60;
break;
}
i_this->mode = 10;
actor->speed.y = 0.0f;
i_this->jump_z *= 0.2f;
ANGLE_ADD_2(i_this->jump_angle.y, 0x8000);
i_this->field_0xaf0 = 5 + BREG_S(7);
i_this->field_0xa24 = 100.0f + BREG_F(4);
i_this->field_0xa2c = 100.0f + BREG_F(5);
i_this->field_0x9f6 = 0;
} else {
cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x4000, 1, 0x300 + BREG_S(4));
actor->current.angle.y += i_this->field_0x9f6;
actor->shape_angle.y = actor->current.angle.y;
if (i_this->jump_angle.x <= -0x3000 && i_this->Bgc.ChkGroundHit()) {
i_this->jump_timer = 10;
if (i_this->field_0x1294 != 0) {
i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_ASASE_M, 0, -1);
} else {
i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_M, 0, -1);
}
i_this->mode = 2;
if (i_this->field_0xa1f == 0) {
anm_init(i_this, BCK_RD_DIEA, 3.0f, 0, 1.0f);
angle = (s16) i_this->jump_angle.y;
} else {
angle = i_this->jump_angle.y + 0x8000;
}
actor->current.angle.y = angle;
if (i_this->damage_flag != 0) {
i_this->jump_z = 0.0f;
i_this->field_0xab8 = 2000.0f + BREG_F(12);
} else {
if (i_this->field_0xa1f == 0) {
i_this->field_0xa24 = -100.0f - BREG_F(6);
i_this->field_0xa2c = -100.0f - BREG_F(7);
} else {
i_this->field_0xa24 = 100.0f + BREG_F(4);
i_this->field_0xa2c = 100.0f + BREG_F(5);
}
i_this->field_0xa28 = -0x5000;
i_this->field_0xa30 = -0x4000;
i_this->jump_z *= 0.5f;
actor->speed.y = 20.0f + TREG_F(6);
i_this->field_0x9f6 /= 2;
i_this->field_0xab8 = 8000.0f + BREG_F(12);
i_this->field_0x125d = 1;
}
}
}
break;
case 2:
actor->current.angle.y += i_this->field_0x9f6;
actor->shape_angle.y = actor->current.angle.y;
cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x4000, 1, 0x300 + BREG_S(4));
if (i_this->Bgc.ChkGroundHit()) {
if (actor->health > 0 && daPy_py_c::checkNowWolf() == 0) {
enemy->onDownFlg();
}
dKy_Sound_set(actor->current.pos, 100, fopAcM_GetID(i_this), 5);
i_this->jump_timer = 10;
if (i_this->field_0xa1f == 0) {
anm_init(i_this, BCK_RD_DIEA, 3.0f, 0, 1.0f);
} else {
anm_init(i_this, BCK_RD_DIEB, 3.0f, 0, 1.0f);
}
i_this->jump_z = 0.0f;
i_this->jump_angle.x = -0x4000;
if (i_this->field_0xa1f == 0) {
angle = s16(i_this->jump_angle.y);
for (int i = 0; i < 4; i++) {
i_this->field_0xad2[i] = cM_rndF(10.0f);
}
} else {
angle = i_this->jump_angle.y + 0x8000;
}
actor->current.angle.y = angle;
if (daPy_py_c::checkNowWolf() != 0) {
i_this->timer[0] = 80;
i_this->timer[1] = 55;
} else {
i_this->timer[0] = cM_rndF(10.0f) + 60.0f;
i_this->timer[1] = 35;
}
i_this->mode = 3;
i_this->field_0xab8 = 1500.0f + BREG_F(13);
i_this->field_0x125d = 1;
}
break;
case 3:
if (body_gake(i_this)) {
i_this->jump_z = -20.0f + VREG_F(8);
i_this->jump_angle.x -= s16(0x300 + VREG_S(7));
} else {
i_this->jump_z = 0.0f;
}
if (actor->health <= 0 && i_this->timer[1] == 0) {
rd_disappear(i_this);
return;
}
if (daPy_getPlayerActorClass()->getCutType() != daPy_py_c::CUT_TYPE_DOWN && i_this->timer[0] == 0) {
i_this->jump_angle.x = -0x4000;
enemy->offDownFlg();
i_this->mode = 20;
if (i_this->field_0xa1f == 0) {
anm_init(i_this, BCK_RD_DIEA_UP, 3.0f, 0, 1.0f);
} else {
anm_init(i_this, BCK_RD_DIEB_UP, 3.0f, 0, 1.0f);
}
}
break;
case 10:
if (i_this->field_0xaf0 != 0) {
cLib_addCalcAngleS2(&i_this->jump_angle.x, 0, 1, 0x300 + BREG_S(4));
} else {
cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x4000, 1, 0x800 + BREG_S(5));
if (i_this->Bgc.ChkGroundHit()) {
i_this->mode = 2;
if (i_this->field_0xa1f == 0) {
anm_init(i_this, BCK_RD_DIEA, 3.0f, 0, 1.0f);
i_this->field_0xa24 = -100.0f - BREG_F(6);
i_this->field_0xa2c = -100.0f - BREG_F(7);
} else {
i_this->field_0xa24 = 100.0f + BREG_F(4);
i_this->field_0xa2c = 100.0f + BREG_F(5);
}
i_this->field_0xa28 = -0x5000;
i_this->field_0xa30 = -0x4000;
i_this->jump_z *= 0.5f;
actor->speed.y = 20.0f + TREG_F(6);
if (i_this->field_0xa1f == 0) {
angle = s16(i_this->jump_angle.y);
} else {
angle = i_this->jump_angle.y + 0x8000;
}
actor->current.angle.y = angle;
i_this->field_0xab8 = 8000.0f + BREG_F(12);
}
}
break;
case 20:
if (i_this->anm_p->getFrame() >= 35.0f) {
i_this->field_0xa18.x = i_this->field_0xa18.z = 0;
}
if (i_this->anm_p->isStop()) {
i_this->jump_angle.x = i_this->jump_angle.y = 0;
anm_init(i_this, BCK_RD_WAIT01, 0.0f, 2, 1.0f);
i_this->timer[0] = 5;
i_this->mode = 21;
enemy->offDownFlg();
}
break;
case 21:
if (i_this->timer[0] == 0) {
i_this->damage_timer = 0;
if (pl_check(i_this, 10000.0f, 0x6000)) {
i_this->action = ACTION_NORMAL;
i_this->mode = 0;
} else {
i_this->timer[0] = cM_rndF(20.0f) + 20.0f;
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
i_this->mode = 22;
}
}
break;
case 22:
if (i_this->timer[0] == 0) {
i_this->action = ACTION_NORMAL;
i_this->mode = 0;
i_this->timer[0] = cM_rndF(50.0f) + 50.0f;
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
}
break;
case 30:
if (!enemy->checkWolfDownPullFlg()) {
i_this->timer[1] = 0;
}
if (i_this->timer[0] == 0) {
i_this->mode = 31;
if (i_this->field_0xa1f == 0) {
anm_init(i_this, BCK_RD_DIEA_UP, 3.0f, 0, 1.0f);
} else {
anm_init(i_this, BCK_RD_DIEB_UP, 3.0f, 0, 1.0f);
}
i_this->timer[0] = 10;
} else if (i_this->timer[1] == 1) {
enemy->onWolfDownPullEndFlg();
enemy->offCutDownHitFlg();
actor->health = 0;
i_this->timer[0] = 1000;
i_this->timer[1] = 35;
i_this->mode = 3;
}
break;
case 31:
if (i_this->timer[0] == 0) {
enemy->offDownFlg();
i_this->mode = 20;
i_this->field_0xafa = 0;
}
}
if (enemy->checkDownFlg()) {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx);
mae.set(BREG_F(0), BREG_F(1), BREG_F(2));
MtxPosition(&mae, &ato);
enemy->setDownPos(&ato);
i_this->field_0x9ad = 0;
}
if (i_this->field_0xadc != 0) {
i_this->field_0xadc--;
i_this->field_0xada = i_this->field_0xadc * cM_ssin(i_this->field_0xadc * (0x3800 + TREG_S(9))) * (100.0f + TREG_F(5));
}
}
static s16 gake_check(e_rd_class* i_this, f32 param_2) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
dBgS_GndChk gnd_chk;
dBgS_LinChk lin_chk;
cXyz spf8, sp104, mae, ato;
s16 angle = enemy->shape_angle.y;
for (int i = 0; i < 16; i++) {
cMtx_YrotS(*calc_mtx, angle);
mae.x = 0.0f;
mae.y = 100.0f;
mae.z = param_2;
MtxPosition(&mae, &ato);
ato += enemy->current.pos;
gnd_chk.SetPos(&ato);
if (enemy->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 300.0f) {
mae = enemy->current.pos;
mae.y += 100.0f;
lin_chk.Set(&mae, &ato, enemy);
if (!dComIfG_Bgsp().LineCross(&lin_chk)) {
return angle;
}
}
ANGLE_ADD(angle, 0x1000);
}
return enemy->shape_angle.y;
}
static void* s_bikkuri_sub(void* i_actor, void* i_data) {
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && i_actor != i_data) {
if (((e_rd_class*)i_actor)->action == ACTION_BOW3 && ((e_rd_class*)i_actor)->mode <= 2) {
cXyz sp28 = ((fopAc_ac_c*)i_actor)->current.pos - ((fopAc_ac_c*)i_data)->current.pos;
if (sp28.abs() < KREG_F(11) + 350.0f) {
anm_init((e_rd_class*)i_actor, 29, 5.0f, 2, 1.3f);
((e_rd_class*)i_actor)->mode = 3;
((e_rd_class*)i_actor)->timer[0] = cM_rndF(20.0f) + 40.0f;
}
}
}
return NULL;
}
static void* s_saku_sub(void* i_actor, void* i_data) {
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_Obj_H_Saku_e) {
cXyz sp14 = ((daObjH_Saku_c*)i_actor)->field_0x5e0 - ((fopAc_ac_c*)i_data)->current.pos;
if (sp14.abs() < 200.0f) {
return i_actor;
}
}
return NULL;
}
static void e_rd_drop(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
f32 speed = 0.0f;
switch (i_this->mode) {
case 0:
i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1);
anm_init(i_this, BCK_RD_DAMAGE_S, 2.0f, 0, 1.0f);
i_this->mode = 1;
if (desert_substage != 0) {
i_this->demo_mode = 10;
}
break;
case 1:
i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1);
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_FURA2, 0.0f, 2, 1.0f);
i_this->mode = 2;
if (i_this->demo_mode != 0) {
i_this->target_ya = i_this->angleY;
} else if (strcmp(dComIfGp_getStartStageName(), "F_SP128") == 0) {
// Hidden Village
i_this->target_ya = enemy->home.angle.y;
} else {
i_this->target_ya = gake_check(i_this, 200.0f);
}
fpcM_Search(s_bikkuri_sub, i_this);
i_this->timer[0] = 60;
}
break;
case 2:
i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1);
speed = 4.0f;
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 8, 0x400);
if (i_this->timer[0] == 0) {
i_this->action = ACTION_A_DAMAGE;
i_this->mode = 0;
return;
}
if (move_gake_check(i_this, KREG_F(6) + 30.0f)) {
i_this->mode = 3;
i_this->jump_angle.y = enemy->shape_angle.y + 0x8000;
i_this->jump_angle.x = 0;
i_this->anm_p->setPlaySpeed(0.3f);
i_this->field_0xaf8 = 0;
i_this->timer[0] = 20;
}
break;
case 3:
if (i_this->timer[0] == 19) {
daObjH_Saku_c* h_saku = (daObjH_Saku_c*)fpcM_Search(s_saku_sub, i_this);
if (h_saku != NULL) {
h_saku->BreakSet();
}
}
speed = 3.0f;
if (i_this->jump_angle.x > -0x4000) {
enemy->speed.y = 0.0f;
i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1);
} else {
if (i_this->jump_angle.x > -0x6800) {
enemy->speed.y = -fabsf(cM_scos(i_this->jump_angle.x) * (TREG_F(8) + 70.0f));
i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_FALLING, -1);
} else {
i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_FALLING, -1);
}
}
cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x7000, 2, i_this->field_0xaf8);
cLib_addCalcAngleS2(&i_this->field_0xaf8, 0x800, 1, 0x50);
i_this->field_0x9ab = 2;
if (i_this->timer[0] == 0 && enemy->current.pos.y <= i_this->Bgc.GetGroundH() + 100.0f + KREG_F(17)) {
if (i_this->arg1 == 13 || i_this->arg1 == 14) {
i_this->action = ACTION_REG;
i_this->mode = 1;
i_this->field_0xafb = 1;
i_this->field_0xaf2 = 0;
} else {
enemy->current.pos.y = i_this->Bgc.GetGroundH() + 100.0f + KREG_F(17);
i_this->jump_angle.x = -0x4000;
i_this->action = ACTION_DAMAGE;
i_this->mode = 0;
i_this->jump_z = 0.0f;
enemy->health = 0;
}
}
break;
}
cLib_addCalc2(&enemy->speedF, speed, 1.0f, 3.0f);
}
static void e_rd_a_damage(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
i_this->damage_timer = 3;
fopAcM_OffStatus(enemy, 0);
enemy->attention_info.flags = 0;
switch (i_this->mode) {
case 0:
i_this->mode = 1;
anm_init(i_this, BCK_RD_DEAD_ARROW, 5.0f, 0, 1.0f);
i_this->timer[0] = 80;
if (desert_substage != 0) {
i_this->scene_no = 0;
}
dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 5);
break;
case 1:
if (i_this->timer[0] == 0) {
rd_disappear(i_this);
}
break;
}
cLib_addCalc0(&enemy->speedF, 1.0f, 3.0f);
}
static void e_rd_stand(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
switch (i_this->mode) {
case 0:
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
i_this->mode = 1;
i_this->timer[0] = cM_rndF(40.0f) + 60.0f;
}
break;
case 1:
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
i_this->mode = 0;
}
break;
}
f32 range = i_this->attack_range;
s16 angle = 0x4000;
BOOL search_check = FALSE;
if (i_this->look_timer == 1 || S_find != 0) {
if (i_this->look_timer == 1) {
search_check = TRUE;
}
range = 10000.0f;
angle = 0x7FFF;
}
if ((i_this->counter & 7) == 0 && fopAcM_GetRoomNo(enemy) == 0) {
if (S_find != 0) {
wb_check(i_this, angle);
if (i_this->boar_stand != 0) {
return;
}
}
if (pl_check(i_this, 500.0f, 0x4000)) {
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = -10;
i_this->timer[0] = 60;
}
return;
}
if (((i_this->counter & 7) == 0 || search_check) && pl_check(i_this, range, angle) && i_this->weapon_type == WEAPON_TYPE_CLUB) {
OS_REPORT(" <<<<<<<<<<<<<< RD RIDE 4\n");
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = -10;
i_this->timer[0] = 60;
}
}
static s8 e_rd_bow3(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
if (i_this->damage_timer == 0 && i_this->mode != 5 && fpcM_Search(s_command3_sub, i_this) == NULL) {
i_this->mode = 5;
i_this->timer[1] = cM_rndF(20.0f) + 40.0f;
i_this->timer[0] = cM_rndF(20.0f) + 80.0f;
}
cXyz unused_vec_0, unused_vec_1;
int frame = i_this->anm_p->getFrame();
s8 bVar1 = 1;
s8 rt = 0;
switch (i_this->mode) {
case 0:
bVar1 = 0;
anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f);
i_this->mode = 1;
break;
case 1:
bVar1 = 0;
break;
case 3:
if (i_this->timer[0] == 0) {
i_this->mode = 0;
}
break;
case 5:
if (i_this->timer[1] == 1) {
anm_init(i_this, BCK_RD_KYORO2, 5.0f, 2, 1.3f);
}
if (i_this->timer[0] == 10) {
anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f);
}
if (i_this->timer[0] == 0) {
i_this->action = ACTION_BOW2;
i_this->mode = 0;
}
break;
case 10:
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7),
0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f);
i_this->mode = 11;
enemy->speedF = 0.0f;
}
break;
case 11:
i_this->aim_type = 4;
if (frame >= 10) {
i_this->arrow_draw = TRUE;
}
if (frame == 20) {
i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1);
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(10.0f) + 10.0f;
i_this->mode = 12;
}
break;
case 12:
i_this->aim_type = 4;
if (i_this->timer[0] == 0 && !dMsgObject_isTalkNowCheck() && i_this->field_0x9a4 == 0) {
anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f);
i_this->mode = 13;
}
i_this->arrow_draw = TRUE;
break;
case 13:
if (frame <= 3 + XREG_S(5)) {
i_this->arrow_draw = TRUE;
i_this->aim_type = 4;
}
if (frame == 2 + XREG_S(7)) {
i_this->arrow_flag = TRUE;
}
if (i_this->anm_p->isStop()) {
i_this->mode = 0;
}
}
if (bVar1) {
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x1000);
}
if (i_this->dis < 500.0f) {
i_this->action = ACTION_BOW_RUN;
i_this->mode = 0;
i_this->one_hit_kill = 0;
}
return rt;
}
static void* s_command2_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e
&& ((e_rd_class*)i_actor)->action == ACTION_BOW3 && ((e_rd_class*)i_actor)->mode < 10) {
((e_rd_class*)i_actor)->timer[0] = cM_rndF(10.0f) + 10.0f;
((e_rd_class*)i_actor)->mode = 10;
}
return NULL;
}
static void* s_command4_sub(void* i_actor, void* i_data) {
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && i_actor != i_data && ((e_rd_class*)i_actor)->action == ACTION_BOW3) {
return i_actor;
}
return NULL;
}
static void e_rd_commander(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
s8 bVar1 = 0;
s8 bVar2 = 0;
boss = i_this;
if (i_this->timer[2] == 0 && fpcM_Search(s_command4_sub, i_this) == NULL) {
i_this->action = ACTION_BOW2;
i_this->mode = 0;
} else {
switch (i_this->mode) {
case 0:
i_this->mode = 1;
break;
case 1:
bVar1 = 1;
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
i_this->mode = 2;
i_this->timer[0] = cM_rndF(40.0f) + 60.0f;
}
break;
case 2:
bVar1 = 1;
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
i_this->mode = 1;
}
break;
case 5:
anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f);
i_this->timer[0] = 30;
i_this->mode = 6;
break;
case 6:
bVar2 = 1;
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_GOSIGN, 3.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_COMMANDER, -1);
i_this->mode = 7;
if (dComIfGp_event_runCheck()) {
i_this->timer[0] = l_HIO.command_to_ready_stance + 2;
} else {
i_this->timer[0] = 10;
}
}
break;
case 7:
bVar2 = 1;
if (i_this->timer[0] == 1) {
fpcM_Search(s_command2_sub, i_this);
}
if (i_this->timer[0] == 0 && i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f);
if (!dComIfGp_event_runCheck() && !pl_check(i_this, i_this->attack_range, 0x4000)) {
i_this->mode = 10;
i_this->timer[1] = TREG_S(8) + 350;
} else {
if (dComIfGp_event_runCheck()) {
i_this->timer[0] = 80;
} else {
i_this->timer[0] = TREG_S(3);
}
i_this->mode = 6;
}
}
break;
case 10:
anm_init(i_this, BCK_RD_GOSIGN, 3.0f, 0, 1.0f);
mDoAud_seStart(Z2SE_EN_RD_V_CALLING, 0, 0, 0);
fpcM_Search(s_command2_sub, i_this);
i_this->mode = 11;
break;
case 11:
if (i_this->anm_p->isStop()) {
if (i_this->timer[1] == 0) {
anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(30.0f) + 30.0f;
i_this->mode = 1;
} else {
i_this->mode = 10;
}
}
}
if (bVar1 && pl_check(i_this, i_this->attack_range, 0x4000)) {
i_this->mode = 5;
if (i_this->sw != 0) {
dComIfGs_onSwitch(i_this->sw, fopAcM_GetRoomNo(enemy));
}
}
if (bVar2) {
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 2, 0x800);
}
}
}
static void e_rd_excite(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz sp40;
f32 speed = 0.0f;
switch (i_this->mode) {
case 0:
anm_init(i_this, BCK_RD_WAIT01, 4.0f, 2, 1.0f);
i_this->mode = 1;
i_this->timer[0] = cM_rndF(20.0f) + 20.0f;
i_this->target_ya = enemy->current.angle.y;
i_this->find_pos = S_find_pos;
break;
case 1:
i_this->aim_type = 11;
i_this->eye = S_find_pos;
if (i_this->timer[0] == 0) {
if (i_this->one_hit_kill != 0) {
i_this->mode = 3;
anm_init(i_this, BCK_RD_KYORO2, 5.0f, 2, 1.3f);
i_this->timer[0] = cM_rndF(20.0f) + 40.0f;
} else {
i_this->mode = 2;
anm_init(i_this, BCK_RD_RUN, 2.0f, 2, cM_rndFX(0.05f) + 1.0f);
i_this->timer[0] = cM_rndF(15.0f) + 30.0f;
}
sp40 = i_this->find_pos - enemy->current.pos;
i_this->target_ya = (s16) cM_atan2s(sp40.x, sp40.z);
}
break;
case 2:
i_this->aim_type = 11;
i_this->eye = i_this->find_pos;
speed = l_HIO.dash_speed;
sp40 = i_this->find_pos - enemy->current.pos;
if (i_this->timer[0] == 0 || move_gake_check(i_this, 100.0f) || sp40.abs() < 100.0f) {
i_this->mode = 3;
anm_init(i_this, BCK_RD_KYORO2, 5.0f, 2, 1.3f);
i_this->timer[0] = cM_rndF(20.0f) + 40.0f;
}
break;
case 3:
if (i_this->timer[0] == 0) {
i_this->action = i_this->old_action;
if (i_this->action == ACTION_STAND) {
i_this->action = ACTION_NORMAL;
}
i_this->mode = 0;
}
break;
}
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 2, 0x800);
s16 range = enemy->current.angle.y - i_this->target_ya;
if (range > 0x400 || range < -0x400) {
speed = 0.0f;
}
cLib_addCalc2(&enemy->speedF, speed, 1.0f, 5.0f);
}
static void e_rd_water(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
i_this->damage_timer = 10;
switch (i_this->mode) {
case 0:
case 1: {
enemy->speed.y = 0.0f;
if (i_this->field_0xa1f == 0) {
anm_init(i_this, BCK_RD_DROWNEDA, 3.0f, 2, 1.0f);
} else {
anm_init(i_this, BCK_RD_DROWNEDB, 3.0f, 2, 1.0f);
}
i_this->timer[0] = 60;
i_this->field_0x9f0 = i_this->jump_z = enemy->speedF = 0.0f;
cXyz yogan = enemy->current.pos;
yogan.y = i_this->waterY;
if (i_this->mode == 0) {
fopKyM_createWpillar(&yogan, 1.5f, 0);
} else {
OS_REPORT(" RD YOGAN \n");
fopKyM_createMpillar(&yogan, 1.0f);
}
i_this->mode = 10;
break;
}
case 10:
enemy->speed.y = 0.0f;
cLib_addCalc2(&enemy->current.pos.y, i_this->waterY, 0.5f, 5.0f);
cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x4000, 4, 0x400 + BREG_S(4));
if (i_this->timer[0] == 0) {
rd_disappear(i_this);
}
break;
}
}
static void e_rd_kiba_start(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAcM_OffStatus(enemy, 0);
enemy->attention_info.flags = 0;
i_this->damage_timer = 10;
switch (i_this->mode) {
case 0:
anm_init(i_this, e_rdb_class::BCK_RB_RWAIT02, 1.0f, 2, 1.0f);
i_this->mode++;
i_this->horn_mode = HORN_MODE_NONE;
break;
case 2:
anm_init(i_this, e_rdb_class::BCK_RB_RCOMEON, 10.0f, 0, 1.0f);
i_this->mode++;
break;
case 3:
if (i_this->anm_p->isStop()) {
anm_init(i_this, e_rdb_class::BCK_RB_RWAIT02, 5.0f, 2, 1.0f);
i_this->mode++;
}
break;
case 5:
i_this->horn_mode = HORN_MODE_PLAY;
anm_init(i_this, e_rdb_class::BCK_RB_RPLAY_STOP2, 20.0f, 0, 1.0f);
horn_anm_init(i_this, 6, 2.0f, 0, 1.0f);
i_this->mode++;
break;
case 6:
if ((int)i_this->anm_p->getFrame() == 21) {
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_HORN, -1);
}
if (i_this->anm_p->isStop()) {
i_this->action = ACTION_WB_RUN;
i_this->mode = 0;
fopAcM_OnStatus(enemy, 0); // statement does nothing.
enemy->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
}
}
}
static void e_rd_ikki2_start(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAcM_OffStatus(enemy, 0);
enemy->attention_info.flags = 0;
i_this->damage_timer = 10;
switch (i_this->mode) {
case 0:
anm_init(i_this, e_rdb_class::BCK_RB_ROP_DEMO2_WAIT, 1.0f, 2, 1.0f);
i_this->mode++;
break;
case 2:
anm_init(i_this, e_rdb_class::BCK_RB_ROP_DEMO2_EXCITE, 5.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DEMO_EXCITE, -1);
i_this->mode++;
break;
case 3:
if (i_this->anm_p->isStop()) {
anm_init(i_this, e_rdb_class::BCK_RB_ROP_DEMO2_WAIT, 10.0f, 2, 1.0f);
i_this->mode = 4;
}
break;
case 4:
break;
}
}
static void e_rd_kiba_end(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAcM_OffStatus(enemy, 0);
enemy->attention_info.flags = 0;
i_this->damage_timer = 10;
e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
switch (i_this->mode) {
case 0:
i_this->field_0x680 = 0;
anm_init(i_this, BCK_RD_RSHOOT_WAIT, 1.0f, 0, 1.0f);
i_this->mode++;
i_this->timer[0] = 14;
boar->kiba = 1;
break;
case 1:
if (i_this->timer[0] == 1) {
cXyz mae, ato;
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
mae.x = BREG_F(8) + 40.0f;
mae.y = BREG_F(9) + 20.0f;
mae.z = BREG_F(10) + 57.0f;
MtxPosition(&mae, &i_this->horn_spd);
i_this->horn_rot.y = enemy->shape_angle.y + BREG_S(0);
mae.x = BREG_F(11) + 80.0f;
mae.y = BREG_F(12);
mae.z = BREG_F(13);
MtxPosition(&mae, &ato);
i_this->horn_pos += ato;
i_this->horn_mode = HORN_MODE_SHOOT;
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_RSHOOT_WAIT02, 2.0f, 2, 1.0f);
i_this->mode++;
i_this->timer[0] = 110;
}
break;
case 2:
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_RSTEP_BACK, 2.0f, 0, 1.0f);
i_this->mode++;
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_AWAKE, -1);
i_this->timer[0] = 10;
}
break;
case 3:
if (i_this->timer[0] == 0) {
boar->kiba = 0;
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_SHOUT, 5.0f, 2, 1.0f);
i_this->mode++;
i_this->timer[0] = 20;
}
break;
case 4:
if (i_this->timer[0] != 0) {
i_this->aim_type = 1;
}
if ((boar->status_flag & 0x100) != 0) {
i_this->action = ACTION_WB_BJUMP;
i_this->mode = 0;
i_this->timer[1] = 2000;
i_this->timer[2] = 1000;
}
break;
}
}
static void e_rd_ikki_end(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
fopAcM_OffStatus(enemy, 0);
enemy->attention_info.flags = 0;
i_this->damage_timer = 10;
boar->rd_id = fopAcM_GetID(i_this);
switch (i_this->mode) {
case 0:
anm_init(i_this, BCK_RD_RRUN02_BACK, 1.0f, 0, 1.0f);
i_this->mode++;
i_this->ride_mode = RIDE_MODE_OFF;
if (daPy_getPlayerActorClass()->checkHorseRide() && boar != NULL) {
UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16);
i_this->boar_stand = 0;
boar->action = 16;
boar->ride_mode = 0;
boar->demo_mode = 10;
}
enemy->speedF = 0.0f;
enemy->speed.y = 40.0f + KREG_F(7);
i_this->jump_z = 70.0f + KREG_F(8);
if (fopAcM_searchPlayerAngleY(enemy) < 0) {
i_this->jump_angle.y = 0x4000;
} else {
i_this->jump_angle.y = -0x4000;
}
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DEATH, -1);
break;
case 1:
if (i_this->anm == BCK_RD_RRUN02_BACK) {
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_JUMP_A, 1.0f, 2, 1.0f);
}
}
if (enemy->speed.y < 0.0f) {
cLib_addCalc2(&i_this->jump_z, KREG_F(9), 0.1f, 1.0f);
enemy->current.angle.y += i_this->field_0x9f6;
}
break;
}
}
static void e_rd_ikki2_end(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
fopAcM_OffStatus(enemy, 0);
enemy->attention_info.flags = 0;
i_this->damage_timer = 10;
boar->rd_id = fopAcM_GetID(i_this);
switch (i_this->mode) {
case 0:
if (daPy_getPlayerActorClass()->checkHorseRide()) {
anm_init(i_this, BCK_RD_RRUN_BACK, 0.0f, 0, 1.0f);
i_this->mode = 1;
boar->action = 18;
boar->ride_mode = 0;
boar->demo_mode = 90;
mDoAud_bgmStop(30);
}
break;
case 1:
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_RSHOOT_READY, 3.0f, 2, 1.0f);
}
break;
case 10:
anm_init(i_this, BCK_RD_RSHOOT, 2.0f, 0, 1.0f);
i_this->mode = 11;
i_this->ride_mode = RIDE_MODE_OFF;
if (boar != NULL) {
UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16);
i_this->boar_stand = 0;
}
enemy->speedF = 0.0f;
enemy->speed.y = 50.0f + KREG_F(7);
i_this->jump_z = 60.0f + KREG_F(8);
i_this->jump_angle.y = 0x4000;
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DEATH, -1);
break;
case 11:
if (enemy->speed.y < 0.0f) {
cLib_addCalc2(&i_this->jump_z, KREG_F(9), 0.1f, 1.0f);
}
break;
}
}
static void* s_rdb_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RDB_e) {
return i_actor;
}
return NULL;
}
static void e_rd_lv9_end(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
i_this->damage_timer = 10;
switch (i_this->mode) {
case 0:
anm_init(i_this, e_rdb_class::BCK_RB_RWALK, 0.0f, 2, 1.0f);
i_this->mode = 1;
break;
case 1:
if ((boar->status_flag & 8) != 0) {
anm_init(i_this, e_rdb_class::BCK_RB_RWAIT, 10.0f, 2, 1.0f);
i_this->mode = 2;
}
break;
case 2:
if ((boar->status_flag & 8) != 0) {
anm_init(i_this, e_rdb_class::BCK_RB_LV9_END03, 5.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_LV9_END03, -1);
i_this->mode = 3;
}
break;
case 3:
if (i_this->anm == e_rdb_class::BCK_RB_LV9_END03) {
if (i_this->anm_p->isStop()) {
anm_init(i_this, e_rdb_class::BCK_RB_RWAIT, 10.0f, 2, 1.0f);
}
} else {
e_rdb_class* rdb = (e_rdb_class*)fpcM_Search(s_rdb_sub, i_this);
if (rdb != NULL && rdb->mDemoMode == 14) {
anm_init(i_this, e_rdb_class::BCK_RB_RNEIGH, 3.0f, 0, 1.0f);
boar->ride_mode++;
i_this->mode = 4;
}
}
break;
case 4:
if (i_this->anm_p->isStop()) {
anm_init(i_this, e_rdb_class::BCK_RB_RRUN, 3.0f, 2, 1.0f);
i_this->mode = 5;
}
break;
case 5:
break;
}
}
static void* s_boom_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) {
e_rd_class* i_this = (e_rd_class*) i_actor;
if (i_this->field_0x99a != 0) {
return i_this;
}
}
return NULL;
}
static void wolfkick_damage(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
i_this->action = ACTION_DAMAGE;
i_this->mode = 0;
i_this->jump_angle.y = pla->shape_angle.y + 0x8000;
enemy->speed.y = l_HIO.wolf_falling_power_y;
i_this->jump_z = -l_HIO.wolf_falling_power_z;
i_this->sound.startCollisionSE(Z2SE_HIT_WOOD_WEAPON, 31);
i_this->damage_flag = 1;
i_this->damage_timer = 1000;
}
static void big_damage(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
i_this->action = ACTION_DAMAGE;
i_this->mode = 0;
enemy->speed.y = l_HIO.jump_y + 2.0f;
if (i_this->ride_mode == RIDE_MODE_RIDE) {
fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id);
if (actor != NULL && actor->speedF >= 20.0f) {
i_this->jump_z = actor->speedF;
if (i_this->jump_z > 40.0f) {
i_this->jump_z = 40.0f;
}
} else {
i_this->jump_z = -l_HIO.jump_z_suspended;
}
i_this->jump_angle.y = enemy->shape_angle.y + (s16)cM_rndFX(3000.0f);
} else {
i_this->jump_angle.y = i_this->at_info.mHitDirection.y;
i_this->jump_z = -l_HIO.jump_z;
}
if ((i_this->at_info.mHitBit & 0x80) != 0) {
OS_REPORT("SPIN CUT HIT !!\n");
i_this->field_0x9f6 = cM_rndFX(2000.0f) + 4000.0f;
} else if ((i_this->at_info.mHitBit & 0x800) != 0) {
OS_REPORT("SPIN CUT L HIT !!\n");
i_this->field_0x9f6 = -(cM_rndFX(2000.0f) + 4000.0f);
} else {
if (i_this->ride_mode != RIDE_MODE_OFF) {
i_this->field_0x9f6 = cM_rndFX(3000.0f);
} else {
if (fopAcM_GetName(i_this->at_info.mpActor) == fpcNm_E_WB_e) {
i_this->field_0x9f6 = cM_rndFX(8000.0f);
enemy->speed.y = cM_rndF(15.0f) + (35.0f + TREG_F(17));
i_this->jump_z = -(i_this->at_info.mpActor->speedF * 0.5f);
} else {
i_this->field_0x9f6 = cM_rndFX(1000.0f);
}
}
}
i_this->damage_flag = 0;
i_this->damage_timer = 1000;
}
static void small_damage(e_rd_class* i_this, int param_2) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
if (i_this->action != ACTION_S_DAMAGE) {
i_this->old_action = i_this->action;
}
i_this->action = ACTION_S_DAMAGE;
i_this->mode = 0;
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DAMAGE, -1);
if (param_2 == 0) {
s16 range = enemy->shape_angle.y - i_this->angleY;
if (range < -0x4000 || range > 0x4000) {
anm_init(i_this, BCK_RD_DAMAGE_W, 2.0f, 0, 1.0f);
} else if (range < 0) {
anm_init(i_this, BCK_RD_DAMAGE_L, 2.0f, 0, 1.0f);
} else {
anm_init(i_this, BCK_RD_DAMAGE_R, 2.0f, 0, 1.0f);
}
} else {
anm_init(i_this, BCK_RD_DAMAGE_W, 2.0f, 0, 1.0f);
}
i_this->field_0x9f0 = 20.0f + TREG_F(10);
i_this->field_0x9f4 = i_this->at_info.mHitDirection.y;
}
static void part_break(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz unused_vec_0, unused_vec_1;
for (int i = 0; i < 14; i++) {
if (i_this->part_break[i] == 0) {
i_this->part_break[i] = 1;
i_this->sound.startCreatureSound(Z2SE_EN_RDB_BREAK_ARMOR, 0, -1);
cXyz sp54 = i_this->part_pos[i] - enemy->current.pos;
cMtx_YrotS(*calc_mtx, cM_atan2s(sp54.x, sp54.z));
sp54.x = cM_rndFX(10.0f);
sp54.y = cM_rndF(5.0f) + 20.0f;
sp54.z = cM_rndF(10.0f) + 30.0f;
MtxPosition(&sp54, &i_this->part_spd[i]);
i_this->part_angle[i].y = cM_rndF(65536.0f);
i_this->part_angle[i].x = cM_rndF(65536.0f);
u16 hit;
if (i_this->at_info.mHitStatus != 0) {
hit = 3;
} else {
hit = 1;
}
dComIfGp_setHitMark(hit, enemy, &i_this->part_pos[i], &enemy->shape_angle, NULL, 0);
return;
}
}
}
static void damage_check(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
daPy_py_c* pla = (daPy_py_c*)dComIfGp_getPlayer(0);
fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id);
e_wb_class* boar = (e_wb_class*)actor;
if (i_this->ride_mode == RIDE_MODE_RIDE && boar != NULL && (boar->status_flag & 0xC0) != 0) {
if (i_this->action == ACTION_IKKI2_END) {
i_this->mode = 10;
} else {
i_this->action = ACTION_DAMAGE;
i_this->mode = 0;
i_this->damage_timer = 1000;
if ((boar->status_flag & 0x80) != 0) {
i_this->jump_angle.y = enemy->shape_angle.y + 0x8000 + (s16)cM_rndFX(3000.0f);
i_this->field_0x9f6 = (s16)cM_rndFX(1000.0f);
} else {
i_this->jump_angle.y = enemy->shape_angle.y + (s16)cM_rndFX(8000.0f);
i_this->field_0x9f6 = (s16)cM_rndFX(3000.0f);
}
enemy->speed.y = cM_rndF(15.0f) + (25.0f + TREG_F(13));
i_this->jump_z = -20.0f + TREG_F(18);
}
return;
}
i_this->Stts.Move();
if (i_this->damage_timer == 0) {
if (i_this->actor_set != ACTOR_SET_NONE
#if DEBUG
|| l_HIO.invulnerable
#endif
) {
enemy->health = 100;
}
for (int i = 0; i <= 2; i++) {
if (i_this->cc_sph[i].ChkTgHit() != 0) {
i_this->damage_timer = 6;
i_this->at_info.mpCollider = i_this->cc_sph[i].GetTgHitObj();
if (i_this->actor_set == ACTOR_SET_IKKI2) {
s16 range = enemy->shape_angle.y - i_this->angleY;
at_power_check(&i_this->at_info);
if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_ARROW) || i_this->at_info.mpCollider->ChkAtType(AT_TYPE_BOMB)) {
u16 uVar1;
if (dComIfGp_getHorseActor()->speedF > 20.0f || range > 0x7800 || range < -0x7800) {
cc_at_check(enemy, &i_this->at_info);
dScnPly_c::setPauseTimer(0);
boar->lap_num++;
if (boar->lap_num >= 3) {
mDoAud_bgmStop(30);
i_this->action = ACTION_IKKI2_END;
i_this->mode = 0;
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DAMAGE_L, -1);
} else {
boar->demo_mode = 25;
anm_init(i_this, e_rdb_class::BCK_RB_RDAMAGEB, 2.0f, 0, 1.0f);
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DAMAGE, -1);
}
uVar1 = 3;
boar->timer[3] = 100;
dComIfGs_onSaveDunSwitch(7);
} else {
uVar1 = 2;
anm_init(i_this, e_rdb_class::BCK_RB_RGUARD_F, 2.0f, 0, 1.0f);
}
cXyz mae, ato;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
mae.set(0.0f, nREG_F(9) + 150.0f, nREG_F(10) + 200.0f);
MtxPosition(&mae, &ato);
ato += enemy->current.pos;
cXyz sc(2.0f, 2.0f, 2.0f);
dComIfGp_setHitMark(uVar1, enemy, &ato, NULL, &sc, 0);
} else if (i_this->at_info.mHitType == 1) {
anm_init(i_this, e_rdb_class::BCK_RB_RGUARD_F, 2.0f, 0, 1.0f);
boar->demo_mode = 25;
dScnPly_c::setPauseTimer(0);
cXyz mae, ato;
cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
s16 angle_diff = enemy->shape_angle.y - i_this->angleY;
if (angle_diff < 0) {
mae.set(100.0f, nREG_F(9) + 150.0f, nREG_F(10) + 400.0f);
} else {
mae.set(-100.0f, nREG_F(9) + 150.0f, nREG_F(10) + 400.0f);
}
MtxPosition(&mae, &ato);
ato += enemy->current.pos;
cXyz sc(2.0f, 2.0f, 2.0f);
dComIfGp_setHitMark(2, enemy, &ato, NULL, &sc, 0);
dComIfGp_getVibration().StartShock(8, 31, cXyz(0.0f, 1.0f, 0.0f));
i_this->sound.startCollisionSE(Z2SE_HIT_SWORD, 40);
i_this->damage_timer = 30;
}
return;
}
i_this->horn_timer = 3;
if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_10000000)) {
wolfkick_damage(i_this);
break;
}
at_power_check(&i_this->at_info);
if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK)) {
i_this->timer[1] = 30;
} else {
i_this->timer[1] = 1;
}
if (i_this->ride_mode == RIDE_MODE_RIDE && i_this->at_info.mAttackPower <= 10) {
if (fpcM_Search(s_boom_sub, i_this) != NULL) {
return;
}
i_this->field_0x99a = 5;
}
s16 cur_health = enemy->health; // unused
OS_REPORT(" HIT AT %d\n", i_this->at_info.mAttackPower);
if (i_this->one_hit_kill != 0 && (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT) ||
(i_this->at_info.mHitType != 1 && i_this->at_info.mHitType != 16 && i_this->at_info.mHitType != 2))) {
i_this->damage_timer = 1000;
i_this->action = ACTION_DROP;
i_this->mode = 0;
enemy->health = 0;
cc_at_check(enemy, &i_this->at_info);
return;
}
if (i_this->at_info.mHitType == 15) {
enemy->health = 0;
if (i_this->ride_mode == RIDE_MODE_OFF) {
i_this->action = ACTION_A_DAMAGE;
i_this->mode = 0;
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DAMAGE, -1);
enemy->health = 0;
cc_at_check(enemy, &i_this->at_info);
return;
}
}
cc_at_check(enemy, &i_this->at_info);
if (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_HEAD_JUMP) {
enemy->health = 0;
}
if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_UNK)) {
i_this->damage_timer = 20;
} else {
i_this->damage_timer = 10;
}
if (i_this->at_info.mAttackPower <= 1) {
i_this->damage_timer = 10 + KREG_S(8);
}
i_this->field_0xa20 |= i_this->at_info.mHitBit;
if (daPy_getPlayerActorClass()->checkHorseRide() != 0 && dComIfGp_getHorseActor()->speedF >= 20.0f && i_this->at_info.mHitType == 1) {
i_this->at_info.mAttackPower = 20;
}
if (enemy->health <= 0 || i_this->at_info.mHitStatus != 0 || i_this->ride_mode != RIDE_MODE_OFF) {
if (pla->getCutType() == daPy_py_c::CUT_TYPE_JUMP && pla->checkCutJumpCancelTurn()) {
small_damage(i_this, i);
i_this->damage_timer = 3 + NREG_S(7);
} else {
if (i_this->actor_set != ACTOR_SET_NONE && boar != NULL) {
i_this->damage_timer = 20;
if (i_this->actor_set == ACTOR_SET_IKKI) {
boar->lap_num++;
if (boar->lap_num == 1) {
enemy->health = 0;
/* dSv_event_flag_c::M_055 - Main Event - Did damage at least once during joust/one-on-one battle */
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x58]);
part_break(i_this);
boar->demo_mode = 20;
dScnPly_c::setPauseTimer(0);
}
if (l_HIO.one_hit_kill != 0 || boar->lap_num >= 2) {
mDoAud_bgmStop(30);
i_this->action = ACTION_IKKI_END;
i_this->mode = 0;
if ((i_this->at_info.mHitBit & 0x80) != 0) {
i_this->field_0x9f6 = 0x300 + YREG_S(0);
} else {
i_this->field_0x9f6 = cM_rndFX(100.0f);
}
dScnPly_c::setPauseTimer(10);
} else {
if (i_this->field_0x680 == 0) {
int anm_idx = i_this->anm;
anm_init(i_this, e_rdb_class::BCK_RB_RDOWNB, 2.0f, 0, 1.0f);
i_this->field_0x680 = anm_idx;
}
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DAMAGE_L, -1);
}
return;
}
boar->lap_num++;
boar->path_adjust_count++;
part_break(i_this);
if (boar->lap_num == 1 || boar->lap_num == 2 || boar->lap_num == 3 ||
boar->lap_num == 4 || boar->lap_num == 6) {
part_break(i_this);
}
s8 life = 8 - boar->lap_num;
if (life > 8) {
life = 8;
}
dComIfGs_BossLife_public_Set(life);
if (boar->lap_num == 5) {
Z2GetAudioMgr()->changeSubBgmStatus(2);
}
if (boar->lap_num >= 8) {
i_this->action = ACTION_KIBA_END;
i_this->mode = 0;
mDoAud_seStart(Z2SE_EN_RDB_V_FAINT, 0, 0, 0);
boar->action = 31;
boar->ride_mode = 0;
mDoAud_bgmStop(30);
return;
}
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DAMAGE, -1);
if (i_this->anm == e_rdb_class::BCK_RB_RPLAY_RUNL || i_this->anm == e_rdb_class::BCK_RB_RPLAY_RUNR
|| i_this->anm == e_rdb_class::BCK_RB_RPLAY_STOP) {
i_this->anm = i_this->field_0x680;
i_this->field_0x680 = 0;
}
if (i_this->field_0x680 == 0) {
i_this->timer[3] = cM_rndF(100.0f) + 200.0f;
int anmID = i_this->anm;
s16 dmg_angle = enemy->shape_angle.y - i_this->angleY;
if (dmg_angle < 0) {
anm_init(i_this, e_rdb_class::BCK_RB_RDAMAGEL, 2.0f, 0, 1.0f);
} else {
anm_init(i_this, e_rdb_class::BCK_RB_RDAMAGER, 2.0f, 0, 1.0f);
}
i_this->field_0x680 = anmID;
}
if (i_this->action != ACTION_WB_RUN) {
i_this->action = ACTION_WB_RUN;
i_this->mode = 0;
}
break;
}
if (i_this->ride_mode != RIDE_MODE_OFF && i_this->at_info.mpCollider->ChkAtType(AT_TYPE_BOOMERANG)) {
i_this->damage_timer = 20;
if (i_this->action == ACTION_WB_RUN) {
anm_init(i_this, BCK_RD_RRUN02_BACK, 5.0f, 2, 1.0f);
i_this->mode = 50;
i_this->timer[3] = cM_rndF(20.0f) + 50.0f;
}
} else {
big_damage(i_this);
}
}
} else {
int iVar2 = i;
if (i_this->at_info.mHitType == 16) {
iVar2 = 0;
}
small_damage(i_this, iVar2);
}
enemy->speedF = 0.0f;
if (i_this->bow_anm != NULL) {
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f);
}
break;
}
}
for (int j = 0; j <= 2; j++) {
if (enemy->health <= 1) {
i_this->cc_sph[j].SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
}
}
static void* s_other_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && ((e_rd_class*)i_actor)->arg1 != 6) {
return i_actor;
}
return NULL;
}
static void* s_ep_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_Obj_Lv1Cdl00_e) {
if (!fopAcM_isSwitch((fopAc_ac_c*)i_actor, fopAcM_GetParam(i_actor) & 0xFF)) {
f32 x, z;
x = ((fopAc_ac_c*)i_actor)->current.pos.x - pla->current.pos.x;
z = ((fopAc_ac_c*)i_actor)->current.pos.z - pla->current.pos.z;
if (JMAFastSqrt(SQUARE(x) + SQUARE(z)) < NREG_F(17) + 600.0f) {
return i_actor;
}
}
}
return NULL;
}
static s8 e_rd_yagura(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz unused_vec_0, unused_vec_1;
int frame = i_this->anm_p->getFrame();
s8 rt = 1;
s8 bVar1 = 0;
fpcM_Search(s_b_sub, i_this);
switch (i_this->mode) {
case 0:
if (i_this->yagura_timer != 0) {
enemy->home.pos.y = enemy->current.pos.y;
return 0;
}
rt = 0;
bVar1 = 1;
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
i_this->mode = 1;
i_this->timer[0] = cM_rndF(40.0f) + 60.0f;
}
break;
case 1:
rt = 0;
bVar1 = 1;
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
i_this->mode = 0;
}
break;
case 5:
i_this->aim_type = 4;
if (i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_SHOUT, 5.0f, 0, 1.0f);
i_this->mode = 10;
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_FIND_LINK_YELL, -1);
dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 3);
}
break;
case 10:
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7),
0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f);
i_this->mode = 11;
enemy->speedF = 0.0f;
}
break;
case 11:
i_this->aim_type = 4;
if (frame >= 10) {
i_this->arrow_draw = TRUE;
}
if (frame == 20) {
i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1);
}
if (i_this->anm_p->isStop()) {
anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f);
i_this->timer[0] = cM_rndF(10.0f) + 10.0f;
i_this->mode = 12;
}
break;
case 12:
i_this->aim_type = 4;
if (i_this->timer[0] == 0 && i_this->field_0x9a4 == 0) {
anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f);
i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f);
i_this->mode = 13;
}
i_this->arrow_draw = TRUE;
break;
case 13:
if (frame <= 3 + XREG_S(5)) {
i_this->arrow_draw = TRUE;
i_this->aim_type = 4;
}
if (frame == 2 + XREG_S(7)) {
i_this->arrow_flag = 1;
}
if (i_this->anm_p->isStop()) {
if (pl_check(i_this, 10000.0f, 0x7FFF)) {
i_this->mode = 10;
anm_init(i_this, BCK_RD_SHOUT, 5.0f, 0, 1.0f);
dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 3);
} else {
i_this->mode = 0;
}
}
break;
case 14:
break;
}
if (fabsf(i_this->Bgc.GetGroundH() - enemy->home.pos.y) > 10.0f) {
i_this->action = ACTION_DAMAGE;
i_this->mode = 0;
i_this->jump_angle.y = s16(enemy->shape_angle.y);
enemy->speed.y = 20.0f;
i_this->jump_z = -20.0f;
i_this->damage_timer = 1000;
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1);
enemy->health = 0;
return 0;
}
if (bVar1 && pl_check(i_this, i_this->attack_range, 0x4000) && (i_this->attack_range >= 8000.0f || fpcM_Search(s_ep_sub, i_this) != NULL)) {
anm_init(i_this, BCK_RD_WAIT01, 4.0f, 2, 1.0f);
i_this->timer[0] = 30;
i_this->mode = 5;
if (S_find == 0 && !lbl_70_bss_AE && !daPy_getPlayerActorClass()->checkBoarRide()
&& !dComIfGp_event_runCheck() && i_this->demo_mode == 0
&& fpcM_Search(s_other_sub, i_this) != NULL) {
i_this->demo_mode = 1;
}
}
if (rt != 0) {
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x1000);
}
return rt;
}
static void e_rd_jyunkai(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
int frame = i_this->anm_p->getFrame(); // unused
f32 speed = 0.0f;
s16 angle = 0x4000;
cXyz vec, sp64;
switch (i_this->mode) {
case 0: {
anm_init(i_this, BCK_RD_WALK, 10.0f, 2, 1.0f);
i_this->mode = 1;
dPnt* point = i_this->ppd->m_points;
point += i_this->jyunkai_no;
i_this->find_pos.x = point->m_position.x;
i_this->find_pos.y = point->m_position.y;
i_this->find_pos.z = point->m_position.z;
}
// fallthrough
case 1:
speed = l_HIO.movement_speed;
vec = i_this->find_pos - enemy->current.pos;
i_this->target_ya = cM_atan2s(vec.x, vec.z);
if (vec.abs() < 50.0f) {
i_this->jyunkai_no += i_this->dir;
if (i_this->jyunkai_no >= (i_this->ppd->m_num & 0xFF)) {
if (dPath_ChkClose(i_this->ppd)) {
i_this->jyunkai_no = 0;
} else {
i_this->dir = -1;
i_this->jyunkai_no = i_this->ppd->m_num - 2;
}
} else if (i_this->jyunkai_no < 0) {
i_this->dir = 1;
i_this->jyunkai_no = 1;
}
i_this->mode = 2;
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
}
break;
case 2:
angle = 0x6000;
if (i_this->timer[0] == 0) {
i_this->mode = 0;
}
break;
case 10:
anm_init(i_this, BCK_RD_SHOUT, 5.0f, 0, 1.0f);
i_this->mode = 11;
dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 3);
S_find = 20;
break;
case 11:
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 2, 0x800);
if (i_this->anm_p->isStop()) {
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = -10;
i_this->timer[0] = 60;
return;
}
}
if (speed) {
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 8, 0x400);
s16 range = enemy->current.angle.y - i_this->target_ya;
if (range > 0x400 || range < -0x400) {
speed = 0.0f;
}
}
cLib_addCalc2(&enemy->speedF, speed, 1.0f, 3.0f);
f32 range = i_this->attack_range;
BOOL search_check = FALSE;
if (i_this->look_timer == 1|| S_find != 0) {
if (i_this->look_timer == 1) {
search_check = TRUE;
}
range = 10000.0f;
angle = 0x7FFF;
}
if (i_this->mode < 10) {
if (search_check) {
i_this->mode = 2;
i_this->timer[0] = cM_rndF(100.0f) + 100.0f;
anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f);
} else if ((i_this->counter & 7) == 0 && pl_check(i_this, range, angle)) {
if (S_find == 0) {
i_this->mode = 10;
} else {
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = -10;
i_this->timer[0] = 60;
}
}
}
}
static void e_rd_sleep(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
int frame = i_this->anm_p->getFrame();
f32 range = i_this->attack_range;
s16 angle = 0x4000;
BOOL search_check = FALSE;
if (i_this->look_timer == 1 || S_find != 0) {
if (i_this->look_timer == 1) {
search_check = TRUE;
} else if ((i_this->counter & 15) == 0) {
search_check = TRUE;
}
range = 5000.0f;
angle = 0x7FFF;
}
s8 find = 0;
switch (i_this->mode) {
case 0:
i_this->timer[0] = cM_rndF(100.0f) + 200.0f;
anm_init(i_this, BCK_RD_SLEEP_WAIT, 10.0f, 2, 1.0f);
i_this->mode = 1;
break;
case 1:
if (search_check || i_this->timer[0] == 0) {
anm_init(i_this, BCK_RD_SLEEP_LOOKAROUND, 5.0f, 0, 1.0f);
i_this->mode = 2;
}
break;
case 2:
if (i_this->anm_p->isStop()) {
i_this->mode = 0;
}
if (fopAcM_GetRoomNo(enemy) == 0) {
if (search_check) {
wb_check(i_this, angle);
}
if (i_this->dis > 600.0f) {
return;
}
}
if (frame > 60 && frame < 200 && (((i_this->counter & 7) == 0) || search_check) && pl_check(i_this, range, angle)) {
find = 1;
}
break;
case 5:
if (i_this->timer[0] == 0) {
find = 1;
}
break;
case 10:
anm_init(i_this, BCK_RD_SHOUT, 5.0f, 0, 1.0f);
i_this->mode = 11;
dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 3);
S_find = 20;
break;
case 11:
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 2, 0x800);
if (i_this->anm_p->isStop()) {
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = -10;
i_this->timer[0] = 60;
return;
}
}
if (i_this->mode < 5) {
for (int i = 0; i <= 2; i++) {
if (i_this->cc_sph[i].ChkCoHit()) {
cCcD_Obj* co_hit_obj_p = i_this->cc_sph[i].GetCoHitObj();
if (daPy_getPlayerActorClass() == dCc_GetAc(co_hit_obj_p->GetAc())) {
find = 2;
break;
}
}
}
}
if (i_this->mode < 10) {
if (find == 1) {
if (S_find == 0) {
i_this->mode = 10;
} else {
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = -10;
i_this->timer[0] = 60;
OS_REPORT("......RD FIND 1!!!\n");
}
} else if (find == 2) {
i_this->mode = 5;
anm_init(i_this, BCK_RD_KYORO2, 7.0f, 2, 1.5f);
i_this->timer[0] = cM_rndF(10.0f) + 20.0f;
OS_REPORT("......RD FIND 2!!!\n");
}
}
if (i_this->attack_range >= 9900.0f) {
i_this->action = ACTION_STAND;
i_this->mode = 0;
i_this->timer[0] = 0;
}
}
static int rd_count;
static void* s_tag_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && ((e_rd_class*)i_actor)->scene_no != 0) {
rd_count++;
}
return NULL;
}
static void e_rd_tag(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
i_this->field_0x9ad = 0;
i_this->damage_timer = 10;
switch (i_this->mode) {
case 0:
break;
}
if (S_find != 0 && (i_this->counter & 31) == 0 && !dComIfGp_event_runCheck() && i_this->dis < 3000.0f && i_this->dis > 500.0f &&
i_this->field_0x5bb != 0 && !fopAcM_otherBgCheck(enemy, pla)) {
rd_count = 0;
fpcM_Search(s_tag_sub, i_this);
if (rd_count < 6) {
csXyz angl(0, i_this->angleY, 0);
cXyz pos;
pos.x = cM_rndFX(200.0f) + enemy->home.pos.x;
pos.y = enemy->home.pos.y;
pos.z = cM_rndFX(200.0f) + enemy->home.pos.z;
fpc_ProcID parameter;
if ((rd_count & 3) == 3) {
parameter = 0xFF011323;
} else {
parameter = 0xFF011123;
}
fopAcM_createChild(fpcNm_E_RD_e, fopAcM_GetID(enemy), parameter, &pos, fopAcM_GetRoomNo(enemy), &angl, NULL, -1, NULL);
}
}
}
static void e_rd_reg(e_rd_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
i_this->field_0x9ad = 0;
i_this->damage_timer = 10;
if (i_this->field_0xafb == 0) {
i_this->action = ACTION_BOW2;
i_this->mode = 1;
i_this->attack_range = 0.0f;
return;
}
if (i_this->mode != 0) {
return;
}
if (i_this->arg1 != 14) {
return;
}
if (i_this->demo_mode == 0) {
f32 x, z;
x = pla->current.pos.x - -5551.0f;
z = pla->current.pos.z - 5525.0f;
if (JMAFastSqrt(SQUARE(x)+ SQUARE(z)) < 600.0f) {
i_this->demo_mode = 20;
}
}
}
static void action(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAc_ac_c* actor = get_pla(enemy);
cXyz mae, ato;
i_this->aim_type = 0;
if (actor == dComIfGp_getPlayer(0)) {
i_this->dis = fopAcM_searchPlayerDistance(enemy);
if (daPy_getPlayerActorClass()->checkHorseRide()) {
i_this->dis -= BREG_F(17) + 100.0f;
}
i_this->angleY = fopAcM_searchPlayerAngleY(enemy);
} else {
mae = actor->current.pos - enemy->current.pos;
i_this->dis = mae.abs();
i_this->angleY = cM_atan2s(mae.x, mae.z);
i_this->attack_range = NREG_F(7) + 10000.0f;
}
if (desert_substage != 0) {
if (i_this->field_0x9a0 == 0) {
dScnKy_env_light_c* kankyo = dKy_getEnvlight();
int timeH = kankyo->daytime / 15.0f;
if (timeH >= 6 && timeH <= 17) {
i_this->attack_range = 10000.0f;
}
} else {
i_this->field_0x9a0--;
}
}
s16 curr_action = i_this->action;
damage_check(i_this);
if (curr_action == ACTION_WB_SEARCH && i_this->action != ACTION_WB_SEARCH) {
e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id);
if (boar != NULL && boar->action == 1) {
boar->action = 0;
}
}
u8 scene_check = i_this->scene_no;
s8 search_check = 0;
s8 water_check = 1;
s8 cVar3 = 0;
i_this->enemy.offHeadLockFlg();
switch (i_this->action) {
case ACTION_NORMAL:
e_rd_normal(i_this);
cVar3 = 1;
break;
case ACTION_FIGHT_RUN:
e_rd_fight_run(i_this);
search_check = 1;
break;
case ACTION_FIGHT:
e_rd_fight(i_this);
search_check = 1;
break;
case ACTION_BOW_RUN:
e_rd_bow_run(i_this);
search_check = 1;
break;
case ACTION_BOW:
e_rd_bow(i_this);
search_check = 1;
break;
case ACTION_BOW2:
cVar3 = e_rd_bow2(i_this);
search_check = 1;
break;
case ACTION_BOW_IKKI:
e_rd_bow_ikki(i_this);
water_check = 0;
break;
case ACTION_AVOID:
e_rd_avoid(i_this);
break;
case ACTION_WB_SEARCH:
e_rd_wb_search(i_this);
break;
case ACTION_WB_RIDE:
e_rd_wb_ride(i_this);
scene_check = 0;
break;
case ACTION_WB_RUN:
if (i_this->actor_set != 0) {
e_rd_wb_run_B(i_this);
} else {
e_rd_wb_run(i_this);
}
scene_check = 0;
break;
case ACTION_WB_BJUMP:
e_rd_wb_bjump(i_this);
scene_check = 0;
break;
case ACTION_BOMB:
e_rd_bomb_action(i_this);
break;
case ACTION_S_DAMAGE:
e_rd_s_damage(i_this);
break;
case ACTION_DAMAGE:
e_rd_damage(i_this);
break;
case ACTION_DROP:
e_rd_drop(i_this);
break;
case ACTION_A_DAMAGE:
e_rd_a_damage(i_this);
break;
case ACTION_STAND:
e_rd_stand(i_this);
cVar3 = 1;
break;
case ACTION_COMMANDER:
e_rd_commander(i_this);
search_check = 1;
break;
case ACTION_BOW3:
cVar3 = e_rd_bow3(i_this);
search_check = 1;
break;
case ACTION_EXCITE:
e_rd_excite(i_this);
break;
case ACTION_WATER:
e_rd_water(i_this);
water_check = 0;
break;
case ACTION_KIBA_START:
e_rd_kiba_start(i_this);
scene_check = 0;
break;
case ACTION_KIBA_END:
e_rd_kiba_end(i_this);
scene_check = 0;
break;
case ACTION_IKKI_END:
e_rd_ikki_end(i_this);
break;
case ACTION_IKKI2_START:
e_rd_ikki2_start(i_this);
break;
case ACTION_IKKI2_END:
e_rd_ikki2_end(i_this);
break;
case ACTION_LV9_END:
e_rd_lv9_end(i_this);
break;
case ACTION_YAGURA:
search_check = e_rd_yagura(i_this);
break;
case ACTION_JYUNKAI:
e_rd_jyunkai(i_this);
break;
case ACTION_SLEEP:
e_rd_sleep(i_this);
break;
case ACTION_TAG:
e_rd_tag(i_this);
break;
case ACTION_REG:
e_rd_reg(i_this);
}
if (cVar3 != 0 && otoCheck(enemy, 1500.0f)) {
SND_INFLUENCE* snd = dKy_Sound_get();
if (!pl_check(i_this, 500.0f, 0x7FFF)) {
mae = snd->position - enemy->current.pos;
if (mae.abs() < snd->field_0xc * 120) {
i_this->old_action = i_this->action;
i_this->action = ACTION_EXCITE;
i_this->mode = 0;
S_find_pos = snd->position;
}
}
}
if (water_check) {
dBgS_ObjGndChk obj_gnd_chk;
dBgS_ObjGndChk_Spl spl_chk;
mae = enemy->current.pos;
mae.y += 150.0f;
spl_chk.SetPos(&mae);
obj_gnd_chk.SetPos(&mae);
i_this->waterY = dComIfG_Bgsp().GroundCross(&spl_chk);
f32 waterY = i_this->waterY - dComIfG_Bgsp().GroundCross(&obj_gnd_chk);
if (enemy->current.pos.y < i_this->waterY && waterY > 100.0f) {
i_this->action = ACTION_WATER;
if (dComIfG_Bgsp().GetPolyAtt0(spl_chk) == 6) {
i_this->mode = 1;
} else {
i_this->mode = 0;
}
enemy->current.pos.y = i_this->waterY;
}
}
if (search_check != 0) {
i_this->sound.setLinkSearch(true);
if (desert_substage != 0 && (i_this->arg1 == 6 || i_this->arg1 == 7 || i_this->arg1 == 8)) {
S_find = 20;
}
} else {
i_this->sound.setLinkSearch(false);
}
if (scene_check) {
if (desert_substage != 0) {
if (!dComIfGp_event_runCheck() && i_this->yagura_timer == 0 && i_this->dis > 700.0f && i_this->field_0x5bb != 0) {
fopAcM_delete(enemy);
}
} else if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 30.0f && i_this->field_0x5bb != 0) {
fopAcM_delete(enemy);
}
}
cLib_addCalcAngleS2(&enemy->shape_angle.y, enemy->current.angle.y, 2, 0x1000);
cLib_addCalcAngleS2(&enemy->shape_angle.x, enemy->current.angle.x, 2, 0x1000);
cLib_addCalcAngleS2(&enemy->shape_angle.z, enemy->current.angle.z, 2, 0x1000);
if (i_this->ride_mode == 0) {
enemy->attention_info.distances[fopAc_attn_BATTLE_e] = 3;
if (i_this->jump_z) {
cMtx_YrotS(*calc_mtx, i_this->jump_angle.y);
if (i_this->field_0xaf0 == 0) {
mae.z = i_this->jump_z;
} else {
mae.z = 0.0f;
enemy->speed.y = 0.0f;
}
enemy->gravity = -(l_HIO.jump_g - 1.0f);
} else {
cMtx_YrotS(*calc_mtx, enemy->current.angle.y);
mae.z = enemy->speedF;
enemy->gravity = -5.0f;
}
mae.x = 0.0f;
mae.y = 0.0f;
MtxPosition(&mae, &ato);
enemy->speed.x = ato.x;
enemy->speed.z = ato.z;
enemy->current.pos += enemy->speed;
enemy->speed.y += enemy->gravity;
if (enemy->speed.y < -100.0f) {
enemy->speed.y = -100.0f;
}
if (i_this->field_0x9ad != 0) {
cXyz* moveP = i_this->Stts.GetCCMoveP();
if (moveP != NULL) {
enemy->current.pos.x += moveP->x;
enemy->current.pos.z += moveP->z;
}
}
cLib_addCalc0(&i_this->mount_jump_y, 1.0f, 3.0f);
if (i_this->field_0x9f0 > 0.1f) {
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = -i_this->field_0x9f0;
cMtx_YrotS(*calc_mtx, i_this->field_0x9f4);
MtxPosition(&mae, &ato);
enemy->current.pos += ato;
cLib_addCalc0(&i_this->field_0x9f0, 1.0f, 7.0f + TREG_F(12));
}
} else {
enemy->attention_info.distances[fopAc_attn_BATTLE_e] = 34;
fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id);
if (actor == NULL) {
i_this->action = ACTION_NORMAL;
i_this->mode = 0;
return;
}
enemy->speedF = actor->speedF;
if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 30.0f) {
enemy->speed = actor->speed;
enemy->speed.y = 0.0f;
} else {
enemy->speed.set(0.0f, 0.0f, 0.0f);
}
e_wb_class* boar = (e_wb_class*)actor;
if (i_this->boar_stand == 1) {
MTXCopy(boar->anm_p->getModel()->getAnmMtx(boar->field_0x688 + 15), *calc_mtx);
} else {
MTXCopy(boar->anm_p->getModel()->getAnmMtx(boar->field_0x688 + 16), *calc_mtx);
}
if (i_this->actor_set != 0) {
mae.set(0.0f, BREG_F(4) + -65.0f, 0.0f);
} else {
mae.set(0.0f, BREG_F(4) + -45.0f, 0.0f);
}
MtxPosition(&mae, &i_this->center_body);
if (i_this->ride_mode == 2) {
enemy->current.pos = i_this->center_body;
enemy->shape_angle = enemy->current.angle = actor->shape_angle;
mae.x = 10.0f;
MtxPosition(&mae, &ato);
mae = ato - i_this->center_body;
ANGLE_ADD(enemy->current.angle.x,
-cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z))));
enemy->shape_angle.x = enemy->current.angle.x;
if (i_this->boar_stand == 1) {
boar->rd_id = fopAcM_GetID(i_this);
}
} else {
mae = i_this->center_body - enemy->current.pos;
cMtx_YrotS(*calc_mtx, cM_atan2s(mae.x, mae.z));
cMtx_XrotM(*calc_mtx, -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z))));
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = TREG_F(3) + 20.0f;
MtxPosition(&mae, &ato);
enemy->current.pos += ato;
mae = i_this->center_body - enemy->current.pos;
if (mae.abs() < 30.0f || i_this->timer[3] == 0) {
i_this->ride_mode = 2;
}
cLib_addCalcAngleS2(&enemy->current.angle.y, actor->shape_angle.y, 4, 0x800);
}
i_this->mount_jump_y += i_this->mount_jump_speed;
i_this->mount_jump_speed -= 4.5f + TREG_F(5);
if (i_this->mount_jump_y <= 0.0f) {
i_this->mount_jump_y = 0.0f;
i_this->mount_jump_speed = 0.0f;
}
}
s16 sp_0x2a = 0;
s16 sp_0x28 = 0;
s16 sp_0x26 = 16000;
i_this->field_0x9a4 = 0;
cXyz ato2;
s16 sp_0x24 = 0x1000;
if (i_this->aim_type == -1) {
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
mae.x = 0.0f;
mae.y = KREG_F(8) + 70.0f;
mae.z = 50.0f;
MtxPosition(&mae, &ato2);
ato2 += enemy->current.pos;
i_this->aim_type = 2;
sp_0x24 = KREG_S(7) + 0x800;
} else if (i_this->aim_type >= 11) {
i_this->aim_type -= (s8) 10;
ato2 = i_this->eye;
} else {
ato2 = actor->eyePos;
}
if (i_this->ride_mode == 2) {
sp_0x24 = 0x1000;
}
if (i_this->aim_type != 0) {
mae = ato2 - enemy->current.pos;
mae.y += TREG_F(2) + -150.0f;
sp_0x2a = cM_atan2s(mae.x, mae.z) - enemy->shape_angle.y;
sp_0x28 = enemy->shape_angle.x + cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)));
if (i_this->aim_type <= 2) {
if (sp_0x2a > sp_0x26) {
sp_0x2a = sp_0x26;
} else if (sp_0x2a < (s16) -sp_0x26) {
sp_0x2a = -sp_0x26;
}
if (sp_0x28 > sp_0x26) {
sp_0x28 = sp_0x26;
} else if (sp_0x28 < (s16) -sp_0x26) {
sp_0x28 = -sp_0x26;
}
cLib_addCalcAngleS2(&i_this->aim_angle_y, sp_0x2a, 2, sp_0x24);
} else if (i_this->aim_type == 5) {
if ((i_this->counter & 15) == 0 && cM_rndF2(1.0f) < 0.3f) {
i_this->head_shake = cM_rndFX2(2000.0f);
}
} else {
sp_0x26 = XREG_S(5) + 30000;
s16 sp_0x22 = (XREG_S(6) + 25000);
if (sp_0x2a > sp_0x26) {
sp_0x2a = sp_0x26;
i_this->field_0x9a4 = 1;
} else if (sp_0x2a < (s16) -sp_0x22) {
sp_0x2a = -sp_0x22;
i_this->field_0x9a4 = 1;
}
cLib_addCalcAngleS2(&i_this->aim_angle_y, sp_0x2a / 2, 2, 0x1000);
sp_0x28 = -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)));
if (sp_0x28 > 0x2AF8) {
sp_0x28 = 11000;
i_this->field_0x9a4 = 1;
} else if (sp_0x28 < -8000) {
sp_0x28 = -8000;
i_this->field_0x9a4 = 1;
}
}
} else {
cLib_addCalcAngleS2(&i_this->aim_angle_y, 0, 2, 0x1000);
i_this->head_shake = 0;
}
cLib_addCalcAngleS2(&i_this->aim_angle_x, sp_0x28, 2, sp_0x24);
cLib_addCalcAngleS2(&i_this->head_angle_y, i_this->head_shake, 4, 0x500);
if (fabsf(i_this->field_0xa2c) > 1.0f) {
i_this->field_0xa74[1].x = i_this->field_0xa2c * cM_scos(i_this->field_0xa30) * (BREG_F(0) + 70.0f);
i_this->field_0xa74[2].x += i_this->field_0xa74[1].x;
cLib_addCalc0(&i_this->field_0xa2c, 1.0f, 3.0f + BREG_F(1));
i_this->field_0xa30 += s16(4000 + BREG_S(0));
}
if (fabsf(i_this->field_0xa24) > 1.0f) {
i_this->field_0xa74[0].x = i_this->field_0xa24 * cM_scos(i_this->field_0xa28) * (BREG_F(2) + 70.0f);
cLib_addCalc0(&i_this->field_0xa24, 1.0f, 3.0f + BREG_F(3));
i_this->field_0xa28 += s16(4000 + BREG_S(1));
}
if (enemy->speed.y < 0.0f && i_this->Bgc.ChkGroundHit()) {
cLib_addCalc0(&i_this->field_0xa2c, 1.0f, 30.0f);
cLib_addCalc0(&i_this->field_0xa24, 1.0f, 30.0f);
}
if (i_this->jump_z) {
sp_0x2a = i_this->jump_angle.y - enemy->shape_angle.y;
i_this->field_0xa74[3].y = -sp_0x2a + 0x4000;
if (i_this->field_0xa74[3].y > 0x1770) {
i_this->field_0xa74[3].y = 6000;
} else if (i_this->field_0xa74[3].y < -12000) {
i_this->field_0xa74[3].y = -12000;
}
i_this->field_0xa74[4].y = -sp_0x2a + 0x4000;
if (i_this->field_0xa74[4].y > 0x3A98) {
i_this->field_0xa74[4].y = 15000;
} else if (i_this->field_0xa74[4].y < 0) {
i_this->field_0xa74[4].y = 0;
}
i_this->field_0xa74[5].y = sp_0x2a + 0x4000;
if (i_this->field_0xa74[5].y > 0x1770) {
i_this->field_0xa74[5].y = 6000;
} else if (i_this->field_0xa74[5].y < -12000) {
i_this->field_0xa74[5].y = -12000;
}
i_this->field_0xa74[6].y = sp_0x2a + 0x4000;
if (i_this->field_0xa74[6].y > 0x3A98) {
i_this->field_0xa74[6].y = 15000;
} else if (i_this->field_0xa74[6].y < 0) {
i_this->field_0xa74[6].y = 0;
}
cMtx_YrotS(*calc_mtx, sp_0x2a);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = 12000.0f;
MtxPosition(&mae, &ato);
i_this->field_0xae4.y = -ato.x;
i_this->field_0xae4.x = -ato.z * 1.3f;
if (i_this->field_0xae4.x > 10000) {
i_this->field_0xae4.x = 10000;
}
}
static s16 j_spd[11] = {
0x4000, 0x4000, 0x4000,
0x1000, 0x1000, 0x1000,
0x1000, 0x4000, 0x4000,
0x4000, 0x4000,
};
for (int i = 0; i < 11; i++) {
cLib_addCalcAngleS2(&i_this->field_0xa32[i].x, i_this->field_0xa74[i].x, 2, j_spd[i]);
cLib_addCalcAngleS2(&i_this->field_0xa32[i].y, i_this->field_0xa74[i].y, 2, j_spd[i]);
cLib_addCalcAngleS2(&i_this->field_0xa32[i].z, i_this->field_0xa74[i].z, 2, j_spd[i]);
i_this->field_0xa74[i].x = i_this->field_0xa74[i].z = 0;
if (i >= 3 && i <= 6) {
if (i_this->field_0xad2[i - 3] == 0) {
s16 sp_0x20;
if (i == 4 || i == 6) {
sp_0x20 = 0x600;
} else {
sp_0x20 = 0x800;
}
cLib_addCalcAngleS2(&i_this->field_0xa74[i].y, 0, 1, sp_0x20);
} else {
i_this->field_0xad2[i - 3]--;
}
} else {
i_this->field_0xa74[i].y = 0;
}
if (i >= 3) {
i_this->field_0xabc[i] = i_this->field_0xab8 * cM_scos(i_this->counter * (BREG_S(0) + 4000) + i * (BREG_S(1) + 20000));
}
}
cLib_addCalc0(&i_this->field_0xab8, 1.0f, 100.0f + BREG_F(11));
cLib_addCalcAngleS2(&i_this->field_0xade.y, i_this->field_0xae4.y, 2, 0x800);
cLib_addCalcAngleS2(&i_this->field_0xade.x, i_this->field_0xae4.x, 2, 0x800);
i_this->field_0xae4.y = i_this->field_0xae4.x = 0;
s16 sVar4 = 0;
s16 sVar5 = 0;
if (i_this->jump_timer != 0) {
i_this->jump_timer--;
if (i_this->jump_angle.x != 0) {
Vec sp280;
cXyz sp28c, sp298;
dBgS_GndChk gnd_chk;
f32 fVar2 = 75.0f;
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(1), *calc_mtx);
mae.set(0.0f, 0.0f, 0.0f);
MtxPosition(&mae, &sp28c);
sp28c.y += 100.0f;
sp28c.y += 100.0f;
gnd_chk.SetPos(&sp28c);
sp28c.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (sp28c.y != -G_CM3D_F_INF) {
sp280.x = sp28c.x;
sp280.y = sp28c.y + 100.0f;
sp280.z = sp28c.z + fVar2;
gnd_chk.SetPos(&sp280);
sp280.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
f32 x, y, z;
if (sp280.y != -G_CM3D_F_INF) {
y = sp280.y - sp28c.y;
z = sp280.z - sp28c.z;
sVar5 = -cM_atan2s(y, z);
if (sVar5 > 0x3000 || sVar5 < -0x3000) {
sVar5 = 0;
}
}
sp280.x = sp28c.x + fVar2;
sp280.y = sp28c.y + 100.0f;
sp280.z = sp28c.z;
gnd_chk.SetPos(&sp280);
sp280.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (sp280.y != -G_CM3D_F_INF) {
y = sp280.y - sp28c.y;
x = sp280.x - sp28c.x;
sVar4 = (s16) cM_atan2s(y, x);
if (sVar4 > 0x3000 || sVar4 < -0x3000) {
sVar4 = 0;
}
}
}
dBgS_LinChk lin_chk;
cXyz sp2a4, start, end;
start = enemy->current.pos;
start.y += JREG_F(5) + 30.0f;
J3DModel* model = i_this->anm_p->getModel();
sp2a4.set(0.0f, 0.0f, 0.0f);
MTXCopy(model->getAnmMtx(BREG_S(8) + 13), *calc_mtx);
MtxPosition(&sp2a4, &end);
end.y += JREG_F(6) + 30.0f;
lin_chk.Set(&start, &end, enemy);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
sp2a4 = start - end;
cMtx_YrotS(*calc_mtx, cM_atan2s(sp2a4.x, sp2a4.z));
sp2a4.x = 0.0f;
sp2a4.y = 0.0f;
sp2a4.z = TREG_F(11) + 50.0f;
MtxPosition(&sp2a4, &ato);
enemy->current.pos += ato;
}
i_this->field_0xa18.x = sVar5;
i_this->field_0xa18.z = sVar4;
}
}
cLib_addCalcAngleS2(&i_this->field_0xa12.x, i_this->field_0xa18.x, 1, 0x400);
cLib_addCalcAngleS2(&i_this->field_0xa12.z, i_this->field_0xa18.z, 1, 0x400);
if (i_this->horn_timer != 0) {
i_this->horn_timer--;
if (i_this->horn_timer == 0) {
dComIfGp_particle_set(ID_ZI_J_TUBA00, &enemy->eyePos, &enemy->shape_angle, NULL);
}
}
if (i_this->field_0x125d != 0) {
J3DModel* model_p = i_this->anm_p->getModel();
MTXCopy(model_p->getAnmMtx(11), *calc_mtx);
mae.set(0.0f, 0.0f, 0.0f);
MtxPosition(&mae, &ato);
dBgS_ObjGndChk_Spl spl_chk_2;
mae = ato;
mae.y += 100.0f;
spl_chk_2.SetPos(&mae);
if (fabsf(dComIfG_Bgsp().GroundCross(&spl_chk_2) - ato.y) < 50.0f) {
static u16 w_eff_name[3] = {
dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_A),
dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_B),
dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_C),
};
f32 scale = 1.0f;
cXyz sc(scale, scale, scale);
csXyz rot(0, 0, 0);
for (int i = 0; i < 3; i++) {
i_this->w_eff_id[i] = dComIfGp_particle_set(i_this->w_eff_id[i], w_eff_name[i], &ato, &enemy->tevStr,
&rot, &sc, 0xFF, 0, -1, NULL, NULL, NULL);
}
} else {
fopAcM_effSmokeSet1(&i_this->field_0x1260, &i_this->field_0x1264, &ato, NULL, 1.3f, &enemy->tevStr, 1);
}
i_this->field_0x125d = 0;
}
cXyz size(1.3f, 1.3f, 1.3f);
setMidnaBindEffect(enemy, &i_this->sound, &enemy->eyePos, &size);
}
static void fire_eff_set(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz mae, ato;
int num;
u16 fire_eff_name[2];
f32 scale;
if (i_this->weapon_type == WEAPON_TYPE_BARROW) {
num = 2;
fire_eff_name[0] = ID_ZI_J_ARWB_SMOKE_A;
fire_eff_name[1] = ID_ZI_J_ARWB_HIBANA_A;
i_this->sound.startCreatureSoundLevel(Z2SE_OBJ_BOMB_IGNITION, 0, -1);
scale = NREG_F(18) + 2.0f;
mae.x = NREG_F(0) + 62.0f;
mae.y = NREG_F(1) + 22.0f;
mae.z = NREG_F(2) + -50.0f;
} else {
num = 1;
fire_eff_name[0] = dPa_RM(ID_ZI_S_RD_ARROWFIRE_A);
i_this->sound.startCreatureSoundLevel(Z2SE_OBJ_ARROW_FIRE_READY, 0, -1);
scale = 1.0f;
mae.x = NREG_F(0) + 90.0f;
mae.y = NREG_F(1) + 10.0f;
mae.z = NREG_F(2) + -60.0f;
}
MtxPosition(&mae, &ato);
i_this->fire_eff = ato - i_this->fire_pos;
i_this->fire_eff *= 0.9f;
i_this->fire_pos = ato;
cXyz sc(scale, scale, scale);
for (int i = 0 ; i < num; i++) {
i_this->fire_eff_id[i] = dComIfGp_particle_set(i_this->fire_eff_id[i], fire_eff_name[i], &ato, &enemy->shape_angle, &sc);
if (i == 0) {
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->fire_eff_id[i]);
if (emitter != NULL) {
emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB());
emitter->setUserWork((uintptr_t)&i_this->fire_eff);
}
}
}
}
static void* s_wb_sub2(void* i_actor, void* i_data) {
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) {
e_wb_class* boar = (e_wb_class*) i_actor;
fopAc_ac_c* actor = (fopAc_ac_c*) i_data;
if (target_info_count < 2) {
target_info[target_info_count] = (fopAc_ac_c*) i_actor;
target_info_count++;
}
}
return NULL;
}
static void* s_lv9dn_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_DN_e && ((e_dn_class*)i_actor)->status != 0) {
((e_dn_class*)i_actor)->status = 0;
return i_actor;
}
return NULL;
}
static void* s_lv9dn_sub2(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_DN_e && ((e_dn_class*)i_actor)->status == 0) {
((e_dn_class*)i_actor)->status = 1;
((e_dn_class*)i_actor)->mode = 0;
}
return NULL;
}
static void* s_lv9dn_sub3(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_DN_e) {
((e_dn_class*)i_actor)->mode = 2;
}
return NULL;
}
static void* s_lv9rd_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && ((e_rd_class*)i_actor)->field_0xafb != 0) {
((e_rd_class*)i_actor)->field_0xafb = 0;
}
return NULL;
}
static u8 data_80519338;
static void* s_lv9rd_sub2(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e
&& ((e_rd_class*)i_actor)->arg1 == data_80519338 && ((e_rd_class*)i_actor)->action != ACTION_DROP) {
((e_rd_class*)i_actor)->action = ACTION_DROP;
((e_rd_class*)i_actor)->mode = 2;
anm_init((e_rd_class*)i_actor, BCK_RD_FURA2, 2.0f, 2, 1.0f);
((e_rd_class*)i_actor)->timer[0] = 1000;
((e_rd_class*)i_actor)->target_ya = ((fopEn_enemy_c*)i_actor)->home.angle.y;
dComIfGp_setHitMark(1, ((fopEn_enemy_c*)i_actor), &((fopEn_enemy_c*)i_actor)->eyePos, NULL, NULL, 0);
((e_rd_class*)i_actor)->sound.startCollisionSE(Z2SE_HIT_WOOD_WEAPON, 31);
return i_actor;
}
return NULL;
}
static void* s_lv9rd_sub3(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e
&& (((e_rd_class*)i_actor)->arg1 == 13 || ((e_rd_class*)i_actor)->arg1 == 14)) {
((e_rd_class*)i_actor)->field_0x9a4 = 1;
((e_rd_class*)i_actor)->attack_range = 50000.0f;
}
return NULL;
}
static void* s_lv9arrow_sub(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_ARROW_e) {
((e_arrow_class*)i_actor)->field_0xa14 = 1;
}
return NULL;
}
static void* s_lv9arrow_sub2(void* i_actor, void* i_data) {
UNUSED(i_data);
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_ARROW_e) {
((e_arrow_class*)i_actor)->field_0xa14 = 0;
((e_arrow_class*)i_actor)->mAction = ACTION_BOW_RUN;
((e_arrow_class*)i_actor)->mMode = 0;
}
return NULL;
}
static void cam_3d_morf(e_rd_class* i_this, f32 i_scale) {
cLib_addCalc2(&i_this->demo_cam_ctr.x, i_this->demo_cam_target.x, i_scale, i_this->demo_cam_way_spd.x * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr.y, i_this->demo_cam_target.y, i_scale, i_this->demo_cam_way_spd.y * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_ctr.z, i_this->demo_cam_target.z, i_scale, i_this->demo_cam_way_spd.z * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_eye.x, i_this->demo_cam_way.x, i_scale, i_this->demo_cam_eye_spd.x * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_eye.y, i_this->demo_cam_way.y, i_scale, i_this->demo_cam_eye_spd.y * i_this->demo_cam_morf);
cLib_addCalc2(&i_this->demo_cam_eye.z, i_this->demo_cam_way.z, i_scale, i_this->demo_cam_eye_spd.z * i_this->demo_cam_morf);
}
static void cam_spd_set(e_rd_class* i_this) {
i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_eye.x);
i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_eye.y);
i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_eye.z);
i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_ctr.x);
i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_ctr.y);
i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_ctr.z);
i_this->demo_cam_morf = 0.0f;
}
static void demo_camera(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
daPy_py_c* pla = (daPy_py_c*)dComIfGp_getPlayer(0);
camera_process_class* cam = (camera_process_class*) dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_class* cam0 = (camera_class*) dComIfGp_getCamera(0);
daNPC_TK_c* taka = (daNPC_TK_c*) fopAcM_SearchByName(fpcNm_NPC_TK_e);
fopAc_ac_c* actor = taka;
cXyz mae, ato, sp50, target;
bool sp_0x9 = true; // unused
s8 demo_set = FALSE;
s16 bank = 0;
switch (i_this->demo_mode + 1) {
case 2:
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xFFFF, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
i_this->demo_mode = 2;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 55.0f;
cam->mCamera.SetTrimSize(3);
i_this->demo_cam_ctr = enemy->current.pos;
i_this->demo_cam_ctr.y = enemy->eyePos.y - 80.0f + 60.0f + TREG_F(5);
i_this->demo_cam_eye_z = 2000.0f;
enemy->current.angle.y = i_this->angleY;
// fallthrough
case 3:
if (i_this->demo_timer < 85) {
mDoMtx_stack_c::YrotS(s16(enemy->current.angle.y));
mDoMtx_stack_c::XrotM(0x640);
mae.x = 0.0f;
mae.y = TREG_F(3);
mae.z = i_this->demo_cam_eye_z;
mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye);
i_this->demo_cam_eye += enemy->current.pos;
cLib_addCalc2(&i_this->demo_cam_ctr.y, enemy->eyePos.y - 80.0f + 60.0f + TREG_F(5), 0.1f, 20.0f);
cLib_addCalc2(&i_this->demo_cam_eye_z, 400.0f, 0.5f, 150.0f);
} else if (desert_substage == 124) {
// main Gerudo Desert
lbl_70_bss_AE = true;
target_info_count = 0;
for (int i = 0; i < 2; i++) {
target_info[i] = NULL;
}
fpcM_Search(s_wb_sub2, i_this);
if (target_info[0] != NULL && target_info[1] != NULL) {
i_this->demo_cam_ctr = target_info[0]->current.pos + ((target_info[1]->current.pos - target_info[0]->current.pos) * 0.5f);
i_this->demo_cam_ctr.y += 200.0f + BREG_F(7);
if (i_this->demo_timer == 85) {
i_this->demo_cam_eye = i_this->demo_cam_ctr;
i_this->demo_cam_eye.y += 100.0f + VREG_F(8);
i_this->demo_cam_eye.z += 900.0f + VREG_F(9);
} else {
cLib_addCalc2(&i_this->demo_cam_eye.x, i_this->demo_cam_ctr.x, 0.2f, 100.0f);
cLib_addCalc2(&i_this->demo_cam_eye.y, i_this->demo_cam_ctr.y + 100.0f + VREG_F(8), 0.2f, 100.0f);
cLib_addCalc2(&i_this->demo_cam_eye.z, i_this->demo_cam_ctr.z + 900.0f + VREG_F(9), 0.2f, 100.0f);
}
}
if (i_this->demo_timer == 220) {
demo_set = true;
}
} else if (i_this->demo_timer == 140) {
demo_set = true;
}
break;
case 11:
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xFFFF, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
i_this->demo_mode = 11;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 55.0f;
dComIfGp_offCameraAttentionStatus(0, 8);
cam->mCamera.SetTrimSize(3);
i_this->demo_cam_ctr = enemy->current.pos;
i_this->demo_cam_ctr.y = (enemy->eyePos.y - 80.0f) + 60.0f + TREG_F(5);
i_this->demo_cam_eye = cam0->view.lookat.eye;
enemy->current.angle.y = i_this->angleY;
i_this->demo_cam_eye_z = 2000.0f;
// fallthrough
case 12:
mDoMtx_stack_c::YrotS(s16(enemy->current.angle.y));
mDoMtx_stack_c::XrotM(0x640);
mae.x = 0.0f;
mae.y = TREG_F(3);
mae.z = i_this->demo_cam_eye_z;
mDoMtx_stack_c::multVec(&mae, &ato);
ato.x += enemy->current.pos.x;
ato.z += enemy->current.pos.z;
ato.y += enemy->home.pos.y;
cLib_addCalc2(&i_this->demo_cam_eye_z, 400.0f, 0.5f, 150.0f);
if (i_this->demo_timer < 20) {
i_this->demo_cam_eye = ato;
} else {
cLib_addCalc2(&i_this->demo_cam_eye.x, ato.x, 0.1f, 10.0f);
cLib_addCalc2(&i_this->demo_cam_eye.z, ato.z, 0.1f, 10.0f);
}
cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->eyePos.x, 0.1f, 10.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->eyePos.z, 0.1f, 10.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.y, enemy->eyePos.y - 80.0f + 60.0f + TREG_F(5), 0.1f, 100.0f);
if (i_this->demo_timer == s16(100 + KREG_S(8))) {
demo_set = true;
}
break;
case 20:
if (pla->getClothesChangeWaitTimer() == 0) {
i_this->demo_mode = 21;
i_this->demo_timer = 0;
}
break;
case 21:
if (!enemy->eventInfo.checkCommandDemoAccrpt()) {
fopAcM_orderPotentialEvent(enemy, 2, 0xFFFF, 0);
enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
return;
}
cam->mCamera.Stop();
i_this->demo_mode = 21;
i_this->demo_timer = 0;
i_this->demo_cam_zoom = 55.0f;
cam->mCamera.SetTrimSize(3);
i_this->demo_cam_ctr = cam0->view.lookat.center;
i_this->demo_cam_eye = cam0->view.lookat.eye;
i_this->demo_cam_target.set(-7875.0f, 2125.0f, 7895.0f);
i_this->demo_cam_way.set(-7527.0f, 2084.0f, 7552.0f);
cam_spd_set(i_this);
i_this->demo_cam_way_spd *= 2.0f;
i_this->field_0x12f0 = pla->current.pos;
i_this->field_0x12f0.y = 2000.0f;
daPy_getPlayerActorClass()->changeOriginalDemo();
if (daPy_py_c::checkNowWolf()) {
daPy_getPlayerActorClass()->changeDemoMode(71, 0, 0, 0);
i_this->demo_mode = 19;
}
// fallthrough
case 22:
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&i_this->field_0x12f0, pla->shape_angle.y, 0);
if (i_this->demo_mode != 19) {
if (i_this->demo_timer == 1) {
Z2GetAudioMgr()->bgmStreamPrepare(0x2000055);
Z2GetAudioMgr()->bgmStreamPlay();
}
cam_3d_morf(i_this, BREG_F(17) + 0.2f);
cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.1f, 1.0f, BREG_F(17) + 0.002f);
if (i_this->demo_timer == 70) {
dComIfGs_onSwitch(75, fopAcM_GetRoomNo(enemy));
}
if (i_this->demo_timer >= 70) {
ato.set(-5182.0f, 2000.0f, 5237.0f);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&ato,0xE051, 0);
}
if (i_this->demo_timer == 120 || i_this->demo_timer == 130
|| i_this->demo_timer == 140 || i_this->demo_timer == 150) {
fpcM_Search(s_lv9dn_sub, i_this);
}
if (i_this->demo_timer > 160) {
cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.05f, 0.5f);
} else {
cLib_addCalc2(&i_this->demo_cam_zoom, 45.0f, 0.05f, 0.5f);
}
if (i_this->demo_timer == 180) {
i_this->demo_cam_target.set(-7241.0f, 4310.0f, 7269.0f);
i_this->demo_cam_way.set(-6913.0f, 4139.0f, 6948.0f);
cam_spd_set(i_this);
i_this->demo_mode = 22;
i_this->demo_timer = 0;
fpcM_Search(s_lv9rd_sub, i_this);
daPy_getPlayerActorClass()->changeDemoMode(23, 0, 0, 0);
}
}
break;
case 23:
cam_3d_morf(i_this, BREG_F(17) + 0.2f);
cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.15f, 1.0f, BREG_F(17) + 0.005f);
cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.1f, 0.5f);
if (i_this->demo_timer == 13) {
fpcM_Search(s_lv9dn_sub2,i_this);
}
if (i_this->demo_timer == 17 || i_this->demo_timer == 27 || i_this->demo_timer == 37 || i_this->demo_timer == 47) {
fpcM_Search(s_lv9dn_sub, i_this);
}
if (i_this->demo_timer == 55) {
i_this->demo_cam_ctr.set(-8330.0f, 4359.0f, 8449.0f);
i_this->demo_cam_eye.set(-8183.0f, 4264.0f, 7991.0f);
i_this->demo_cam_zoom = 55.0f;
i_this->demo_mode = 23;
i_this->demo_timer = 0;
}
break;
case 24:
i_this->field_0x9a4 = 1;
if (i_this->demo_timer == 20) {
i_this->attack_range = 50000.0f;
}
if (i_this->demo_timer < 40) {
i_this->demo_cam_eye.y += 2.0f;
}
if (i_this->demo_timer == 40) {
i_this->demo_cam_ctr.set(-8033.0f, 4259.0f, 8143.0f);
i_this->demo_cam_eye.set(-8337.0f, 4488.0f, 8451.0f);
}
if (i_this->demo_timer >= 40) {
cLib_addCalc2(&i_this->demo_cam_zoom, 30.0f, 0.05f, 0.5f);
}
if (i_this->demo_timer == 110) {
i_this->field_0x9a4 = 0;
i_this->demo_mode = 24;
i_this->demo_timer = 0;
i_this->demo_cam_target.set(-4910.0f, 2012.0f, 4976.0f);
i_this->demo_cam_way.set(-5235.0f, 2179.0f, 5302.0f);
cam_spd_set(i_this);
}
break;
case 25:
i_this->field_0x9a4 = 1;
i_this->attack_range = 0.0f;
if (i_this->demo_timer >= 4) {
i_this->blurRate = 200 + VREG_S(7);
bank = cM_scos(i_this->demo_timer * 0x500) * 2500.0f;
i_this->demo_cam_morf = 0.03f + BREG_F(16);
cam_3d_morf(i_this, 0.5f + BREG_F(17));
if (i_this->demo_timer == 4) {
fpcM_Search(s_lv9arrow_sub, i_this);
}
if (i_this->demo_timer == 10) {
fpcM_Search(s_lv9dn_sub2, i_this);
}
if (i_this->demo_timer == 20) {
daPy_getPlayerActorClass()->changeDemoMode(20, 1, 0, 0);
taka->mSound.startCreatureVoice(Z2SE_HAWK_V_REGI_DEMO_1, -1);
}
if (i_this->demo_timer == 41) {
mDoGph_gInf_c::fadeOut(0.5f, g_blackColor);
}
if (i_this->demo_timer == 43) {
i_this->demo_mode = 25;
i_this->demo_timer = 0;
Z2GetAudioMgr()->seStart(Z2SE_AL_FISHING_HIT, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
i_this->blurRate = 0;
}
}
break;
case 26:
if (i_this->demo_timer == 40) {
mDoGph_gInf_c::fadeIn(0.5f, g_blackColor);
i_this->demo_cam_zoom = 55.0f;
i_this->demo_cam_ctr.set(-5197.0f, 1712.0f, 5039.0f);
i_this->demo_cam_eye.set(-5215.0f, 2108.0f, 5327.0f);
i_this->demo_cam_target.set(-5025.0f, 2270.0f, 4909.0f);
i_this->demo_cam_way.set(-5215.0f, 2108.0f, 5327.0f);
cam_spd_set(i_this);
fpcM_Search(s_lv9arrow_sub2, i_this);
}
if (i_this->demo_timer == 80) {
i_this->demo_mode = 26;
i_this->demo_timer = 0;
daPy_getPlayerActorClass()->changeDemoMode(72, 3, 0, 0);
}
break;
case 27:
cam_3d_morf(i_this, BREG_F(17) + 0.2f);
cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.5f, 1.0f, BREG_F(17) + 0.01f);
if (i_this->demo_timer == 55) {
i_this->demo_cam_ctr.set(-5529.0f, 2457.0f, 5589.0f);
i_this->demo_cam_eye.set(-5232.0f, 2201.0f, 5295.0f);
i_this->demo_cam_target.set(-5580.0f, 2188.0f, 5640.0f);
i_this->demo_cam_way.set(-5232.0f, 2201.0f, 5295.0f);
cam_spd_set(i_this);
i_this->demo_mode = 27;
i_this->demo_timer = 0;
}
break;
case 28:
fpcM_Search(s_lv9rd_sub3, i_this);
if (i_this->demo_timer == 40) {
data_80519338 = 14;
fpcM_Search(s_lv9rd_sub2, i_this);
} else if (i_this->demo_timer == 60) {
data_80519338 = 13;
fpcM_Search(s_lv9rd_sub2, i_this);
}
if (i_this->demo_timer == 10 || i_this->demo_timer == 20 || i_this->demo_timer == 30 || i_this->demo_timer == 40) {
fpcM_Search(s_lv9dn_sub, i_this);
}
if (i_this->demo_timer < 100) {
cLib_addCalc2(&i_this->demo_cam_zoom, 25.0f, 0.2f, 1.0f);
} else if (i_this->demo_timer >= 120) {
cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.05f, 0.4f);
cam_3d_morf(i_this, BREG_F(17) + 0.2f);
cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.1f, 1.0f, BREG_F(17) + 0.01f);
if (i_this->demo_timer == 177) {
ato.set(-5821.0f, 2000.0f, 5850.0f);
dBomb_c::createNormalBombExplode(&ato);
dComIfGs_onTmpBit((u16) dSv_event_tmp_flag_c::tempBitLabels[0x76]);
}
if (i_this->demo_timer == 180) {
dComIfGp_getVibration().StartShock(8, 79, cXyz(0.0f, 1.0f, 0.0f));
fpcM_Search(s_lv9dn_sub3, i_this);
}
}
if (i_this->demo_timer != 230) {
break;
}
i_this->demo_mode = 28;
i_this->demo_timer = 0;
i_this->demo_cam_target.set(-5406.0f, 2168.0f, 5468.0f);
i_this->demo_cam_way.set(-5058.0f, 2181.0f, 5124.0f);
cam_spd_set(i_this);
// fallthrough
case 29:
if (i_this->demo_timer == 1) {
pla->changeDemoMode(20, 0, 0, 0);
}
if (i_this->demo_timer < 25) {
cam_3d_morf(i_this, BREG_F(17) + 0.2f);
cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.2f, 1.0f, BREG_F(17) + 0.01f);
if (i_this->demo_timer == 23) {
taka->setResistanceDemo();
}
} else {
if (i_this->demo_timer == 25) {
i_this->demo_cam_morf = 0.0f;
}
target = actor->current.pos;
cLib_addCalc2(&i_this->demo_cam_ctr.x, target.x, 0.2f, i_this->demo_cam_morf * 100.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.y, target.y + BREG_F(13), 0.2f, i_this->demo_cam_morf * 100.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.z, target.z, 0.2f, i_this->demo_cam_morf * 100.0f);
cLib_addCalc2(&i_this->demo_cam_morf, 1.0f, 1.0f, 0.03f);
if (i_this->demo_timer >= 55) {
if (i_this->demo_timer == 110) {
taka->mSound.startCreatureVoice(Z2SE_HAWK_V_REGI_DEMO_2, -1);
}
if (i_this->demo_timer < 135) {
cLib_addCalc2(&i_this->demo_cam_zoom, 20.0f, 0.2f, 1.0f);
} else {
cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.1f, 0.5f);
}
}
if (i_this->demo_timer == 205) {
i_this->demo_mode = 29;
i_this->demo_timer = 0;
daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0);
}
}
break;
case 30:
i_this->demo_cam_zoom = 55.0f;
i_this->demo_cam_eye.set(-3963.0f, 147.0f, 8094.0f);
target = actor->current.pos;
if (i_this->demo_timer == 0) {
i_this->demo_cam_ctr = target;
} else {
cLib_addCalc2(&i_this->demo_cam_ctr.x, target.x, 0.2f, 100.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.y, target.y, 0.2f, 100.0f);
cLib_addCalc2(&i_this->demo_cam_ctr.z, target.z, 0.2f, 100.0f);
if (i_this->demo_timer == 140) {
i_this->demo_cam_target.set(-4080.0f, 134.0f, 8190.0f);
i_this->demo_cam_way = i_this->demo_cam_eye;
cam_spd_set(i_this);
i_this->demo_mode = 30;
i_this->demo_timer = 0;
}
}
break;
case 31:
cam_3d_morf(i_this, BREG_F(17) + 0.1f);
cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.1f, 1.0f, BREG_F(17) + 0.002f);
if (i_this->demo_timer == 70) {
i_this->demo_cam_ctr.set(-4527.0f, 143.0f, 8305.0f);
i_this->demo_cam_eye.set(-4676.0f, 161.0f, 8282.0f);
i_this->demo_cam_target.set(-4552.0f, 143.0f, 8461.0f);
i_this->demo_cam_way.set(-4701.0f, 161.0f, 8438.0f);
cam_spd_set(i_this);
i_this->demo_mode = 31;
i_this->demo_timer = 0;
ato.set(-5397.0f, 2000.0f, 5921.0f);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&ato, 0x213F, 0);
}
break;
case 32:
cam_3d_morf(i_this, BREG_F(17) + 0.05f);
cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.05f, 1.0f, BREG_F(17) + 0.001f);
if (i_this->demo_timer == 70) {
i_this->demo_mode = 32;
i_this->demo_timer = 0;
i_this->demo_cam_ctr.set(-5275.0f, 2327.0f, 5812.0f);
i_this->demo_cam_eye.set(-5367.0f, 2689.0f, 5495.0f);
i_this->demo_cam_zoom = 30.0f;
}
break;
case 33:
if (i_this->demo_timer == 60) {
i_this->demo_cam_ctr.set(-3906.0f, 42.0f, 8198.0f);
i_this->demo_cam_eye.set(-4274.0f, 272.0f, 7969.0f);
i_this->demo_mode = 33;
i_this->demo_timer = 0;
/* Rusl waves at Link Flag*/
dComIfGs_onTmpBit((u16) dSv_event_tmp_flag_c::tempBitLabels[0x75]);
}
break;
case 34:
if (i_this->demo_timer == 65) {
daPy_getPlayerActorClass()->changeDemoMode(60, 1, 0, 0);
}
if (i_this->demo_timer == 70) {
i_this->demo_cam_ctr.set(-5712.0f, 2308.0f, 5828.0f);
i_this->demo_cam_eye.set(-5286.0f, 2104.0f, 5957.0f);
i_this->demo_cam_zoom = 45.0f;
i_this->demo_mode = 34;
i_this->demo_timer = 0;
}
break;
case 35:
cLib_addCalc2(&i_this->demo_cam_zoom, 40.0f, 0.05f, 0.02f);
if (i_this->demo_timer == 80) {
i_this->demo_cam_ctr.set(-4712.0f, 870.0f, 7432.0f);
i_this->demo_cam_eye.set(-4852.0f, 1171.0f, 7072.0f);
i_this->demo_cam_zoom = 55.0f;
i_this->demo_mode = 35;
i_this->demo_timer = 0;
/* Hyrule Castle - Resistance leaves Flag*/
dComIfGs_onTmpBit((u16) dSv_event_tmp_flag_c::tempBitLabels[0x74]);
}
break;
case 36:
if (i_this->demo_timer == 120) {
demo_set = true;
int bitsw = (fopAcM_GetParam(enemy) & 0xFF000000) >> 24;
if (bitsw != 0xFF) {
dComIfGs_onSwitch(bitsw, fopAcM_GetRoomNo(enemy));
}
}
break;
}
if (demo_set) {
cam->mCamera.Start();
cam->mCamera.SetTrimSize(0);
dComIfGp_event_reset();
daPy_getPlayerActorClass()->cancelOriginalDemo();
i_this->demo_mode = -1;
}
if (i_this->demo_mode > 0) {
cXyz center, eye;
center = i_this->demo_cam_ctr;
eye = i_this->demo_cam_eye;
cam->mCamera.Set(center, eye, bank, i_this->demo_cam_zoom);
i_this->demo_timer++;
}
}
static int c_start;
static int daE_RD_Execute(e_rd_class* i_this) {
if (c_start == 0 && dComIfGp_event_runCheck()) {
if (data_80519201 != 0) {
return 1;
}
if (cDmrNowMidnaTalk() || daPy_getPlayerActorClass()->eventInfo.checkCommandDoor()) {
return 1;
}
}
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
cXyz mae, ato, ato2;
if (i_this->arg2 == 11) {
fopAcM_delete(enemy);
return 1;
}
if (S_find != 0) {
S_find--;
}
i_this->counter++;
if (i_this->actor_set == ACTOR_SET_NONE) {
i_this->field_0x1297 = i_this->field_0x1298;
} else {
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
// Bridge of Eldin Battle
if (strcmp(dComIfGp_getStartStageName(), "F_SP102") == 0 && pla->current.pos.y < -2000.0f) {
cDmr_SkipInfo = 50;
}
if (cDmr_SkipInfo != 0) {
cDmr_SkipInfo--;
}
}
for (int i = 0; i < 4; i++) {
if (i_this->timer[i] != 0) {
i_this->timer[i]--;
}
}
if (i_this->damage_timer != 0) {
i_this->damage_timer--;
}
if (i_this->field_0xaf0 != 0) {
i_this->field_0xaf0--;
}
if (i_this->field_0x99a != 0) {
i_this->field_0x99a--;
}
if (i_this->attack_timer != 0) {
i_this->attack_timer--;
}
if (i_this->yagura_timer != 0) {
i_this->yagura_timer--;
}
if (otoCheck(enemy, 1000.0f) || daPy_getPlayerActorClass()->checkWolfBark()) {
i_this->look_timer = cM_rndF(10.0f) + 10.0f;
}
if (i_this->look_timer != 0) {
i_this->look_timer--;
}
i_this->arrow_draw = FALSE;
i_this->field_0x9ad = 1;
action(i_this);
if (i_this->ride_mode != RIDE_MODE_OFF) {
i_this->field_0x9ad = 0;
}
if (i_this->ride_mode != RIDE_MODE_RIDE && i_this->field_0xaf0 == 0 && i_this->action != ACTION_IKKI_END) {
ato.set(0.0f, 0.0f, 0.0f);
if (i_this->jump_z) {
cMtx_YrotS(*calc_mtx, i_this->jump_angle.y);
mae.x = 0.0f;
mae.y = TREG_F(8);
mae.z = i_this->field_0xaec;
MtxPosition(&mae, &ato);
cLib_addCalc2(&i_this->field_0xaec, i_this->jump_z * (TREG_F(9) + 2.0f), 1.0f, TREG_F(17) + 5.0f);
} else {
cLib_addCalc0(&i_this->field_0xaec, 1.0f, TREG_F(17) + 5.0f);
}
if (i_this->anm == BCK_RD_DIEB && i_this->jump_angle.x != 0 && i_this->field_0xa1f == 0) {
ato.y += KREG_F(0) + -20.0f;
}
enemy->current.pos += ato;
enemy->old.pos += ato;
i_this->Bgc.CrrPos(dComIfG_Bgsp());
enemy->current.pos -= ato;
enemy->old.pos -= ato;
if (!i_this->Bgc.ChkGroundHit()) {
if (enemy->speed.y < -10.0f) {
i_this->field_0xaf2++;
if (i_this->field_0xaf2 == 20 && i_this->actor_set == ACTOR_SET_NONE) {
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1);
}
}
} else {
if (i_this->field_0xaf2 >= ZREG_S(8) + 20 && i_this->arg1 != 13 && i_this->arg1 != 14) {
i_this->action = ACTION_DAMAGE;
i_this->mode = 0;
enemy->speed.y = 0.0f;
i_this->jump_z = -1.0f;
i_this->jump_angle.x = -0x3000;
i_this->damage_timer = 1000;
enemy->health = 0;
}
i_this->field_0xaf2 = 0;
}
i_this->field_0x1294 = 0;
if (i_this->Bgc.GetGroundH() != -G_CM3D_F_INF && i_this->Bgc.ChkWaterHit() && i_this->Bgc.m_wtr.GetHeight() > enemy->current.pos.y) {
i_this->field_0x1294 = 1;
}
}
if (i_this->field_0xafb == 0) {
mDoMtx_stack_c::transS(enemy->current.pos.x, enemy->current.pos.y + i_this->mount_jump_y, enemy->current.pos.z);
mDoMtx_stack_c::XrotM((s16) i_this->field_0xa12.x);
mDoMtx_stack_c::ZrotM((s16) i_this->field_0xa12.z);
mDoMtx_stack_c::YrotM((s16) i_this->jump_angle.y);
mDoMtx_stack_c::XrotM((s16) i_this->jump_angle.x);
mDoMtx_stack_c::YrotM(-i_this->jump_angle.y);
mDoMtx_stack_c::YrotM((s16) enemy->shape_angle.y);
mDoMtx_stack_c::XrotM((s16) enemy->shape_angle.x);
mDoMtx_stack_c::ZrotM(enemy->shape_angle.z);
f32 scale = l_HIO.model_size * enemy->scale.x;
if (i_this->actor_set != ACTOR_SET_NONE) {
scale *= l_HIO.leader_size_ratio;
}
mDoMtx_stack_c::scaleM(scale, scale, scale);
J3DModel* my_model_p = i_this->anm_p->getModel();
my_model_p->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->anm_p->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(enemy)));
int frame = i_this->anm_p->getFrame();
if (i_this->anm == BCK_RD_RUN && (frame == 1 || frame == 10)) {
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_RUNNING_BREATH, -1);
}
if (i_this->anm == BCK_RD_KYORO2 && (frame == 5 || frame == 26)) {
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_RUNNING_BREATH, -1);
}
if ((i_this->anm == BCK_RD_SHOOT_READY && frame == 10) || (i_this->anm == BCK_RD_RSHOOT_READY && frame == 5) || (i_this->anm == BCK_RD_ARMAMENT && frame == 10)) {
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_READY_WEAPON, -1);
}
if ((i_this->anm == BCK_RD_WALK && (i_this->anm_p->checkFrame(1.0f) || i_this->anm_p->checkFrame(15.0f))) ||
((i_this->anm == BCK_RD_RUN || i_this->anm == BCK_RD_RUN02) && (i_this->anm_p->checkFrame(1.0f) || i_this->anm_p->checkFrame(7.0f)))) {
if (i_this->field_0x1294 != 0) {
i_this->sound.startCreatureSound(Z2SE_RIDER_FOOTNOTE_WATER, 0, -1);
} else {
i_this->sound.startCreatureSound(Z2SE_RIDER_FOOTNOTE, 0, -1);
}
}
if (i_this->actor_set != ACTOR_SET_NONE) {
if (i_this->anm == e_rdb_class::BCK_RB_RCOMEON) {
if (i_this->anm_p->checkFrame(30.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_LAUGH, -1);
}
} else if (i_this->anm == e_rdb_class::BCK_RB_RJUMP_C && i_this->anm_p->checkFrame(21.0f)) {
i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK2, -1);
}
}
if (i_this->field_0x680 != 0 && i_this->anm_p->isStop()) {
int anm;
if (enemy->speedF >= 10.0f) {
anm = BCK_RD_SHOUT;
} else {
anm = BCK_RD_WALK;
}
i_this->field_0x680 = 0;
anm_init(i_this, anm, 10.0f, 2, 1.0f);
}
i_this->anm_p->modelCalc();
if (i_this->anm == BCK_RD_SLEEP_WAIT || dComIfGp_checkPlayerStatus0(0, 0x200000)) {
i_this->field_0x1297 = 0;
}
if (i_this->field_0x1297 != 0) {
J3DModel* model = i_this->anm_p->getModel();
cLib_addCalc2(&i_this->field_0x6cc, i_this->field_0x6d0, 1.0f, 0.02f);
i_this->field_0x6d0 = 1.0f;
MTXCopy(model->getAnmMtx(13), *calc_mtx);
camera_class* camera = (camera_class*) dComIfGp_getCamera(0);
static f32 time_scale[25] = {
1.2f, 1.2f, 1.1f, 1.0f,
0.8f, 0.6f, 0.4f, 0.2f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.2f, 0.5f,
0.8f, 1.2f, 1.2f, 1.2f,
1.2f,
};
for (int i = 0; i < 2; i++) {
MtxPush();
s16 x, y;
#if AVOID_UB
x = 0;
y = 0;
#endif
if (i == 0) {
mae.set(38.0f, 0.0f, 0.0f);
MtxPosition(&mae, &ato);
mae = camera->view.lookat.eye - ato;
y = cM_atan2s(mae.x, mae.z);
x = -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)));
scale = mae.abs() * (0.001f + JREG_F(8));
if (scale > 2.0f + JREG_F(17)) {
scale = 2.0f + JREG_F(17);
}
dScnKy_env_light_c* kankyo = dKy_getEnvlight();
int timeH = kankyo->daytime / 15.0f;
scale *= i_this->field_0x6cc * time_scale[timeH];
mae.set(38.0f, 0.0f, 6.0f);
} else {
mae.set(38.0f, 0.0f, -6.0f);
}
MtxPosition(&mae, &ato);
MtxTrans(ato.x, ato.y, ato.z, 0);
cMtx_YrotM(*calc_mtx, y);
cMtx_XrotM(*calc_mtx, x);
MtxScale(scale, scale, scale, 1);
i_this->eye_model[i]->setBaseTRMtx(*calc_mtx);
MtxPull();
}
}
}
if (i_this->field_0xafb == 0) {
J3DModel* model = i_this->anm_p->getModel();
MTXCopy(model->getAnmMtx(11), *calc_mtx);
mae.set(0.0f, 0.0f, 0.0f);
MtxPosition(&mae, &ato);
mae.set(YREG_F(1), YREG_F(2) + 100.0f, YREG_F(3));
MtxPosition(&mae, &ato2);
if (ato.y < ato2.y) {
i_this->field_0xa1f = 0;
} else {
i_this->field_0xa1f = 1;
}
cXyz cr(0.0f, 0.0f, 0.0f);
if (i_this->damage_timer != 0) {
cr.set(-20000.0f, 200000.0f, 30000.0f);
}
if (i_this->actor_set != ACTOR_SET_NONE) {
MTXCopy(model->getAnmMtx(AREG_S(9) + 6), *calc_mtx);
} else {
MTXCopy(model->getAnmMtx(13), *calc_mtx);
}
mae.set(20.0f, 0.0f, 0.0f);
MtxPosition(&mae, &enemy->eyePos);
if (daPy_py_c::checkNowWolf()) {
cr.y += 30.0f;
i_this->cc_sph[0].SetC(enemy->eyePos + cr);
i_this->cc_sph[0].SetR(50.0f);
} else {
i_this->cc_sph[0].SetC(enemy->eyePos + cr);
i_this->cc_sph[0].SetR(35.0f);
}
if (i_this->ride_mode == RIDE_MODE_RIDE) {
enemy->attention_info.position = enemy->current.pos;
enemy->attention_info.position.y += 190.0f + JREG_F(8);
if (i_this->actor_set != ACTOR_SET_NONE) {
enemy->attention_info.position.y += 120.0f + JREG_F(9);
}
} else {
enemy->attention_info.position = enemy->eyePos;
enemy->attention_info.position.y += 30.0f;
}
if (i_this->actor_set != ACTOR_SET_NONE) {
f32 rad = 60.0f;
f32 size = 0.0f;
if (i_this->actor_set == ACTOR_SET_IKKI) {
rad = 90.0f;
size = l_HIO.ikki_boss_size;
}
mae.set(ZREG_F(0), ZREG_F(1), ZREG_F(2));
MTXCopy(model->getAnmMtx(2), *calc_mtx);
MtxPosition(&mae, &ato);
i_this->cc_sph[2].SetC(ato + cr);
i_this->cc_sph[2].SetR((rad + ZREG_F(3)) + size);
mae.set(ZREG_F(4), ZREG_F(5), ZREG_F(6));
MTXCopy(model->getAnmMtx(22), *calc_mtx);
MtxPosition(&mae, &ato);
i_this->cc_sph[1].SetC(ato + cr);
i_this->cc_sph[1].SetR(rad + ZREG_F(7));
} else {
mae.set(BREG_F(14), BREG_F(15), BREG_F(16));
MTXCopy(model->getAnmMtx(12), *calc_mtx);
MtxPosition(&mae, &ato);
i_this->cc_sph[2].SetC(ato + cr);
i_this->cc_sph[2].SetR(35.0f);
mae.set(BREG_F(11) + -10.0f, BREG_F(12), BREG_F(13));
MTXCopy(model->getAnmMtx(10), *calc_mtx);
MtxPosition(&mae, &ato);
i_this->cc_sph[1].SetC(ato + cr);
i_this->cc_sph[1].SetR(35.0f);
}
for (int i = 0; i <= 2; i++) {
if (i_this->field_0x9ad != 0) {
i_this->cc_sph[i].OnCoSetBit();
} else {
i_this->cc_sph[i].OffCoSetBit();
}
dComIfG_Ccsp()->Set(&i_this->cc_sph[i]);
if (i_this->actor_set == ACTOR_SET_E3_2005 && i_this->ride_mode == RIDE_MODE_RIDE) {
i_this->cc_sph[i].OnTgNoHitMark();
} else {
i_this->cc_sph[i].OffTgNoHitMark();
}
if (i_this->actor_set == ACTOR_SET_IKKI2) {
for (int j = 0; j <= 2; j++) {
i_this->cc_sph[j].SetTgType(0x2022);
i_this->cc_sph[j].OnTgNoHitMark();
}
}
}
}
if (i_this->field_0x9ab == 2) {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx);
mae.set(0.0f, 0.0f, 0.0f);
MtxPosition(&mae, &ato);
i_this->at_sph.SetR(l_HIO.model_size * 50.0f);
i_this->at_sph.SetC(ato);
dComIfG_Ccsp()->Set(&i_this->at_sph);
i_this->field_0x9ab = 0;
}
if (i_this->weapon_type == WEAPON_TYPE_CLUB) {
if (i_this->armament_flag == 0) {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(24), *calc_mtx);
} else {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx);
cMtx_YrotM(*calc_mtx, 6000);
cMtx_XrotM(*calc_mtx, 10000);
cMtx_ZrotM(*calc_mtx, 18000);
MtxTrans(-30.0f, -50.0f, 20.0f, 1);
}
i_this->arrow_model->setBaseTRMtx(*calc_mtx);
if (i_this->field_0x9ab != 0) {
if (daPy_getPlayerActorClass()->checkHorseRide() || daPy_getPlayerActorClass()->checkBoarRide()) {
mae.set(0.0f, nREG_F(15) + 50.0f, 0.0f);
i_this->at_sph.SetR((nREG_F(16) + 60.0f) * l_HIO.model_size);
} else {
mae.set(0.0f, 30.0f, 0.0f);
i_this->at_sph.SetR(l_HIO.model_size * 50.0f);
}
MtxPosition(&mae, &ato);
if (i_this->field_0x9ac == 0) {
i_this->field_0x9ac = 1;
i_this->at_sph.StartCAt(ato);
} else {
i_this->at_sph.MoveCAt(ato);
}
i_this->field_0x9ab = 0;
} else {
cXyz cr(-200000.0f, -200000.0f, -200000.0f);
i_this->at_sph.SetC(cr);
i_this->at_sph.SetR(-200.0f);
i_this->field_0x9ac = 0;
}
dComIfG_Ccsp()->Set(&i_this->at_sph);
}
if (i_this->weapon_type >= WEAPON_TYPE_BOW) {
J3DModel* model = i_this->anm_p->getModel();
if (i_this->bow_shake_timer != 0) {
i_this->bow_shake_timer--;
}
i_this->field_0x9a8 = i_this->bow_shake_timer * cM_ssin(i_this->bow_shake_timer * (TREG_S(9) + 0x7800)) * (TREG_F(5) + 100.0f);
model = i_this->bow_anm->getModel();
if (i_this->armament_flag == 0) {
model->setBaseTRMtx(i_this->anm_p->getModel()->getAnmMtx(19));
} else {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx);
cMtx_YrotM(*calc_mtx, 6000);
cMtx_XrotM(*calc_mtx, 10000);
cMtx_ZrotM(*calc_mtx, 18000);
MtxTrans(-20.0f, -20.0f, 30.0f, 1);
model->setBaseTRMtx(*calc_mtx);
}
i_this->bow_anm->play(0, 0);
i_this->bow_anm->modelCalc();
if (i_this->arrow_draw != 0) {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(24), *calc_mtx);
i_this->arrow_model->setBaseTRMtx(*calc_mtx);
if (i_this->weapon_type >= WEAPON_TYPE_FIRE_BOW) {
if (i_this->ride_mode != RIDE_MODE_RIDE || i_this->timer[1] <= 18) {
fire_eff_set(i_this);
}
} else {
i_this->fire_pos.set(-200000.0f, -200000.0f, -200000.0f);
}
}
if (i_this->arrow_flag) {
if (i_this->weapon_type == WEAPON_TYPE_FIRE_BOW) {
i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_SHOT_FIRE, 0, -1);
} else {
i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_SHOT_NORMAL, 0, -1);
}
i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_SHOT_ARROW, -1);
mae.set(0.0f, 0.0f, 0.0f);
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(24), *calc_mtx);
MtxPosition(&mae, &ato);
csXyz angl;
int parameter = 0;
if (i_this->action == ACTION_BOW_IKKI) {
mae = i_this->eye - ato;
angl.y = cM_atan2s(mae.x, mae.z);
angl.x = -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)));
} else {
fopAc_ac_c* actor = get_pla(enemy);
if (actor != dComIfGp_getPlayer(0)) {
parameter |= 32;
}
mae = actor->eyePos;
if (i_this->field_0x1296 != 0) {
f32 sc = TREG_F(7) + 15.0f;
mae.x += actor->speed.x * sc;
mae.z += actor->speed.z * sc;
}
mae -= ato;
mae.y -= 30.0f;
angl.y = cM_atan2s(mae.x, mae.z);
if (i_this->ride_mode == RIDE_MODE_RIDE && !pl_pass_check(i_this, YREG_F(18))) {
s16 sVar3 = cM_rndF(1000.0f) + 2000.0f;
if (cM_rndF(1.0f) < 0.5f) {
sVar3 *= -1;
}
angl.y += sVar3;
}
angl.x = -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)));
// NOT Hyrule Field
if (strcmp(dComIfGp_getStartStageName(), "F_SP121") != 0 && i_this->field_0x1296 == 0) {
ANGLE_ADD(angl.x, cM_rndFX(200.0f) + -500.0f);
ANGLE_ADD(angl.y, cM_rndFX(100.0f));
}
}
angl.z = 0;
if (i_this->weapon_type == WEAPON_TYPE_FIRE_BOW) {
parameter |= 1;
} else if (i_this->weapon_type == WEAPON_TYPE_BARROW) {
parameter |= 2;
}
if (i_this->arg2 == 11) {
parameter |= 16;
}
fopAcM_createChild(fpcNm_E_ARROW_e, fopAcM_GetID(enemy), parameter, &ato, fopAcM_GetRoomNo(enemy), &angl, NULL, -1, NULL);
i_this->arrow_flag = 0;
i_this->bow_shake_timer = TREG_S(8) + 15;
}
}
if (i_this->field_0x968 != 0) {
cLib_addCalc2(&i_this->field_0x96c, -20.0f, 1.0f, 0.4f);
}
static int boss_part_idx[14] = {
12, 29, 17, 25, 1, 1, 13,
19, 6, 18, 14, 2, 6, 2,
};
static int ikki2_boss_part_idx[2] = {
14, 19,
};
static u16 eno[3] = {
dPa_RM(ID_ZM_S_RB_BREAKARMOR00),
dPa_RM(ID_ZM_S_RB_BREAKARMOR01),
dPa_RM(ID_ZM_S_RB_BREAKARMOR02),
};
if (i_this->actor_set != ACTOR_SET_NONE) {
for (int i = 0; i < 14; i++) {
if (i_this->armor_boss_part[i] != NULL) {
if (i_this->part_break[i] == 0) {
if (i_this->actor_set == ACTOR_SET_IKKI2) {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(ikki2_boss_part_idx[i]), *calc_mtx);
} else {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(boss_part_idx[i]), *calc_mtx);
}
i_this->armor_boss_part[i]->setBaseTRMtx(*calc_mtx);
mae.set(0.0f, 0.0f, 0.0f);
MtxPosition(&mae, &i_this->part_pos[i]);
} else {
i_this->part_pos[i] += i_this->part_spd[i];
i_this->part_spd[i].y -= 3.0f;
ANGLE_ADD(i_this->part_angle[i].y, 0x900);
ANGLE_ADD(i_this->part_angle[i].x, 0xB00);
mDoMtx_stack_c::transS(i_this->part_pos[i].x, i_this->part_pos[i].y, i_this->part_pos[i].z);
mDoMtx_stack_c::YrotM(i_this->part_angle[i].y);
mDoMtx_stack_c::XrotM(i_this->part_angle[i].x);
f32 my_scale = l_HIO.leader_size_ratio * (l_HIO.model_size * enemy->scale.x);
mDoMtx_stack_c::scaleM(my_scale, my_scale, my_scale);
i_this->armor_boss_part[i]->setBaseTRMtx(mDoMtx_stack_c::get());
for (int j = 0; j < 3; j++) {
i_this->armor_break_eff[i][j] = dComIfGp_particle_set(i_this->armor_break_eff[i][j], eno[j],
&i_this->part_pos[i], NULL, NULL);
}
if (i_this->part_pos[i].y < enemy->current.pos.y - 200.0f) {
i_this->armor_boss_part[i] = NULL;
}
}
}
}
if (i_this->horn_mode != HORN_MODE_NONE) {
if (i_this->horn_mode == HORN_MODE_PLAY) {
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(YREG_S(3) + 15), *calc_mtx);
mae.set(0.0f, 0.0f, 0.0f);
MtxPosition(&mae, &i_this->horn_pos);
} else {
i_this->horn_pos += i_this->horn_spd;
i_this->horn_spd.y -= 5.0f;
MtxTrans(i_this->horn_pos.x, i_this->horn_pos.y, i_this->horn_pos.z, 0);
f32 scale = l_HIO.leader_size_ratio * ( l_HIO.model_size * enemy->scale.x);
MtxScale(scale, scale, scale, 1);
MtxTrans(BREG_F(5) + 80.0f, BREG_F(6) + 50.0f, BREG_F(7), 1);
cMtx_YrotM(*calc_mtx, i_this->horn_rot.y);
cMtx_XrotM(*calc_mtx, 0x7FFF);
cMtx_ZrotM(*calc_mtx, i_this->horn_rot.z);
MtxTrans(-(BREG_F(5) + 80.0f), -(BREG_F(6) + 50.0f), -(BREG_F(7) + 0.0f), 1);
ANGLE_ADD(i_this->horn_rot.y, 0x200);
ANGLE_ADD(i_this->horn_rot.z, 0xF00);
}
i_this->horn_anm->getModel()->setBaseTRMtx(*calc_mtx);
}
if (i_this->run_flag) {
i_this->run_flag = 0;
if (i_this->field_0x680 == 0) {
int anm_no = i_this->anm;
if (anm_no == e_rdb_class::BCK_RB_RRUN) {
s16 run_range = enemy->shape_angle.y - i_this->angleY;
if (run_range < 0) {
anm_init(i_this, e_rdb_class::BCK_RB_RPLAY_RUNR, 2.0f, 0, 1.0f);
} else {
anm_init(i_this, e_rdb_class::BCK_RB_RPLAY_RUNL, 2.0f, 0, 1.0f);
}
horn_anm_init(i_this, e_rdb_class::BCK_HORN_RPLAY_RUN, 2.0f, 0, 1.0f);
} else {
anm_init(i_this, e_rdb_class::BCK_RB_RPLAY_STOP, 2.0f, 0, 1.0f);
horn_anm_init(i_this, e_rdb_class::BCK_HORN_RPLAY_STOP, 2.0f, 0, 1.0f);
}
i_this->field_0x680 = anm_no;
}
}
if (i_this->horn_mode != HORN_MODE_NONE) {
i_this->horn_anm->play(NULL, 0, 0);
i_this->horn_anm->modelCalc();
}
}
if (i_this->actor_set == ACTOR_SET_NONE && i_this->ride_mode == RIDE_MODE_OFF) {
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), mDoMtx_stack_c::get());
mDoMtx_stack_c::multVecZero(&ato);
mae = pla->current.pos - ato;
s16 ya = cM_atan2s(mae.x, mae.z);
cMtx_YrotS(*calc_mtx, ya);
mae.x = 0.0f;
mae.y = 0.0f;
mae.z = (BREG_F(12) + 40.0f) - 30.0f;
MtxPosition(&mae, &ato2);
ato2 += ato;
i_this->enemy.setDownPos(&ato2);
}
cXyz eye(enemy->eyePos);
eye.y += NREG_F(7) + 130.0f;
i_this->enemy.setHeadLockPos(&eye);
demo_camera(i_this);
i_this->field_0x5bb = 1;
enemy->attention_info.flags |= fopAc_AttnFlag_UNK_0x200000;
return 1;
}
static u8 jv_offset[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static int daE_RD_IsDelete(e_rd_class*) {
return 1;
}
static int daE_RD_Delete(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAcM_RegisterDeleteID(i_this, "E_RD");
dComIfG_resDelete(&i_this->phase, i_this->resName);
if (i_this->hio_set != 0) {
hio_set = 0;
mDoHIO_DELETE_CHILD(l_HIO.no);
}
if (enemy->heap != NULL) {
i_this->anm_p->stopZelAnime();
}
return 1;
}
static void ride_game_actor_set(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz mae, ato;
csXyz angl;
OS_REPORT("E3 2005 ACTOR SET %d\n", i_this->actor_set);
static cXyz set_pos[6] = {
cXyz(0.0f, 1500.0f, 2500.0f),
cXyz(800.0f, 1500.0f, -4800.0f),
cXyz(-650.0f, 1500.0f, -4500.0f),
cXyz(1100.0f, 1500.0f, -5500.0f),
cXyz(0.0f, 1500.0f, -5800.0f),
cXyz(-1100.0f, 1500.0f, -5500.0f),
};
dBgS_GndChk gnd_chk;
u32 parameter;
int num = 6;
if (i_this->actor_set >= ACTOR_SET_IKKI) {
num = 1;
}
for (int i = 0; i < num; i++) {
if (i_this->actor_set == ACTOR_SET_E3_2005) {
cMtx_YrotS(*calc_mtx, pla->shape_angle.y);
mae = set_pos[i];
if (i > 0 && cDmr_SkipInfo == 0) {
mae.z -= 4000.0f;
}
MtxPosition(&mae, &ato);
ato += pla->current.pos;
gnd_chk.SetPos(&ato);
ato.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
angl = pla->shape_angle;
ANGLE_ADD(angl.y, 0x4000);
parameter = 0x80000005;
} else if (i_this->actor_set == ACTOR_SET_IKKI) {
ato.set(34789.0f, -290.0f, -36177.0f);
angl.set(0, 0, 0);
parameter = 0x80000007;
} else if (i_this->actor_set == ACTOR_SET_IKKI2) {
ato.set(-93620.0f, -5750.0f, 49650.0f);
angl.set(0, -0x8000, 0);
parameter = 0x80000008;
} else if (i_this->actor_set == ACTOR_SET_LV9) {
ato = enemy->home.pos;
angl = enemy->home.angle;
parameter = 0x80000009;
}
if (i == 0) {
enemy->home.pos = ato;
enemy->current.pos = enemy->home.pos;
enemy->old.pos = enemy->home.pos;
} else {
angl = pla->shape_angle;
parameter = (i << 8 | 0x80000006);
}
fopAcM_create(fpcNm_E_WB_e, parameter, &ato, fopAcM_GetRoomNo(enemy), &angl, NULL, -1);
}
}
static void coach_game_actor_set(e_rd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAc_ac_c* pla = dComIfGp_getPlayer(0);
cXyz ununsed_vec_0, ununsed_vec_1;
csXyz angl;
OS_REPORT("COATH GAME ACTOR SET \n");
static cXyz set_pos[3] = {
cXyz(-57464.0f, -8000.0f, 82137.0f),
cXyz(-58006.0f, -8000.0f, 79302.0f),
cXyz(-56848.0f, -8000.0f, 84472.0f),
};
dBgS_GndChk gnd_chk;
angl.set(0, 0, 0);
angl.y = pla->shape_angle.y;
for (int i = 0; i < NREG_S(7) + 3; i++) {
fopAcM_create(fpcNm_E_WB_e, (i + 1) * 0x100 | 0x8000000a, &set_pos[i], fopAcM_GetRoomNo(enemy), &angl, NULL, -1);
}
}
static s8 instanceCount;
static int useHeapInit(fopAc_ac_c* a_this) {
e_rd_class* i_this = (e_rd_class*)a_this;
J3DModelData* modelData;
J3DModel* model;
if (i_this->actor_set != ACTOR_SET_NONE) {
i_this->anm_p = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_rdb", e_rdb_class::BMDR_RB), NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("E_rdb", e_rdb_class::BCK_RB_RWAIT), 2, 1.0f,
0, -1, &i_this->sound, 0x80000, 0x11000084);
if (i_this->anm_p == NULL || i_this->anm_p->getModel() == NULL) {
return 0;
}
model = i_this->anm_p->getModel();
model->setUserArea((uintptr_t)i_this);
for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) {
model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack_B);
}
if (i_this->actor_set == ACTOR_SET_E3_2005) {
i_this->horn_anm = JKR_NEW mDoExt_McaMorf((J3DModelData*)dComIfG_getObjectRes("E_rdb", e_rdb_class::BMDR_RB_HORN),
NULL, NULL, NULL, 2, 1.0f, 0, -1, 1, NULL, 0x80000, 0x11000084);
if (i_this->horn_anm == NULL || i_this->horn_anm->getModel() == NULL) {
return 0;
}
i_this->horn_mode = HORN_MODE_PLAY;
}
static int boss_part_bmd[14] = {
e_rdb_class::BMDR_SHOULDERL_ARMOR, e_rdb_class::BMDR_LEGR_ARMOR,
e_rdb_class::BMDR_SHOULDERR_ARMOR, e_rdb_class::BMDR_LEGL_ARMOR,
e_rdb_class::BMDR_MUNE2_ARMOR, e_rdb_class::BMDR_SENA2_ARMOR,
e_rdb_class::BMDR_ARML_ARMOR, e_rdb_class::BMDR_ARML2_ARMOR,
e_rdb_class::BMDR_FACE_ARMOR, e_rdb_class::BMDR_ARMR_ARMOR,
e_rdb_class::BMDR_ARMR2_ARMOR, e_rdb_class::BMDR_SENA_ARMOR,
e_rdb_class::BMDR_HEAD_ARMOR, e_rdb_class::BMDR_MUNE_ARMOR,
};
static int ikki2_boss_part_bmd[2] = {
e_rdb_class::BMDR_RB_SHIELDL, e_rdb_class::BMDR_RB_SHIELDR,
};
for (int i = 0; i < 14; i++) {
if (i_this->actor_set == ACTOR_SET_IKKI2) {
if (i < 2) {
modelData = (J3DModelData*)dComIfG_getObjectRes("E_rdb", ikki2_boss_part_bmd[i]);
JUT_ASSERT(10672, modelData != NULL);
i_this->armor_boss_part[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (i_this->armor_boss_part[i] == NULL) {
return 0;
}
} else {
i_this->part_break[i] = 1;
}
} else if (i_this->actor_set == ACTOR_SET_E3_2005 || i == 13) {
modelData = (J3DModelData*)dComIfG_getObjectRes("E_rdb", boss_part_bmd[i]);
JUT_ASSERT(10687, modelData != NULL);
i_this->armor_boss_part[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (i_this->armor_boss_part[i] == NULL) {
return 0;
}
} else {
i_this->part_break[i] = 1;
}
}
} else {
i_this->anm_p = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD), NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, BCK_RD_WAIT01), 0, 1.0f,
0, -1, &i_this->sound, 0x80000, 0x11000084);
if (i_this->anm_p == NULL || i_this->anm_p->getModel() == NULL) {
return 0;
}
J3DModel* bow_model = i_this->anm_p->getModel();
bow_model->setUserArea((uintptr_t)i_this);
mDoMtx_stack_c::scaleS(0.0f, 0.0f, 0.0f);
bow_model->setBaseTRMtx(mDoMtx_stack_c::get());
for (u16 i = 0; i < bow_model->getModelData()->getJointNum(); i++) {
bow_model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack);
}
if (i_this->weapon_type == WEAPON_TYPE_CLUB) {
if (boss != NULL) {
modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_CLUBB);
} else {
modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_CLUB);
}
JUT_ASSERT(10762, modelData != NULL);
i_this->arrow_model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (i_this->arrow_model == NULL) {
return 0;
}
i_this->arrow_model->setBaseTRMtx(mDoMtx_stack_c::get());
} else if (i_this->weapon_type >= WEAPON_TYPE_BOW) {
i_this->bow_anm = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_BOW), NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, BCK_RD_BOW_SHOOT), 0, 1.0f,
0, -1, NULL, 0x80000, 0x11000084);
if (i_this->bow_anm == NULL || i_this->bow_anm->getModel() == NULL) {
return 0;
}
bow_model = i_this->bow_anm->getModel();
bow_model->setUserArea((uintptr_t)i_this);
bow_model->setBaseTRMtx(mDoMtx_stack_c::get());
for (u16 i = 0; i < bow_model->getModelData()->getJointNum(); i++) {
if (i == 2 || i == 3) {
bow_model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack_bow);
}
}
if (i_this->weapon_type == WEAPON_TYPE_BARROW) {
modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_BARROW);
} else {
modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_ARROW);
}
JUT_ASSERT(10810, modelData != NULL);
i_this->arrow_model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (i_this->arrow_model == NULL) {
return 0;
}
i_this->arrow_model->setBaseTRMtx(mDoMtx_stack_c::get());
}
modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_EYE);
JUT_ASSERT(10823, modelData != NULL);
for (u16 i = 0; i < 2; i++) {
i_this->eye_model[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (i_this->eye_model[i] == NULL) {
return 0;
}
i_this->eye_model[i]->setBaseTRMtx(mDoMtx_stack_c::get());
}
}
return 1;
}
static cPhs_Step daE_RD_Create(fopAc_ac_c* actor) {
e_rd_class* i_this = (e_rd_class*)actor;
fopAcM_ct(&i_this->enemy, e_rd_class);
i_this->arg0 = fopAcM_GetParam(actor);
i_this->arg1 = i_this->arg0;
i_this->arg2 = (fopAcM_GetParam(actor) & 0xF000) >> 12;
if (i_this->arg2 == 15) {
i_this->arg2 = 0;
}
if (((i_this->arg0 == 4 || i_this->arg0 == 5) || i_this->arg0 == 11) || i_this->arg0 == 12) {
if (i_this->arg0 == 4) {
i_this->actor_set = ACTOR_SET_E3_2005;
} else if (i_this->arg0 == 5) {
i_this->actor_set = ACTOR_SET_IKKI;
} else if (i_this->arg0 == 11) {
i_this->actor_set = ACTOR_SET_IKKI2;
} else if (i_this->arg0 == 12) {
i_this->actor_set = ACTOR_SET_LV9;
}
i_this->resName = "E_rdb";
} else {
i_this->resName = "E_RD";
}
cPhs_Step phase_state = dComIfG_resLoad(&i_this->phase, i_this->resName);
if (phase_state == cPhs_COMPLEATE_e) {
if (strcmp(dComIfGp_getStartStageName(), "F_SP124") == 0) {
// Gerudo Desert
desert_substage = 124;
} else {
if (strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0) {
// Arbiter's Grounds Exterior - a.k.a. Bulblin camp
desert_substage = 118;
} else {
desert_substage = 0;
}
}
int swBit = (fopAcM_GetParam(actor) & 0xFF000000) >> 24;
if (swBit != 0xFF) {
if (dComIfGs_isSwitch(swBit, fopAcM_GetRoomNo(actor))) {
return cPhs_ERROR_e;
}
}
if (i_this->arg0 == 10) {
coach_game_actor_set(i_this);
return cPhs_ERROR_e;
}
if (i_this->actor_set != ACTOR_SET_NONE) {
boss = i_this;
i_this->arg0 = 1;
}
i_this->weapon_type = (fopAcM_GetParam(actor) & 0xF00) >> 8;
if (i_this->weapon_type == 15) {
i_this->weapon_type = WEAPON_TYPE_NONE;
}
if (i_this->weapon_type >= WEAPON_TYPE_BARROW) {
return cPhs_ERROR_e;
}
i_this->scene_no = (fopAcM_GetParam(actor) & 0xFF0000) >> 16;
if (i_this->scene_no == 0xFF) {
i_this->scene_no = 0;
}
if (i_this->scene_no == 2) {
fopAcM_setStageLayer(actor);
}
i_this->field_0x5b9 = (fopAcM_GetParam(actor) & 0xFF000000) >> 24;
if (i_this->arg2 == 3 || i_this->arg2 == 4 || i_this->arg2 == 5 || i_this->arg2 == 6 || i_this->arg2 == 7) {
if (i_this->arg2 != 5) {
i_this->one_hit_kill = 1;
}
if (i_this->arg2 == 4) {
i_this->field_0x1296 = 1;
}
if (i_this->arg2 == 6) {
i_this->field_0x1299 = 1;
i_this->action = ACTION_COMMANDER;
i_this->mode = 0;
i_this->timer[2] = 20;
i_this->field_0x1296 = 1;
} else if (i_this->arg2 == 7) {
i_this->action = ACTION_BOW3;
i_this->field_0x1296 = 1;
i_this->damage_timer = 20;
} else {
i_this->action = ACTION_BOW2;
}
fopAcM_setCullSizeFar(actor, 30000.0f);
i_this->arg2 = 3;
} else if (i_this->arg2 == 10) {
i_this->action = ACTION_BOW_IKKI;
i_this->timer[0] = 142 + XREG_S(2);
} else if (i_this->arg2 == 11) {
fopAcM_create(fpcNm_E_RDY_e, fopAcM_GetParam(actor), &actor->home.pos,
fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, -1);
}
if ((actor->home.angle.z & 0xFF) == 0 || (actor->home.angle.z & 0xFF) == 0xFF) {
i_this->attack_range = 100000.0f;
} else {
i_this->attack_range = (actor->home.angle.z & 0xFF) * 100.0f;
}
i_this->sw = actor->home.angle.z >> 8 & 0xFF;
if (i_this->sw == 0xFF) {
i_this->sw = 0;
}
fopAcM_OnStatus(actor, fopAcStts_CULL_e);
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
if (i_this->arg0 == 6) {
i_this->action = ACTION_YAGURA;
i_this->yagura_timer = 30;
S_find = 0;
lbl_70_bss_AE = false;
if (fopAcM_GetRoomNo(actor) == 0) {
fopAcM_setCullSizeFar(actor, 30000.0f);
}
} else if (i_this->arg0 == 7) {
i_this->action = ACTION_NORMAL;
u8 path_no = actor->home.angle.x & 0xFF;
if ((u32)(path_no) != 0xFF) {
i_this->ppd = dPath_GetRoomPath(path_no, fopAcM_GetRoomNo(actor));
OS_REPORT("//////////////E_RD PPD %x!!\n", i_this->ppd);
if (i_this->ppd == NULL) {
OS_REPORT("......RD NONONONONONO PATH !!!!\n");
return cPhs_ERROR_e;
}
dPnt* pnt = i_this->ppd->m_points;
OS_REPORT("//////////////E_RD P0.y %f\n", pnt->m_position.y);
}
} else if (i_this->arg0 == 8) {
i_this->action = ACTION_SLEEP;
if (fopAcM_GetRoomNo(actor) == 0) {
fopAcM_setCullSizeFar(actor, 30000.0f);
}
} else if (i_this->arg0 == 9) {
i_this->action = ACTION_TAG;
fopAcM_OffStatus(actor, 0);
actor->attention_info.flags = 0;
} else if (i_this->arg0 == 35) {
i_this->action = ACTION_FIGHT_RUN;
i_this->mode = 0;
i_this->yagura_timer = 200;
}
if (i_this->weapon_type == WEAPON_TYPE_CLUB && i_this->arg0 == 0) {
i_this->action = ACTION_STAND;
i_this->mode = 0;
}
if (i_this->arg0 == 13 || i_this->arg0 == 14) {
i_this->action = ACTION_REG;
i_this->mode = 0;
i_this->field_0xafb = 1;
fopAcM_OffStatus(actor, fopAcStts_CULL_e);
}
if (i_this->arg0 > 2) {
i_this->arg0 = 0;
}
actor->home.angle.z = actor->current.angle.z = actor->shape_angle.z
= actor->home.angle.x = actor->current.angle.x = actor->shape_angle.x = 0;
u32 size;
if (i_this->actor_set == ACTOR_SET_E3_2005) {
size = 0xAD60;
} else if (i_this->actor_set == ACTOR_SET_IKKI) {
size = 0x3C00;
} else if (i_this->actor_set == ACTOR_SET_IKKI2) {
size = 0x4400;
} else {
size = 0x4FF0;
}
if (!fopAcM_entrySolidHeap(actor, useHeapInit, size)) {
OS_REPORT("//////////////E_RD SET NON !!\n");
return cPhs_ERROR_e;
}
if (i_this->actor_set != ACTOR_SET_NONE) {
ride_game_actor_set(i_this);
}
if (hio_set == 0) {
i_this->hio_set = 1;
hio_set = 1;
// "rider"
l_HIO.no = mDoHIO_CREATE_CHILD("ライダー", &l_HIO);
}
fopAcM_SetMtx(actor, i_this->anm_p->getModel()->getBaseTRMtx());
fopAcM_SetMin(actor, -200.0f, -200.0f, -200.0f);
fopAcM_SetMax(actor, 200.0f, 200.0f, 200.0f);
i_this->Bgc.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1,
&i_this->AcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL);
i_this->AcchCir.SetWall(50.0f, 50.0f);
actor->field_0x560 = actor->health = 40;
i_this->Stts.Init(150, 0, actor);
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
for (int i = 0; i <= 2; i++) {
i_this->cc_sph[i].Set(cc_sph_src);
i_this->cc_sph[i].SetStts(&i_this->Stts);
if (i_this->actor_set != ACTOR_SET_NONE) {
i_this->cc_sph[i].SetTgType(0xD8FAFD3F);
}
}
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0x1d}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_METAL, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 35.0f} // mSph
} // mSphAttr
};
i_this->at_sph.Set(at_sph_src);
i_this->at_sph.SetStts(&i_this->Stts);
i_this->counter = instanceCount | (u16(cM_rndF(65535.0f)) & 0xFF00);
instanceCount++;
i_this->sound.init(&actor->current.pos, &actor->eyePos, 3, 1);
if (i_this->actor_set != ACTOR_SET_NONE) {
i_this->sound.setEnemyName("E_rdb");
} else {
i_this->sound.setEnemyName("E_rd");
}
i_this->at_info.mPowerType = 2;
i_this->at_info.mpSound = &i_this->sound;
if (boss != NULL) {
fopAcM_setCullSizeFar(actor, 30000.0f);
}
i_this->field_0x9a0 = 5;
stage_stag_info_class* stage_info = dComIfGp_getStage()->getStagInfo();
if (!dStage_stagInfo_GetSTType(stage_info)) {
i_this->field_0x1298 = l_HIO.eye_polygon;
if (desert_substage != 0 || strcmp(dComIfGp_getStartStageName(), "F_SP115") == 0 ||
(strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0 && fopAcM_GetRoomNo(actor) == 0)) {
// Lake Hylia or Hyrule Field
fopAcM_OffStatus(actor, fopAcStts_UNK_0x4000_e);
}
} else if (i_this->actor_set != ACTOR_SET_LV9) {
fopAcM_OffStatus(actor, fopAcStts_UNK_0x4000_e);
}
if (strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0 && fopAcM_GetRoomNo(actor) == 0) {
// Hyrule Field - Bridge of Eldin
data_80519201 = TRUE;
} else {
data_80519201 = FALSE;
}
c_start = 1;
daE_RD_Execute(i_this);
c_start = 0;
if (i_this->action == ACTION_TAG) {
i_this->field_0xafb = 1;
i_this->sound.setEnemyName(NULL);
}
}
return phase_state;
}
e_rd_class::e_rd_class() {}
AUDIO_INSTANCES
static actor_method_class l_daE_RD_Method = {
(process_method_func)daE_RD_Create,
(process_method_func)daE_RD_Delete,
(process_method_func)daE_RD_Execute,
(process_method_func)daE_RD_IsDelete,
(process_method_func)daE_RD_Draw,
};
actor_process_profile_definition g_profile_E_RD = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_E_RD_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(e_rd_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_E_RD_e,
/* Actor SubMtd */ &l_daE_RD_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
/* Group */ fopAc_ENEMY_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};